Lecture 4 - Software Reuse
EPL603 – Topics in Software
Engineering
Efi Papatheocharous
Visiting Lecturer
Topics covered
Software reuse
The reuse landscape
Design reuse
Libraries or toolkits
Application frameworks
Design patterns
Architectures
Software product lines
COTS product reuse
ERP Systems
Lecture 4: Software reuse 2
Software reuse (1/4)
Reuse
is often referred to as “
not reinventing the wheel
”.
In most engineering disciplines,
systems are designed
by
composing existing components
that have been used in
other systems.
Software reuse (2/4)
The ability to
reuse software
relies in the ability to build
larger
systems from smaller parts
, and being able to identify
commonalities
among those parts.
The level of reuse in each system may vary.
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Reuse maturity level
Software reuse (3/4)
Software engineering has been more focused on original development but it
is now recognised that to achieve
better software
, more
quickly
and at
lower cost
, we need a design process that is based on
systematic
software reuse
.
There has been a major switch to reuse-based development over the
past 10 years.
“By software reuse we mean the
repeated use
of
any part of a software
system
, such as, documentation, code, design, requirements, test cases
and test data.”
“Software researchers believe that reuse has
great potential
for increasing
productivity and reducing cost and some efforts to apply reuse technologies
confirmed their belief.”
[Pfleeger and Atlee, 2010]
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Software reuse (4/4)
“
Software reuse
is the process whereby an organization defines
a
set of systematic operating procedures
to
specify, produce,
classify, retrieve
and
adapt
software artefacts for the purpose of
using them in its development activities.”
[Mili et al., 2002]
Software artefacts
include all software products, from requirements
and proposals, to specifications and designs, to source code, to
components, development artefacts, to patterns, and templates, to
user manuals and test suites.
Anything that is produced from a software development effort
can potentially be reused.
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Reuse-based software engineering
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Application system reuse
The whole of an application system may be reused either by incorporating it without change into other systems (COTS reuse) or by developing application families.
Little or no original software development is required; a whole system is configured for the needs of an organization.
Component reuse
Components of an application from sub-systems to single objects may be reused.
Object and function reuse
Software components that implement a single well-defined object or function may be reused.
Reuse-based software engineering process
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Benefits of software reuse (1/2)
Benefit Explanation
Increased dependability Reused software, which has been tried and tested in working systems, should be more dependable than new software. Its design and implementation faults should have been found and fixed.
Reduced process risk The cost of existing software is already known, whereas the costs of development are always a matter of judgment. This is an important factor for project management because it reduces the margin of error in project cost estimation. This is particularly true when relatively large software components such as subsystems are reused.
Effective use of specialists
Instead of doing the same work over and over again,
application specialists can develop reusable software that encapsulates their knowledge.
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Benefits of software reuse (2/2)
Benefit Explanation
Standards compliance Some standards, such as user interface standards, can be implemented as a set of reusable components. For example, if menus in a user interface are implemented using reusable components, all applications present the same menu formats to users. The use of standard user interfaces improves dependability because users make fewer mistakes when presented with a familiar interface.
Accelerated development Bringing a system to market as early as possible is often more important than overall development costs. Reusing software can speed up system production and
efficiency because both development and validation time may be reduced.
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Substantial return on investment (1/2)
Metrics collected in two reuse programs at Hewlett-Packard
demonstrated improved quality, increased productivity, and
reduced time to market.
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Substantial return on investment (2/2)
Ericsson engineering teams in Sweden and Norway built two
large-scale, distributed telecom systems containing several reused
components.
The systems were evaluated in terms of the
effect of software
reuse
on
product defects
and
stability
.
The analysis showed that reused components had a
lower
defect density
than non-reused ones, with defect density
calculated by dividing the number of defects by the number of
lines of code.
Among successive releases reusable components were less
likely to be modified, as measured by the percentage of code
that was modified. Thus, the reused components were
far more
stable
than their non-reused counterparts.
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Problems with reuse (1/2)
Problem Explanation
Increased maintenance costs
If the source code of a reused software system or component is not available then maintenance costs may be higher because the reused elements of the system may become increasingly incompatible with system changes.
Lack of tool support Some software tools do not support development with reuse. It may be difficult or impossible to integrate these tools with a component library system. The software process assumed by these tools may not take reuse into account. This is particularly true for tools that support embedded systems engineering, less so for object-oriented development tools.
Not-invented-here (ΝΙΗ) syndrome
Some software engineers prefer to rewrite components
because they believe they can improve them or they believe they cannot be any good unless they wrote it themselves. This is partly to do with trust and partly to do with the fact that writing original software is seen as more challenging than reusing other people’s software.
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Problems with reuse (2/2)
Problem Explanation
Creating, maintaining, and using a component library is expensive
Populating a reusable component library and ensuring
the software developers can use this library can be
expensive. Development processes have to be adapted to ensure that the library is used.
Finding,
understanding, and adapting reusable
components is difficult
Software components have to be discovered in a library,
understood and, sometimes, adapted to work in a new environment. Engineers must be reasonably confident of finding a component in the library before they include a component search as part of their normal development process.
Legal issues Legal issues can arise with contract software. Usually in the type of contracts drawn up between a client and a software development organization, the software product belongs to the customer. Therefore, if a developer reuses a component of one client’s product essentially violates
the first client’s copyright.
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Sources : Sommerville, I., Software Engineering, 9th ed., Addison Wesley, 2010
Experiences with reuse
Raytheon
A Missile Systems Division’s Information Processing Systems Organization.
Observed 60% of its business applications design and code were redundant and thus were good candidates for reuse.
Classified source code into 3 major module classes (edit, update and report).
Reported that a new system contained an average of 60% reused code, increasing productivity by 50%. GTE Data Services
Established incentives and rewards for programmers, i.e., they were paid: • Up to $100 for every component accepted to the library
• Royalties whenever their components were reused by a new project.
Bonus for the “reuser of the month” award.
In the first year, reported 14% reuse on its projects, valued at a savings of $1.5m. Nippon Novel
Paid 5c per line of code to a developer who reused a component.
The program cost far less than the cost of writing the equivalent code.
However, some organizations have reported cost increases for making a component reusable of 200% up to 480%.
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Open source software reuse
Open source development
is an approach to software
development in which the
source code
of a software system
is
published
and
volunteers
are invited to participate in the
development process
Its
roots
are in the
Free Software Foundation
which advocates that
source code should not be
proprietary
but rather should always be
available for users
to examine and modify as they wish
.
Open source systems offer an
opportunity
for effective
software reuse since it provides rich collection of software
projects.
Examples of best-known open source product is, of course, the
Linux
OS which is widely used as a server system and, increasingly,
as a desktop environment.
Other important open source products are
Java
, the
Apache
web
server and the
mySQL
database management system.
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Open source issues
Should the product that is being developed make use of open
source components?
The
type of software
developed should be taken into
consideration. If the software is for sale, then
time to market
and
reduced costs
are critical.
The
domain
for which the software is developed is also critical. If
for the domain you are developing there are high-quality open
source systems available , then you can save time and money by
using these systems.
If the system has
specific
set of
organizational requirements
,
then open source components may not be an option. You may
have to integrate your software with existing systems that are
compatible with available open source systems.
Even then, it could be quicker and cheaper to modify the open
source system rather than redevelop the functionality that you need.
Open source licensing (1/2)
A
fundamental principle
of open-source development is that
source code should be freely available
; this does not mean that
anyone can do as they wish with that code.
Legally, the
developer
of the code (either a company or an
individual)
still owns the code
. They can place
restrictions
on
how it is used by including legally binding conditions in an
open
source software license
.
• Some open source developers believe that if an open source
component is used to develop a new system, then that
system should also be open source.
• Others are willing to allow their code to be used without this
restriction. The developed systems may be proprietary and
sold as closed source systems
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Richard Stallman in “Hackers: Wizards of the Electronic Age”, 2010.
http://www.youtube.com/watch?v=oIrXuv-JjeE&feature=youtube_gdata_player. Internet and Web Pioneers: Richard Stallman, 2006.
Open source licensing (2/2)
The GNU General Public License (GPL)
This is a so-called ‘reciprocal’ license that means that if you use
open source software that is licensed under the GPL license,
then you must make that software open source.
The GNU Lesser General Public License (LGPL)
This is a variant of the GPL license where you can write
components that link to open source code without having to
publish the source of these components.
The Berkley Standard Distribution (BSD) License
This is a non-reciprocal license, which means you are not
obliged to re-publish any changes or modifications made to open
source code. You can include the code in proprietary systems
that are sold.
The reuse landscape (1/2)
Although reuse is often simply thought of as the reuse of
system components, there are many different
approaches to reuse that may be used.
Reuse is possible at a range of levels from simple
functions to complete application systems.
The
reuse landscape
covers the range of possible
reuse techniques.
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The reuse landscape (2/2)
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Approaches that support software reuse (1/3)
Approach Description
Architectural patterns Standard software architectures that support common types of application systems are used as the basis of applications.
Design patterns Generic abstractions that occur across applications are represented as design patterns showing abstract and concrete objects and interactions.
Component-based software development (CBSE)
Systems are developed by integrating components (collections of objects) that conform to component-model standards.
Legacy system wrapping
Legacy systems (old systems that are still useful and are often critical to business operations) are ‘wrapped’ by defining a set of interfaces and providing access to these legacy systems through these interfaces.
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Approaches that support software reuse (2/3)
Approach Description
Application frameworks Collections of abstract and concrete classes are adapted and extended to create application systems.
Service-oriented systems
Systems are developed by linking shared services, which may be externally provided.
Software product lines (SPL)
An application type is generalized around a common architecture so that it can be adapted for different customers.
COTS product reuse Systems are developed by configuring and integrating existing application systems.
ERP systems Large-scale systems that encapsulate generic business functionality and rules are configured for an organization.
Configurable vertical applications
Generic systems are designed so that they can be configured to the needs of specific system customers.
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Approaches that support software reuse (3/3)
Approach Description
Program libraries Class and function libraries that implement commonly used abstractions are available for reuse.
Model-driven engineering
Software is represented as domain models and implementation independent models and code is generated from these models.
Program generators A generator system embeds knowledge of a type of application and is used to generate systems in that domain from a user-supplied system model.
Aspect-oriented
software development
Shared components are woven into an application at different places when the program is compiled.
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Types of reuse and domain analysis
Vertical reuse
Involves the same application area or domain.
Horizontal reuse
Does not involve the same domain, but cuts across domains.
[Pfleeger & Atlee]
With
any
form of reuse a “
robust
” library needs to be discovered.
The process where the entities in libraries are determined to be
appropriate for use in new applications is the
domain analysis
process
.
Domain analysis process is the process of identification, analysis
and specification of common requirements from a specific
application domain, typically for
reuse on multiple projects
within
the application domain.
[Pressman]
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Reuse planning factors (1/2)
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Factor Description
Development schedule
If the software has to be developed quickly, use COTS integration rather than CBSE. Even though the fit to requirements may be imperfect, it minimizes the amount of development required.
Expected lifetime If the system lifetime is long the maintainability of the system is critical. Probably it is better to avoid reuse with unavailable or inaccessible code, such as COTS and systems from external suppliers; suppliers may not be able to continue support for the reused software.
Development team All reuse technologies are fairly complex. If the development teams’ background, skills and experience is related to any of the reuse areas, this is probably where you should turn in to.
Criticality and non-functional
requirements
Reuse planning factors (2/2)
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Factor Description
Application domain If the system is for a specific application domain, such as manufacturing and medical information systems, several configurable vertical application reuse methods may be considered a good solution. There are several generic products that may be reused for configuring them to a local solution.
Application Platform
Black-box and white-box reuse
Black-box reuse
•
Assets are integrated into target
system
without modification
.
•
Greater benefit.
•
Higher information hiding
.
•
Simplifies reuse for the
“consumer” because he does not
need to know the internal
workings to compose assets.
•
Harder to realize for the
“producer” (the one that creates
reusable components).
White-box reuse
•
Assets are
modified
before they
are integrated into the target
system.
•
Requires
deep understanding
of
the
inner-working
of the asset.
•
Requires
re-assessment
of the
qualitative
properties of the
asset.
•
Needs to be
tested
anew.
•
Loss of “guarantee” from the
“producer”.
•
Smaller benefit.
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Reuse during design and implementation
Reuse within:
a) A library or a toolkit
b) A framework
c) A design pattern
d) A software
architecture
25/09/2012 Lecture 4: Software reuse 29
(a)
(b)
(c)
(d)
During design different types of reuse may be carried
out, some of which carry over into implementation.
Source: Schach, S.R., Object-Oriented and Classical Software Engineering, 7th ed., WCB/McGraw-Hill, 2007.
Reuse with a library or toolkit
A
library
or a
toolkit
is used.
Examples:
• .
• Java GUI Widget Toolkit
25/09/2012 Lecture 4: Software reuse 30
The
designer
and
developer
are responsible
for the
control
logic of the
product as a
whole
.
Source: Schach, S.R., Object-Oriented and
Reuse with a library or toolkit benefits
The library or toolkit supplies parts for conducting specific operations
of the product.
Tested modules (designs and implementations) are incorporated
into the product. Thus, the overall design and implementation can be
produced more
quickly
and it is likely to have a
higher quality
than
when everything is created from scratch.
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Reuse with a library or toolkit problems
Library reuse (rather than toolkit reuse) promotes code reuse
more rather than design reuse.
It can be alleviated with the object-oriented paradigm.
Reuse with a framework
Software reuse with a
framework
is when designers design
application-specific operations and specific classes are inserted
from/into the framework.
Examples:
25/09/2012 Lecture 4: Software reuse 32
The
designer
and
developer
supply the
control logic of
specific
operations
.
Source: Schach, S.R., Object-Oriented and Classical Software Engineering, 7th ed., WCB/McGraw-Hill, 2007. Framework for building
online information systems in Java
MacApp framework for application software on
Macintosh Microsoft’s Foundation
Class Library (MFC) contains large collection of
frameworks for building GUIs in Windows apps Visual Components Library
(VCL) an update of Object Windows Library (OWL);
Application frameworks
Application frameworks
consist of a software framework used by
software developers to implement the
standard structure of an
application for a specific development environment
(such as an
operating system or a web application).
Frameworks are moderately
large entities
that can be
reused
.
Frameworks are somewhere between system and component reuse.
Frameworks are sub-system designs made up of a
collection of
abstract and concrete classes
and the
interfaces between them
.
The sub-system is implemented by adding components to fill in
parts of the design and by instantiating the abstract classes in the
framework.
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Framework classes
System infrastructure frameworks
Support the development of system infrastructures such as communications, user interfaces and compilers.
Middleware integration frameworks
Standards and classes that support component communication and information exchange.
Examples include Microsoft’s .NET and Enterprise Java Beans (EJB).
Support standardized component models.
Enterprise application frameworks
Support the development of specific types of application such as telecommunications or financial systems.
Embed application domain knowledge and support the development of end-user applications.
Web application frameworks (WAF)
Support the construction of dynamic websites and incorporate specialized features.
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Web application frameworks
WAF are widely applicable and support the construction of
dynamic websites
as a
front-end for web applications
.
WAF are now
available
for all of the commonly used web
programming languages e.g. Java, Python, Ruby, etc.
Their architecture is based on the
Model-View-Controller
(
MVC
) composite pattern.
Recommends the separation of the business logic from the
presentation layer and the use of a controller to coordinate the flow
of requests from the client to the server and the actions taken on
those requests.
Lecture 4: Software reuse 35
WAF features
Security
WAF may include classes to help implement user authentication (login) and access.
Dynamic web pages
Classes are provided to help you define web page templates and to populate these dynamically from the system database.
Database support
The framework may provide classes that provide an abstract interface to different databases.
Session management
Classes to create and manage sessions (a number of interactions with the system by a user) are usually part of a WAF.
User interaction
Most web frameworks now provide AJAX support, which allows more interactive web pages to be created.
Lecture 4: Software reuse 36
Reuse with framework’s benefits
Frameworks are
generic
but can also be
specialized to a domain
.
Frameworks reuse offers
faster development
than reuse with toolkits
with libraries because:
More of design is reused with frameworks and there is less to
design from scratch.
The portion of the design that is reused with a framework (the
control logic) is harder to design than the functions; so the
quality
of the
design
is likely to be
higher
than when a toolkit is used.
If the implementation is based on a framework then the resulting
product is likely to be
maintained easily
because the control logic
has already been tested in other products.
Frameworks are often implementations of
multiple design patterns
.
Frameworks are
concrete
and can be
extended
.
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Extending frameworks
Frameworks are generic and are
extended
to create a
more specific application or sub-system. They provide a
skeleton architecture
for the system.
Extending the framework involves
Adding
concrete classes
that inherit operations from
abstract classes in the framework;
Adding
methods
that are called in response to events that
are recognised by the framework.
Problem with frameworks is their
complexity
which means
that it takes a long time to use them effectively.
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Example with extending frameworks
UML Notation
Implementation
25/09/2012 Lecture 4: Software reuse 39
package FrameworkPackage;
abstract class AbstractClass....
package FrameworkPackage;
class DerivedClass extends AbstractClass {
int att; ... ....
void myMethod2 (ReferencedClass c) { ...}
}
package of classes
abstract class
inheritance
Reuse with design patterns
Design patterns
consist of a solution to a general design problem in
the form of a set of interacting classes that are customized to create
a specific design.
Example:
We want a program that generates families of related objects, without
specifying concrete classes.
Abstract Car Factory
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Classes
that
must be
Abstract widget factory design pattern
We want a program that
generates widgets
(menus, windows,
scrollbars, sliders) that can
run under different
operating systems.
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Reuse based on software architecture (1/2)
Various architectures used for churches, cathedrals and temples.
Reuse in
software architecture
is applying a design of a product as a
whole, and usually encompasses a variety of issues:
• Components organization and physical distribution
• Product-level control structures
• Communication and synchronization issues
• Databases and data access
• Choice of alternatives …
25/09/2012 Lecture 4: Software reuse 42
Renaissance (façade) (Sant’ Andrea della Valle, Italy) Gothic (façade)
(Notre-Dame, France)
Source: Schach, S.R., Object-Oriented and Classical Software Engineering, 7th ed., WCB/McGraw-Hill, 2007.
Byzantine (Hagia Sophia, Turkey) Ancient Greek, Doric
Reuse based on software architecture (2/2)
[defn]
“Abstractly,
software architecture
involves the description of
elements
from which systems are built,
interactions
among those
elements,
patterns that guide their composition
, and
constraints
on those patterns
.”
Architecture includes patterns as a subfield.
Example:
• An architecture consisting of:
– A framework
– Three design patterns
– A toolkit
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Source: Schach, S.R., Object-Oriented and Classical Software Engineering, 7th ed.,
Software product lines (1/2)
Software product lines
or
application families
are collections of
applications with
generic functionality
that can be adapted and
configured
for use in a specific context
.
A software product line is a set of applications with a
common architecture
and
shared components
, with each application specialized to reflect
different requirements.
A set of software intensive systems sharing a common managed set of
features that satisfy the specific needs of a
particular market segment or
mission
and that are developed from a common set of core assets in a
prescribed way.
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Hall of fame case studies
Software product lines (2/2)
High proportion of the application code is reused.
Product lines embed detailed domain and platform information.
Are made up of a family of applications, usually owned by the same organization.
Adaptations may involve:
Existing component and system configuration
Adding new components to the system
Selecting from a library of existing components
Modifying components to meet new requirements
Examples
Embedded software for mobile phones
Control application for equipment (e.g, family of printers)
Business support software
Computer games
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Product instance development process
Elicit stakeholder requirements
Use existing family member as a prototype
Choose closest-fit family member (starting point)
Find the family member that best meets the requirements for modification
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Re-negotiate requirements
Adapt requirements as necessary to capabilities of the software, to minimize the changes needed.
Adapt existing system
Develop new modules and make changes for family member
Deliver new family member
Document key features for other member developments in the future
Product line specialization
Platform specialization
Different versions of the application are developed for different
platforms. E.g., Windows, Mac OS, Linux.
Environment specialization
Different versions of the application are created to handle different
operating environments e.g. different types of communication
equipment (peripheral devices).
Functional specialization
Different versions of the application are created for customers with
different requirements.
Process specialization
Different versions of the application are created to support
different business processes.
47 Lecture 4: Software reuse
COTS product reuse
A commercial-off-the-shelf (COTS) product
is a software system
that can be adapted for different customers
without changing the
source code
of the system.
COTS systems have
generic features
and so can be used/reused in different
environments.
COTS products are adapted by using
built-in configuration mechanisms
that allow the functionality of the system to be tailored to specific customer
needs.
For example, in a hospital patient record system, separate input forms
and output reports might be defined for different types of patients.
Benefits
with COTS reuse include:
More
rapid deployment
of a
reliable
system may be possible.
It is possible to
see
what
functionality
is provided
by the applications
and so it is easier to judge whether or not they are likely to be
suitable
.
Businesses (the customers) can focus on their core activity without having
to devote a lot of resources to IT systems development. Technology
updates are simplified as are usually
responsibility of the vendor
.
Lecture 4: Software reuse 48
Problems of COTS reuse
Requirements
usually have to be
adapted
to reflect the functionality
and mode of operation of the COTS product. This may disrupt existing
business processes.
The COTS product may be
based on assumptions
that are
practically
impossible
to
change
. The customer thus needs to adapt
their business to these assumptions.
Choosing the
right COTS system
for an enterprise can be a difficult
process, especially as many COTS products are not well
documented.
There may be a
lack of local expertise
to support systems
development. Thus, the customer relies on the vendor’s advice which
may be biased and geared to selling products and services rather
than meeting the customer’s real needs.
The COTS product vendor controls system support and evolution.
The vendor may go out of business, be taken over, or make changes
that cause difficulties for customers.
Lecture 4: Software reuse 49
COTS-solution and COTS-integrated systems (1/2)
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COTS-solution systems COTS-integrated systems
Product Single product Several heterogeneous system
products are integrated
Functionality Provides the functionality
required by a customer
Provide customized functionality for customers
Solution and processes
Based around a generic solution and standardized processes
Based on several flexible
solutions that may be developed for supporting customer processes
Development focus
On system configuration On system integration
Responsible for maintenance
System vendor System owner
Provides platform for the system
COTS-solution and COTS-integrated systems (2/2)
COTS-solution systems
are generic application systems that may be
designed to support a
particular
business type, business activity or,
sometimes, a complete business enterprise.
For example, a COTS-solution system may be produced for dentists
that handles appointments, dental records, patient recall, etc.
COTS-integrated systems
are applications that include two or more COTS
products and/or legacy application systems.
One may prefer them when there is
no single COTS system
that meets
all needs or when a new COTS product is integrated with systems that
are already in use.
Domain-specific COTS-solution systems
, such as systems to support a
business function (e.g. document management) provide functionality that is
likely to be required by a
range of potential users
.
For example, an
Enterprise Resource Planning (ERP) system
is a
generic system that supports common business processes such as
ordering and invoicing, manufacturing, etc.
Lecture 4: Software reuse 51
A defined set of
business
processes
, associated
with each module, which
relate to activities in that
module.
A set of
business rules
that apply to all data in the
database.
The architecture of an ERP system
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A number of
modules
to support different
business functions.
A
common database
that maintains information
about all related business functions.
Source: Sommerville, I., Software Engineering, 9th ed., Addison Wesley, 2010.
*
Issues in ERP configuration
Select the
required functionality
from the system.
Establish a
data model
that defines how the organization’s data
will be structured in the system database.
Define
business rules
that apply to that data.
Define the
expected interactions
with
external systems
.
Design the
input forms
and the
output reports
generated by
the system.
Design
new business processes
that conform to the
underlying process model supported by the system.
Set
parameters
that define how the system is
deployed
on its
underlying platform.
Lecture 4: Software reuse 53
Design choices with COTS-solutions
Which
COTS
products
offer the most appropriate
functionality?
Typically, there will be several COTS products
available, which can be combined in different ways.
How
will
data
be
exchanged
?
Lecture 4: Software reuse 54
25/09/2012
Different products normally use unique data structures
and formats. You have to write adaptors that convert
from one representation to another.
What
features
of a product will
actually be used
?
Service-oriented COTS interfaces
COTS-integration can be simplified if a
service-oriented
approach is
used.
A service-oriented approach means
allowing access to the
application system’s functionality through a standard service
interface
, with a
service
for each discrete unit of functionality.
Some applications may offer a
service interface
but, sometimes,
this service interface has to be implemented by the system
integrator.
Lecture 4: Software reuse 55
25/09/2012 Source: Sommerville, I., Software Engineering, 9th ed., Addison
Wesley, 2010. Build a wrapper
that hides the
application system and provides
externally visible services.
*
COTS-integration system problems
Lack of control
over functionality and performance
COTS systems may be less effective than they appear.
Problems with COTS system
interoperability
Different COTS systems may make different assumptions that
means integration is difficult.
No
control
over system
evolution
COTS vendors not system users control evolution.
Support
from COTS vendors
COTS vendors may not offer support over the lifetime of the
product.
56 Lecture 4: Software reuse
Key points (1/2)
Most new business software systems are now developed by
reusing
knowledge and code
from previously implemented systems.
There are
many different ways
to reuse software. These range from
the reuse of classes and methods in libraries to the reuse of complete
application systems.
The
advantages
of software reuse are lower costs, faster software
development and lower risks. System dependability is increased.
Specialists can be used more effectively by concentrating their
expertise on the design of reusable components.
Reuse can be accomplished through a
library
or a
toolkit
, a
framework
, a
design pattern
and
software architectures
.
Application frameworks
are collections of concrete and abstract
objects that are designed for reuse through specialization and the
addition of new objects. They usually incorporate good design practice
through design patterns.
Lecture 4: Software reuse 57
Key points (2/2)
Software product lines
are related applications that are developed from a
common base. This generic system is adapted to meet specific
requirements for functionality, target platform or operational configuration.
COTS
product reuse is concerned with the reuse of large-scale,
commercial off-the-shelf
systems. These provide a lot of functionality and
their reuse can radically reduce costs and development time. Systems may
be developed by configuring a single, generic COTS product or by
integrating two or more COTS products.
Enterprise Resource Planning
(
ERP
) systems are examples of
large-scale COTS reuse. You create an instance of an ERP system by configuring
a generic system with information about the customer’s business processes
and rules.
Potential
problems
with COTS-based reuse include lack of control over
functionality and performance, lack of control over system evolution, the
need for support from external vendors and difficulties in ensuring that
systems can inter-operate.
Lecture 4: Software reuse 58
25/09/2012
Readings
Chapter 16, Sommerville, I., Software Engineering, 9th ed., Addison
Wesley, 2010.
Chapter 8, Sections 8.2-8.5.4, Schach, S.R., Object-Oriented and
Classical Software Engineering, 7th ed., WCB/McGraw-Hill, 2007.
Chapter 12 – Section 12.4, Pfleeger, S. L. and Atlee, J. M., Software
Engineering, Fourth Edition, Pearson, 2010.
Chapter 21 – Sections 21.2.1/2 Pressman, R.S., Software Engineering:
a Practitioner’s Approach, 5th Rev. Ed., McGraw-Hill, 2000.
25/09/2012 Lecture 4: Software reuse 59