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Using Computer Game to

Share Knowledge

1Mazeyanti M Ariffin, 2Nazleeni Samiha Haron @

Baharon and 3Mohd Izad Che Muda 1,2,3Computer & Information Sciences Dept

Universiti Teknologi PETRONAS 31750 Tronoh, Perak, MALAYSIA

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Introduction

Sharing knowledge is the key dimension of a

learning organization for sustaining

competitiveness

Hence, organization must encourage people to

learn from each other or in other words to share

knowledge among themselves.

Variety mechanisms to share and transfer

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Motivations

Scholars claimed that

simulation

game can encourage human

learning

as players are able to

make meaning during the play.

This paper proposes to use

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Objective

A simulation game called

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Scope of study

Players were selected from Health

and Safety department, lecturers

and students who have no

experience in playing the

FireHazard game but have prior

experience in playing other

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Literature Review

What is knowledge?

Knowledge is

actionable information

that

leads to relevant action [8].

Reference [9] further added that knowledge

is defined as human understanding of

specialized field of interest that has been

acquired through study and experience

.

An individual collect knowledge based on

learning, studying, thinking and

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Literature Review

What is Knowledge Sharing?

Knowledge sharing is defined as the

transmission of knowledge from one

source to another source

and use of the

transmitted knowledge [9].

Knowledge sharing as when the receiver’s

(e.g., group, department, or division)

(8)

Literature Review

Knowledge sharing mechanisms

Organizations need to use

different way or

mechanism

to share knowledge within

the organization because

knowledge

exist in many forms

– tacit and explicit

The type of knowledge sharing

mechanisms is highly depends on the

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Literature Review

Knowledge sharing mechanism –

current

method

People share knowledge through transfer of

people, forums (internal

conferences/meetings), boundary

spanners, periodicals, audits,

benchmarking, best practice, guidelines

and international teams [17].

Many scholars like [18] claim that the

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Literature Review

Game & Simulations

Reference [28] proposed that

simulation can help people

to learn

without the need to develop costly training

simulations.

In other research conducted by [25], they proposed that

computer simulation may be used to help in

adults’

learning skills

particularly in business skills.

Simulations and games are well accepted as a method that

has

impact on teaching and learning

especially in

military and aviation settings [27,28].

Reference [29,30,25], further support these claims by

saying games and simulation are a

powerful alternative

to teach and learn as compared to conventional ways

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Methodology

[image:11.720.65.561.156.455.2]
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[image:12.720.76.622.133.411.2]

Methodology

TABLE 2: Description of FireHazard Main Components

Component

Description

Knowledge Repository Consists of tutorials and video clips about how to put out fire using the correct techniques. The players have to read the tutorials and watch the videos before playing the game. FireHazard game The main portion of the FireHazard application. The game

consists of three levels depicting three different scenarios. Scoring System The scoring system receives the scores from the game and

calculates the total score using various pre-determined formulas.

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[image:13.720.231.457.140.447.2]
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[image:14.720.355.551.185.339.2]

Result & Discussion - User

interface

FIGURE 4: FireHazard interface

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[image:15.720.25.479.80.430.2]

Result & Discussion

TABLE 3: result of playing FireHazard simulation game

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Conclusion

FireHazard is suitable to

simulate ‘real’

situation

in a controlled environment

(increase level of richness).

As conducting the real situation is risky and

costly, FireHazard simulation game able to

provide

‘artificial’ experience

to the players

FireHazard is suitable to share knowledge for

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Gambar

FIGURE 1: Architecture of FireHazard
TABLE 2: Description of FireHazard Main Components
FIGURE 3: Game flow of FireHazard
FIGURE 4: FireHazard interface
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Referensi

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