KESIAPAN SUMBER DAYA MANUSIA INDONESIA UNTUK
PENGUATAN INDUSTRI MOBILE NASIONAL
Prof. Richardus Eko Indrajit
DrBA(PLM) Ir(ITS) MSc(Harv) MBA(Leic) MA/MSi(LSPR) MPhil(MSM) MTI(SGU) SCPM(Stanf) AITPM(GWU) CIWM(AAFM) CWM(WMA) WIPM(WhS)
CEH(ECC) CHFI(ECC) CNA(ECC) CSA(ECC) ACCS(SATC)
What is the
IT TREND
in Indonesia for the next 5 Years ?
or
Who are the
TREND SETTERS
COMPETENT – QUALIFIED ‐ ASSIGNED
pengetahuan
pengetahuan
• ilmu utama: LOGIKA, PEMROGRAMAN, DATABASE, JARINGAN, SISTEM OPERASI, INTERAKSI MANUSIA‐KOMPUTER
• ilmu tambahan: MATEMATIKA, FISIKA, PSIKOLOGI, KOMUNIKASI
• ilmu pendukung: BISNIS, MANAJEMEN, ORGANISASI, MARKETING
keterampilan
• keterampilan utama: MEMBUAT PROGRAM, MERANCANG SISTEM BASIS DATA, MENGINSTAL JARINGAN, MENDESAIN TAMPILAN DAN NAVIGASI
• Keterampilan tambahan: MENGKAJI MASALAH, MENCARI SOLUSI, MENJUAL IDE, MENGUKUR/MEMBANDINGKAN KINERJA
• Keterampilan pendukung: MENCARI CELAH PASAR, MELIHAT PELUANG, MEMBUAT PROPOSAL BISNIS
sikap kerja
• sikap utama: KREATIF, INOVATIF, DISIPLIN, ETIKA, TAAT HUKUM
• sikap tambahan: BERANI, PANTANG MENYERAH, KONSISTEN, FOKUS, ADAPTIF, TERBUKA, KRITIS, INGIN TAHU, KOMUNIKATIF, INTEGRITAS, KERJASAMA
• sikap pendukung: RENDAH HATI, RAMAH, TIDAK EGOIS
Problem of
DIVERSITY
Problem of
TRANSPORTATION
Problem of
RESOURCES
Problem of
DISPARITY
Problem of
LOGISTICS
Problem of
KNOWLEDGE
Problem of
COMMUNICATION
Problem of
INFRASTRUCTURE
Problem of
ACCESS
DREAM and VISION HAS BEEN STATED
NaFon’s CompeFFve Advantage
Connected
Indonesia Smart
Indonesia Prosperous Indonesia
Healthy Indonesia
Palapa Ring PLIK/MPLIK Desa Berdering
Internet Xchange INHERENT Jardiknas Open Educa\on E‐Learning
E‐Business/E‐Commerce Na\onal Payment Gway E‐Money & SmartCard
Cashless Society
E‐Health IT for MDGs E‐Logis\cs E‐Procurement
E‐Governemnt Good IT Govern
ance Cyberlaw
Na\onal CSIRTs
Smart City
NaFonal IniFaFves
Intelligent Building
Mobile Workers
Virtual Office
E-Campus
Digital Commerce
i-Business
Online Government
Look into OpportuniFes
Offices
Malls
Campuses
Cities
Airports
Shops/Stores
Schools
Banks
POSs
Cinemas
Cars
Buildings
Airlines
Houses
Parks
ONE PERSON – MULTIPLE GADGETS ONE GADGET – MULTIPLE APPLICATIONS
ONE APPLICATION – MULTIPLE PERSONALITIES
ONE PERSONALITY – MULTIPLE PURPOSES
ONE PURPOSE – MULTIPLE VALUES
EMC
in
C3
Entertainment‐Media‐CommunicaFon in Consumers‐Computer‐CommunicaFon
Self
Evangelism
Individual Works
Closed‐Loop Society
Group CommunicaFon
Community of Interests
Social Networking
Freedom of Expressions
Public Disclosures
Reach and Rich of Features for Personal Purposes
EffecFve Use and Easy NavigaFon
for Business
Sharing Ideas and CommonaliFes
for Networking
Openness and Pushed Impacts
Servers Farm
Huge Data
Center
Broadband
Connec\on
Quality
Opera\ons
Range of Experts
Solid
Governance
High Level
Security
Legal Protec\on
• H‐2‐H
• Synchronous
• Asynchronous
Time and Space
ParFcipaFon Exposure
Involvement EnFFes DirecFon
Topology
Real‐Time Online and
Bandwidth Oriented
HarmonisaFon Rules and Protocols
IdenFficaFon and RouFng Systems
Business Architecture
ApplicaFon and So]ware Architecture
Database and
InformaFon
Architecture
Network and
Infrastructure Architecture
People and
Stakeholders Architecture
Idris Mootee
(Venture Strategy Advisor)
Ekaterina Khramkova
(Lumiknows)
Mat Hunter
(IDEO)
by NORTH
by Adam Walz
by Torsten Henning Hensel
TERIMA KASIH
Diskusi dan Tanya Jawab
Prof. Richardus Eko Indrajit