Purpose
UV MAPPING
To get an idea of the process, perform the following steps:
1. Start with a simple mesh, such as a sphere or cube.
2. Split the screen into two views, and change one of them to UV/image editor, using the editor icon in the header strip. 3. Enter edit mode and choose edge select mode, as shown in
UV MAPPING
4. Select the edges (Shift-RMB)
that will be seams. Try to select areas that when cut will result in the mesh being able to
unfold into a flat pattern. Press Ctrl+E and choose Mark Seam from the pop-up menu. If you make the mistake of marking incorrect seams, you can undo them with Ctrl+E Clear ➤
Seam, which is found just
UV MAPPING
UV MAPPING
Once you are happy with the
UV layout, save it. This can be done via UVs Export UV➤
Layout, at the bottom of the UV editor.
Open the saved UV layout
with a 2D paint program such as Photoshop or Gimp.
Resave the image in PNG
Add the texture to the
material
If you have a computer with a GLSL capable graphics card, you can set the 3D view to
Textured and the Display Shading ➤ attribute on the Properties panel to GLSL to enable the