RENCANA PROGRAM KEGIATAN
PEMBELAJARAN SEMESTER
(RPKPS)
MATA KULIAH:
Komputer dan Teknologi Informasi
Kontemporer
(MCS 1001)
Dosen Pengampu:
Jazi Eko Istiyanto, Prof.
Agus Harjoko, Ph.D
Sri Hartati, Ph.D
Edi Winarko, Ph.D
Retantyo Wardoyo, Ph.D
Khabib Mustofa, Dr.Tech
Reza Pulungan, Dr.Ing
Azhari SN., Dr.
Ahmad Ashari, Dr.tech
Agfianto Eko Putra, Dr.
MCS 1001: Komputer dan Teknologi Informasi Kontemporer, 2 sks
MCS 1001: Computer & Information Technology Contemporer, 2 crd
01. DESKRIPSI
Mata kuliah ini memperkenalkan kepada mahasiswa semester pertama tentang konsep, prinsip dasar
umum teknologi komputer dan informasi, dan aplikasinya yang digunakan dalam kehidupan masyarakat
kita. Materi utama yang diberikan secara menyeluruh terdiri dari komponen utama dan dasar-dasar dari
komputer, teknologi informasi, jaringan dan komunikasi komputer, internet, multimedia, dan keamanan
komputer. Termasuk gambaran umum dan aplikasinya seperti privasi, isu-isu etika, moral, karir, ide-ide
besar teknologi informasi; pemanfaatan teknologi informasi dalam organisasi dan komputasional sain,
industri; sejarah dan trend teknologi informasi dan industri komputer.
02. SILABUS
1. Pengantar
2.
Processor, dan system unit
3.
Input, output dan penyimpanan
4.
Sistem bilangan dan bit code
5.
Sistem operasi dan utilitas
6.
Data dan informasi
7. Pengantar
database
8.
Prinsip Komunikasi dan Jaringan
9.
Internet dan jaringan global
10. Sotfware aplikasi dan contoh aplikasinya
11. Multimedia, dan instrumentasi
12. Komputasi mobile, sosial, dan aplikasi
13. Keamanan komputer, cybercrime,
14.
Open source & licence, etika, privasi dan karir IT
03. PRASYARAT
Tidak ada prasyarat
04. TUJUAN
PEMBELAJARAN
Tujuan dari perkuliah adalah:
1.
Memberikan gambaran umum, prinsip dasar bagi mashasiswa mengenai dasar-dasar dari
komputer, teknologi informasi, komponen utama dari sisi perangkat lunak dan juga dari
perangkat kersa, jaringan dan kemaman komputer, perkembangan baru, dan aplikasi dan
penggunaan TI pada kehidupan masyarakat.
2.
Memberikan gambaran, contoh, demo dari perangkat lunak aplikasi, perangkat lunak bantu untuk
mendukung proses komputasi, pengolahan data, informasi.
3.
Memberikan gambaran mengenai kode etik, lisensi, dalam pengunaan komputer, dan karir IT.
4.
Membentuk dan membangun pola pikir, kemampuan bagi mahasiswa agar mampu berpendapat
dan berpikir secara kritis dan aktual, logis, ilmiah, akademik dan berdasarkan akurasi dan
analisis fakta, data, informasi, prinsip dasar umum dalam bidang komputer dan IT
5.
Memberikan dasar untuk dapat mengikuti matakuliah lanjut.
05. KELUARAN
PEMBELAJARAN
(KOMPETENSI)
Setelah menyelesaikan kuliah ini, mahasiswa diharapkan memiliki kemampuan :
1.
Memahami konsep dasar operasi dan komputer
2.
Menjelaskan lima kategori dari perangkat keras komputer: input, pemrosesan, penyimpanan,
output, dan komunikasi.
3.
Menjelaskan apakah sistem informasi berbasis komputer adalah dengan fokus pada perangkat
keras, perangkat lunak, data / informasi, prosedur, orang dan komunikasi (konektivitas).
4. Menelaskan
bagaimana
data
direpresentasikan dan disimpan dalam sistem komputer
5.
Menjelaskan fungsi prosesor, RAM, dan register.
6.
Menjelaskan perangkat keras input dan output, termasuk perangkat video, kamera elektronik.
Sensor, multimedia, menunjuk perangkat, scanner, dan terminal.
7. Menjelaskan
penyimpanan,
termasuk perbedaan antara penyimpanan primer dan sekunder,
karakteristik dari disket, flash memory dan cadangan.
8.
Menjelaskan perangkat lunak sistem, termasuk komponen, antarmuka, dan sistem operasi
umum.
9.
Menjelaskan fitur umum perangkat lunak aplikasi, perangkat lunak khusus, dan pentingnya
pelanggaran hak cipta perangkat lunak.
10. Menjelaskan prinsip-prinsip dasar komunikasi sinyal analog dan digital, modem, perangkat lunak
komunikasi, dan protokol.
11. Mengidentifikasikan dan menjelaskan berbagai saluran komunikasi, baik kabel dan nirkabel.
12. Membuat keputusan awal tentang yang karir di komputer untuk mengejar.
13. Menjelaskan fungsi database, dan perbedaan antara namagement berkas dan sistem
manajemen database.
14. Menetapkan pengaturan e-commerce dan dampaknya terhadap sistem komputer.
15. Memahami bagaimana teknologi digital mempengaruhi masyarakat di berbagai bidang seperti
kesempatan yang sama, kejahatan, privasi, pelestarian, pemeriksaan yang bebas, kekayaan
intelektual, komunikasi, kolaborasi, dan ekonomi
16. Mengembangkan sikap positif terhadap teknologi komputer dan menggunakan informasi yang
mendukung pembelajaran, kolaborasi, pencarian pribadi, dan produktivitas.
06. TIM
PENGAJAR
1.
Jazi Eko Istiyanto, Prof.
2. Agus
Harjoko,
Ph.D
3.
Sri Hartati, Ph.D
4.
Edi Winarko, Ph.D
5. Retantyo
Wardoyo,
Ph.D
6. Khabib
Mustofa,
Dr.tech
7.
Reza Pulungan, Dr.Ing
8. Azhari
SN.,
Dr.
9. Ahmad
Ashari,
Dr.tech
10. Agfianto Eko Putra, Dr.
07. JADWAL
MINGGUAN
week Topics Contents, and brief of details Method, tools, and delivery
Media, Facilities
Ref. Book, chapter
1 Introduction ‐ importance of computer literacy ‐ components of a computer
‐ advantages and disadvantages of using computers
‐ purpose of a network
‐ uses of the Internet and World Wide Web ‐ distinguish between system software and
application software ‐ categories of computers ‐ types of computer users
‐ computer applications in society ‐ trend and the future of using IT ‐ assesment: task, UTS, UAS
‐ Lecture ‐ Ilustration/demo ‐ Discussion and example ‐ Open Q&A ‐ LCD ‐ Online ‐ Milis ‐ FB Ref1: ch1, 2 Ref2: ch1, 11 Ref3: ch1 2 Processor and system unit
‐ styles of system units
‐ Identify chips, adapter cards, and other components of a motherboard
‐ components of a processor and how they complete a machine cycle ‐ pipelining
‐ components of a processor and how they complete a machine cycle ‐ characteristics of various personal
computer processors on the market today
‐ trend of processor speed, size, quad
‐ Lecture ‐ Ilustration/demo ‐ Discussion and example ‐ Open Q&A ‐ LCD ‐ Online ‐ Milis ‐ FB Ref1: ch7 Ref2: ch6 Intel website 3 Input, output and storage
‐ bit, series of bits, data representation ‐ how programs transfer in and out of
memory
‐ types of memory
‐ types of expansion slots and adapter cards ‐ Lecture ‐ Ilustration/demo ‐ Discussion and example ‐ Open Q&A ‐ LCD ‐ Online ‐ Milis ‐ FB Ref2: ch7,8 Ref1: ch8,9 Ref3: ch1
week Topics Contents, and brief of details Method, tools, and delivery Media, Facilities Ref. Book, chapter
‐ serial port, parallel port, USB port, FireWire port, and other ports ‐ buses and its effect on computer’s
processing speed
‐ trend of input, output unit device, example ‐ Optional: Quiz /Individual Student and group opinions 4 Numbering and bits/bytes code system
‐ why, how representation data in computer
‐ why number, binair, complement, hexa system and operation, convertion
‐ example data 8 bits, 16 bits, 32 bits format in computer sistem
‐ simple gate to code/store bit data ‐ ascii code ‐ Lecture ‐ Ilustration/demo dan demo ‐ Discussion and example ‐ Open Q&A ‐ Optional: Quiz, or Individual Student and group opinion
‐ LCD ‐ Slide ‐ Scientific calculation Ref 3: ch3 5 Data and Information
‐ what data, information, knowledge ‐ example in chemistry, physic, maths,
health
‐ how to store large data: plan text, file system, data base, xml
‐ semantic data model, sematic web, RDF/OWL ‐ Lecture ‐ Ilustration/demo (RDMS vs speardsheet) ‐ Discussion and example ‐ Open Q&A ‐ Quiz / assigment ‐ Slide,LCD ‐ Online resouces ‐ E-learning Ref3: ch8, 9 6 Database review
‐ example more data volume : bank, e-com, e-gov cases
‐ academic case database
‐ what, example of schema and ERD ‐ table and relation
‐ sql select, insert for query and retrive information
‐ example tool of DBMS: oracle, mySQL features and facilities
‐ Lecture
‐ Ilustration/demo ‐ Discussion and
example ‐ Open Q&A ‐ Quiz & Assigment
‐ Slide,LCD ‐ Online resouces ‐ E-learning Ref1: ch15 Ref3: ch9 7 Sotfware, applications and example
‐ what program, software, libary,
information system, software application ‐ role of system software, different types of
application software
‐ example of simple program, procedure, function, tool
‐ commercial software, shareware, freeware, public domain software ‐ the concept of software versions ‐ software for bussiness,home, personal,
and communication
Selected cases and group
assignment
‐ Example in science computing (use AI, OR)
‐ Example in industrial, and business, marketing (use data mining)
‐ Example in government (use MIS) ‐ Example in geography (use GIS)
‐ Lecture ‐ Ilustration/demo ‐ Discussion and example ‐ Open Q&A ‐ Group assignment & presentations ‐ LCD ‐ Online ‐ Milis ‐ FB Ref1: ch5 Ref2: ch3,4
week Topics Contents, and brief of details Method, tools, and delivery Media, Facilities Ref. Book, chapter 8 Operation system and utilities ‐ what, why of OS
‐ OS function and features ‐ brief internal architecture of OS ‐ examples and Trend of OS ‐ from 8 bits to 128 bits of OS ‐ mobil OS
‐ system utilities of OS ‐ language and compiler
‐ Lecture ‐ Ilustration/demo ‐ Discussion and example ‐ Open Q&A ‐ Optional: Quiz or Individual Student and group opinions ‐ LCD ‐ Online ‐ Milis ‐ FB Ref1: ch12 Ref3: ch3 9 Communication and network
‐ components required for successful communications
‐ sending and receiving devices ‐ example of data format, code
tranmission
‐ uses of computer communications ‐ advantages of using a network ‐ network communications standards ‐ types of lines for communications over
the telephone network
‐ ways to set up a home network ‐ physical and wireless transmission
media ‐ Lecture ‐ Ilustration/demo ‐ Discussion and example ‐ Open Q&A ‐ Optional: Quiz or Individual Student and group opinions ‐ LCD ‐ Online ‐ Milis ‐ FB Ref2: ch9 Ref1: ch6,14 Ref3: ch4 10 Internet and global networking ‐ history of internet
‐ concept of internet and www ‐ domain name & internet protocol ‐ voice IP
‐ HTML and web programming ‐ kind of browsers and web servers ‐ B2B, portal
‐ Email ‐ file transfer
‐ chat, voice chat, video call ‐ e-commerce ‐ Lecture ‐ Ilustration/demo ‐ Discussion and example ‐ Open Q&A ‐ Optional: Quiz or Individual Student and group opinions ‐ LCD ‐ Online ‐ Milis ‐ FB Ref1: ch3,4 Ref2: ch2 Ref3: ch4 11 Brief of multimedia device, and instrumentation ‐ definitions
‐ multimedia applications & systems ‐ introduction data compression
‐ multimedia data representations: audio, Midi, Graphics, Images and Video
‐ example tools for data multimedia a cases for computational science, physic, math, chemestry ‐ Lecture ‐ Ilustration/demo ‐ Discussion and example ‐ Open Q&A ‐ Optional: Quiz or Individual Student and group opinions ‐ LCD ‐ Online ‐ Milis ‐ FB Ref1: ch10 12 Mobile, social computing, and applications
‐ components in mobile computers and mobile devices
‐ review and trend of wireless technology, G3/G4
‐ GSM concep & architecture ‐ GPRS, DECT model
‐ UMTS, mobile broadband system ‐ Mobile application
‐ social networking: fb, tweeter ‐ collaboration, groupware model and
application ‐ Lecture ‐ Ilustration/demo ‐ Discussion and example ‐ Open Q&A ‐ Optional: Quiz or Individual Student and group opinions ‐ LCD ‐ Online ‐ Milis ‐ FB Ref1: ch14 Ref2: ch11, 9 Ref3: ch3 Other slide of mobile computing
week Topics Contents, and brief of details Method, tools, and delivery Media, Facilities Ref. Book, chapter 13 Computer security, cybercrime
‐ types of computer security risks ‐ virus & Malicious Software
‐ ways to safeguard against computer viruses, denial of service attacks, back doors, and spoofing
‐ what is encryption
‐ backing up computer resources ‐ risks and safeguards associated with
wireless communications, social network ‐ devices available to protect computers
from failure
‐ cybercrime, hacker, crackers, and script kiddies ‐ Lecture ‐ Ilustration/demo ‐ Discussion and example ‐ Open Q&A ‐ Optional: Quiz or Individual Student and group opinions ‐ LCD ‐ Online ‐ Milis ‐ FB ‐ Ref1: ch16 Ref2: ch10
14 Open source & Licence
Ethics, Privacy and IT Career
‐ issues related to information accuracy, rights, and conduct
‐ open-source movements : Linux, GPL and others
‐ types of licenses ‐ information privacy
‐ health-related disorders and injuries due to computer use
‐ types of IT jobs & career ‐ IT professions and certifications ‐ trend and statistics of IT career
‐ Lecture ‐ Ilustration/demo ‐ Discussion and example ‐ Open Q&A ‐ Optional: Quiz or Individual Student and group opinions ‐ LCD ‐ Online ‐ Milis ‐ FB Ref2: ch10 Ref1: ch16
08. PENILAIAN
TUGAS T1, T2, T3
= 30%
MID
= 30%
UA
= 40%
09. REFERENCES
Ref-1:
Gary B. Shelly, and
Misty E. Vermaat,
2010, Discovering
Computers 2011: Living
in a Digital World,
Course Technology
PTR, Cengage Learning.
Table of Contents
1. Introduction to Computers
2. Special Feature: Timeline 2011
3. The Internet and World Wide Web
4. Special Feature: Making Use of the Web
5. Application Software
6. Special Feature: Digital Communications
7. The Components of the System Unit
8. Input
9. Output
10. Special Feature: Digital Video Technology
11. Storage
12. Operating Systems and Utility Programs
13. Special Feature: Buyer's Guide 2011
14. Communications and Networks
15. Database Management
16. Computer Security and Safety, Ethics, and Privacy
17. Special Feature: Digital Forensics
Appendices
Quiz Yourself Answers
Computer Acronyms
Coding Schemes and Number Systems
Table of Contents provided by Publisher. All Rights
Reserved.
Ref-2:
Timothy O'Leary, and
Linda O'Leary, 2011,
Computing Essentials
2011, Complete Edition
Career Education; 21
edition, McGraw Hill,
Computing.
Table of contents:
1. Information Technology, the Internet, and You
2. The Internet, the Web, and Electronic Commerce
3. Basic Application Software
4. Specialized Application Software
5. System Software
6. The System Unit
7. Input and Output
8. Secondary Storage
9. Communications and Networks
10. Privacy and Security
11. Your Future and Information Technology
12. The Evolution of the Computer age
13. The Buyer’s Guide: How to Buy Your Own
Microcomputer System
14. The Upgrader’s Guide: How to Upgrade Your
Microcomputer System
Glossary
Credits
Index
Ref-3:
J. Glenn Brookshear,
2011, Computer Science:
An Overview, Addison‐
Wesley
Chapter 0 Introduction 1 Chapter 1 Data Storage 19 Chapter 2 Data Manipulation 73 Chapter 3 Operating Systems 109
Chapter 4 Networking and the Internet 139 Chapter 5 Algorithms 187
Chapter 6 Programming Languages 239 Chapter 7 Software Engineering 299
Chapter 8 Data Abstractions 341 Chapter 9 Database Systems 383 Chapter 10 Computer Graphics 425 Chapter 11 Artificial Intelligence 461 Chapter 12 Theory of Computation 509
Appendixes 545 A ASCII 547
B Circuits to Manipulate Two’s Complement
Representations 548
C A Simple Machine Language 551 D High-Level Programming Languages 553 E The Equivalence of Iterative and Recursive
Structures 555
F Answers to Questions & Exercises 557