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THE USE OF GAMES TO IMPROVE YOUNG LEARNERS’ MOTIVATION IN LANGUAGE LEARNING

IN BUMBLEBEE ENGLISH COURSE YOGYAKARTA

A THESIS

Presented as Partial Fulfillment of the Requirements to Obtain the Sarjana Pendidikan Degree

in English Language Education

By

Gabriela Bunga Pramudhita

Student Number: 051214101

ENGLISH LANGUAGE EDUCATION STUDY PROGRAM DEPARTMENT OF LANGUAGE AND ARTS EDUCATION FACULTY OF TEACHERS TRAINING AND EDUCATION

SANATA DHARMA UNIVERSITY YOGYAKARTA

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THE USE OF GAMES TO IMPROVE YOUNG LEARNERS’ MOTIVATION IN LANGUAGE LEARNING

IN BUMBLEBEE ENGLISH COURSE YOGYAKARTA

A THESIS

Presented as Partial Fulfillment of the Requirements to Obtain the Sarjana Pendidikan Degree

in English Language Education

By

Gabriela Bunga Pramudhita

Student Number: 051214101

ENGLISH LANGUAGE EDUCATION STUDY PROGRAM DEPARTMENT OF LANGUAGE AND ARTS EDUCATION FACULTY OF TEACHERS TRAINING AND EDUCATION

SANATA DHARMA UNIVERSITY YOGYAKARTA

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ABSTRACT

Pramudhita, G. B. 2010. The Use of Games to Improve Young Learners’ Motivation in Language Learning in Bumblebee English Course Yogyakarta.

English Language Education Study Program. Department of Language and Arts Education. Faculty of Teachers Training and Education. Sanata Dharma University.

There was problem found in the teaching and learning activity of young learners in Bumblebee English Course Yogyakarta. The problem was the lack of motivation to learn the target language. The indicators of having lack of motivation are (1) the students do not want to listen to the teacher and to other students, (2) the students talk a lot during the lesson, (3) the students are afraid of making mistakes, (4) some students seemed shy to express their tasks. By finding out the problem faced by the students in Bumblebee English Course Yogyakarta, the writer offers games technique as the solution in order to solve the problem. This technique is able to enhance motivation and suitable with the students’ ages. There is a question formulated in problem formulation: How does game improve motivation of young learners in Bumblebee English Course Yogyakarta?

Game is one of the techniques that can be applied to young learners when they have problem such as lack of motivation. In this study, games technique is the way to overcome the lack of students’ motivation in language learning. Game is fun and young learners like to play it. By playing it, the students can experiment, discover, and interact with their environment. Game also gives stimulus to the students to get high motivation in the learning process (Lewis and Bedson, 1999: 5).

The research method used in this research is classroom action research or CAR. CAR is expected to have learning improvement from the students in the classroom. In this study, CAR is applied in order to optimize the students’ achievement in developing motivation. CAR is a collaborative research which has plan, action, observation, and reflection. These four fundamental aspects of CAR have the important role to overcome the problem. Plan is the first step in classroom action research cycle which aims at finding the problem and offer the solution. Action is the continuity from the plan. The activities in the plan are applied in the action. Observation differs from action, even though it works in the same time. It aims at collecting evidence about the action. Reflection discusses the process of the problems or issues and the result of observation.

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Based on the result of the data analysis, there is conclusion that could be drawn. The use of games improves motivation of young learners of Bumblebee English Course Yogyakarta in language learning since the indicators of having motivation are achieved. Besides the conclusion, three suggestions could be drawn. They are for the students, the teachers, and further researchers. For the students, it is suggested to have games language learning outside the class so that they would have better learning. For the teachers, it is recommended that they could use games technique in order to improve the students’ motivation to learn a language. For further researchers, it is recommended to implement this technique in other school or English course.

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ABSTRAK

Pramudhita, G. B. 2010. The Use of Games to Improve Young Learners’ Motivation in Language Learning in Bumblebee English Course Yogyakarta. Yogyakarta: Program Studi Pendidikan Bahasa Inggrsis. Pendidikan Bahasa dan Seni. Fakultas Keguruan dan Ilmu Pendidikan. Universitas Sanata Dharma.

Dalam kegiatan belajar mengajar di Bumblebee English Course Yogyakarta, terdapat suatu masalah yang ditemukan pada para murid. Masalah yang ditemukan adalah kurangnya motivasi terhadap murid dalam pembelajaran bahasa target. Indikator dari kurangnya motivasi adalah (1) murid tidak mau menyimak perkataan guru maupun teman lainnya yang sedang bercerita atau memberi instruksi, (2) para murid lebih cenderung berbicara sendiri dengan teman lain saat pelajaran, biasanya membicarakan suatu hal yang tidak berkaitan dengan pelajaran yang sedang didiskusikan, (3) mereka biasanya takut membuat kesalahan, (4) beberapa murid ada yang masih sering malu untuk berbicara atau mengerjakan tugasnya. Setelah menemukan masalah yang dialami oleh para murid di Bumblebee English Course Yogyakarta, pernulis memberikan solusi untuk mengatasi masalah. Teknik ini dapat meningkatkan motivasi murid dan juga cocok dengan umur mereka. Terdapat satu pertanyaan yang dibuat dalam pertanyaan penelitian: Bagaimana cara teknik permainan meningkatkan motivasi para murid Bumblebee English Course Yogyakarta?

Permainan adalah salah satu teknik yang dapat diaplikasikan kepada anak-anak ketika mereka mempunyai masalah seperti kurangnya motivasi dalam pembelajaran. Dalam penelitian ini, teknik permainan adalah cara untuk menangani motivasi para murid dalam pembelajaran bahasa. Permainan itu menyenangkan dan anak-anak senang memainkannya. Dengan memainkannya, para murid dapat bereksperimen, menemukan sesuatu, dan berinteraksi dengan lingkungannya. Permainan juga memberikan rangsangan terhadap murid untuk mendapatkan motivasi yang tinggi dalam proses pembelajaran (Lewis dan Bedson, 1999: 5).

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mengumpulkan kenyataan yang terjadi dalam tindakan. Refleksi mendiskusikan proses masalah dan hasil dari observasi.

Dengan menerapkan teknik permainan, para murid diharapkan (1) dapat menyimak cerita atau instruksi dari guru maupun teman lainnya. Mereka juga diharapkan (2) dapat memberi respon yang baik dengan semangat. (3) Mereka tidak takut lagu untuk membuat kesalahan dan tidak malu untuk mengerjakan tugas mereka masing-masing. (4) Para murid dapat mengambil inisiatif untuk berpartisipasi di dalam kelas. Indikator-indikator tersebut menentukan apakah para murid termotivasi dalam pembelajaran bahasa atau tidak.

Berdasarkan hasil analisis, terdapat satu kesimpulan. Penggunaan teknik permainan meningkatkan motivasi sekelompok anak yang berusia 12-14 tahun di Bumblebee English Course Yogyakarta karena indikator dalam mendapatkan motivasi juga tercapai. Selain kesimpulan, beberapa saran juga dapat ditarik bagi para murid, guru, dan peneliti. Untuk para murid, mengingat bahwa teknik permainan baik untuk meningkatkan motivasi, mereka diharapkan untuk menerapkan teknik permainan di luar kelas agar mendapatkan proses pembelajaran yang lebih baik. Untuk para guru, mereka direkomendasikan agar memakai teknik permainan untuk para murid, khususnya anak-anak. Untuk peneliti, disarankan untuk mengimplementasikan teknik permainan ini di sekolah lain atau tempat les Bahasa Inggris lainnya.

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ACKNOWLEDGEMENTS

First of all, I would like to give thanks to Jesus Christ for His love, grant, mercy, grace and guidance for I had accomplished this thesis. He is the only one

of my power to do everything in my life. He has given me the strength to face the

obstacles I had in doing my research.

I would like to express my sincere gratitude for my sponsor, Christina Kristiyani, S.Pd., M.Pd., for giving me time to discuss my thesis and being so patient in correcting the mistakes I made.

My special thanks go to Sweet Suzi Maria, S.Pd. for allowing, helping, and supporting me to do this research in her English Course. I give thanks to my

students in Bumblebee English Course Yogyakarta, Gading, Lucky, Ayu,

Felicia, and Angga. I thank them for their cooperation during the research. May God bless them all in their study. I also thank Bumblebee English teachers,

especially Miss Wuri for answering my questions in interview session.

I dedicate my great gratitude to Mami and Papi for being patient and for

supporting me in finishing this thesis. I also give my thanks to my siblings, Gora,

Tiara, and Gibran. I give my big thanks to Vincensius Wikan for his great love and patience. I hope we can reach our dreams which will take us where we want

to go.

I thank my relatives and Wikan’s family for supporting and reminding me to finish this thesis. I give thanks for Kuncis, Sancrut, Imey, Molen, and Ayi

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have ever had in my life. I thank my friends, Indro, Andre, Dini, Nita, Sari, and Ruma. I thank them for supporting me in every single day.

I thank Esti Dewanti, Wuri Krisharyanti, Wuri Krissanti, Agustina Ari, Paulina Gupta, Ria Agatha and Desideria Araya for being my proof-reader. I thank them for being patient and careful to read and correct the mistakes

I made in my thesis.

I would also thank people who are not mentioned here. May God widen

His blessing to all of them.

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TABLE OF CONTENTS

Page

TITLE PAGE ... i

APPROVAL PAGES ... ii

PAGE OF DEDICATION... iv

STATEMENT OF WORK’S ORIGINALITY ... v

ABSTRACT ... vii

ABSTRAK ... ix

ACKNOWLEDGEMENTS ... xi

TABLE OF CONTENTS ... xiii

LIST OF TABLE ... xvi

LIST OF FIGURES ... xvii

LIST OF APPENDICES ... xviii

CHAPTER I. INTRODUCTION ... 1

A. Research Background... 1

B. Problem Formulation ... 4

C. Problem Limitation ... 5

D. Research Objectives ... 5

E. Research Benefits ... 6

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CHAPTER II. REVIEW OF LITERATURE ... 10

A. Theoretical Description ... 10

1. Games ... 10

b. Motivation Theories in Psychology ... 18

c. Language Learning Motivation ... 20

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C. Research Instruments ... 33

D. Data Gathering Technique ... 34

E. Data Analysis Technique ... 35

F. Research Procedure ... 37

CHAPTER IV. RESEARCH FINDINGS AND DISCUSSION ... 38

A. Cycle 1 ... 40

1. Plan... 40

2. Action ... 42

3. Observation ... 43

4. Reflection ... 46

B. Cycle 2 ... 48

1. Plan... 48

2. Action ... 49

3. Observation ... 50

4. Reflection ... 53

CHAPTER V. CONCLUSION AND SUGGESTIONS ... 55

A. Conclusion ... 55

B. Suggestions ... 56

REFERENCES ... 57

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LIST OF TABLE

Table Page

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LIST OF FIGURES

Figure Page

3.1 The classroom action research spiral ... 28

4.1 The action implementation of the Cycle 1 ... 47

4.2 The story guideline ... 49

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LIST OF APPENDICES

Appendix 1 Permission Letter ... 60

Appendix 2 Teaching Materials (Pictures and Rules of Games) ... 61

Appendix 3 Transcript of Interviews ... 73

Appendix 4 Personal Journals of The Students ... 80

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CHAPTER I INTRODUCTION

This chapter discusses the background of the study, problem formulation,

problem limitation, objectives of the study, benefits of the study, and the

definition of terms related to the study.

Research background covers the reason for choosing the topic. Problem

formulation describes the problems that will be discussed in the research. Problem

limitation is focused on the basic of the problems that are emerged. Objectives of

the study present the purpose of conducting the research. Benefits of the study

give information and solution for many people, including the writer herself. The

last part, the definition of the terms list is the meaning of certain terms applied in

the topic of the study.

A. Research Background

English language is studied by foreign language learners in formal and

non-formal education. In Indonesia, young learners need to master English

language because of the globalization era (Larsen and Long, 1991: 1). According

to Krashen, Long and Scarcella (1979), quoted by Larsen and Long (1991: 155),

since they are still young, it will be easier for them to learn a language.

Unfortunately, there are still obstacles to have good understanding of the

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Observation and interview session was conducted before the cycle was

applied. The observation and interview session were done in September 2009. By

observing the class and having interview informally, the writer found problem in

the teaching learning activity of young learners in Bumblebee English Course

Yogyakarta. The problem was lack of motivation to learn the target language. It

could be identified by their behavior in the class. First, the students did not want

to listen to the teacher when the teacher gave instruction or explanation. It also

happened to the other students when they were asked to speak. Second, the

students talked a lot during the lesson. They usually talked something out of the

lesson. Third, the students were afraid of making mistakes. Last, some students

seemed shy to express their task.

Lack of motivation can be from teachers and students. The teacher always

applied the memorizing technique. The students are usually given vocabulary lists

to be memorized in every meeting. There is no variation in the students’ learning

recently. Besides, it can be quite intimidating to see long lists of verbs that they

are expected to commit to memory (Intelegen Inc., 1995). Therefore, it is highly

recommended that the teacher gives kind of relaxation techniques, such as games,

to keep the students’ anxiety and stress away (Ragunathan, 2001).

By interviewing some students, memorizing technique made them bored

and unenthusiastic to learn the target language. This activity which is not varied

tended to make students noisy and not focused in the learning process. The

students have lack of motivation because they seemed afraid of making mistakes

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Bumblebee English Course Yogyakarta was also interviewed. She said that there

were some students who were still shy and unconfident to do their task, for

example when the students were asked to answer the teacher’s question, they only

whispered the answer or did not speak at all.

Based on my experience teaching those students, there was indeed

problem in motivation. The students were lack of motivation, especially their

focus of attention. They often talked unimportant things during the lesson and

gave inappropriate responses. During my teaching, I applied storytelling technique

which was supposed to motivate the students to be better language learners. In

fact, storytelling could not help them to be motivated. Because of this experience

in this teaching storytelling, the researcher tries to solve the problem by applying

other techniques. In this study, the researcher uses games technique that is

considered by the researcher suitable for the students.

Game is chosen by the researcher because games is fun. According to

Setiyadi (2006: 179), language learning for young learners should be fun and

natural. Therefore, games technique is suitable for the characteristics of the

students. Playing games is a natural part of growing up and learning something.

Through games, young learners will experiment, discover, and interact with their

environment (Lewis and Bedson, 1999: 1).

By using games, the students can give appropriate and enthusiastic

responses and can take initiative to participate in class. They are also expected not

to be afraid of making mistakes and not shy anymore to ask the difficulties or

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motivation. By playing games, they want to listen even to the teacher or their

friends when there is an explanation, instruction, or story.

The students in this study are older children. They are about 12-14 years

old. They are categorized as young learners since they are not mature enough to

be called adolescent. They are also not classified as younger children. Young

learners are often thought that they are too young to be able to reflect what they

did and why they did something. Fortunately, in the young age, they can learn to

manage themselves in their own learning, especially at language learning (Ellis,

1999: 108). Young learners actually can do much more than they will do (Brown

cited by Ellis, 1999: 110).

To conclude, the students will have a greater and better understanding

about the target language if the technique is successful to be applied. This study is

conducted to find out the solution of improving students’ motivation in language

learning in Bumblebee English Course Yogyakarta.

B. Problem Formulation

The researcher would like to figure out how the research could help young

learners of Bumblebee English Course to improve their motivation in language

learning. There is a problem that will be discussed here. It can be formulated in

the following question.

How do games improve young learners’ motivation in Bumblebee English

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C. Problem Limitation

This study is working on English Language Teaching. It focuses on the

developing students’ motivation. The students can be called motivated if the

criteria are achieved. They listen even to the teacher or their friends in which there

is explanation, instruction or story. They give appropriate and enthusiastic

responses to the lesson led by the teacher. They are not afraid of making mistakes.

They take initiative to participate in class.

The research will be implemented for Indonesian young learners in

Bumblebee English Course Yogyakarta. They are about 12-14 years old. They are

in grade 7, 8, and 9 in Junior High School. They are categorized as older children.

D. Research Objectives

The objectives of this research are to find out the solution of the problems

in students’ motivation in the language learning process faced by young learners

of Bumblebee English Course Yogyakarta and to optimize their achievement in

improving motivation. The solution is taken by using games technique in which

the technique is good and suitable for the students’ characteristics. In other words,

it is good for their motivation. After implementing the solution, it is expected that

the motivation of young learners in Bumblebee English Course Yogyakarta is

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E. Research Benefits

The result of this study will bring benefits for readers, students, teachers,

the writer, and researchers.

1. Readers

This study is presented for the readers to know the suitable technique of

teaching learning process to overcome young learners’ lack of motivation. Games

technique will make the students motivated to learn the target language.

2. Students

This study is expected to help the students, especially young learners of

Bumblebee English Course Yogyakarta, to develop their motivation. By using

games technique, the teaching learning activity can be done well since this

technique is appropriate with the students’ characteristic.

3. Teachers

This study is expected for teachers to be motivated to put or use games

technique in the class so that the students’ motivation is enhanced. This study also

reminds the teachers of young learners’ needs, which are fun and enjoyable, but

still on the track of learning.

4. Future Researchers

This study also has benefits for the other researchers. This study can

provide valuable and additional information in the implementation of further

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F. Definition of Terms

There are several important terms related to this study. The terms are

defined in the following sentences.

1. Games

Young learners like playing games because games are fun. Game is an

activity in which the learners play and interact with their friends and the teacher. It

is also an activity that can entertain, engage, and challenge the students to do their

task (Wright, Betteridge, and Buckby, 2006: 1). According to Lewis and Bedson

(1999: 1), playing games is an important and natural part of growing up and

learning. Games facilitate young learners to experiment, discover, and interact

with their environment. Besides, games give variation to a lesson and increase the

students’ motivation. In this study, the researcher finds games material in order to

be applied to the students. The games could be applied in individual work, group

work, and class work.

2. Young Learners

In this study, young learners refer to the students who can be called older

children. They are called older children because they are not very young and not

adolescent yet. There are five older children who are in grade 7, 8, and 9 of Junior

High School. The learners join English Course in Bumblebee English Course

Yogyakarta. Their characteristics are almost the same. They like talking or

chatting by themselves during the lesson. There are two students in grade 7 and

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The students’ English proficiency is on average. They can make sentences

even though sometimes the sentences are not perfect. They know a lot of verbs,

such as simple present and simple past, but just a little for past participle.

Unfortunately, they are usually wrong when they spell the words. They can make

active sentences well, but not for passive sentences. Respondent C and E are in

grade 7. Respondent A and D are in grade 8. Respondent B is in grade 9. The

student in grade 9 has the same ability as the students in grade 8. The students in

grade 7 are as smart as the students in grade 8. Sometimes, the students in grade 7

are smarter than the student in grade 9.

3. Motivation

In this study, motivation relates to the students’ motivation in their

language learning. Motivation needs an action from someone until the goal is

achieved (Beck, 1978: 24). According to Murray (1938), quoted by Beck (1978:

317), if the motivation is considered for improving the achievement, there is a

tendency to overcome obstacles and do something difficult as well as possible.

Motivation can be defined as abstract definition but at least there are motives from

a person to do something in order to have the positive effects (Dornyei, 2001: 1).

He states that motivation has a very important role in determining the success or

failure in any learning situation (2001: 2). Therefore, having high motivation is

able to make students better for their learning process. In my study, motivation is

limited to performance or attitudes shown by the students in respond to the

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4. Bumblebee English Course

Bumblebee English Course is a course program located in Yogyakarta. It

is a private course in which the students could request the content of the lesson.

The students in this English course are varied. There are private class and group

class. The group class is divided into three groups. The first group is the children

who are in ages of 6-8. The second group is the children who are 9-11 years old.

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CHAPTER II

REVIEW OF LITERATURE

This chapter presents two sub-chapters of discussion. The first sub-chapter

is the discussion on the theories related to this study, which is presented in

theoretical description. The second sub-chapter concerns with theoretical

framework. It summarizes all relevant theories related to the study.

A. Theoretical Description

In the theoretical description, the researcher discusses the theories related

to the research conducted for young learners of Bumblebee English Course

Yogyakarta. There are games, young learners, and motivation.

1. Games

a. Definition of Games

Games are always related to enjoyment, fun, and excitement. Lee (1965:

1) states that in language learning, fun and excitement can be profitable in every

place. Therefore, young learners are interested in something fun and excited.

According to Lewis and Bedson (1999: 5), games are fun and young learners like

to play them. By playing games, children can experiment, discover, and interact

with their environment. Games are good technique to have responses from the

listeners or children. It is stated by Ernst as follows.

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According to Wright, Betteridge, and Buckby (2006: 1), game is an

activity in which the learners play and interact with their friends and the teacher. It

is also an activity that can entertain, engage, and challenge the students to do their

task. Games not only help but also encourage learners to keep up their interest and

work.

Besides, games add variation to a lesson (Lewis and Bedson, 1999: 1).

Games also provide a stimulus to have good motivation in language learning so

that the learners’ motivation can be enhanced easily.

b. Language Games

Games bring the teacher and learners closer together. Therefore, games

help to ease the process of teaching learning activity (Lee, 1965: 12). Games also

help teachers create contexts so that the language becomes useful and meaningful.

By using games, there is a tendency that the students want to take part, for

rules must be clear in order to have a successful language game (1999: 6).

According to Ernst (1972: 116), knowing the name of a game is not

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the obvious process. Usually, when the learners have games, they tend to have

competitive action. Competition stimulates some learners, but it can also be

destructive (Wright, Betteridge, and Buckby, 2006: 1). Therefore, games that are

potentially dangerous and destructive need to be minimized or eliminated (Ernst,

1972: 116).

The main point of language game is about the challenge. Lewis and

Bedson (1999: 6) state that language games are healthy challenge to a child

analytical thought. They state that the challenge of the games stimulates the

learners from being not motivated children become motivated children (1999: 6).

The more actively all the learners take part in a game, the better they are in

language learning (Lee, 1965: 12).

c. Games Classification

There are four classifications of games. There are class, individual, pair

work, and group work. From the four types, the learners have optimum

opportunity for speaking practice in using the target language.

1) Class

The games are played by all pupils in the class. They do the game and

work the task together. The games can be speaking, listening, writing, and reading

games. The games need cooperation from each learner.

2) Individual

Individual work in games is usually not really effective. The games given

to the learners should be fun if it is for individual work. Therefore, the learners

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3) Pair Work

Pair work is easy and fast to organize. It provides opportunities for

intensive listening and speaking practice. Pair work is usually better than group

work if there are discipline problems.

4) Group Work

Group work is essential. If there is competition between groups, they

should be of mixed ability. If there is no such challenge, the teacher might choose

groups according to the ability. This is very much a personal choice.

d. Games for Young Learners

Games are applied to young learners in order to get fun and enjoyable.

There are two types of young learners. First type is young children. Games for

young children begins with simple things. The important thing is giving young

children opportunities to acquire basic language for activities (Dunn, 1984: 80).

Second type is older children. According to Dunn, they are no longer beginners,

but post-beginners. They can manage to communicate in simple English in a

variety of clasroom situations and begin to use English to predict into the future

and to recount past happenings. Since they are more mature, the material of games

will be at a more advanced level.

2. Young Learners

The following section explains the young learners in classroom and young

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a. Young Learners in Classroom

Phillips (1993: 6) states that the language for the children in classroom is

better if it is English and then it is translated in their mother tongue after telling it

in English. In a feedback session, children are expected to use English in order to

make them accustomed to and aware of activities that develop their speaking skill.

The aim of giving feedback is for the children to express their feelings and attitudes, it would be counter-productive to expect them to use their limited knowledge of English. What is important is that the children are given clear guidelines on when they are expected to use English and when their first language is permissible. (Phillips, 1993: 6)

When telling command or giving instructions to children, it will make the

students understand if the teacher also uses gestures as well. If the students are

still confused and difficult to speak English, the teacher can help them write

sentences on board, then children can read the sentences and start learning to

speak English well.

Different activities require different groupings. Groupings that are mostly

used are individual, pairs, groups, and whole class. Individual work is used for

reading, making things, for example writing narrative or experience, and keeping

vocabulary records. Pair work is done by two children. It is commonly used in

speaking activities like mini role plays or the task that asks children to read and

write in pairs. Group work consists of three or more children. Unfortunately, it is

usually not really conductive to have groups of more than five. The last grouping

is whole class that the children can work as a whole class in which the students

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Phillips (1993: 8) proposes that physical organization of the classroom is

also important. The way of how to arrange and plan the situation in classroom

supports the teaching learning activity. It must be appropriate with the activity that

will be applied in classroom. For example, if there will be songs and games,

open-space classroom is needed. A quiet corner is appropriate for reading or self-study.

The classroom can be made like having quite big space for children to come out to

the board and to move around the classroom. Physical organization is as important

as the others, such as materials and the ways of teaching.

To help children in memorizing and remembering all materials that have

been taught, they must have folder or notebook. In the notebook, they can write

grammar, vocabulary notes, and keep all handouts well. Children need to be

shown their working organization. Younger children need much more

supervision. It is different with older children. Teachers just encourage them in

order to be more responsible for their own work.

The material which is given to young learners is significant for their

learning. Teachers have to give appropriate material to learners. Setiyadi (2006:

179) proposes that learning for young learners should be fun and natural for

children. Georgiou and Pavlou (2003: 8) says that children are still too young to

recognize the usefulness of a foreign language, but they can keep learning through

creative and enjoyable technique, such as story, drawing, games, songs, puzzles,

and drama. It would not be reasonable to ask younger children to make a story

with past tense form or ask older children to color the vocabulary pictures. The

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as childish activity. The more enjoyable the learning process, the more memorable

the material for learners.

It is common sense that if an activity is enjoyable, it will be memorable; the language involved will ‘stick’, and the children will have a sense of achievement which will develop motivation for further learning. This cyclical process generates positive attitude things that primary teachers can transmit to children. Children learn a lot more than English in their English classes: the tasks and activities stimulate and continue their all-round development. (Phillips, 1993: 6)

b. Young Learners in Assessment

Assessment will be a threatening sound and not suited for children at the

first, but it is significant part of teaching and learning. Based on Georgiou and

Pavlou (2003: 4), assessment can be carried through a number of instruments, for

example, tests or self-assessment. It can be formal or informal.

One of the assessments which could help children’s development is

self-assessment. It is extremely important because it promotes invaluable learning

skills such as monitoring one’s own progress, reflecting on one’s ability and

learning styles and setting personal goals. Furthermore, in self-assessment,

children will always say what their feeling is and it gives them a certain sense of

empowerment (Georgiou and Pavlou, 2003: 10). When children assess

themselves, they have to need more guidance and time. This self-assessment can

be from portfolios, questionnaires, conferencing, graphic representations and

dialogue journals. It aims at checking children’s language learning progress.

Feedback is also an important assessment for children. Teachers can

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Assessment is not complete as soon as you collect the children’s work. Offering feedback is an integral part of the assessment process and should follow as soon as possible after the assessment task is carried out. One of the best ways to give feedback is through conferencing with the children, when you discuss the results of the assessment. (Georgiou and Pavlou, 2003: 10)

It is expected that the teacher gives positive and supportive feedback for

the students since they also write the positive and negative about their own

learning process. One point that must be avoided is to let the students’ motivation

down. The teacher should not make the students depressed, but motivated. Giving

feedback is the right activity to motivate the students in order to improve their

language learning in case there are students who are still lack of motivation.

3. Motivation

The following section explains the definition of motivation, motivation

theories in psychology, and language learning motivation.

a. Definition of Motivation

Dornyei (2001: 7) describes motivation as the choice of a particular action,

the effort of doing something and the persistence with doing it. Dornyei also states

that motivation explains why people decide to do something, how hard they are

going to achieve it and how long they are willing to maintain the activity.

Motivation is the key of the learners’ success. It determines the successful or

unsuccessful learners.

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18

According to Scheidecker and Freeman (1999: 116), quoted by Dornyei

(2001: 1), motivation is the most complex and challenging issue faced by teachers

today. When there is a student who is well motivated, it is sure if the student has

reasons for learning so that the student becomes an enthusiastic and keen learner.

b. Motivation Theories in Psychology

It discusses theories of motivation which dominates motivational

approaches. It is taken from Motivation: Theories and Principles.

1) Expectancy Value Theories

The main motivational components of this theory are expectancy of

success and the value attached to success on task. Motivation to perform various

tasks is the individual’s expectancy of success in a given task and the effort of the

individual to success on that task.

2) Achievement Motivation Theory

The main motivational components of this theory are the expectancy of

success, value of doing something better, need for achievement, and fear of

failure. Achievement motivation is determined by conflicting approach and

avoidance tendencies.

3) Self-efficacy Theory

Perceived self-efficacy is the willingness to achieve someone’s goal. It is

the main motivational component of this theory. It refers to people’s judgement of

their capabilities to carry out certain specific tasks. Their sense of efficacy will

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4) Attribution Theory

Attribution is about a process of making something. Attribution is about

past successes and failures which become the main motivational components of

this theory. The individual’s explanations of why past successes and failures that

have occurred have consequences on the person’s motivation to initiate future

action.

5) Self-worth Theory

The main motivational component is having a feeling of confidence.

People are highly motivated to behave in ways that enhance their sense of

personal value and worth. For example, the students have high motivation to study

English in order to have good score in examination.

6) Goal Setting Theory

The main motivational components of this theory are goal properties, the

specificity, difficulty, and commitment. Goals lead to the highest performance.

People will show their commitment to reach their goal.

7) Goal Orientation Theory

Mastery goals and performance goals are the main motivational

components in this theory. Mastery goals which focus on learning the content are

superior to performance goals which focus on demonstrating ability and getting

good grades.

8) Self-determination Theory

There are intrinsic motivation and extrinsic motivation in the main

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20

performed for its own sake in order to experience pleasure and satisfaction such as

the joy of doing a particular activity or satisfying one’s curiosity. Extrinsic

motivation involves performing a behavior as a mean to an end to receive some

extrinsic reward or to avoid punishment.

9) Social Motivation Theory

The main motivational component of this theory is environmental

influences. It is a motivation which possesses relationship more with the

socio-cultural rather than individual. This case could be seen when the students socialize

to their friends and teacher.

10)Theory of Planned Behavior

Attitudes, subjective norms, and perceived behavioral control are the main

motivational component of this theory. Someone’s attitude towards a target

influences the overall pattern of the person’s responses to the target.

c. Language Learning Motivation

There are two types of motivation. The first type is extrinsic motivation

and the second is intrinsic motivation. Extrinsic motivation is caused by any

number of outside factors, for example, the need to pass an exam, the hope of

financial reward, or the possibility of future travel. Intrinsic motivation, by

contrast, comes from within the individual. Thus, a person might be motivated by

the enjoyment of the learning process itself or by a desire to make themselves feel

better. According to Stipek (1988: 6), motivation is relevant to learning because

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1) Material

According to Dornyei (2001: 13), language is more than merely a

communication code whose grammar rules and vocabulary can be taught very

much the same way as any other school subject. Learners need more concentration

to understand it because the target language that the students learn is the language

which is not really familiar with them.

Learning a language in classroom also deals with material. The material

given to the students has to be appropriate with their level. Students will not be

motivated to learn unless they regard the material as worth learning (Dornyei,

2001: 63). He explains that learners will be able to do the assignment given by the

teacher if the teacher provides some coaching (2001: 109). The coaching helps

them to understand what they will have to do. The coaching has to be done in

order not to have misunderstanding from both teachers and students.

Some children usually seem to work hard on assigned tasks even though

the material is not interesting. The important thing is there is no force for the

children to do the tasks. The children simply do what the teacher says, no matter

how boring and unchallenging the tasks are (Stipek, 1988: 72). Sometimes, the

materials that are too difficult are not motivating the students too (1988: 86).

2) Metacognitive of Self-motivating Strategy

Metacognitive control strategy is one of self-motivating strategies

suggested by Kuhl’s (1987) and Corno and Kanfer’s (1993), quoted by Dornyei

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22

control concentration and to stop disapproval (2001: 111). There are some

examples of motivating themselves in the language learning.

a) Giving oneself regular self-reminders to concentrate

The students have to motivate themselves. There is indication that they

want to be better in the future learning. By motivating themselves, they will have

better language learning. For example, “Come on, just a little bit more!”.

b) Imagining the potential consequences of a lack of concentration

The students think about the consequences if they make possible mistakes.

They learn to accept the result whether it is good or bad. This strategy is to tell the

students to do the work given by the teacher as well as possible.

c) Giving oneself regular self-reminders of the deadline

The students have to check their own progress regularly. They are given

the deadline so that they are motivated to improve their learning on time with its

deadline. Besides, they become the responsible students since they are able to do

their task on time.

d) Intentionally ignoring attractive alternatives or irrelevant aspects

The students have to focus on things. They have to stop thinking or

worrying something continuously. It may make someone not pay attention to the

explanation or instruction.

e) Identifying recurring distractions and developing defensive routines

It may be a useful exercise with long-term effects to first observe the

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on target because it is applied routinely. The mistakes which are always repeated

by the students can be a learning for them to have better learning in the future.

f) Cutting short any purposeless or counterproductive procrastination

The teacher should cut short any purposeless. For example, if there is a

student who always talk something unimportant, the teacher should handle it and

bring them to the goal of the learning. The warning from the teacher is usually

useful and effective.

g) Using starter rituals to get into focus

Before having language learning in class, the students can have a

preparation. For example, checking a web site on the computer before getting

down to work, clearing one’s desk, etc. These ways can often get them into the

appropriate mind frame.

h) Focusing on the first steps to take

By narrowing down the attention to the very first things to do, the students

might concentrate sufficient energy to get started. To get the focus from the

students in the start of the class, the teacher should make attractive movement or

saying. Concentration in the beginning supports their learning process until the

end.

3) Feedback

Providing effort feedback for the students is important. According to

Dornyei (2001: 121), it is the most effective way for giving feedback to the

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24

emphasize. The teacher should show the reason why the students fail. This way

communicates to students that they can do better in the future.

Stipek (1988: 206) explains that it does not matter if the students fail in

their learning. It helps them to learn the target language more. Besides, the

students also develop in their self-confidence since they learn from their own

mistakes. Many motivation theorists emphasize the importance of success in

building children’s self-confidence.

B. Theoretical Framework

Game is one of the techniques that can be applied to young learners when

they have problem such as lack of motivation. In this study, games technique is

the way to overcome the lack of learners’ motivation in language learning.

This study uses classroom action research. Classroom action research or

CAR is a teaching and learning improvement to optimize achievement. The

purpose is to have effective and efficient teaching and learning implementation in

a real classroom and to optimize students’ achievement. The steps are plan, act,

observe, and reflect. If the goal is not achieved yet, the researcher applies the next

cycle. There must be a re-plan or revise, act, observe, and reflect again. It is

expected that children have better language learning process in the classroom.

In this study, there are problems in the motivation of young learners in

learning activity. By using games technique, it is expected that the problem could

be overcome. The teacher who also becomes the observer, gives material for

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themselves. They assess themselves in order to enhance their awareness in

language learning process. Diaries or personal review, interview and observation

sheet will be used as the instruments to help the researcher know the students’

progress in class. If the goal is still not achieved, the teacher has to plan for the

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26

CHAPTER III METHODOLOGY

This chapter discusses the methodology of the study. It is divided into six

parts. There are research method, research participants, research instruments, data

gathering technique, data analysis technique and research procedure.

A. Research Method

This research employed classroom action research or CAR in order to

optimize students’ achievement in developing students’ motivation and to find out

optimal way of implementing games technique for young learners of Bumblebee

English Course Yogyakarta. Classroom action research method is a collaborative

research. They are plan, action, observation, and reflection (Kemmis and

McTaggart, 1988: 10). By using this method, improvements were seen in each

student. School communities can improve not only what they do, but also their

understanding of what they do (1988: 5).

They state that classroom action research is an approach for groups of

educational practitioners, students, parents, and others to live with the complexity

of real experience while achieving for concrete improvement (1988: 7). Students

were the focus in this research. They were given games technique that was applied

in action implementation.

Classroom action research is defined as a process in which participants

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techniques of research (Watts, 2001). The positive effects from CAR are

improving communication between teachers and students, increasing dialogue

about the students’ learning, and improving performance of the students (Fairfax

County Public Schools, 2001).

According to Lewin, quoted by Kemmis and McTaggart (1988: 8),

classroom action research is described as proceeding in a spiral of steps. There are

planning, action, observation and the reflection of the result of the action. In

classroom action research, there must be thematic concern or educational issue in

the group of learners. Therefore, the four fundamental aspects of action research

have the important role to overcome the issue. In this study, the lack of students’

motivation to learn a language was the thematic concern. The lack of motivation

was caused by the teacher when applying only memorizing technique. Lack of

motivation could be seen from the students’ behavior.

First, the students did not want to listen to the teacher; when the teacher

gave instruction or explanation, and to the other students; when they were asked

to speak. Second, the students talked a lot during the lesson. They usually talked

something out of the lesson. Third, the students were afraid of making mistakes.

Last, some students seemed shy to express their task. Therefore, the writer offered

games to students in order to make students have motivation in learning process.

In classroom action research, there are plan, action, observation, and

reflection. It has at least two cycles in applying the technique. It is shown in

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28

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1. Plan

Plan is the first step in classroom action research cycle. In this step, we can

find the problems and offer the solution, then it can be applied in the action. The

general plan must be flexible enough to adapt to unforeseen effects and previously

unrecognized constraints (Kemmis and McTaggart, 1988: 11). The plan will bring

students to the better and enhanced learning. Plan helps and empowers

practitioners to act more appropriately in the situation and more effectively as an

educator (1988: 12). In developing a plan, it is expected to find what was already

happening, such as problems, recent methods, and the activity of teaching learning

activity in class, and to make solution for those problems. In plan step,

observation also must be planned because it will be a documentary basis for the

next reflection (1988: 13).

2. Action

This second step is the continuity from the plan. In action, the researcher

taught the students. According to Kemmis and McTaggart (1988: 12), action is

guided by planning in the sense that it looks back to planning for its background.

The implementation of action would assume towards improvement because the

new method as the solution from the plan was offered. Whether the result had a

progress or not, it would be seen by observation in the class.

3. Observation

This way differs from action, even though it works in the same time. It

aims at collecting evidence about the action in order to be able to evaluate it

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30

reflection in the next step, then the result of observation can be the guide to reflect

what had been done. They propose that careful observation is necessary because

action will always be limited by constraints of reality and those will never be clear

in advance (1988: 13). In observation, all of process in action must be observed

whether the result would be positive or negative. It is explained by Kemmis and

McTaggart as follows.

Action researchers need to observe the action process, the effects of action (intended and unintended), the circumstances of and constraints on action, the ways circumstances and constraints limit or channel the planned action and its effects, and the other issues which arise. (1988: 13)

4. Reflection

Based on Kemmis and McTaggart (1988: 13), reflection recalls action as it

has been recorded in observation. Reflection discusses the process of the problems

or issues and the result of observation. This last step is expected to give better

solution to be applied in the second cycle and the next cycle if it is needed.

Reflection has an evaluative aspect and descriptive aspect. In evaluative aspect, it

asks action researchers to weigh their experiences. Whereas, in descriptive aspect,

it makes the practitioners to achieve the goal of the study (1988: 14)

Therefore, classroom action research is a dynamic process in which these

four moments are to be understood not as static (1988: 15). There are many steps

to do. It is shown in the classroom action research spiral of plan, action,

observation, and reflection. By doing this method, improvements of having

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B. Research Participants

The participants in this study were young learners and a teacher. The

teacher also became the observer. Young learners were the students of Bumblebee

English Course Yogyakarta. They can be classified as older children since they

are in grade 7, 8, and 9 of Junior High School. They are not very young and not

adolescent yet. They learn in this course in order to master and to be accustomed

to speaking English language. They also want to be better language learners.

Their characteristics were almost the same. They liked talking or chatting

by themselves during the lesson. There were two students in grade 7 and two

students in grade 8. There was only one student in grade 9. The students’

proficiency is on average. They were able to make sentences even though

sometimes the sentences were not perfect. They knew a lot of verbs, such as

simple present, simple past, but only some of them who know past participle.

Unfortunately, they were usually wrong when they spelled the words. They were

able to make active sentences well, but some for passive sentences. Respondent C

and E were in grade 7. Respondent A and D were in grade 8. Respondent B was in

grade 9. The student in grade 9 had the same ability as the students in grade 8. The

students in grade 7 were as smart as the students in grade 8. Sometimes, the

students in grade 7 were smarter than the student in grade 9. The level of the

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3

2

Respondent

Grade (Junior High

School) Proficiency 7 8 9

Making

sentence Knowledge of verbs Spelling words Active Passive Simple present Simple past Past participle

A √ √ √ B √ √ √ √ C √ √ √ √ √ √ √ D √ √ √ √ √ √ E √ √ √ √ √

(52)

In this research, the writer became the teacher and the observer. In the

classroom, the teacher employed games technique. Observing the classroom was

aimed at revising the first cycle of implementation and implementing another

good material in the second cycle. The observation considered whether the

technique succeeded to develop students’ motivation or not.

C. Research Instruments

The instruments of this study were diaries or personal review, interview,

and observation sheet. These instruments gave feedback for the implementation.

The feedback would develop students’ motivation in language learning.

1. Diaries or personal review

It was from the students. It was to give comments about all activities that

had been done. The students told their experience of how their learning was and

the teacher gave feedback to support their language learning progress.

2. Observation sheet or Field Notes

It was for observer, who was also a teacher in the classroom. It was to help

the teacher to make improvements when teaching students. It aimed at knowing

the progress of the learners. Every action that the students did would be written in

observation sheet. In this research, field notes were used to record the responses

and participation of the young learners of Bumblebee English Course Yogyakarta

toward the action happened in the classroom while the action was implemented.

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34

OBSERVATION SHEET Meeting :

Material :

Activities Students responses

D. Data Gathering Technique

The techniques in gathering the data were teaching and observation. This

study was applied in at least two cycles. At the end, the writer knew whether the

solution offered by the researcher was successful or not. First of all, the teacher

gave explanation about the rules and what they would do in class. Last, the

teacher gave task to students.

After the students had finished performing the task, the teacher observed

students’ ability and the progress. After that, students wrote their personal

progress in diaries or journal given by teacher. It aimed at understanding what

they had done and their strengths and weaknesses. By doing that, students had

motivation to do better in the next meeting.

The participants are five students. The implementation was applied in

Bumblebee English Course classroom. Every meeting had at least 60 minutes. It

was applied in two different days, in Monday and Thursday. When every cycle

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observation from the teacher. It will be discussed more detailed in the next

discussion.

E. Data Analysis Technique

The researcher analyzed the data based on the result of the observation. It

was reflection. The reflection determined the result whether their motivations

were enhanced or not. Besides, the students’ performance and attitude during

learning activity were also considered as the progress. When the first solution was

not successful, the writer implemented another plan in order to make better result

until the researcher achieved the objective.

The solution was to give games technique to improve students’

motivation. The important thing was the reflection from each student that was

written by them after performing the task. Reflection could make students aware

of what they had learned in class. There must be mistakes and weaknesses.

Learners might feel unconfident and nervous or in contrast, they felt sure that they

could do their task well. There must be positive and negative reflections. It was

considered not successful if the problem still appeared. After that, the researcher

gave other creative ways of material in different technique so that the objective of

this study was achieved. The more actively all the pupils take part in the teaching

learning activity the better.

This CAR is successful if the indicators of having high motivation are

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36

1. The students listen to the teacher or their friends when there is explanation,

instruction, or story.

2. The students give appropriate responses.

3. The students give enthusiastic responses.

4. The students are not afraid of making mistakes and not shy to perform their

task in class.

5. The students take initiative to participate in class.

These indicators are synthesized from the theories on Dornyei, Stipek, and

Beck that were explained on Chapter 2. Dornyei (2001: 63) explains that the

students will be motivated when the material is assumed as worth learning. In my

study, the material is appropriate with the students’ characteristic so that the

performance of the students was seen by listening to the teacher or their friends

when there is explanation, instruction, or story. Stipek (1988: 6) proposes that the

students might be motivated by the enjoyment of the learning process so that they

could make themselves feel better. In my study, the students give appropriate and

enthusiastic response and take initiative to participate in class because of the

enjoyment that they got from the material. Moreover, attribution theory focuses on

past successes and failures that can be motivation to initiate future action. In my

study, the students are not afraid anymore of making mistakes because mistakes

could be learning for them to be better in the future. Self-worth theory focuses on

a feeling of confidence. In my study, the students are not shy to perform their task

in class because they are already motivated to behave in confidence way so that

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F. Research Procedure

There were some steps done in conducting this research. First, the

researcher identified the problems of the students in Bumblebee English Course. It

was called preliminary reflection. Second, the researcher found the solution to be

applied in order to overcome the problem. Third, the topic and instrument were

consulted to the lecturer. Fourth, the researcher asked the permission from the

owner of Bumblebee English Course. Fifth, the research was conducted. Sixth, the

data was gathered from the research by teaching and observation. The result of the

observation and reflection from both students and the teacher were analyzed.

Finally, its interpretation was presented into this paper to answer the problem

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38

CHAPTER IV

RESEARCH FINDINGS AND DISCUSSION

In this study, the researcher observed the real condition that happened

toward young learners of Bumblebee English Course Yogyakarta. The researcher

conducted interview in order to find out the students’ problems in learning

English. By knowing it, the problem they faced in class could be identified.

The problem is identified by observing and interviewing. Observation was

done by monitoring the students’ performance in the class when the researcher

taught them. Interview was conducted toward the students informally and another

teacher in Bumblebee English Course who also taught that class. Interview is

aimed at getting the opinion about all the things related to teaching and learning

activity, including the problems that the students face.

The researcher has been teaching the students since July 2009. When the

researcher taught the students, the researcher found that they were very lack of

motivation in performing their task in class. Their lack of motivation could be

identified from their behavior in class. They did not want to listen to the teacher

when the teacher gave instruction and explanation. They talked a lot during the

lesson. Some students were afraid of making mistake and shy to express their

performance. They seemed shy to express their task.

Recently, the teaching learning activities employed memorizing technique.

The material given to the students was only about memorizing of vocabularies.

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noisy and not focused in learning process. They did not want to pay attention to

the teacher’s saying. When the researcher interviewed some students after two

months the writer taught them, they said both previous and recent teacher always

taught the same technique, which was memorizing. The students said that there

was no variety of technique in the class. It made students have no motivation to

learn English in class. The answer from the students could be concluded that the

way of teaching from the teacher was one of the causes. The interview was not

only done with the students, but also another teacher in Bumblebee English

Course Yogyakarta. She said that there were some students who were still shy and

unconfident in performing their task in the learning process. Therefore, this case

was from the students themselves.

The main point of the problem faced by young learners of Bumblebee

English Course Yogyakarta was their lack of motivation. It influenced the

atmosphere of teaching learning activity. The learning process became not

conducive.

Games technique was chosen because it is considered as fun and

enjoyable. Besides, games give variation in language learning and increase

learners’ motivation by using the target language (Lewis and Bedson, 1999: 5).

Therefore, the researcher as the teacher prepared the material for every meeting

based on the technique applied.

After formulating the action that would be utilized to solve the problems in

the teaching and learning process faced by young learners of Bumblebee English

Gambar

Figure 3.1  The classroom action research spiral  (Kemmis and McTaggart, 1988: 11)
Table 3.1 The Students’ Proficiency
Figure 4.1 The action implementation of Cycle 1
Figure 4.2, which prescribed what each player should contribute.
+2

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