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THE EFFECT OF MAGIC-SQUARE GAME IN IMPROVING

10

th

GRADER STUDENTS’ SPEAKING ACHIEVEMENT

A THESIS

In partial of fulfillment of the Requirements For the Degree of Sarjana Pendidikan

By:

MARISA SITOMPUL

Registration Number: 208321041

 

 

 

ENGLISH DEPARTMENT

FACULTY OF LANGUAGES AND ARTS

STATE UNIVERSITY OF MEDAN

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ABSTRACT

Sitompul, Marisa. Registration Number: 208321041. The Effect of Magic-Square Game in

improving 10th Grader Students’ Speaking Achievement. A Thesis. English and Literature

Department, Faculty of Language and Arts, State University of Medan. 2015

This Study was an experimental research. The objective was to discover the significance of using

magic square game in improving 10th grader students’ speaking achievement. Twenty students were taken as the sample: 10 students for the experimental group and 10 students for the control group. The students in the experimental group were given magic square game as the media to practice their speaking skill. The magic square game was used to improve students’ achievement in speaking, while the control group were taught without the magic square game. They only use textbooks. The students’ performance were evaluated by using Fulcher’s (2003) Foreign Service Institute (FSI) Weighting Table. The scoring was done by the English teacher and the researcher. The research findings shows that the reliability of the test was high, i.e. 0,99, whereas the T-observed value at the level of significance 0,05 is 20 and it was lower than the T-critic(22). Therefore, the alternative hypothesis was accepted. It can be concluded that the students’ speaking achievement taught by using magic square game was significantly higher than those whom taught without using magic square game. So, English teacher are suggested to use magic

square game in practicing the students’ speaking achievement.

Keywords : Magic-Square game, Speaking Achievement, media

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TABLE OF CONTENT

CHAPTER II REVIEW OF LITERATURE A. Theoretical Framework………. 7

1. Speaking……… 10

a. Speaking Achievement……….. b. The Indicators of Students Achievement In speaking……… 11

d. The Procedure of Teaching Speaking With The ‘Magic-Square’ Game………... 18

e. Advantages and Disadvantages of using

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‘Magic-Square’ Game in Teaching

E. The Reliability and Validity of the Test a. Reliability……… 32

b. Validity……… 34

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CHAPTER IV RESEARCH FINDINGS AND DISCUSSIONS

A. Research Findings………... 39

B. Discussions……….. 40

CHAPTER V CONCLUSIONS AND SUGGESTIONS

A. Conclusions………. 41

B. Suggestions………. 42

REFERENCES

 

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LIST OF TABLES

Table Page

1.1. KKM List of Grade XI SMK HARAPAN Stabat………... 3

2.1. Teaching Procedures in Control Group……… 18

2.2. Teaching Procedures in Experimental Group………… 20

2.3. Scenario of treatment using magic-square game 23

3.1. Research Design……… 26

3.2. FSI Weighing Table……….. 32

3.3. The Calculation of Reliability of the Test……….. 33

3.4. The Result of Pre-test and Post-test of the Experimental Group… 36

3.5. The Result of Pre-test and Post-test of the Control Group… 37

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LIST OF APPENDIXES

Appendix Page

A Lesson plan of the experimental and control

group……… 43

B The Score of pre-test and post-test in experimental

group and control group………... 66

F The samples of transcription from pre-test and

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CHAPTER I

INTRODUCTION

A. The Background of the Study

English Speaking needs constant practice, especially for those who study

English as a foreign language. The proficiency in speaking English is highly required

in this era of globalization and challenges. This is extremely necessary for those who

would like to get a job related to English-Qualification. In Indonesia, English has

been taught since kindergarten up to university level. It is clearly expected that

graduation students are able to show their performance in English speaking ability.

Speaking hold an important role as one of basic four skills of English.

Millions of people around the world today want to improve their English Speaking. In

order to support people’s needs in mastering English, many different ways of

teaching strategy are available. Teaching media such as books, booklet,

video-tutorials, internet and other language teaching materials and resources are available.

As an English teacher, the main purpose of teaching English is to aid students

in developing their ability to speak automatically and spontaneously, to describe

orally about objects around them, then discuss it in group. Students are directed to

describe an object or a specific topic within the frame of the object as instructed by

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the teacher. Erik Palmer, in his book Well Spoken, states that speaking well really is

an art, though most of us have been speaking since we were young children.

Carefully choosing our words, organizing our ideas so they are easy to follow,

captivating an audience by employing effective gestures or changing our pace in

speech—these are the building blocks of good public speaking. Every student can

learn them, practice them, and perform them. But first, they need conscientious

teachers who will show them how.

In teaching learning process of speaking, students find that speaking is

difficult to practice. When the teacher asks the students to express their ideas or

opinion orally, most of them are too afraid or too shy. Therefore, make the students

lazy to take part and their speaking skills would not improve.

Febriyanti, in her thesis Teaching Speaking of English as a Foreign Language:

Problems and Solution, states that speaking is one of the language skills that are very

essential to support further oral communication, but it is the most difficult skill to

develop. In line with Febriyanti, Nascente states that foreign language learners have

two problems, both internally and externally. Internally, they may experience the

feeling anxiety, and reluctant to use the target language because they afraid to make

mistakes.(2001:18)

The same happenings happen to the writer during Program Pengalaman

Lapangan Terpadu at SMK HARAPAN STABAT, Kabupaten Langkat. Many of the

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classroom. The students have low ability in expressing their ideas. In fact, the

students’ lack of speaking skills was influenced by the ways of teaching. Mostly, the

teacher simply assigns the students to do the questions in text book, reading-writing

comprehension, but rarely practice the speaking skills. As the result, very view

students have any interest to speak in English. It means teachers have to be concerned

with the students’ speaking achievement by doing it in different strategy.

Many teachers today agree that students should learn to speak English by

interacting with others routinely. Students should practice regularly those speaking

components, such as pronunciation, grammar, vocabulary and fluency. In brief,

English teacher should be more creative in developing their teaching-learning

strategy.

Inisial siswa Nilai KKM

A.L 50 70

A.A 60 70

B.N 60 70

M.D 50 70

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For this reason, English teachers should apply appropriate and interesting ways to

teach speaking. It is assumed that students can be more excited when teachers use

proper games to deliver the lessons. There are many kinds of games to teach English.

In teaching learning process, language games such as scrabble, puzzle, word-guessing,

magic-square etc can attract students’ attention to study and be more active in the

class.

One of the simplest games is the magic-square game. This magic-square

game is used to encourage students to improve their speaking achievement.

Magic-square game is a game where students are given four topics in a Magic-square shape, then

discuss it in group. The main good point of the game is that the game is low budget

and easily modified. It can be played with colorful flash cards and even played simply

using whiteboard and marker. This is the reason why the writer will use this game as

a media in teaching. With this game, students do not feel like they are studying,

instead they will feel like they are playing. Therefore, it will increase their interest in

studying. This is the reason why the writer use this game as a media in teaching.

Therefore, in this research, the writer tried to investigate the effectiveness of using

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B. The Problem of the Study

In reality, many students are not able to speak English fluently. In order to

solve the problem, the writer uses the magic-square game as a media to improve

students’ speaking achievement in speaking. In line with the background of the study,

the problem is formulated as follows: “ does the use of magic-square game

significantly affect the students speaking achievement?”

C. Objective of the study

Related to the problem of the study, the objective is to see the significance of

using magic-square game in improving students’ speaking achievement

D. Scope of the study

The ‘magic-square’ game is a media that can be used in teaching learning

process. It is a game that played in group, to ease the students’ nerve. Using this

game can make the atmosphere in classroom more relax and students can absorb the

lesson better. By playing this game, students will be more interested and more active

in learning. They will feel something new from what they usually get in classroom.

Related to the problem of the study, the objective is to see the significance of using

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In this thesis, the researcher limits this study only on the use the magic-square

game in order to improve students’ achievement in speaking English. It is highly

expected that the learners are able to speak out after practicing the game regularly.

E. Significance of the study

As this thesis is concerned with the effect of the magic-square game on

students’ speaking achievement, the result of the findings will provide valuable input

to:

(1) English Teachers. The findings will give more information about how to

improve students speaking using game as the media,

(2) Students. The finding of this study will give them information in

selecting the interesting and effective media to improve their speaking

achievement and

(3) Those who are interested in carrying out further research related to this

research. The findings of this study are expected to provide some valuable

information.

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CHAPTER V

CONCLUSION AND SUGGESTIONS

A. Conclusion

This study is an attempt to discover the effect of using magic square game on

10th grader students speaking achievement. It is found that the use of magic square

game improve students’ speaking achievement. This is seen from the calculation of

T-Test. Therefore, the students taught by using magic square game have higher

ability in expressing their ideas orally, than that taught without using magic square

game as the media. At the last meetings, students showed their best to speak out to

describe the topic given. Students looked more confident than the first meetings. So,

the hypotheses formulated as “there is a significant improvement on students’

speaking achievement after using magic square game” is accepted.

B. Suggestions

This study has showed that the use of magic square game could improve

students’ speaking achievement. The following suggestions are offered: (1) the

English teacher are suggested to use magic square game as media in teaching English,

because it will reduce the tension in studying. Interesting objects, topics and

sufficient time will help to stimulate students’ interest (2) The students also could use

magic square game in learning process because practicing English in group regularly

will help to improve students’ learning capacity

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(3) Other researchers who are intended to carry out further research related to magic

square game as media in teaching, because this thesis focuses on game as the media

in teaching English speaking

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REFERENCES

Benoit,R.Team Teaching Tips for Foreign Language Teachers.TEFL/TESL Journal Archieves

Broughton,G Brumfil,C Flavell,R Pincas,A.1980.Teaching English as a Foreign

Language.USA and Canada:Routledge

Counihan,Gerard.Teach Students to Interact,Not just Talk.TEFL/TESL Journal Archieves

Deesri,A.Games in the ESL and EFL Class. TEFL/TESL Journal Archieves.

Franciosi,S,J.Making ESL/EFL Classroom Activities More Game- Like.TEFL/TESL Journal Archieve

Frau-Meigs, D.2006.Media Education

Fulcher,G Davidson,F.2007.Language Testing and Assessment.USA and Canada:Routledge

Fulcher,G.2003.Testing Second Language Speaking.New York:Longman

Gerot, Linda and Peter Wignell. 1994. Making Sense of Functional Grammar; an Introducy

Workbook. Gerdstabler.Antipodean Educational Enterprise.

Harmer, J. 2004.How to Teach English. Longman House

Heaton, J. B. 1975. Writing English Languages Test. London. Longman Handbook.

Hismanoglu,M.Language Learning Strategies in Foreign Language Learning and

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Hughes, A. 2003. Testing for Language Teacher.2Ed Cambridge: Cambridge University Press.

Kothari, C.R. 2004. Research Methodology: Methods and technique 2nd Revised Edition. New

Delhi:New Age International (P) Ltd.

Kothari,C.R.2004.Research Methodology.New Age International Publisher

Nunan, D. 2003. Practical Englis Language Testing, first edition.Singapore:

Palmer,E.2011.Teaching Speaking To All Student.USA:Stenhouse Publishers

Thornburry,S.How To Teach Speaking.Longman

Using Games to Promote Communicative Skills in Language Learning. The TEFL/TESL Journal

Archieves

Westwood,P.2008.What Teacher Need to Know About Teaching Methods.ACER Press

Wright,B Betteridge,D Buckby,M.2006.Games For Language Learning.United States of America:Cambridge University Press

 

 

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