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(1)

INTRODUCTION

TO

DESIGN THINKING

(2)

3 Projects were voted by students as the best in classroom:

(3)

3

Teachers then decided for the best project in Belo. It is:

WINNER PROJECT

Criteria:

- Design Process

- Useful

(4)

Our next steps will be:

- Dig deeper into the Design Thinking Process and Methodology

- Consolidate you learning about Design Thinking

- Take another round of practice on Friday: new briefing on the Skema Welcome Kit

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5

Uses the

designer’s sensibility and methods

to match

people’s needs with what is technologically feasible and what a

viable business strategy can convert into customer value and

market opportunity.

Tim Brown, 2009.

DESIGN THINKING

Combines

creative and critical thinking

that allows information and ideas to be

organized, decisions to be made.

(6)

This way of thinking can be applied to products, services, and processes;

anything that needs to be improved

.

DESIGN THINKING

How to create your creative confidence – David Keller

Method for developing your

CREATIVITY

!

You as an

INNOVATOR

.

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7

DESIGN THINKING

EMPATHIZE DEFINE IDEATE PROTOTYPE TEST

Learn about the audience for whom you are

designing, by observation and

interview.

Who is my user? What matters to this person?

Createa point of view that is based on user needs and insights.

What are their needs?

Brainstorm

and come up with as many creative solutions as possible. Wild ideas encouraged! Builda representation of one or more of your ideas to show to others.

How can I show my idea?

Remember : A prototype is just a rough draft!

Shareyour prototyped idea with your original user for feedback. What worked? What didn’t? Broad and

deep. WHY? Narrow

Out of the box

Tool for

interaction Learn and loop

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REVIEW - EMPATHIZE

3a - Brief & Observe

steps : introduction

3b - Interview guide preparation

3c-Ethnographic

research

Expert videos: many of the features and constraints mentioned in the videos were not taken into account.WATCH VIDEOS AGAIN

Many interviewed only people from Skema!

Think more carefully about the questionsyou are going to ask. Reflect about your challenge.

Observation: go beyond the interview guide to extract as much information as possible from the interactions you have.

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9

REVIEW - DEFINE

Catalog and inventory the insights and needs - verbs (things you client is trying to accomplish)

Skema: what is the school is trying to accomplish thru the Welcome Kit?

Pattern recognition, marrying meaning to function.

POV: short, specific and sexy.

Your unique statement of the problem as informed by empathy for the user. Focus on a problem

Specific problems clarify focus, enable goal setting, and provide a path for communication between users and designers.

4a - Debrief & point of view : introduction

4b - Insights analysis & definition of a

point of view

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DEBRIEF

This empathy map may help you to summarise the different feelings / actions, beyond what people say.

What do they THINKand FEEL?

(worries & aspirations, major preoccupations, underlying thoughs and fears …)

What do they HEAR?

(what friends, colleagues say, what influencers, boss, guidelines say, what independent media say …)

Major PAINS

(fears, frustrations, obstacles …)

Major GAINS

(wants & needs, measures of success, goals …)

What do they SEE?

(environment (physical / digital), behaviours of others, market offer/ competition …)

What do they SAYand DO?

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11

REVIEW - IDEATE

Ideate solutions:

if you wanna have a good idea, have lots of ideas!

Go beyond letters! Scratch! Be visual!

Rank the solutions and pick the best one

No multi-tasking! It can quickly fragment the thinking in the room.

6a –

Presentation: Brainstorming

6b -Brainstorming

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REVIEW - PROTOTYPE

Be visual, materialize your ideas.

Be creative, use your inner child!

Learning tool – meant for interaction and feedback

.

7a – Prototype &

tests : introduction

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13

REVIEW - TEST

Get feedback so you can move on. Seek learning not validation. Doesn’t

matter IF they like or don’t like, it matters WHY. Understand your user.

Take the understanding you got from your user, about him and about your

solutions, and use to improve your prototype or create a new solution.

Be an anthropologist, not a salesman. Don’t try and convince them.

“Learn from subtlety of communications”: user reactions.

7c – Tests

guide preparation

7d - Testing

7e – Debrief tests – prototype improvement

8 – Final solution

(14)

TAKEAWAYS

HUMAN

CENTERED

DESIGN

EXPERIMENTATION

AND

PROTOTYPYING

A BIAS

TOWARDS

ACTION

SHOW

DON’T

TELL

POWER OF

ITERATION

Creativity

FAIL EARLY

AND OFTEN

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15

Take another round of practice on Friday: new briefing on the Skema Welcome Kit.

Read about AirBnb experience.

Based on this article and the viedos we watched

today, how would your group improve each step of your processes so far? And

how would it impact your final product?

NEXT STEPS

EMPATHIZE

DEFINE

IDEATE

PROTOTYPE

TEST

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See you on Friday!

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