THE EFFECTIVENESS OF FOUR CORNERS GAME FOR TEACHING VOCABULARY
(An Experimental Study of the First Grade Students at SMP Negeri 1 Bawang Banjarnegara in the Academic Year 2017/2018)
A THESIS
Submitted to Englih Department as a Partial Fulfillment of Requirement for S. Pd Degree
by:
Muhammad A.M.L.N 1201050029
ENGLISH EDUCATION DEPARTMENT
TEACHER TRAINING AND EDUCATION FACULTY UNIVERSITY OF MUHAMMADIYAH PURWOKERTO
MOTTO
Katakanlah;” Sesungguhnya shalatku, ibadahku, hidupku dan matiku hanyalah
DEDICATION
This thesis is dedicated to my family, indisputably my reason of existence. However, appreciation is also expressed for the people who have given significant contribution and support, to;
1. My beloved father and mother, thank you for your love, your countless support, patient, and guidance for me, you are the best in my life.
2. All of my family thanks for your pray and support for me.
3. Mrs. Listiani, my Thesis Supervisor for having inspired and guided me patiently in composing this thesis.
4. All of my friends, thank you for our togetherness and being my friends. 5. My best friend, Harry, Tauhidin, Asep, Ragil, Gusti, Endi, and Bastian who
always support me.
ACKNOWLEDGEMENT
To the one and true God, Allah, the thankfulness is addressed. This thesis can never be finished without the presence of the manifestation of Allah’s
benevolence through; Listiani, M.Pd, my thesis supervisor who dedicated his time and endeavour to guide me during the research by giving me a great deal of constructive advices and moral supports, Aulia Nisa Khusnia, S.S, M.A, the Head of English Department, who allowed me to investigate the topic whom I put my interest, Drs. Pudiyono, M.Hum, The Dean of Teacher Training and Education Faculty, who issued permission so my research could be carried out. My sincere gratitude is expressed to the previously-mentioned individuals.
It has to be realized that this research still needs to undertake a lot of improvements. For the sake of realizing this aspiration, constructive feedback is very welcome. Finally, it is hoped that this research would provide useful information for everyone, especially those whose area of expertise is on English Language Teaching.
Purwokerto, 27 July 2018
THE EFFECTIVENESS OF FOUR CORNERS GAME FOR TEACHING VOCABULARY
(An Experimental Study of the First Grade Students at SMP Negeri 1 Bawang Banjarnegara in the Academic Year 2017/2018)
MUHAMMAD A.M.L.N 1201050029
ABSTRACT
This research intended to know the effectiveness of Four Corner game for teaching vocabulary at the first grade students of SMP N 1 Bawang at the Second Semester in the Academic Year 2017/2018.Using quasi experimental research of the game by focusing on meaning and noun in vocabulary aspects for shopping list material, the writer used two classes (VII C, VII G) of the school to collect data. VII C class to be the experimental class that was taught before studying and doing the Pre-Test and the Post-Test. VII G class was the control class to get the different data without using Four Corner game. The students did pre-test and post-test then the result post-tests were compared with the experimental class. This activity was to know the higher score between the experimental class and the control class. The test consisted of multiple choice and matching test items. After analyzing the data with the computation, test result was 4.868 and the result of t-table at the significant level 0,05 with the degree of freedom 60 was 1.671. The calculation of obtained with table was known that obtained was higher than t-table (4.868 > 1.671). Based on the research result, it was obvious that Four Corner game was effective to teach vocabulary at the school.
TABLE OF CONTENTS
TITLE ... i
APPROVAL ... ii
LEGALIZATION ... iii
STATEMENT OF AUTHORSHIP ... iv
MOTTO ... v
LIST OF APPENDICES ... xiii
CHAPTER I INTRODUCTION A. The Background of Research ... 1
B. Reason for Choosing the Topic... 3
C. The Problem of Research ... 3
D. The Aim of Research ... 4
E. The Contribution of Research ... 4
CHAPTER II REVIEW OF RELATED LITERATURE A. Vocabulary ... 5
1. The Definition of Vocabulary ... 5
2. The Importance of Vocabulary ... 6
3. The Aspect of Vocabulary ... 6
4. The Type of Vocabulary ... 8
5. Teaching Vocabulary ... 10
6. Problems of Teaching Vocabulary ... 13
7. Learning Vocabulary ... 14
8. Potential Problem of Learning Vocabulary ... 16
B. The Nature of Games ... 17
C. Four Corners Game ... 18
C. Technique of Data Collection ... 24
1. Pre-Test ... 25
2. Post-Test ... 25
D. Method of Analyzing Instrument ... 26
1. Validity ... 26
2. Reliability ... 26
3. Item Difficulty ... 29
E. Technique of Analysis Data ... 29
1. Student’s Individual Competence ... 29
2. Mean of Student’s Competence ... 30
3. Hypothesis Testing ... 30
CHAPTER IV RESULT AND DISCUSSION A. Result ... 34
1. Pre-test and Post-tst reult of Experimental Group ... 34
2. Pre-test and Post-test result of Control Group ... 35
3. The Result of Vocabulary Learning on Meaning aspect and Noun aspect ... 36
4. Class Mean ... 38
5. T-test Result ... 39
CHAPTER V CONCLUSION AND SUGGESTION
A. Conclusion ... 42 B. Suggestion ... 42
BIBLIOGRAHY
LIST OF CHARTS
Chart 1 : The Pre-Test and Post-Test Result in Experimental Group ... 34 Chart 2 : The Pre-Test and Post-Test Result in Control group ... 35 Chart 3 : The Student’s competence of vocabulary aspects on the Pre-Test
and Post-Test in Experimental Group ... 36 Chart 4 : The Student’s competence of vocabulary aspects on the Pre-Test
LIST OF APPENDICES
Appendix 1 : Validity, Reliability, and Item Difficult Analysis Appendix 2 : r- table
Appendix 3 : t-table
Appendix 4 : Individual Student’s Result in Pre-test and Post-test Appendix 5 : t-test Computation of Pre-test and Post-test
Appendix 6 : Individual Student’s Result of Vocabulary Aspect Appendix 7 : t-test computation of Vocabulary Aspect
Appendix 8 : Chart 1, 2, 3, 4, 5
Appendix 9 : Lesson Plant of Experiment Class Appendix 10 : Lesson Plant of Control Class