L/O/G/O
development of
Blended Learning
[email protected];hp:081-2354-2233
www.edutechsyam.com; http://p3ai.its.ac.id
Syamsul Arifin
Paradigms Shift
Paradigms Shift
The history of technology in education
Web Base Education
Education 1.0
Web 1.0
Information Web
Web Learning 1.0
(reading)
•
Mostly READ Web
•
Limited number of
authors
•
Millions of users
•
Limited interactivity
•
Static info and home
pages
•
Owning content
•
HTML, portals
•
Web forms
•
Directories
(taxonomy)
•
Ex:Britanica Online
~ 2000
Education 2.0
Web 2.0
Social Web
Collaborative RMM
Web Learning 2.0
~ 2010
•
Mostly
READ-WRITE-COMMUNICATE Web
•
Millions of authors
•
Billions of users
•
Great interactivity
(blogs, wikis, etc)
•
Sharing content
•
XML, RSS
•
Web applications
•
Tagging
•
Ex: Wikipedia
Education 3.0
Web 3.0
Semantic Web
Personalized
Web Learning 3.0
~ 2020
•
Mostly MOBILE &
PERSONAL Web
•
Focus on individual
user
•
Integrated
on-demand dynamic
content
•
Semantic web and
content objects
•
Widgets, mashups,
metadata, dynamic
web services,
ontology
•
User behavior
•
Active user
engagement
Education 4.0
Web 4.0
Intelligent Web
Learning 4.0
~ 2030
•
Mostly
LEARNING,
SELF-ORGANISING Web
•
Focus on individual
user, Subject domain,
Level of Knowledge
•
Internet as a
universal world
computer
Ways of Learning
Educational Environment
F2F
Distance Learning
(Electronic Supported
Collaborative Learning)
On-line
Video
Streaming
m-Learning
e-Learning
Vicom /
Telecom
F2F Indoor
F2F
Outdoor
Off-line
(Computer Base
Learning / CBT)
Module CD/DVD
Multimedia
C I N A U S A I N D I A J E P A N G B R A Z I L R U S I A J E R M A N I N D O N S I A I N G G R I S P E R A N C I S
1340 313,84 1200 127,37 193,94 142,5 81,3 248,64 63,04 65,63 538 254 137 101,2 88,4 67,9 67,4 55 52,7 52,2 40,1 70,1 11,4 79,5 45,6 47,7 83 22,1 83,6 79,6 22,4 10,2 5,7 4,2 3,7 2,8 2,3 2,2 2,2
10 NEGARA PENGGUNA INTERNET TERBESAR
Jml Penduduk (Jt) Pengguna Internet (Jt) % Penetrasi Pengguna Internet dari Jml penduduk % Pengguna Internet dunia
L/O/G/O
development of
Blended Learning
www.edutechsyam.com
What is e-Learning ?
What is eLearning?
Pembelajaran yang menggunakan TIK (ICT) secara
efektiv & terintegrasi ; kurikulum, bahan
ajar,metodologi, kolaborasi & komunikasi antara
mahasiswa, dosen, universitas, dan stakeholders.
Professional
Development
Connectivity
Improved
Learning
Methods
Technology
Digital
Curriculum
eLearning
ingredients
Knowledge Communities in Higher Education
INTERNET
Mailing List
Discussion Groups
Newsgroup
Community of Interest
Research Group
Knowledge Center
Center of Excellence
eLearning: Stages of Evolution
Universities must plan and manage these stages
MISSION
CRITICAL
EXPLORATORY
TIME
SUPPORTED
STRATEGIC
TRANSFOR
MATIVE
Phase I
Phase 2
Phase 3
Phase 4
Phase 5
INSTI
TUTI
ONA
L
GROW
TH
- eLearning system
is unsupported
experiment
- 20%+ of Profs post
material/instructions
- Students able to
read lecture notes
online for some
courses
- eLearning
supported but not in
wide usage
- 100% WiFi
- 50%+ courses
delivered w/ online
content
- Student starts to
work in virtual
teams
- 80%+ courses
delivered with
online content
-
Prof‘s hold webinars
and hold e-polls to
to monitor and
grade students
- Wide use of online
assignmnets and
exams
-
100% courses
delivered online
-
Prof conducts
online tests,
tracks students
progress and
adapts teaching
methods
-
Student knows
how they are
competing among
peers, totally
selfreliant for
success
PEDAGOGICAL/
ANDROGOGICAL
TECHNOLOGI
CAL
INTERFACE
DESIGN
ETHICAL
1. Content Analysis
2. Audience Analysis
3. Goal Analysis
4. Medium Analysis
5. Design approach
6. Organization
7. Methods and
Strategies
1. Infrastructure
planning
2. Hardware
3. Software
1. Page and site
design
2. Content design
3. Navigation
4. Accessibility
5. Usability
testing
1. Social and Political
Influence
2. Cultural Diversity
3. Bias
4. Geographical
diversity
5. Learner diversity
6. Digital Divide
7. Etiquette
8. Legal issues
MANAGEMENT
EVALUATION
RESOURCE
SUPPORT
INSTITUTIONAL
1. E-Learning
Content
Development
2. E-Learning
Maintenance
1. Assessment of
learners
2. Evaluation of
the instruction
& learning
environment
Star
Identifikasi Kebutuhan Belajar
Learning Outcame/Compatancy
Peta Kompetensi Pembelajaran
Rencana Pembelajaran (RP)
Sumber Belajar /
Bahan Kajian
Aktivitas Belajar /
Metoda Belajar
Proses Pembelajaran
Evaluasi
(Instructional Research)
End
Desain eLearning
Re-Konstruksi
MK
Asesmen
Monitoring
RANCANGAN PEMBELAJARAN
(lesson Plan)
(1)
Mingg
u
Ke-(2)
Sub-Learning
Outcome
(Sub-Kompetensi)
(3)
Materi
Pembelajar
an
[Referensi]
(4)
Indikat
or
(5)
Aktivitas Pembelajaran Mhs.
[Estimasi waktu]
(6)
Asesmen
Bentuk
Luaran
Bobot
F2F
Online
1,2
Mahasiswa mampu
menjelaskan jenis-jenis
sumber energi fossil,
non-fossil dan
diversifikasi energi.
Pengantar
Konversi Energi :
Sumber energi
fossil dan
non-fossil.
[K1_Pengantar.p
pt &
K2_Energy&Sust
ainability.ppt ]
•
Ketepatan
membedaka
n jenis-jenis
sumber
energi.
•
Jumlah
jenis-jenis
energi yang
mempu
dijelaskan.
•
Kerjasama,
•
Keaktifitas
dalam tim.
Kuliah &
Brainstorming,
Diskusi kelompok,
[TM: 2x(4
x50”)]
(Tugas-1: Menyusun
Root Map TKE)
[BT+BM:4x(4
x50”)]
Reading
(textbooks and
online
hypertexts):
Share-ITS
Discussion
online
(Synchronous
(FB) /
Asynchronous
(Share-ITS)
Non-Tes :
•
Root Map TKE.
•
Makalah,
•
Slide presentasi.
5 %
3
Partisipan (mhs &
Lingkungan Moodle : SHARE-ITS
Edit course settings
Add a resource
Add an activity
Insert a label
Compose a text page
Compose a web page
Link to a filr or web site
Display a directory
Add an IMS Content Package
Assignments
Advanced uploading of files
Online text
Offline activity
Chat
Choice
Database
Flashcard-Trainer
Forum
Glossary
Lesson
Media
Mobile Learning Object
Mobile-Tag
Quiz
This revised Bloom’s Taxonomy
will assist you as you work to
improve instruction to ensure that
Standards, lessons, and
assessments are aligned.
Lessons are cognitively rich.
Instructional opportunities are
not missed.
1.REMEMBER:
retrieving relevant knowledge from long term memory 1. Recognizing 2. Recalling 2.UNDERSTAND: determining the meaning of instructional messages 1. Interpreting 2. Exemplifying 3. Classifying 4. Summarizing 5. Inferring 6. Comparing 7. Explaining 3. APPLY:
carrying out or using a procedure in a given situation Executing
Implementing
4. ANALYZE:
breaking material into its constituent parts and detecting how the parts relate to one another and to an overall structure or purpose 1. Differentiating 2. Organizing 3. Attributing 5. EVALUATE: making judgments based on criteria and standards 1. Checking 2. Critiquing
6. CREATE:
putting elements together to form a novel, coherent whole or make an original product 1. Generating 2. Planning 3. Producing
A. Factual Knowledge:basic elements that students must know to be acquainted with a discipline or solve a problem in it. a. Knowledge of terminology
b. Knowledge of specific details and elements
List
Reading
(textbooks and
online
hypertexts)
Summarize
Tests;
Search on
Internet
Classify
Order
Rank
Combine
A. Conceptual knowledge: the interrelationships among the basic elements within a larger structure that enable them to function together a. Knowledge of classification b. Knowledge of principles and
generalizations
c. Knowledge of theories, models and structures
Describe
Reading
(textbooks and
online
hypertexts)
Interpret
Concept maps
Experiment
Online tests
Explain
Assess
Plan
A. Procedural knowledge:
How to do something: methods of inquiry, and criteria for using skills, algorithms, techniques and methods a. Knowledge of subject specific skills and
algorithms
b. Knowledge of techniques and methods c. Knowledge of criteria for determining
when to use appropriate procedures
Tabulate
Reading
(textbooks and
online
hypertexts)
Predict
Discussion;
Communication;
Concept
mapping;
Online
collaboration
Calculate
Practice;
Resolve
well-structured
problems
Differentiate
Case studies
Conclude
Reflection
Compose
Resolve
ill-structured
problems
A. Metacognitive knowledge: knowledge of cognition in general as well as awareness
of one’s own cognition
a. Strategic knowledge
b. Cognitive tasks, including appropriate contextual and conditional knowledge c. Self-knowledge
Appropriate
Use
Reading (text
books and
onli-ne hypertexts)
Execute
Communication;
brainstorming
Construct
Making up
learning
strategy
Achieve
Activity record
study
Action
Reflection
Actualize
*SC SDE (Pat Mohr). Adapted from Lorin W. Anderson, David R. Krathwohl et al (Eds.) A Taxonomy for Learning, Teaching, and Assessing: A Revision of Bloom’s Taxonomy of Educational
L/O/G/O
development of
Mobile Learning
www.edutechsyam.com
What is Mobile Learning ?
What is Mobile Learning ?
Mobile learning
is
technology supported
learning
spontaneous, personal, portable,
lightweight, situated, handheld,
instant connectivity, context
sensitivity, informal, pervasive, low
L/O/G/O
development of
Mobile Learning
www.edutechsyam.com
Why Use Mobile Learning ?
Belajar dg m-Learning ...
Lebih personal,
informasi & pengetahuan lebih melimpah
untuk diakses kapan saja dan dimana saja,
kecepatan akses,
memungkinkan berkolaborasi dg siapa saja,
Digital Natives vs. Digital Immigrants
Digital Native Learners
Digital Immigrant Teachers
Lebih suka menerima informasi dengan
cepat dari berbagai sumber multimedia.
Lambat memilih dan mengendalikan
informasi dari sember informasi yang
terbatas
Memilih memproses informasi secara
paralel dan mengerjakan tugas ganda.
Memilih memproses informasi secara
tunggal dan berurut dari sumber yang
terbatas.
Memilih memproses informasi gambar,
suara dan video sebelum teks.
Memilih memproses informasi berupa teks
kemudian gambar, suara dan video.
Lebih memilih akses secara acak melalui
hyperlink informasi multimedia.
Lebih memilih menyediakan informasi yg
linier, logic dan serial.
Lebih memilih untuk berinteraksi / jaringan
bersamaan dengan banyak orang lain.
Lebih memilih untuk bekerja secara
independen daripada dari pada dalam
jaringan dan berinteraksi.
Lebih suka belajar "just-in-time".
Lebih memilih untuk mengajar
"just-in-case" (pada saat ujian).
Memilih kepuasan instan dan manfaat
instan.
Memilih kepuasan ditangguhkan dan
manfaat ditangguhkan.
Memilih pembelajaran yang relevan,
langsung bermanfaat dan menyenangkan.
L/O/G/O
development of
Mobile Learning
www.edutechsyam.com
Why we chose m-learning ?
C I N A U S A I N D I A J E P A N G B R A Z I L R U S I A J E R M A N I N D O N S I A I N G G R I S P E R A N C I S
1340 313,84 1200 127,37 193,94 142,5 81,3 248,64 63,04 65,63 538 254 137 101,2 88,4 67,9 67,4 55 52,7 52,2 40,1 70,1 11,4 79,5 45,6 47,7 83 22,1 83,6 79,6 22,4 10,2 5,7 4,2 3,7 2,8 2,3 2,2 2,2
10 NEGARA PENGGUNA INTERNET TERBESAR
Jml Penduduk (Jt) Pengguna Internet (Jt) % Penetrasi Pengguna Internet dari Jml penduduk % Pengguna Internet dunia
Frequency of participating in Facebook activities
L/O/G/O
development of
Mobile Learning
www.edutechsyam.com
How to Use Mobile Learning ?
Frame model of m-Learning
DA
(
Device Aspect
)
LA
(
Learning
Aspect
)
SA
(
Social Aspect
)
Mobile
Learning
Device
Usability
Social
Technology
The components of mobile devices
L/O/G/O
development of
Mobile Learning
www.edutechsyam.com
Research on m-learning, why not ?
Model Research Adoption of m-Learning
Watched
three video
clips:
1. what
mobile
learning,
2. mobile
learning
institute,
3. mobile
devices for
academic
uses.
Model Research Using of M-learning
Using
M-Learning
(Facebook)
1. Accessing
course
information,
2. Communicating
with lector,
3. Discussing
about course
content with
other students,
4. Accessing
course
contents(texts,
audio,
audio-visual,
5. Collaborating
on course projects
with other
students,
6.Taking a test or
exam.
Intention
Attitude
Subjective
Norm
Perceived Behavioral ControlH
10
H
11
AT-1 AT-2 AT-3 SN-1 SN-2 SN-3 BC-1 BC-2 BC-3 IT-1 IT-2 IT-3External Beliefs Constructs
Attitudinal Constructs
Behavioral Intention
Lesson Plan of Fuzzy System Course
F2F
1
2
3
4
5
A-1
7
8
9
10
A-2
12 13 14 15 16 17 18
A-3
Kuliah ceramah & diskusi
Quis (lisan)
•
Kuliah ceramah &
diskusi
•
Presentasi hasil
program MATLAB
sederhana
Studi Kasus (dipilih secara mandiri) &
diskusi dlm JIGSAW
eL
1
2
3
4
5
A-1
7
8
9
10
A-2
12 13 14 15 16 17 18
A-3
FB
1
2
3
4
5
A-1
7
8
9
10
A-2
12 13 14 15 16 17 18
A-3
•
Diskusi konsep system
fuzzy
•
Review & resume journal
•
Melihat Video dan
memberikan komentar
•
Quis
•
Diskusi & Quis
•
Melihat link video
Tutorial MATLAB di
YouTube & membuat
program strudi kasus
sederhana.
•
Diskusi & Quis
(bisa menyertakan
attachment & link web)
•
Diskusi kelompok (bisa menyertakan
attachment & link web)
•
Unggah progress hasil pengembangan
hasil rancangan
(teks,foto,video,audio,dll)
1
2
3
4
5
A-1
7
8
9
10
A-2
12 13 14 15 16 17 18
A-3
Fakta & Konsep Sistem
Fuzzy dlm teori &
aplikasinya.
Prosedure & Analisis
Pengembangan
Arsitektur Sistem
Fuzzy.
Perancangan Sistem Fuzzy dalam
berbagai aplikasi teknik & non-teknik.
Soc
ial Net
work
ing
Too
ls
in
Educat
ion
The Wall
Messages INBOX
(and threads)
Pokes
Groups
Events
Photos & Videos
(with tagging)
Posted items
(text and URLs)
Shared
items
Description of the survey results
3,5 3,6 3,7 3,8 3,9 4 4,1 4,2 4,3 4,4
Ease of Use (EU)
Usefulness (UF)
Attitude (AT) Instructor Readiness (IR)
Student Readiness (SR)
Subjective Norm (SN)
Self-efficacy (SE)
Learning Autonomy (LA)
Behavioral Control (BC)
Intention (IT)
Chart diskripsi variabel2 berpengaruh pd niat penggunaan
m-Learning
Skor Variabel Rerata
Responden : 40 mhs peserta MK Sistem Fuzzy (smt-6), semester genap 2013, JTF-ITS
e-Learning
Vs
m-Learning
Responden : 40 mhs peserta MK Sistem Fuzzy (smt-6), semester genap 2013, JTF-ITS
1:Sangat tdk setuju, 2:Tidak setuju, 3:Ragu-ragu, 4:Setuju, 5:Sangat setuju
3,4 3,5 3,6 3,7 3,8 3,9 4 4,1 4,2 4,3 4,4
Ease of Use (EU)
Usefulness (UF)
Attitude (AT) Instructor Readiness (IR) Student Readiness (SR) Subjective Norm (SN) Self-efficacy (SE) Learning Autonomy (LA) Behavioral Control (BC) Intention (IT)
Chart diskripsi variabel2 berpengaruh pd niat penggunaan
e-Learning Vs m-e-Learning
Paradigm Shift in b-Learning
Controlled Learning by Teacher
Low
High
Level of Instructional Design
Low
High
Technology in Educational
High
Low
Information Access
High
Low
Education 1.0…………..………Education 2.0………....Education 3.0
Self Regulated Learning
High
Low
L/O/G/O
development of
Blended Learning
[email protected]; hp:081-2354-2233
www.edutechsyam.com; http://p3ai.its.ac.id
Syamsul Arifin
Anytime-Anywhere-Anything-Anyone