Using Computer Game to
Share Knowledge
1Mazeyanti M Ariffin, 2Nazleeni Samiha Haron @
Baharon and 3Mohd Izad Che Muda 1,2,3Computer & Information Sciences Dept
Universiti Teknologi PETRONAS 31750 Tronoh, Perak, MALAYSIA
Introduction
Sharing knowledge is the key dimension of a
learning organization for sustaining
competitiveness
Hence, organization must encourage people to
learn from each other or in other words to share
knowledge among themselves.
Variety mechanisms to share and transfer
Motivations
Scholars claimed that
simulation
game can encourage human
learning
as players are able to
make meaning during the play.
This paper proposes to use
Objective
A simulation game called
Scope of study
Players were selected from Health
and Safety department, lecturers
and students who have no
experience in playing the
FireHazard game but have prior
experience in playing other
Literature Review
What is knowledge?
Knowledge is
actionable information
that
leads to relevant action [8].
Reference [9] further added that knowledge
is defined as human understanding of
specialized field of interest that has been
acquired through study and experience
.
An individual collect knowledge based on
learning, studying, thinking and
Literature Review
What is Knowledge Sharing?
Knowledge sharing is defined as the
transmission of knowledge from one
source to another source
and use of the
transmitted knowledge [9].
Knowledge sharing as when the receiver’s
(e.g., group, department, or division)
Literature Review
Knowledge sharing mechanisms
Organizations need to use
different way or
mechanism
to share knowledge within
the organization because
knowledge
exist in many forms
– tacit and explicit
The type of knowledge sharing
mechanisms is highly depends on the
Literature Review
Knowledge sharing mechanism –
current
method
People share knowledge through transfer of
people, forums (internal
conferences/meetings), boundary
spanners, periodicals, audits,
benchmarking, best practice, guidelines
and international teams [17].
Many scholars like [18] claim that the
Literature Review
Game & Simulations
Reference [28] proposed that
simulation can help people
to learn
without the need to develop costly training
simulations.
In other research conducted by [25], they proposed that
computer simulation may be used to help in
adults’
learning skills
particularly in business skills.
Simulations and games are well accepted as a method that
has
impact on teaching and learning
especially in
military and aviation settings [27,28].
Reference [29,30,25], further support these claims by
saying games and simulation are a
powerful alternative
to teach and learn as compared to conventional ways
Methodology
[image:11.720.65.561.156.455.2]Methodology
TABLE 2: Description of FireHazard Main Components
Component
Description
Knowledge Repository Consists of tutorials and video clips about how to put out fire using the correct techniques. The players have to read the tutorials and watch the videos before playing the game. FireHazard game The main portion of the FireHazard application. The game
consists of three levels depicting three different scenarios. Scoring System The scoring system receives the scores from the game and
calculates the total score using various pre-determined formulas.
Result & Discussion - User
interface
FIGURE 4: FireHazard interface
Result & Discussion
TABLE 3: result of playing FireHazard simulation game
Conclusion
FireHazard is suitable to
simulate ‘real’
situation
in a controlled environment
(increase level of richness).
As conducting the real situation is risky and
costly, FireHazard simulation game able to
provide
‘artificial’ experience
to the players
FireHazard is suitable to share knowledge for