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Penerapan Algoritma Monte Carlo Tree Search pada Permainan Halma

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DAFTAR PUSTAKA

Arneson, B., Hayward, R. B., & Henderson, P. 2010. Monte Carlo Tree Search in Hex. IEEE Transactions on Computational Intelligence and AI in Games 2(4):

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Browne, C. B., Powley, E., Whitehouse, D., Lucas, S. M., Cowling, P. I., Rohlfshagen, P., & Colton, S. 2012. A Survey Of Monte Carlo Tree Search Methods. IEEE Transactions on Computational Intelligence and AI in Games 4(1): 1-43.

Chaslot, G. 2010. Monte-Carlo Tree Search. Tesis. Universiteit of Maastricht.

Chaslot, G., Bakkes, S., Szita, I. & Spronck, P. 2008. Monte-Carlo Tree Search: A New Framework for Game AI. Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, pp 216-217.

Chaslot, G., Winands, M., Uiterwijk, J., van den Herik, H., & Bouzy, B. 2007. Progressive Strategies for Monte-Carlo Tree Search. In Proceedings of the 10th Joint Conference on Information Sciences (JCIS 2007), pp. 655-661.

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Elnaggar, A. A., Abdel, M., Gadallah, M., & El-Deeb, H. 2014. A Comparative Study Of Game Tree Searching Methods. International Journal of Advanced Computer Science and Applications 5(5): 68-77.

Gelly, S., Kocsis, L., Schoenauer, M., Sebag, M., Silver, D., Szepesvári, C., & Teytaud, O. 2012. The Grand Challenge of Computer Go: Monte Carlo Tree Search and Extensions. Communications of the ACM 55(3): 106-113.

Indah, M. N. 2011. Aplikasi Permainan Halma Secara Multiplayer Dengan Metode Depth First Search. PETIR : Jurnal Pengkajian dan Penerapan Teknik Informatika 4(1):15-23.

Kocsis, L., & Szepesvári, C. 2006. Bandit Based Monte-Carlo Planning. European Conference on Machine Learning, pp. 282-293

Lieyanda, V. 2011. Penerapan Algoritma Greedy untuk Permainan Halma. Makalah Strategi Algoritma. Institut Teknologi Bandung.

Magnuson, M. 2015. Monte Carlo Tree Search and Its Applications. Scholarly Horizons: University of Minnesota, Morris Undergraduate Journal 2(2): 1-6.

Millington, I. & Funge, J. 2009. Artificial intelligence for games. 2nd Edition. Morgan Kaufmann: Amsterdam.

Nijssen, J. P. A. M. 2007. Playing Othello Using Monte Carlo. Strategies 22:1-9.

Russell, S. & Norvig, P. 1995. A Modern Approach. Artificial Intelligence. Prentice-Hall: New Jersey.

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Schaeffer, J. 2000. The Games Computers (and People) Play. Advances in Computers 52:189-166.

Schwab, B. 2009. AI Game Engine Programming. Nelson Education: Canada.

Turocy, T. L. & von Stengel, B. 2001. Game Theory. CDAM Research Report.

Van der Kleij, A. A. J. 2010. Monte Carlo Tree Search And Opponent Modeling Through Player Clustering In No-Limit Texas Hold’em Poker. Tesis. University of Groningen, The Netherlands.

Walker, D. 2011.Halma, Grasshopper & Chinese Checkers. Traditional Board Game Series.

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