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SOFTWARE ENGINEERING ANALYSIS & DESIGN

(2)

Topics

Communication Principles

Model & Modeling Principles

Requirement Modeling Principles

Design Modeling and Design Modeling

Design Modeling and Design Modeling

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Communication Principles

Before

customer

requirements

can

be

analyzed, modeled, or specified they must be

gathered through the communication activity.

A customer has a problem that may be

A customer has a problem that may be

amenable to a computer-based solution. You

respond to the customer’s request for help.

Communication has begun. But the road from

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Communication Principles

1. Listen

2. Prepare before you communicate

3. Someone should facilitate the activity 4. Face-to-face communication is best 5. Take notes and document decisions 5. Take notes and document decisions 6. Strive for collaboration

7. Stay focused; modularize your discussion 8. If something is unclear, draw a picture

9. Once you agree to something OR If you can’t agree to

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Model

We create models to gain a better

understanding of the actual entity to be built.

When the entity is a physical thing (e.g., a

building, a plane, a machine), we can build a

building, a plane, a machine), we can build a

model that is identical in form and shape but

smaller in scale.

When the entity to be built is software, our

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Model

It must be capable of representing

– the information that software transforms,

– the architecture and functions that enable the

transformation to occur, transformation to occur,

– the features that users desire, and

– the behavior of the system as the transformation

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Two Classes of Models

In software engineering work, two classes of

models can be created:

– requirements models and – design models.

Requirements models (also called analysis

Requirements models (also called analysis

models)

represent customer requirements by

depicting the software in three different

domains:

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Two Classes of Models

Design models represent characteristics of the

software that help practitioners to

construct it

effectively: the architecture, the user

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Modeling Principles

1. The primary goal of the software team is to build software, not create models.

2. Travel light—don’t create more models than you need.

3. Strive to produce the simplest model that will 3. Strive to produce the simplest model that will

describe the problem or the software.

4. Build models in a way that makes them no problem to change.

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Modeling Principles

6. Adapt the models you develop to the system at hand

7. Try to build useful models, but forget about building perfect models.

8. Don’t become dogmatic about the syntax of the model. If it communicates content successfully, representation If it communicates content successfully, representation is secondary.

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Requirement Modeling Principles

1. The information domain of a problem must be represented and understood.

2. The functions that the software performs must be defined

3. The behavior of the software (as a consequence of 3. The behavior of the software (as a consequence of

external events) must be represented

4. The models that depict information, function, and behavior must be partitioned in a manner that

uncovers detail in a layered (or hierarchical) fashion. 5. The analysis task should move from essential

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The Elements of Req. Model

• Scenario-based elements.

– The system is described from the user’s point of view using a scenario-based approach

– Scenario-based elements of the requirements model are often the first part of the model that is developed.

– As such, they serve as input for the creation of other modeling – As such, they serve as input for the creation of other modeling

elements.

• Class-based elements.

– Each usage scenario implies a set of objects that are manipulated as an actor interacts with the system.

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The Elements of Req. Model

• Behavioral elements.

– The behavior of a computer-based system can have a profound effect on the design that is chosen and the implementation

approach that is applied.

– Therefore, the requirements model must provide modeling – Therefore, the requirements model must provide modeling

elements that depict behavior.

• Flow-oriented elements.

– Information is transformed as it flows through a computer-based system.

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Design Modeling

The software design model is analogous to an

architect’s plans for a house.

It begins by representing the totality of the thing

to be built (e.g., a three-dimensional rendering of

the house) and slowly refines the thing to provide

the house) and slowly refines the thing to provide

guidance for constructing each detail (e.g., the

plumbing layout).

Similarly, the design model that is created for

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Design Modeling

• Design is what almost every engineer wants to do. • It is the place where creativity rules—where

stakeholder requirements, business needs, and technical considerations all come together in the formulation of a product or system.

• Design creates a representation or model of the • Design creates a representation or model of the

software, but unlike the requirements model (that focuses on describing required data, function, and behavior), the design model provides detail about

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Design Modeling Principles

1. Design should be traceable to the requirements

model.

2. Always consider the architecture of the system

to be built.

3. Design of data is as important as design of

3. Design of data is as important as design of

processing functions.

4. Interfaces (both internal and external) must be

designed with care.

5. User interface design should be tuned to the

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Design Modeling Principles

6. Component-level design should be functionally independent.

7. Components should be loosely coupled to one another and to the external environment.

another and to the external environment.

8. Design representations (models) should be easily understandable.

9. The design should be developed iteratively. With

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Design Modeling Principles

• When these design principles are properly applied, you

create a design that exhibits both external and internal quality factors.

External quality factors are those properties of the

software that can be readily observed by users (e.g., speed, reliability, correctness, usability).

speed, reliability, correctness, usability).

Internal quality factors are of importance to software

engineers.

– They lead to a high-quality design from the technical perspective.

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About SRS

• A software requirements specification (SRS) is a

document that is created when a detailed description of all aspects of the software to be built must be

specified before the project is to commence.

• It is important to note that a formal SRS is not always

written. In fact, there are many instances in which written. In fact, there are many instances in which effort expended on an SRS might be better spent in other software engineering activities.

• When software is to be developed by a third party,

when a lack of specification would create severe

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About SRS

It is better to use a standardized SRS, such as

SRS based on IEEE template.

But, it is better to write the only requirement

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Sumber

BAHTIAR H. SUHESTA

Referensi

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