Mata Kuliah Geografi Pemasaran (GP-5)
Triarko nurlambang
The aim of marketing is to meet and satisfy
target customers’ needs and wants. The field of
consumer behavior studies how individuals,
groups, and organizations select, buy, use and
dispose of goods, services, ideas, or
experiences to satisfy their needs and desires.
Understanding consumer behavior and
“knowing customers” are never simple. (
Kotler,
Sebagai tindakan yang langsung terlibat dalam
Sebagai tindakan yang langsung terlibat dalam
mendapatkan, mengkonsumsi, dan menghabiskan
mendapatkan, mengkonsumsi, dan menghabiskan
produk dan jasa, termasuk proses keputusan yang
produk dan jasa, termasuk proses keputusan yang
mendahului dan mengikuti tindakan ini. (Engel, 1992)
mendahului dan mengikuti tindakan ini. (Engel, 1992)
The study of the buying units and the
exchange
processes
involved in acquiring, consuming and
Definition of Consumer
Behavior
The study of processes involved when
individuals or groups select, purchase,
use, or dispose of products, services,
ideas, or experiences to satisfy needs and
desires
Process
1. Perilaku konsumen adalah pondasi bagi manajemen pemasaran.
Dapat dimanfaatkan untuk:
a. Merancang marketing mix
b. Merumuskan segment marketplace
c. Merumuskan analisa lingkungan
d. Mengembangkan riset pasar tingkat lanjut
2.
Dapat dikembangkan sebagai bahan penting bagi penetapan
kebijakan publik
3. Pemahaman akan perilaku konsumen akan memberi peluang
untuk dapat lebih memantapkan penanganan konsumen
4. Analisa konsumen memberikan pengetahuan bagi pemahaman
akan perilaku konsumen secara keseluruhan
5. Pemahaman perilaku konsumen akan memberikan 3 jenis informasi:
a. Orientasi konsumen
b. Fakta seputar tingkah laku manusia
•
Perspektif Pengambilan Keputusan
•
Perspektif Eksperiental
Interdisciplinary
Influences on
CUSTOMER VALUE HIERARCHY MODEL
CUSTOMER VALUE HIERARCHY MODEL
Desired Customer Value
Customer Satisfaction
With Received Value
Customer goals
And purposes
Implementation
Through legislation
Desired policy
Attributes and manifesto
Promises
Attribute-based
satisfaction
Consequence-based
satisfaction
Hierarchy of Effects Model
Hierarchy of Effects Model
Related
Behaviors dimensions
Related
Behaviors dimensions
Movement
Toward purchase
Movement
Toward purchase
Promotion or advertising
Example of type of
Relevant to various steps
Example of type of
Promotion or advertising
Relevant to various steps
Co native: the realm of motives. Ads stimulate or direct desires
Affective: the realm of emotion Ads change attitudes and feelings
Cognitive: the realm of thoughts. Ads provide information and facts.
Point-of-purchase Retail store ads deals
“last chance" offers price appeals Testimonial
Competitive ads argumentative copy
“Image” copy
Status glamour appeals
Announcements Descriptive copy Classified ads Slogans Jingles Skywriting Teaser campaigns Purchases Conviction Preference Liking Knowledge Awareness
Mendorong Pelanggan Untuk Memilih
Mendorong Pelanggan Untuk Memilih
(Model Hipotesis)
(Model Hipotesis)
Tahap
Model
AIDA
Model
Hirarki Efek
Model
Inovasi Adopsi
Model
Komunikasi
Tahap
kognitif
Perhatian
Kesadaran
Pengetahuan
Kesadaran
Keterbukaan
Penerimaan
Respon kognitif
Tahap
Pengaruh/ Sikap
Minat
Keinginan
Kesukaan
Preferensi
Keyakinan
Minat
Evaluasi
Sikap
Maksud
Tahap
perilaku
Tindakan
Pembelian
Percobaan
Adopsi
Consumer Evolution
Question
Is there a new
economy?
What’s really
changed?
Who do
customers
think they
are?
What is today
‘s business
cycle?
Who’s in
control?
What’s your
REAL value
proposition
Topic
Use of technology changes our psychologyOur perception of time and space has changed
Your products must help people do things better
Business is cycle Everything is global
Commodities aren’t sustainable proportions
Theme
Basic business rules still applyWe are in a period of concentration You can’t separate yourself from your customer Your business must operate in tune with your customers cycles
Scalable business can’t survive in niche markets
Don’t sell products, sell something that meets a need
Old
psychology
The future is predictable
Unlimited growth was the goal of business
Producers
controlled product development
Business cycles were a few years long
Your could survive in inches
Market
competitiveness is based primarily on price
New
psychology
We live in an
uncertain world We can’t waste resources and we must be future oriented
Customers need products which make them more effective
There are several cycles of change running
simultaneously
To be sustainable you must be global
Customers demand products which are
effective when they use them
Business
strategy
Don’t bet on tomorrow
Retreat to your core competency
Redo your brand Get your cycles in sync with cultural change
Define a global market
Find a universal need; not a fad.
Simulasi Simulasi
Pemasaran Lainnya
Produk Ekonomi
Harga Teknologi
Tempat Politik
Promosi Budaya
Karakteristik Proses Pengambilan
Pembeli keputusan Pembeli
Budaya Masalah pengenalan
Sosial Mencari Informasi
Personal Alternatif Evolusi
Psikologi Pengambilan
Budaya
Budaya
Sub-Budaya
Klas Sosial
Sosial
Kelompok
Acuan
Keluarga
Personal
Umur dan gaya
hidup
Situasi ekonomi
dan pekerjaan
Psikologi
Motivasi
Persepsi
Belajar
Kebiasaan membeli yang kompleks
Ada tiga tahapan proses, yaitu pertama
membangun keyakinan akan produk, kedua
membangun sikap terhadap produk yang
bersangkutan dan terakhir menentukan pilihan
secara seksama. MIsalnya membeli barang
mahal dan bermerk (branded item)
Dissonance- Reducing Buyer
Behavior
Membutuhkan kajian/perhatian yang
seksama walaupun
tidak/ sedikit
sekali ditentukan oleh merk,
misalnya membeli karpet.
Kebiasaan belanja sehari-hari
(Habitual Buying Behavior)
Tidak membutuhkan kajian khusus dan
tidak terlalu terpengaruh oleh merk,
misalnya belanja rempah-rempah,
garam
.
Kebiasaan belanja yang dipengaruhi oleh
merk (Variety- Seeking Buy Behav)
Tidak membutuhkan kajian khusus tetapi
sangat dipengaruhi oleh merk, misalnya
membeli alat kosmetik, barang-barang fashion.
High Involvement Low Involvement
Significant Differences Complex Buying Behav. Variety- seeking Buying Behav.
between brands
Suspects
Prospects
First Time
Customers
Repeat
Customers
Clients
Members
Advocates
Partners
Inactive or
ex-customers
Disqualified
Suspects
Prospects
Customers
Clients
Advocates
Partners
Profit Starts
here
Includes all buyers of the
product/ service (anaware of
your organization
Potential customers who
attraction on your organization
A one-off purchase of your product
who has no feelings of your company
A repeat customers who have positive
feelings of loyality of your organization
Clients who actively support your
organization by recommending it to others
Place
B
erkaitan
dengan
lokasi dan
integrasi
antara
masyarakat,
budaya dan
alam
Setiap manusia (normalsense) memiliki
sense of place
Perkembangan
sense of place
seseorang:
•
Fisik
Declarative component
Declarative component
:
pengetahuan akan makna obyek dan tempatnya
Relational and configurational
Relational and configurational
hubungan keruangan (
spatial relationship
)
diantara pengembangan obyek dan
tempatnya
Procedural knowledge
Procedural knowledge
Environmental
cognition
Spatial
Cognition
Cognitive
mapping
Mental Maps
Mental Maps
Suatu proses transformasi psikologis yang
diharapkan, disimpan,
recalls
dan
decodes
information
tentang lokasi dan atribut dari
satu fenomena kejadian kehidupan sehari-hari
.
Social Mapping
Social Mapping
Spatial
Imagination
Values
Cognitive Space
Affective Space
Conative
Psychologi
cal
transforma
tion
Cognitive
Affective
Conative
Spatial
Behavior
Practices
Lingkungan
Situasi Perilkau Konsumen
Demografis
Perubahan populasi dan nilai-nilai budaya dari variasi
kelompok demografis
Ekonomi
Faktor-faktor yang mempengaruhi sentimen economi
konsumen dan pola tabungan serta pengeluaran
Alam
Reaksi konsumen terhadap perubahan cuaca, bencana
alam , dsb.
Teknologi
Difusi inovasi teknologi dan reaksi konsumen
terhadap perubahan teknologi; misalnya peralatan
yang ‘user-friendly’.
Politik
Dampak penerapan hukum, aturan main dan
peraturan bagi konsumen.
Creating Value Through
Quality and
Value and Satisfaction
What is value?
What are five things a marketer can do to
increase the value of the offering?
Value is a ratio between what the customer gets
and what he gives.
Raising benefits, reducing costs, raising benefits
Theory Segue: Buyer Readiness Stages
Purchase
Purchase
Conviction
Preference
Liking
Knowledge
Awareness
Awareness
Attitude
Behavior
Market
Integrated
marketing
Profits through
customer
satisfaction
Customer
needs
(b) The marketing concept
Factory
products
Existing
Selling and
promotion
Profits through
sales volume
Starting
point
Focus
Means
Ends
(a) The selling concept
TYPICAL MARKETING
EXCHANGE PROCESS
Company
Consumer
Exchange and Transactions
•
Exchange
involves obtaining a desired
product from someone by offering something
in return.
Customer Delivered Value
Total Customer
Value
Total Customer
Cost
Product Value
Service Value
Personnel Value
Image value
Monetary cost
Time cost
Energy cost
If we want to know what a business is, we have to start with its
purpose. And its purpose must lie outside the business itself. In
fact, it must lie in society since a business enterprise is an organ
of society.
There is one valid definition of business
purpose
:
to create a customer.*
Customer Equity
•
How Much Is
Customer Equity
Lifetime Value of a Loyal Customer.
•
Revenue Stream
.
Price/unit * Total expected lifetime purchases
•
Income Stream
.
•
Identifying customer needs
•
Designing goods and services that meet those needs
•
Communicating information about those goods and
services to prospective buyers
•
Making the goods or services available at times and
places that meet customers’ needs
•
Pricing goods and services to reflect costs, competition,
and customers’ ability to buy
•
Providing for the necessary service and follow-up to
ensure customer satisfaction after the purchase*
*Joseph P. Guiltianan and Gordon W. Paul,
Marketing Management
, 6th ed. (New York: McGraw-Hill,
1996), pp. 3-4.
Quality
•
Quality
is the
totality of features
and characteristics
of a product or
service that bear on
its ability to satisfy
stated or implied
needs.
Five Possible Definitions
of Quality
•
Innate Excellence
. (You know it when you
see it)
•
Product-Based
. (The more, the better)
•
User-Based
. (Quality is what the customer
says it is)
•
Manufacturing-Based
. (Conformance to
standards)
Garvin’s 8 dimensions of quality
•
Performance
•
Features
•
Reliability
•
Conformance (to standards)
•
Durability
•
Serviceability
•
Aesthetics
Satisfaction
is a person’s feelings of
pleasure or disappointment
resulting from comparing a
product’s perceived performance (or
outcome) in relation to his or her
expectations.
Service Quality Dimensions
•
Tangibles
:
The physical facilities, equipment, and
appearance of personnel.
•
Reliability
:
Ability to perform the promised service
dependably and accurately.
•
Responsiveness
:
Willingness to help customers
and provide prompt service.
•
Assurance
:
Knowledge and courtesy of employees
and their ability to inspire trust and confidence.
Satisfied Customers:
•
Are loyal longer
•
Buy more (new products & upgrades)
•
Spread favorable word-of-mouth
•
Are more brand loyal (less price
sensitive)
•
Offer feedback
Perceive
d
Quality
Customer
Expectations
Perceived
Value
Satisfaction
Customer
Customer
Complain
ts
Custome
r
Loyalty
Customer
Expectations
Word of
Mouth
Personal
Needs
Past
Experience
External
Communications