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APLIKASI KOMPUTER I

Pengantar Sistem Komputer dan Teknologi Informasi

Imam Suharjo, S.T., M.Eng Ozzi Suria, S.T., M.T.

Universitas Mercu Buana Yogyakarta 2016

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What is Information Technology

• Information Technology (IT) is a term used to describe several things: the task of gathering data and

processing it into information, the ability to disseminate information using technology, the

technology itself that permits these tasks, and the

collection of people who are in charge of maintaining the IT infrastructure (the computers, the networks, the operating system).

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The Use of Information Technology

• IT is ubiquitous today. Nearly everyone on the planet uses some form of computing technology through cellular phones and tablets or home

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Working with IT

1. Enjoy playing around with the computer—not just using it, but learning how it works, learning how to do things.

2. Enjoy learning on your own—liking the challenge of figuring things out, especially new things.

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IT Law in Indonesia

• IT Law in Indonesia is regulated in Undang-Undang Republik Indonesia Nomor 11 Tahun 2008 Tentang Informasi dan Transaksi Elektronik (ITE).

• It has regulations for anything related to the use of IT such as: electronic signature, electronic

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Example of UU ITE No 11 2008

BAB V. Transaksi Elektronik (Pasal 21)

• (3) Jika kerugian Transaksi Elektronik disebabkan gagal beroperasinya Agen Elektronik akibat

tindakan pihak ketiga secara langsung terhadap Sistem Elektronik, segala akibat hukum menjadi tanggung jawab penyelenggara Agen Elektronik.

• (4) Jika kerugian Transaksi Elektronik disebabkan gagal beroperasinya Agen Elektronik akibat

kelalaian pihak pengguna jasa layanan, segala

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(.cont)

Example of UU ITE No 11 2008

BAB VII. Perbuatan Yang Dilarang (Pasal 27)

• (1) Setiap Orang dengan sengaja dan tanpa hak

mendistribusikan dan/atau mentransmisikan dan/atau membuat dapat diaksesnya Informasi Elektronik

dan/atau Dokumen Elektronik yang memiliki muatan yang melanggar kesusilaan.

• (3) Setiap Orang dengan sengaja dan tanpa hak

mendistribusikan dan/atau mentransmisikan dan/atau membuat dapat diaksesnya Informasi Elektronik

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(.cont)

Example of UU ITE No 11 2008

BAB VII. Perbuatan Yang Dilarang (Pasal 27)

• (4) Setiap Orang dengan sengaja dan tanpa hak mendistribusikan dan/atau mentransmisikan dan/atau membuat dapat diaksesnya Informasi Elektronik dan/atau Dokumen Elektronik yang memiliki muatan pemerasan dan/atau

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(.cont)

Example of UU ITE No 11 2008

BAB VII. Perbuatan Yang Dilarang (Pasal 28)

• (2) Setiap Orang dengan sengaja dan tanpa hak menyebarkan informasi yang ditujukan untuk menimbulkan rasa kebencian atau permusuhan individu dan/atau kelompok masyarakat tertentu berdasarkan atas suku, agama, ras, dan

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(.cont)

Example of UU ITE No 11 2008

BAB VII. Perbuatan Yang Dilarang (Pasal 29)

• Setiap Orang dengan sengaja dan tanpa hak mengirimkan Informasi Elektronik dan/atau

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IT Infrastructure

• IT revolves around the computer. Your cell phone is a computer as is your Kindle. These are far less

powerful than desktop units, but they are computers nonetheless.

• There are computer components in your car and on the city streets that you drive. The building you

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Computers

• A computer is an electronic, programmable device.

• To run a program, the device needs a processor [Central Processing Unit (CPU)], memory to store the program and data, input and output

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Computers

CPU & Storage

• The main component of a computer is the processor.

• The pro essor’s role is to pro ess— that is, it executes the programs we run on the computer.

• Aside from the processor, computers need storage. There are two types of storage:

1. Short-Term Storage (Temporary)

• Short-term storage is most commonly random access memory (RAM)

• Modern computers typically have three forms of RAM:

• Dynamic RAM (what we typically call main memory),

• Static RAM (cache memory and registers)

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(.cont)

Computers

CPU & Storage

2. Long-Term Storage (Permanent)

• Most commonly uses hard disk drives but can also comprise optical disk, flash memory, and magnetic tape.

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(.cont)

Computers

CPU & Storage

Example of Short-Term Storage

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(.cont)

Computers

CPU & Storage

Example of Long-Term Storage

(1). Hard Disk Magnetic (2) SSD (3) Flash Storage (Mac)

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(.cont)

Computers

CPU & Storage

Example of Long-Term Storage

(1). Optical Disc (2) Flash Disk

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(.cont)

Computers

CPU & Storage

Short and Long Term Storage on Desktop

• To run a program, we need to load that program into a storage space that responds quickly.

• Long-term storage is far slower than RAM, so

unless you are willing to have a very slow computer, you need short-term storage.

• Short-term storage is far more limited in capacity and the programs we run tend to be very large. We also often have very large data files (music files,

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(.cont)

Computers

CPU & Storage

Short and Long Term Storage on Mobile

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(.cont)

Computers

CPU & Storage

Volatile & Non-Volatile

• The term volatile, when describing memory, indicates whether the type of memory can retain its contents when the power supply has been shut off.

• Main memory (DRAM) and cache/register memory (SRAM) are volatile forms of memory.

• Once you turn the power off, the contents are lost. This is why, when you turn on your computer, memory is initially

e pty a d the devi e ust go through a oot pro ess.

• The nonvolatile memory retains its contents indefinitely.

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(.cont)

Computers

CPU & Storage

Volatile & Non-Volatile

• The nonvolatile memory retains its contents indefinitely.

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Computers

Peripheral

• There are two types of peripheral/device:

1. Input Device

• keyboard, mouse, track point, track ball or joystick, pen and tablet (writing area) or light pen.

2. Output Device

• monitor, printer, speakers

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(.cont)

Computers

Peripheral

Communication Devices

• A communication device is one that lets a

computer communicate with other computers.

• Example: MODEM.

• MODEM may require connection to a telephone line (coaxial/fiber optic) or be wireless.

• All laptop computers today come with wireless

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(.cont)

Computers

Peripheral

Communication Devices

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Defining New Computer

The typical computer will comprise the following:

1. System unit:

a. The motherboard, which contains:

i. CPU

ii. A cooling unit for the CPU

iii. Possibly extra processors (for instance, for graphics) iv. Memory chips for RAM, ROM

v. Connectors for peripherals (sometimes known as ports) vi. Expansion slots for other peripheral device cards

vii. The ROM BIOS for booting and Basic Input and Output Instructions

viii. Power supply connector

b. Disk drives c. Fan units

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(.cont)

Defining New Computer

The typical computer will comprise the following:

2. A monitor and keyboard

3. Some form of pointing device (mouse, track point, track ball)

4. Speakers (optional)

5. MODEM or network card (these are typically located inside the system unit, plugged into one of the

expansion slots) 6. Printer (optional)

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Question

What can you do with a brand new

computer?

Without software, the computer would have

nothing to do. And without people, the

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Computers

Software

• A program, also known as software (to differentiate it from the physical components of the computer, the hardware), is a list of instructions that detail to the computer what to do.

• There are many forms of software. Generally, it may be divided into two categories:

1. System Software (the operating system)

2. Application Software (programs that we run to accomplish our tasks)

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Computers

User

• User initiates the processes on the computer and interact with the programs while they run. This interactivity is done through the I/O devices.

• Today, we are so used to interactivity that we probably cannot imagine using computers without it.

• In earlier days (1940s–1970s), most—if not all—

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Computers

User

• Users have progressed over time, just as the technology has progressed.

• The earliest computer users were the engineers who built and programmed them.

• Today, it is common that anyone and everyone can use a computer. In fact, computers are so

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Tugas

(Jawaban di Upload via Google Classroom)

• Jelaskan secara singkat dan berikan contoh

masing-masing, bahwa fungsi Teknologi Informasi dapat berperan untuk beberapa hal berikut ini : 1. Penangkap (Capture)

2. Pengolah (Processing)

3. Menghasilkan (Generating) 4. Penyimpan (storage)

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General User Interface (GUI) Evolution Timeline

• Watch on:

https://www.youtube.com/watch?v=ncCSmDAmcQ Y

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Referensi

• Fox, Richard. 2013. Information Technology: A I trodu tio for Today’s Digital World. CRC Press.

• Google, Inc. 2016. Google Docs – Create and Edit documents online, for free. https://www.google.com/docs/about.

• Suria, Ozzi. 2015. Modul Pintar Microsoft Office Power Point 2007. Dokumen Pribadi.

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