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INTRODUCTION OF TRADITIONAL KID GAME

FOR ELEMENTARY SCHOOL

By :

Krisna Sukmaning Palupi

Umi Fadlilah

DEPARTMENT OF INFORMATICS

FACULTY OF COMMUNICATIONS AND INFORMATICS

MUHAMMADIYAH UNIVERSITY OF SURAKARTA

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INTRODUCTION OF TRADITIONAL KID GAME FOR

ELEMENTARY SCHOOL

Krisna Sukmaning Palupi, Umi Fadlilah

Informatics, Faculty of Communications and Informatics Muhammadiyah University of Surakarta

E-mail : Lninanino@gmail.com

ABSTRACT

The traditional game is a game that is very fun to play but the existence of the traditional game now is already replaced by any modern game play that is not required in complex media just as the traditional game play. Play a traditional game on the computer is a good idea to keep the traditional game exist and being known by modern children.

In making the application of instructional media, the author uses the method of SDLC (System Development Life Cycle) comprising the steps of : planning, analysis, design, implementation, testing and management. Besides, Construct2 is a software engine that has been chosen to make whole of this instructional media because it does not require a code to make it and can be easily converted into a mobile games, desktop games, html 5 games to play in a browser, and many more. As the animation in instructional media to be more attractive, then the object was created using the software of CorelDraw X4 and as a regulator of the sound effects is using cool edit pro version 2.

The results of the study by research is forming an interesting learning media and can be played in a computer because it is been converted into a desktop application. This application consists of 10 kind of traditional games which deliver in insight and 3 kinds of games that being simulated. Based on the system testing and the retrieval of data through questionnaires to the respondents, it shows the results of the percentage of teachers 90 % and 92 % of the students say that this application is interesting.

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INTRODUCTION Indonesia, especially in Java, devoted to the culture of play, the famous term was 'dolanan bocah' or 'dolanan anak'. Dolanan derived from the word 'dolan' which means to play games. In (Vivi Wijayanti, 2008).

‘Dolanan anak’ in Indonesia is modern games like play station games, video games, nintendo, and much more. Modern game now comes with a variety of themes, such as wars, traditional children's games in Indonesia is not just a regular game, but there is an important sense of meaning implied in it. According to Vivi Wijayanti in her Journal of “Dolanan Anak dalam Masyarakat Jawa” (2008 : 20 ), dolanan anak, defined as children's games, are : a. A preparatory transform into adults. b. A game that will produce who loses

and who wins.

c. Embodiment of anxiety and anger. d. One thing that is not very important

in society.

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BASIC THEORY

In this research, there are several theories that need to be examined in this study. Some of these terms are as follows :

a. Games

The game is a recreational activity with the purpose of having fun, spare time, and light exercise. The game is usually done alone or together ( group ) ( Haryanto, 2010, page:1 ).

b. Traditional games

Traditional games are games made by children - elementary school children. It can play anywhere in the outdoors, using his body as media, or surrounding objects crate stone, wood, and so forth. ( Dik, 2012, page:1 )

c. Construct 2

Construct 2 is purely an HTML5 game-making tool. Unlike Game Maker, it is quite limited on platforms which can release to. But, that’s not necessarily a bad thing if people only planning on releasing it on the web or mobile devices that support HTML5. Nowadays, there are also a ton of great HTML5 games available now. Games like HexGL and Cut the Rope show

just what’s possible with HTML5 when put into the right hands. (Dustin Triplett,page:1)

d. Corel draw

Corel draw is the application program from Corel Corporation that has the graphics processing capabilities in terms of forming a new object, forming a new text, combine object, combining object with text, and cutting object, so that could be use in making a design for some logo, business card design, advertising design, or t- shirt. Corel draw is a vector graphics program with a base or a line, but can also process images in the basis of actual bitmap. ( Ardi Wasila Chandra, 2014, page : 1 )

e. Format factory

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today’s gadgets, ranging from tablet, smart phones to digital cameras.

METODOLOGY OF RESEARCH

The author uses the method of SDLC (System Development Life Cycle) in making this research. The stages of the research can be seen in Figure 1.

Gambar 1. Flowchart of Research

The initial phase is to analyze the needs. In this case is includes any hardware and software which required.

The second stage of the processes is collecting required data. The collected data’s are includes the variety of data based on the need from the first phase. Data collection is related to the needs of making the instructional media and information about the traditional games from central Java and information about how to play the games.

The third stage is to ensure the completeness of the wide variety of existing data from the observation through the Internet and related journals about traditional games and how to make the instructional media. If it doesn’t complete yet, researches returned into the second application to determine whether the application is running smoothly, if it is not, then researchers will repeat the stage in manufacture of application.

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researchers choose SD IT Taqqiya Rassyida, Kartasura.

The last stage is the making of report. The authors report the result of research that have been done.

RESULT

The results of this research are the creation of a learning application for children, especially children who are still at primary school level. The contents of this application is a traditional children's insights which is consist of 10 kinds of kids games such as bekel, jaranan, kelereng, gobak sodor, egrang, benthik, engklek, cublak cublak suweng, bentengan, and dakon. In addition, this application add 3 author in a way to run the application after the author finishes make this application. The table testing system is shown in table 1 below.

From the table 1 above, it’s seen that the progress bar when opening the application runs smoothly, animation images run smoothly in each page, audio goes poorly because of the lack of clarity in the audio volume in comparison with the volume of the audio narration backsound so that narrative voice sounded less clear, loading when opening the menu runs well, loading when the openingthe games are run well but when the game already run it goes slowly because of some problems inside the rules, loading when displaying the material goes smoothly with no system wait, and the accurasy of cursor is run very well.

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2. External Testing / User

Testing applications of instructional media “Introducing Traditional Game for Elementary school " performed at the Taqqiya Rasyida Elementary School, Ngemplak, Kartasura. The researches run the application in front of the students in

Table 2. Questionare Result of Teachers

Legend :

5 : Strongly Agree 4 : Agree

3 : Neutral 2 : Disagree

1 : Strongly Disagree Statement :

P1 : The displays of the media are interesting.

P2 : The games are interesting. P3 : The application is easy to

understand by user P4 : Students like the

application

P5 : Application run well P6 : Teachers want to introduce

the traditional game and teach how to play it after seeing this application.

Table 3. Questionare Result of Students

No Nama

understand by user

P4 : Students like the application P5 : Application run well

P6 : Students want to play traditional games after seeing this

application.

Based on the percentage of respondents to answer each question in the questionnaire to calculate the percentage of

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respondent group and can be displayed in graphical form, so it can be formulated as equation 4.1 to equation 4.4. Here the number of teacher’s assessment is shown in Table 4 and the percentage of teacher’s assessment in the figure of 1

Table 4 Number of Teachers Assesment.

No State ment

Number of Answer Juml

ah

Figure 1 Percentage of Teachers Assesment

Based on the percentage of respondents to answer each question in the questionnaire to calculate the percentage of respondent group and can be displayed in graphical form, so it can be formulated as equation 4.1 to equation 4.4. Here the number of student’s assessment is shown in

Table 5 and the percentage of student’s assessment in the figure of 2.

Table 5 Number of Students Assesment.

No Perny

Figure 2 Percentage of Students Assesment

3. Comparison

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Table 6 Comparison of Application comparison is explain at the table 6 below.

Legend:

1. Display the Aplication of Introduction Traditional Kid Games is quite interesting, but views of hompimpah application are more attractive.

2. Aplication of Introduction Traditional Kid Games has more menu option than the application of Hom Pim Pah.

3. Aplication of Introduction Traditional Kid Games run in personal computer while Hom Pim Pah run in android platform

4. Aplication of Introduction Traditional Kid Games reviews only

Only traditional games originating from Central Java while the review of the application of hompimpah reviews all game from Indonesia.

CONCLUSION

1. Has been created an application to introduce traditional games for kid as the learning media to introduce them how to play it by a computer. 2. The application consists of 10 kind of traditional games which deliver in insight and 3 kinds of games that being simulated.

3. Based on the system testing and the retrieval of data through questionnaires to the respondents, it shows the results of the percentage of teachers 90 % and 92 % of the students say that this application is interesting, the percentage of teachers 83 % and 94 % of students said they had that game in this exciting application , the percentage of 86 % of teachers and 82 % of the students say that this application is easy to understand , and the percentage of teachers of 83 % and 92 % of students say that teachers and students like the application 4. Based on the result of data from the

The design is quite interesting, less

There are 10 games with an insights and 3 pieces of game that being simulated

Only show the insight of the game

Platform Dekstop Android

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REFERENCES

Anonim. 2013 “Bekel” Include In <http://dolananndeso.blogspot.com/p/bekel.html> [Accessed at September 9th 2014]

Cahyono, Nuri. 2011 “Permainan Jaranan” Include In <http://permata-nusantara.blogspot.com/2011/02/jaranan.html> [Accessed at September 10th 2014]

Nur Fajri, Aufar And Khusna Ismail, Adhi and Purnomo, S.Kom., M.Kom., Fredy 2013 “Aplikasi Permainan Casual Game \"Becak Pursuit\" Berbasis Html 5.” Undergraduate thesis, BINUS.

Priliyatini, Veni. 2007 “Rancang Bangun Aplikasi Game Dakon Dengan J2se 5.0” Skripsi. Universitas Islam Indonesia [Accessed at September 28th 2013].

Septyono, Ari 2013 “ Pembuatan Game Budaya dengan Macromedia Flash 8 “ Skripsi, Universitas Muhammadiyah Surakarta, Surakarta.

Wijayanti, Vivi 2008 “ Dolanan Anak dalam Masyaraka Jawa “ Jurnal Nilai Pendidikan Analisis. Universitas Indonesia

Zone, Valiant. 2014 “Nostalgia Permainan Gobak Sodor atau Galah Asin” Include In

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BIOGRAPHY

Name : Krisna Sukmaning Palupi NIM : L200102005

Place of Birth : Boyolali Date of Birth : June 9th 1992 Gender : Female Religion : Islam Education : S1

Department/Faculty : Department of Informatics/Communications and Informatics Higher Education : Universitas Muhammadiyah Surakarta

Home Address : Komp. Surya Sejahtera Langgeng 1 Blok C No 6. Sungai Sipai, Martapura, Kalimantan Selatan.

Phone Number : 087815753667

Gambar

Gambar 1. Flowchart of Research
Table.1 Internal Testing Result
Table 4 Number of Teachers Assesment.

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