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TEACHING GAMES FOR

UNDERSTANDING

Part 1

35(6(17('%< +(5.$0$<$-$70,.$

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Remember This!

Tell me, I forget

Show me, I understand

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Intro

 Motivasi siswa dalam bermain lebih pada

partisipasi aktif di dalamnya

 Partisipasi aktif dalam bermain bertujuan untuk

game appreciation dan physical skill development

 Terlibat aktif bermain: mendapatkan pengalaman

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 Tactical Questions:

 Time (when will you )  Space (where is )

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Questioning and TGfU

 The focus of TGfU is on the participant and problem

solving

 Questioning skills and the ability to develop

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1. Permainan

 The game is introduced. It should be modified to

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2. Game appreciation

 Students should understand the rules (ex: conditions

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3. Tactical Awareness

 Students must consider the tactics of a game (i.e.,

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4. Making appropriate decisions

 Students must focus on the decision-making process

in games. Students are asked what to do (i.e., tactical awareness) and how to do it (i.e.,

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5. Skill Execution

 In this step, the focus is on how to execute specific

skills and movements. Knowing how to execute is different from performance in that the focus is limited to a specific skill or movement. Skill

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6. Performance

 Finally, performance is based on specific criteria

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Klasifikasi Games dalam TGFU

Target Striking/Fielding Net/wall Territorial

Archery Baseball Net: Basketball

Billiards Cricket Badminton Football

Bowling Danish longball Pickleball Handball (team)

Croquet Kickball Table tennis Hockey: field, floor, ice

Curling Rounders Volleyball Lacrosse

Pool Softball Wall: Netball

Snooker Handball (court) Rugby

Paddleball Soccer

Racquetball Speedball

Squash Ultimate Frisbee

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Rasionalitas TGFU dalam Basketball

Novice learners would become more proficient games players and more knowledgeable spectators if they

learned to understand the decisions to be made during game play and impact of these decisions on

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Question

Referensi

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