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PERANCANGAN

PERANGKAT LUNAK

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Tujuan Pembelajaran

1. Mahasiswa Untuk mengidentifkasi berbagai jenis perangkat lunak (umum), berdasarkan penggunaan

2. Mahasiswa memahami prinsip prinsip, konsep, metode, dan teknik dari pendekatan rekayasa perangkat lunak untuk menghasilkan kualitas perangkat lunak Akuntansi

3. Mahasiswa mampu mengatur dan mengelola proyek menengah pengembangan perangkat lunak, 4. termasuk rencana proyek dan perkiraan dokumentasi, jadwal dan biaya, dan kegiatan jaminan kualitas 5. Mahasiswa mampu memahami kegiatan proses pengembangan perangkat lunak

6. Mahasiswa dapat mengembangkan dan menulis spesifkasi persyaratan perangkat lunak

7. Mahasiswa mampu memahami proses pemodelan perangkat lunak analisis dan desain. Untuk memahami dan menggambarkan berbagai tahap dalam proses desain

8. Mahasiswa mampu menunjukkan perbedaan antara desain, coding, dan pengujian 9. Mahasiswa mampu menulis dokumen desain sistem perangkat lunak

10. Mahasiswa mampu memberikan pemahaman tentang kemajuan terbaru dalam topik rekayasa perangkat lunak kontemporer termasuk berorientasi obyek metode pengembangan dan rekayasa laman.

11. Mahasiswa mampu mengembangkan keterampilan menggunakan tools yang mendukung siklus hidup perangkat lunak lengkap, untuk mengembangkan keterampilan yang akan memungkinkan mereka untuk membangun perangkat lunak berkualitas tinggi -software yang handal, dan itucukup mudah untuk memahami, memodifkasi dan memelihara

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Pokok Bahasan

1. Software Engineering Overview : Process: A Generic View;

2. Lifecycle Models : Prescriptive Process Models;

3. Managing Software Projects and Identifcation and

Determining Project assignment;

4. Requirements Engineering and Analysis Modeling;

5. Design Engineering, Data Modelling and User Interface

Design;

6. Implementation dan Software Testing Strategies.

7. Field Project

8. Project Assignment Progress

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Buku Acuan

1. James A. Hall and Tommie Singleton.2006. Information Technology Auditing

and Assurance. 2

nd

Edition. Thomson South Western. Frank Trui, Orlando

Karam, 2010, Essentials of Software Engineering, Jones and Bartlett

2. Ian Sommerville, 2010, Software Engineering , 9th Edition, Addison-Wesley

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Background: Top 10 software development stories of 2016

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Background: Top 10 software development stories of 2016

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Background: success story… The Indonesia Stock Exchange

The COMPANY

 The Indonesia Stock Exchange (IDX), as the only stock exchange in Indonesia, plays an important role to facilitate stock trading and as a regulator of the capital market in Indonesia. In 2013, the average daily stock trading volume reached 5.502,69 millon shares and average daily stock trading values reached 6.238,21 billion rupiah.

The CHALLENGE

 Our IT Project Management Ofce (PMO) needed to coordinate IT projects, monitor schedules, implement milestones and track projects progress so their results would follow the plan. IDX needed to store all project progress and deliverables

including procurement documents, Gantt Charts, project management plans, etc.

 This coordination was needed to avoid schedules and resources conficts amongst the IT projects. “We needed a tool to monitor and communicate between IT PMs.”

 Moreover, reports are currently created manually and then communicated to the top management for making key decisions. With automatic reports and dashboards, errors and delays will dissapear, helping us taking better decisions.

The SOLUTION

 Genius Project has many features for planning, monitoring project and also portfolios features that helped IDX solving its problems. “We can use resource planning feature to see the IT resources schedule, the reminder feature to alert us about the milestones and we can also store all the project deliverables.” Its portfolio views and collaborative platform Genius Live! allows PMs to have a view of all other projects and communicate together easily.

The RESULT

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Background

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Software Engineering

The economies of ALL developed nations are dependent on software.

More and more systems are software controlled

Software engineering is concerned with theories, methods and tools for

professional software development.

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Software costs

Software costs often dominate

computer system costs. The costs of

software on a PC are often greater

than the hardware cost.

Software costs more to maintain

than it does to develop. For systems

with a long life, maintenance costs

may be several times development

costs.

Software engineering is concerned

with cost-efective software

development.

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Software products

Generic products

Stand-alone systems that are marketed

and sold to any customer who wishes to

buy them.

Examples – PC software such as

graphics programs, project

management tools; CAD software;

software for specifc markets such as

appointments systems for dentists.

Customized products

Software that is commissioned by a

specifc customer to meet their own

needs.

Examples – embedded control systems,

air trafc control software, trafc

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Product specification

Generic products

The specifcation of what

the software should do is

owned by the software

developer and decisions on

software change are made

by the developer.

Customized products

The specifcation of what

the software should do is

owned by the customer for

the software and they

make decisions on

software changes that are

required.

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Frequently asked questions about software engineering

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Software engineering

Software engineering is an engineering discipline that is

concerned with all aspects of software production from the

early stages of system specifcation through to maintaining the

system after it has gone into use.

Engineering discipline

Using appropriate theories and methods to solve problems bearing in mind

organizational and fnancial constraints.

All aspects of software production

Not just technical process of development. Also project management and the

development of tools, methods etc. to support software production.

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Importance of software engineering

More and more, individuals and society rely on advanced software systems.

We need to be able to produce reliable and trustworthy systems

economically and quickly.

It is usually cheaper, in the long run, to use software engineering methods

and techniques for software systems rather than just write the programs as

if it was a personal programming project. For most types of system, the

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Software process activities

Software specifcation, where customers and engineers defne the

software that is to be produced and the constraints on its

operation.

Software development, where the software is designed and

programmed.

Software validation, where the software is checked to ensure that

it is what the customer requires.

Software evolution, where the software is modifed to refect

changing customer and market requirements.

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General issues that affect most software

Heterogeneity

Increasingly, systems are required to operate as distributed systems

across networks that include diferent types of computer and mobile

devices.

Business and social change

Business and society are changing incredibly quickly as emerging

economies develop and new technologies become available. They need

to be able to change their existing software and to rapidly develop new

software.

Security and trust

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Software engineering diversity

There are many diferent types of software

system and there is no universal set of

software techniques that is applicable to all

of these.

The software engineering methods and tools

used depend on the type of application being

developed, the requirements of the customer

and the background of the development

team.

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Application types

Stand-alone applications

These are application systems that run on a local computer, such as a

PC. They include all necessary functionality and do not need to be

connected to a network.

Interactive transaction-based applications

Applications that execute on a remote computer and are accessed by

users from their own PCs or terminals. These include web applications

such as e-commerce applications.

Embedded control systems

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Application types

Batch processing systems

These are business systems that are designed to process

data in large batches. They process large numbers of

individual inputs to create corresponding outputs.

Entertainment systems

These are systems that are primarily for personal use and

which are intended to entertain the user.

Systems for modeling and simulation

These are systems that are developed by scientists and

engineers to model physical processes or situations, which

include many, separate, interacting objects.

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Application types

Data collection systems

These are systems that collect data from their environment

using a set of sensors and send that data to other systems

for processing.

Systems of systems

These are systems that are composed of a number of other

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Software engineering fundamentals

Some fundamental principles apply to all types of software

system, irrespective of the development techniques used:

Systems should be developed using a managed and

understood development process. Of course, diferent

processes are used for diferent types of software.

Dependability and performance are important for all types

of system.

Understanding and managing the software specifcation and

requirements (what the software should do) are important.

Where appropriate, you should reuse software that has

already been developed rather than write new software.

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Software engineering and the web

The Web is now a platform for running application and

organizations are increasingly developing web-based systems

rather than local systems.

Web services (discussed in Chapter 19) allow application

functionality to be accessed over the web.

Cloud computing is an approach to the provision of computer

services where applications run remotely on the ‘cloud’.

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Web software engineering

Software reuse is the dominant approach for constructing

web-based systems.

When building these systems, you think about how you can

assemble them from pre-existing software components and

systems.

Web-based systems should be developed and delivered

incrementally.

It is now generally recognized that it is impractical to

specify all the requirements for such systems in advance.

User interfaces are constrained by the capabilities of web

browsers.

Technologies such as AJAX allow rich interfaces to be

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Web-based software engineering

Web-based systems are complex distributed systems

but the fundamental principles of software

engineering discussed previously are as applicable to

them as they are to any other types of system.

The fundamental ideas of software engineering,

discussed in the previous section, apply to web-based

software in the same way that they apply to other

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Key points

Software engineering is an engineering discipline that is concerned

with all aspects of software production.

Essential software product attributes are maintainability,

dependability and security, efciency and acceptability.

The high-level activities of specifcation, development, validation

and evolution are part of all software processes.

The fundamental notions of software engineering are universally

applicable to all types of system development.

There are many diferent types of system and each requires

appropriate software engineering tools and techniques for their

development.

The fundamental ideas of software engineering are applicable to

all types of software system.

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LIFECYCLE MODELS :

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THE SYSTEMS DEVELOPMENT LIFE CYCLE

The overall process of systems development

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How Do Systems Get Built?

© 2015 John Wiley & Sons. All Rights Reserved.

Systems Development Life Cycle (SDLC)

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Planning Phase

Project Initiation

o

Prepare system request

o

Perform preliminary feasibility analysis

Set Up the Project

o

Project Plan, including work plan & stafng

plan

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Analysis Phase

Determine Analysis Strategy

o

Study existing system and its problems

Collect and Analyze Requirements

o

Develop new system concept

o

Describe new system with analysis models

Prepare and Present System Proposal

o

Summarize results of the Analysis Phase

o

Go/No Go decision made by sponsor and steering committee

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Design Phase

Determine Design Strategy

o

Build / Buy / Outsource

Design system components

o

Architecture, interface, database, programs

o

Assemble design elements into System

Specifcation

Present to steering committee

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Implementation Phase

System Construction

o

Programming and testing

System Installation

o

Training

o

Conversion to new system

On-going system support

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Project example

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