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The MIT Press Video Game Spaces Image Play and Structure in 3D Worlds Mar 2009 eBook DDU pdf

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Figure 1.1 Five analytical planes
Figure 2.1Pac-Man: the 256th board or “fi nal level” (Wikipedia 2008)
Figure 5.1 “Hero’s Journey” following Vogler’s (1992, 18) adaptation of Campbell’s origi-nal analysis (1968, 245)
Figure 7.1 Types of possible camera movements
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