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CPCS 499: Graduation Project II

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CPCS 499: Graduation Project II

Course Information Course Title: Graduation Project II

Credits: 3 credits

Prerequisites: CPCS 498 (Graduation Project I) Text Book:

 Appropriate materials will be provided by the Supervisors of each project.

Course Description

This course is the second part of a sequence of two courses that constitue the BSc graduation capstone project. In this project, the student will continue the System/Research development of the project that started in CPCS498. The student will deliver oral presentations, progress reports, and a final report.

Course Learning Outcomes (CLOs)

ةيبرعلا ةكلمملا ةيدوعسلا يلاعلا ميلعتلا ةرازو زيزعلا دبع كلملا ةعماج ةينقتو تابساحلا ةيلك تامولعملا

Kingdome of Saudi Arabia Ministry of Higher Education King Abdulaziz University

Faculty of Computing and Information Technology

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When the student completes the course he will be able to:

1. Commit to the plan and monitor the decisions made in the previous course in developing their software system.

2. Apply mathematical or scientific concepts.

3. Apply core computing knowledge such as programming, database, algorithm analysis, etc . 4. Produce a complete design of the system.

5. Implement the design and produce an executable system.

6. Apply testing concepts and techniques to the system.

7. Demonstrate a level of effectiveness expected by employers when he produces written documents, delivers oral presentations, and develops, prepares and interprets visual information.

8. Demonstrate their awareness of the impact of their product on society at different levels.

9. Work independently and in a team.

10. Demonstrate their awareness of the social obligations of developing their product such as being professional, ethical and legal issues, etc.

11. Work on a CS-related project of a degree of complexity that is proportionate to the given time and number of members of the team.

12. Learn new knowledge and skills required to realize the project in an independent way through the guidance of the supervisor.

13. Apply mathematical foundation, algorithmic principle, or computer science theory in modelling and design, demonstrating the comprehension of trade-offs.

Grading*

Supervisor 30% Coordinator 30% Committee 40%

(*See related documents for grade distribution).

Tentative Schedule

Week Date Subject: Topics CLO SO Assessment Tool Mark Week#

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# 1 & 2

Jan. 28 –

Feb. 8 Course Syllabus, introducing forms

3 Feb. 11 –Feb. 15 No Lecture

4 Feb. 18 –Feb. 22 Evaluation criteria, Documentation 7 F

Final Report & Presentation 5 15 Progress Reports and Midterm

Presentation 6 9, 14

5 Feb. 25 –Feb. 29 Defining your problem and aims 1 I Final Report 5 15

6 Mar. 3 – Mar.

7 Progress Report I, Design/Interface 4, 13 C, J Final Report 5 15

7 Mar. 10 –Mar. 14 Design/Interface

8 Mar. 17 –Mar. 21 No Lecture

9 Mar. 31 –Apr. 5

Student Presentations I: Complete Design/Interface.

Progress Report I is Due 2, 3, 7, 10 A, E, F

Presentation I 6

9

Report I 6

10 Apr. 7 – Apr.

11

Progress Report II, Presentation Feedback

and comments

7 E, F Final Presentation 1

0 15

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11 Apr. 14 – Apr.

18

Implementation and Testing

5, 6 I, J,C

Supervisor 20

Final Report 10 15

12 Apr. 21 – Apr.

25

13 Apr. 28 – May

2 Project Results 8, 10,

11 E, G Final Report 5 15

14 May 5 – May 9

Student Presentations II:

Implementation/Testing.

Progress Report II is Due

2, 3, 7, 10 A, E, F

Presentation I 6

9

Report I 6

15 May 12 –May 16 Final Presentation & Final Report (Committee)

9 D Supervisor 5 During the

Semester

12 H, K Supervisor 5 During the

Semester

Student Outcomes Covered by the Course

a) An ability to apply knowledge of mathematics, computing, science, and engineering appropriate to the discipline Students apply knowledge of computing and design to a semester-long project

b) An ability to analyze a problem, and identify and define the computing requirements appropriate to its solution

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Students are expected to arrive at the solution by themselves and attempt as a group to design and implement a system that solves the identified problem.

c) An ability to design, implement and evaluate a computer-based system, process, component or program to meet desired Students are required to write programs individually and then combine them to produce a complex system as a group

d) An ability to function effectively on teams to accomplish a common goal

Students work along the same team they formed in Capstone Project I and work collaboratively to produce one cohesively functioning system.

e) An understanding of professional, ethical, legal and social issues and responsibilities

Students are required to carry out equal responsibility as a contributing team member. Students are required to assess other teammate’s performance as part of the final project assessment and writing requirement. Students are made aware of the grave consequences of plagiarism in their reports.

f) An ability to communicate effectively

Students discuss the system design and implementation throughout the semester among group members. Students give two intermediary reports during the semester and the final presentation at the end of the semester.

g) An ability to analyze the local and global impact of computing on individuals, organizations and society, including ethical, legal, security and global policy issues.

Students should study the impact of their design decisions on individuals, organizations and society.

h) A recognition of the need for, and an ability to engage continuing professional development

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Students exercise their public presentation skills and writing skills.

i) An ability to use the current techniques, skills, and tools necessary for computing practices Students pick and choose state-of-the-art tools and implementation platforms.

j) An ability to apply mathematical foundations, algorithmic principles, and computer science theory in the modeling and design of computer based systems in a way that demonstrates comprehension of the tradeoffs involved in design choices

Students apply knowledge of computing and design to a semester-long project.

k) An ability to apply design and development principles in the construction of software systems of varying complexity

Students design and implement in modern programming languages or use hardware platforms and modules that are currently available.

Students combine multiple components by individual to produce a complex system.

Referensi

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