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THE EFFECT OF USING GUESSING AND SPECULATING

GAME WITH PICTURES ON STUDENTS’ ACHIEVEMENT

IN SPEAKING

A THESIS

Submitted to the English Department, Faculty of Language and Arts, State University of Medan in Partial Fulfillment of the Requirement

for the Degree of Sarjana Pendidikan

By:

MAULIDIA RISMI BR. TARIGAN

Registration Number: 2101121028

ENGLISH AND LITERATURE DEPARTMENT

FACULTY OF LANGUAGES AND ARTS

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DECLARATION

Except where appropriately acknowledged, this thesis is my own work, has been expressed in my own words and has not previously been submitted for assessment. I understand that this thesis may be screened electronically or otherwise for plagiarism.

Medan, Agustus 2014

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ABSTRACT

Tarigan, Maulidia Rismi. 2101121028. The Effect of Using Guessing and

Speculating Game with Pictures on Students’ Achievement in Speaking. A

Thesis. Faculty of Languages and Arts, State University of Medan. 2015.

This study deals with the effect of using Guessing and Speculating Game with Pictures on students’ achievement in speaking. The objective of the study is to find out whether Guessing and Speculating Game with Pictures significantly affects the students’ achievement in speaking. This study was conducted by using experimental design. The population of the study was the students of grade VIII of SMP Negeri 10 Medan in the academic year 2014/2015, where there were 13 classes of VIII and there were two classes were selected as the sample by applying random sampling. The sample was divided into two groups. The Experimental group (VIII D) was taught by applying Guessing and Speculating Game with Pictures, while the control group (VIII C) was taught by applying Make a Match method. The data of the study were obtained from the students’ score of writing test. To determine the reliability of the test, the writer used inter-rater formula. Based on the data calculation showed that the coefficient of reliability of the test was 0.81. It showed that the test was reliable and the reliability was very high. There were two data used in this study. They were pre-test and post-test. The data were analyzed by applying t-test formula. After analyzing the data, the result of the study showed that t-observed (5.16) was higher than t-table (1.684) (t-observed ˃ t-table) at the level of significance of α = 0.05 and at the degree of freedom (df) = 48. It can be concluded that applying Guessing and Speculating Game with Pictures significantly affects on the students’ achievement in speaking or in other words the hypothesis is accepted.

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ACKNOWLEDGMENT

First of all, the writer would like to express her deepest gratitude to Allah SWT who has been sending a great blessing, opportunity and strength to the writer during her study and in completing this thesis which entitled: The effect of

using Guessing and Speculating Game with Pictures on students’ achievement in

speaking. This thesis is aimed to fulfill one of the requirements for the degree of Sarjana Pendidikan of the English Department, Faculty of Languages and Arts, State University of Medan (UNIMED).

In completing this thesis, the writer realized that she faced some problems and she had received the academic guidance, suggestions, and comments and got a lot of assistance and moral support from many people. Therefore, the writer would like to express her gratitude and special thanks to:

Prof. Dr. Ibnu Hajar Damanik, M.Si., the Rector of State University of

Medan.

Dr. Isda Pramuniati, M.Hum., the Dean of Faculty of Languages and

Arts, State University of Medan.

Prof. Dr. Hj. Sumarsih, M.Pd., the Head of English Department.

Dra. Masitowarni Siregar, M.Ed., the Head of English Education

Study Program, who took the role of being her reviewer and examiner.

Drs. Bachtiar, M.Pd., her Thesis Advisor, who has given his valuable

advice, guidance and spent his precious time in the process of completing this thesis.

Dra. Sri Juriati Ownie, M.A., her Academic Advisor, who has

supported her throughout the academic years.

All the Lecturers of English Department who have taught, guided, and

advised her throughout the academic years.

Mam Euis, the administration staff of English Department, for her

attention, assistance, and information in completing it.

Drs. H. Rajo Batubara, M.Pd., the Headmaster of SMP Negeri 10

Medan, for his permission and opportunities in allowing the writer to do observation and to collect data.

U. Simamora, S.Pd., the Vice Headmaster of SMP Negeri 10 Medan, for

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Tomu Sitorus, S.Pd., the English teacher of SMP Negeri 10 Medan, for

the assistance, guidance, suggestions and comments in the process of completing this thesis. And all the teachers and students at the school for the good cooperation.

Her beloved parents, Riswan Tarigan and Nulhelmi Ginting S.Pd, her lovely sister and brother, Annisa Fadilah Tarigan and Mhd. Ali

Marwan Tarigan, and all her families for their endless love, pray,

inspiration, motivation, mental and everything that they have given to the writer.

Her friends in Reguler Dik. B’ 2010, especially for Linda and Fatin,

her great class for the love and togetherness throughout four years; her friends in PPLT SMA Negeri 1 Air Putih Batubara 2013 for many experiencies and togetherness.

The writer realizes that this thesis still has the paucity, she conveniently welcomes any suggestions, comments critics, and advices that will improve the quality of this thesis. She hopes that this thesis would be useful for those who are read and interested in the field of this study.

Medan, Agustus 2014 The writer,

Maulidia Rismi Br. Tarigan

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CHAPTER II REVIEW OF LITERATURE ... 6

A. Theoretical Framework ... 6

1. Students’ Achievement ... 6

2. Speaking ... 7

3. Game ... 12

4. Guessing and Speculating Game with Pictures ... 14

5. Make a Match ... 16

6. The Procedures How to Play Guessing and Speculating Game with Pictures ... 17

7. The advantages of Guessing and Speculating Game with Pictures in teaching speaking ... 18

B. Conceptual Framework ... 19

C. Hypothesis ... 20

CHAPTER III RESEARCH METHOD ... 21

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B. Population and Sample ... 21

1. Population ... 21

2. Sample ... 22

C. Instrument of Collecting Data ... 22

D. Assessment and Scoring Speaking ... 23

E. The Procedure of Research ... 25

1. Pre-test ... 25

2. Treatment ... 25

3. Post-test ... 29

F. The Validity and Reliability of the Test ... 29

1. Validity ... 29

2. Reliability ... 29

G. The Technique of Analyzing Data ... 31

CHAPTER IV THE DATA AND DATA ANALYSIS ... 32

A. The Data ... 32

B. Data Analysis ... 35

C. Testing Hypothesis ... 37

D. Research Finding ... 38

CHAPTER V CONCLUSION AND SUGGESTIONS ... 40

A. Conclusion ... 40

B. Suggestions ... 41

REFERENCES ... 42

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LIST OF FIGURE

Figure 2.1 The Illustration of Guessing and Speculating Game

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LIST OF PICTURE

Picture 2.1 The Illustration of picture in Guessing and

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LIST OF APPENDIXES

Page

APPENDIX A. Teaching Procedures in Experimental Group and

Control Group ... 42

APPENDIX B. The Description of Pre-test and Post-test of Experimental Group and Control Group ... 46

APPENDIX C. The Calculation of T-Test ... 50

APPENDIX D. The Reliability of the Test ... 53

APPENDIX E. Lesson Plan ... 55

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CHAPTER I

INTRODUCTION

A. Background of the Study

In this globalization era, English is almost used for every aspects of humans’ life. We can find English in every where we stand. Almost all people

around the world are able to speak English. In fact, almost all of the schools also incorporate English lessons in their subject that are important to learn. There are four basic skills which are learned in English, they are listening, speaking, writing, and reading. All of skills must be mastered by students because it becomes the standard competencies which have to be reached by students. From those skills, speaking is the important one of four skills which has been mastered by the students. Because speaking is important for them to practice their capability and their understanding, how to send idea, and how to spell word well, in this case the students’ motivation and interest are very needed to make the process of their

understanding more easily.

Speaking is one of the languages that should be achieved by the learners of English. On the average, most the students have difficulties in speaking even though they have learned it for many years. They do not know how to speak fluently. There are many factors that influence the learners’ competence in

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people speak without giving much thought on how they do it since they assume speaking is not very important. For them, speaking is a question a little concern.

The Indonesia government curriculum has informed that all schools in Indonesia have to teach English. Additionally, English has to be mastered by students and it causes government of Indonesia makes English is not only a lesson which must be learnt by students of Indonesia but it is also as one of the subject in state examination in Indonesia. In order to make teaching speaking be successful and competent, the teachers have to provide some indicators in their lesson plan. These indicators are developed by teachers themselves base on School-based Curriculum. According to Maggino (2009) Indicator is a measure that naturally connected to a conceptual model that aimed to know the different aspect of reality.

Because of the material of English subject is very variety, so the teachers are obligated to choose the suitable approach, strategy, and method in order to achieve the teaching purposes easily, and the media will make the students to be more motivated to study. The teacher who is able to present the material easily

will be students’ idol. The teacher can use some methods in teaching learning

process to help the students’ understanding about the material that is explained. In

applying method, the teachers have to prepare many things like; teaching material, classroom management, and many other aspects because using inappropriate

technique can make the students get difficulties in understanding the teacher’s

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learning speaking, the teacher should take the best approach, method, and strategies. Then, the teacher can use media in teaching of English language, method are used to help the students for speaking to make interaction between the teacher and students. Furthermore, the teacher has to prepare the interested aids before teaching learning process done. In this case, the researcher used Guessing and Speculating Game with Pictures in teaching learning processes.

The researcher observed of grade VIII L of SMP Negeri 10 Medan, by asking the English teacher about the students' achievement in speaking, especially description. The researcher obtains the information from teacher's statement that the students are not able to share their ideas about a topic orally. They are also not able to describe a topic that teacher provides and they still consider that speaking in English is very difficult.

In the observation phase, the researcher asked the list of scores of students in the subject of speaking description text from the teacher. From a list of scores was found that, most of the students do not pass a minimum competency standard scores that have been implemented by the school on English lessons. The following is a list of scores of students that received by the researcher:

Table 1.1

The list of scores of students

Class Score Students Percentage Mean VIII L < 75 15 Students 62,5 % 60,9

≥ 75 9 Students 37,5 %

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were used do not make students eager to learn the material that provided by the teacher. Another problem that students face is they still think that English is not

important for their now a day’s life. There are some of the problems that were

found in English subject. According to teachers, many students do not like English subject. Because they assume English is not fun. Therefore, all of the material that has been given by the teacher is not absorbed well by the students.At the time of teaching, the teacher also did not explore the knowledge of students, so students only hear the material without participating in the teaching learning process.

Thus, to solve these problems, every teacher should try out different techniques and refine those that suit and the subject matter he is dealing with. They also keep looking for more effective techniques to make learning speaking easier and more pleasant. One of many techniques is by using game, because game can motivate students to learn speaking in enjoyable situation so that they will not feel bored until the end of the lesson.

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B. Problem of the Study

The problem of study is formulated in the form of a question as stated

below: “Is there any significant of using Guessing and Speculating Game with

Pictures on students’ achievement in speaking?”

C. Objective of the Study

The objective of the study is to investigate whether Guessing and Speculating Games with Pictures affect students’ achievement in speaking.

D. Scope of the Study

This study is primarily concern with the using of Guessing and Speculating Game with Pictures in order to develop students’ achievement in speaking, to study speaking more effectively.

E. Significant of the Study

The results of this study are expected:

a. To be input for the teacher in teaching learning process.

b. To increase the students’ motivation in learning speaking.

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CHAPTER V

CONCLUSION AND SUGGESTION

A. Conclusion

Based on the data analysis, it can be concluded that teaching by applying Guessing and Speculating Game with Pictures affects on the students’ achievement in speaking. It can be seen from the data which had obtained in the post-test of experimental group were: the to40tal score was 2013 and the mean score was 80,52, while the data in control group were: the total score was 1541 and the mean score was 61,64. Thus, the students’ score in experimental group was higher than the students’ score in control group. The calculation of the data in the testing hypothesis showed that t-observed (5.16) was higher than t-table (1.484), it means that the alternative hypothesis (Ha) is acceptable.

The result implies that teaching speaking to students by using “Guessing

and Speculating Game with Pictures” can improve the students’ speaking

proficiency than without using “Guessing and Speculating Game with Pictures”.

In addition teaching speaking by using “Guessing and Speculating Game with

Pictures” encourages, motivates, and gives the more opportunity to the students to

speak freely.

B. Suggestion

Since using “Guessing and Speculating Game with Pictures” had a

significant result to improve students’ speaking proficiency, it is suggested for the

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speaking class. Because “Guessing and Speculating Game with Pictures” can

make the students enjoy their English class. And it also makes students proficient in speaking. In teaching English, especially in speaking class, English teacher are suggested to do the following:

1. The English teacher should apply Guessing and Speculating Game with Pictures in improving students speaking achievement so that they could be helped in expressing their ideas.

2. The English teacher should be more careful in choosing a suitable technique in teaching speaking process make the students to practice in English.

To English learners are suggested to do the following:

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REFERENCES

Algeo, J. 2010. The Origins and Development of The English Language. USA : Michael Rosenberg - 6th edition.

Arikunto, Suharsimi.2010. Procedure Penelitian Suatu Pendekatan Praktik, Edisi Revisi. Jakarta: Rineka Cipta.

Ary, D., Jacobs. L.C., and Razavieh, A. 2002. Introduction to Research in Education Sixth Edition. USA : Wadsworth.

Bailey, K.M., & Savage, L. (1994). New ways in teaching speaking. Alexandria, VA: Teachers of English to Speakers of Other Languages.

Borsboom, B. 2012. Guess Who?: A game to crowd source the labeling of affective facial Expressions is comparable to expert ratings. Leiden University Media Technology Department, June 2012.

Brown, H. D. 2004. Language Assessment Principles and Classroom Practices. USA : Longman.

Brown, H.D. (1994). Teaching by principles: an interactive approach to language pedagogy. Englewood Cliffs, NJ: Prentice Hall Regents.

Burns, A., & Joyce, H. (1997). Focus on speaking. Sydney: National Center for English Language Teaching and Research.

Carmines, E. G. and Zeller, R. A. 1979. Reliability and Validity Assessment. USA : Sage University Papers.

Cunningham, Josh. 2012. Student Achievement. Washington D.C.: National Conference of State Legislatures.

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Ferrari, T. M., & Turner, C. L. (2006). An Exploratory Study of Adolescents’

Motivations for Joining and Continued Participation in a 4-H Afterschool Program. Journal of Extension, 44(4). Retrieved from http://www.joe.org/ joe/2006august/rb3.shtml

Imroh, F. 2011. The Effect of Using Guessing And Speculating Games With Pictures on Vocabulary Achievement of Grade 8 Students At Smp Negeri 1 Rowokangkung Lumajang. The Faculty of Teacher Training And Education Jember University 2011.

Klippel, F. 1984. Keep Talking: Communicative Fluency Activities for Language Teaching. Cambridge: Cambridge University Press.

Linn, Robert. 1987. Student Learning, Student Achievement: how do teachers measure up?.Arlington: NBPTS

Marian, Z, Coman, C, and Attila, B. 2011. Learning to Play The Guessing Game. Studia Univ. Babes-Bolyai, informatica, Vol.LVI, No.2, April 2011.

Merriem Webster Online, http://www.m-w.com/help/faq.htm

Munir, Ahmad. 2005. Communication Strategies Toward Students’ Speaking Ability.Selong STKIP Hamzanwdi. Thesis S-1. Unpublished.

Nurhadi. 1987. Bahasa dan Sastra. Malang: Kapita Selekta. YA-3

Roth, J. L., & Brooks-Gunn, J. (2003). What Exactly is a Youth Development Program? Answers From Research and Practice. Applied Developmental Science, 7(2), 94-111.

Siregar, Rizki Bita. (2013). The Effect of Student Team Achievement Division Method on Students Speaking Achievement at SMP Negeri Perbaungan 1

Perbaungan. Medan: State University of Medan.

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Tarigan, Henry Guntur. 1985. Prinsip-Prinsip Dasar Sastra. Bandung: PT. Aksara.

Tarmizi. 2008. The advantage of make a match method. http://www.Tarmizi.wordpress.com/2008/12/03/.

Wright, A, Batteridge, D. and Buckby, A. 1996. Games for Language Learning. Cambridge: Cambridge University Press.

Gambar

Figure 2.1 The Illustration of Guessing and Speculating Game
Table 1.1 The list of scores of students

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