• Tidak ada hasil yang ditemukan

S KOM 0902217 Abstract

N/A
N/A
Protected

Academic year: 2017

Membagikan "S KOM 0902217 Abstract"

Copied!
3
0
0

Teks penuh

(1)

Rifaldi Maulana, 2014.

PENERAPAN PEMBELAJARAN INQUIRI BERBANTU MULTIMEDIA INTERAKTIF UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH PADA SISWA SMK

Universitas Pendidikan Indonesia | repository.upi.edu |perpustakaan.upi.edu

PENERAPAN PEMBELAJARAN INQUIRI BERBANTU MULTIMEDIA

INTERAKTIF UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN

MASALAH PADA SISWA SMK

Rifaldi Maulana, [email protected]

ABSTRAK

Penelitian ini bertujuan untuk mengetahui bagaimana penerapan dari Pembelajaran

inquiri dalam pembelajaran pemograman dasar, peningkatan kemampuan pemecahan masalah siswa dan juga respon siswa dengan adanya penerapan inquiri berbantu multimedia interaktif pada pembelajaran pemograman dasar dikelas. Objek pada penelitian ini adalah siswa kelas X RPL SMK BPI Bandung. Pada data hasil penelitian, peneliti dapat menyimpulkan terdapat perbedaan peningkatan kemampuan pemecahan masalah siswa antar siswa kelompok atas, tengah dan bawah pada data postes. Peningkatan yang terjadi pada data postes merupakan peningkatan yang signifikan, hal ini dibuktikan dengan hasil uji lanjut Tukey-Kramer. Siswa pada kelompok atas memiliki peningkatan yang lebih tinggi dibanding dengan kelompok bawah dan tengah. Nilai peningkatan dapat dilihat dari nilai gain yang diperoleh oleh masing-masing kelompok. Gain kelas atas yang lebih tinggi dipengaruhi oleh tingkat ketertarikan siswa terhadap komponen pembelajaran. Secara umum siswa memberikan respon yang baik pada penerapan pembelajaran inquiri berbantu multimedia interaktif. Hal ini dapat peneliti simpulkan dari perhitungan hasil angket yang diberikan setelah penelitian dan posttest dilakukan oleh peneliti.

(2)

Rifaldi Maulana, 2014.

PENERAPAN PEMBELAJARAN INQUIRI BERBANTU MULTIMEDIA INTERAKTIF UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH PADA SISWA SMK

Universitas Pendidikan Indonesia | repository.upi.edu |perpustakaan.upi.edu

IMPLEMENTATION OF INTERACTIVE MULTIMEDIA BASED

PROBLEM BASED LEARNING METODE WITH THE INQUIRY

APPROACH TO IMPROVE PROBLEM SOLVING ABILITY

Rifaldi Maulana, [email protected]

ABSTRACT

This study aims to determine how implementation of Learning Problem Based Learning with the inquiry approach to learning basic programming, increase problem solving ability of students and also students' responses to the application of interactive multimedia based Problem Based Learning methode learning on basic programming class. Objects in this study were students of class X RPL SMK BPI Bandung. In the research data, researchers can conclude there is a difference of increase students' problem solving ability among student of top, middle and bottom groups of the posttest data. Improvement occurring in the data posttest is significant improvement, this is evidenced by the results of the Tukey-Kramer test. Students in the top group had a higher increase than the lower and middle groups. The increase of value can be seen from the value of the gain obtained by each group. Higher Gain of top class is influenced by the level of student interest toward the learning component. In general, students respond well to the implementation of problem based learning approach to inquiry-based learning with interactive multimedia. Researcher can concluded it from the calculation results of questionnaires given after research and posttest conducted by researchers.

(3)

Rifaldi Maulana, 2014.

PENERAPAN PEMBELAJARAN INQUIRI BERBANTU MULTIMEDIA INTERAKTIF UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH PADA SISWA SMK

Universitas Pendidikan Indonesia | repository.upi.edu |perpustakaan.upi.edu

THE IMPLEMENTATION MULTIMEDIA ASSISTED OF INQUIRY

LEARNING TO IMPROVE

HIGH SCHOOL STUDENT’S

PROBLEM

SOLVING ABILITY

Rifaldi Maulana, [email protected]

ABSTRACT

This study aims to determine how the implementation of inquiry in learning basic

programming, the improvement of problem-solving ability of students and

student’s responses to the application of

interactive multimedia assisted

Inquiry

Learning on basic programming class. Objects in this study are the students of

10

th

grade in RPL SMK BPI Bandung. In research data results, the researcher

can conclude that there are differences of increasing

student’s

problem solving

ability among students of upper, middle and lower groups of the posttest data. The

improvement that occurs to the posttest data is a significant improvement; it is

proved by the further test results of the Tukey-Kramer. Students of upper group

have a higher improvement than the lower and middle groups. The improvement

values can be seen from achievement values obtained by each groups. The

achievement of upper class is influenced by the level of

student’s

interest toward

the learning components. Generally, the students give good responses to the

implementation of assisted interactive multimedia Inquiry Learning. The

researcher can conclude it from the results calculation of questionnaires given

after research and posttest conducted by researcher.

Referensi

Dokumen terkait

This research paper aims to analyze (1) the difference effect between Polya problem solving approach through Group Investigation strategy and conventional learning approach to

The purpose of these research and development are for developing game learning multimedia with discovery methodat the basic concep materials of instalation operation

This study aims to improve the students’ competence in microprocessor system programming using “IDEAL learning approach: Identifying problem, Defining problem, Exploring

PENERAPAN MULTIMED IA PUZZLE GAME BERBASIS PROBLEM BASED LEARNING MENGGUNAKAN ALGORITMA BACKTRACKING UNTUK MENINGKATKAN PEMAHAMAN SISWA SMKN PAD A MATERI OSI.

Goals to be achieved in this research are: (1) To determine the implementation of learning to write essays description using approaches Contextual Teaching Learning

Tujuan dari penelitian ini adalah untuk menghasilkan suatu media pembelajaran berbasis game yang menggunakan model Problem Based Learning pada matapelajaran

Dari hasil yang diperoleh tersebut, dapat disimpulkan bahwa multimedia interaktif berbasis game dengan model problem based learning untuk ketercapaian hasil

"The analysis of learning materials implementation using inquiry based learning method to enhance student’s critical thinking skills in solving two dimensional problem", Journal of