• Tidak ada hasil yang ditemukan

Blended Learning Syam 28 05 2013 B

N/A
N/A
Protected

Academic year: 2017

Membagikan "Blended Learning Syam 28 05 2013 B"

Copied!
51
0
0

Teks penuh

(1)

L/O/G/O

development of

Blended Learning

[email protected];hp:081-2354-2233

www.edutechsyam.com; http://p3ai.its.ac.id

Syamsul Arifin

(2)

Paradigms Shift

(3)

Paradigms Shift

(4)

The history of technology in education

(5)
(6)

Web Base Education

Education 1.0

Web 1.0

Information Web

Web Learning 1.0

(reading)

Mostly READ Web

Limited number of

authors

Millions of users

Limited interactivity

Static info and home

pages

Owning content

HTML, portals

Web forms

Directories

(taxonomy)

Ex:Britanica Online

~ 2000

Education 2.0

Web 2.0

Social Web

Collaborative RMM

Web Learning 2.0

~ 2010

Mostly

READ-WRITE-COMMUNICATE Web

Millions of authors

Billions of users

Great interactivity

(blogs, wikis, etc)

Sharing content

XML, RSS

Web applications

Tagging

Ex: Wikipedia

Education 3.0

Web 3.0

Semantic Web

Personalized

Web Learning 3.0

~ 2020

Mostly MOBILE &

PERSONAL Web

Focus on individual

user

Integrated

on-demand dynamic

content

Semantic web and

content objects

Widgets, mashups,

metadata, dynamic

web services,

ontology

User behavior

Active user

engagement

Education 4.0

Web 4.0

Intelligent Web

Learning 4.0

~ 2030

Mostly

LEARNING,

SELF-ORGANISING Web

Focus on individual

user, Subject domain,

Level of Knowledge

Internet as a

universal world

computer

(7)
(8)

Ways of Learning

Educational Environment

F2F

Distance Learning

(Electronic Supported

Collaborative Learning)

On-line

Video

Streaming

m-Learning

e-Learning

Vicom /

Telecom

F2F Indoor

F2F

Outdoor

Off-line

(Computer Base

Learning / CBT)

Module CD/DVD

Multimedia

(9)

C I N A U S A I N D I A J E P A N G B R A Z I L R U S I A J E R M A N I N D O N S I A I N G G R I S P E R A N C I S

1340 313,84 1200 127,37 193,94 142,5 81,3 248,64 63,04 65,63 538 254 137 101,2 88,4 67,9 67,4 55 52,7 52,2 40,1 70,1 11,4 79,5 45,6 47,7 83 22,1 83,6 79,6 22,4 10,2 5,7 4,2 3,7 2,8 2,3 2,2 2,2

10 NEGARA PENGGUNA INTERNET TERBESAR

Jml Penduduk (Jt) Pengguna Internet (Jt) % Penetrasi Pengguna Internet dari Jml penduduk % Pengguna Internet dunia

(10)

L/O/G/O

development of

Blended Learning

www.edutechsyam.com

What is e-Learning ?

(11)

What is eLearning?

Pembelajaran yang menggunakan TIK (ICT) secara

efektiv & terintegrasi ; kurikulum, bahan

ajar,metodologi, kolaborasi & komunikasi antara

mahasiswa, dosen, universitas, dan stakeholders.

Professional

Development

Connectivity

Improved

Learning

Methods

Technology

Digital

Curriculum

eLearning

ingredients

(12)

Knowledge Communities in Higher Education

INTERNET

Mailing List

Discussion Groups

Newsgroup

Community of Interest

Research Group

Knowledge Center

Center of Excellence

Email

(13)
(14)

eLearning: Stages of Evolution

Universities must plan and manage these stages

MISSION

CRITICAL

EXPLORATORY

TIME

SUPPORTED

STRATEGIC

TRANSFOR

MATIVE

Phase I

Phase 2

Phase 3

Phase 4

Phase 5

INSTI

TUTI

ONA

L

GROW

TH

- eLearning system

is unsupported

experiment

- 20%+ of Profs post

material/instructions

- Students able to

read lecture notes

online for some

courses

- eLearning

supported but not in

wide usage

- 100% WiFi

- 50%+ courses

delivered w/ online

content

- Student starts to

work in virtual

teams

- 80%+ courses

delivered with

online content

-

Prof‘s hold webinars

and hold e-polls to

to monitor and

grade students

- Wide use of online

assignmnets and

exams

-

100% courses

delivered online

-

Prof conducts

online tests,

tracks students

progress and

adapts teaching

methods

-

Student knows

how they are

competing among

peers, totally

selfreliant for

success

(15)

PEDAGOGICAL/

ANDROGOGICAL

TECHNOLOGI

CAL

INTERFACE

DESIGN

ETHICAL

1. Content Analysis

2. Audience Analysis

3. Goal Analysis

4. Medium Analysis

5. Design approach

6. Organization

7. Methods and

Strategies

1. Infrastructure

planning

2. Hardware

3. Software

1. Page and site

design

2. Content design

3. Navigation

4. Accessibility

5. Usability

testing

1. Social and Political

Influence

2. Cultural Diversity

3. Bias

4. Geographical

diversity

5. Learner diversity

6. Digital Divide

7. Etiquette

8. Legal issues

MANAGEMENT

EVALUATION

RESOURCE

SUPPORT

INSTITUTIONAL

1. E-Learning

Content

Development

2. E-Learning

Maintenance

1. Assessment of

learners

2. Evaluation of

the instruction

& learning

environment

(16)

Star

Identifikasi Kebutuhan Belajar

Learning Outcame/Compatancy

Peta Kompetensi Pembelajaran

Rencana Pembelajaran (RP)

Sumber Belajar /

Bahan Kajian

Aktivitas Belajar /

Metoda Belajar

Proses Pembelajaran

Evaluasi

(Instructional Research)

End

Desain eLearning

Re-Konstruksi

MK

Asesmen

Monitoring

(17)

RANCANGAN PEMBELAJARAN

(lesson Plan)

(1)

Mingg

u

Ke-(2)

Sub-Learning

Outcome

(Sub-Kompetensi)

(3)

Materi

Pembelajar

an

[Referensi]

(4)

Indikat

or

(5)

Aktivitas Pembelajaran Mhs.

[Estimasi waktu]

(6)

Asesmen

Bentuk

Luaran

Bobot

F2F

Online

1,2

Mahasiswa mampu

menjelaskan jenis-jenis

sumber energi fossil,

non-fossil dan

diversifikasi energi.

Pengantar

Konversi Energi :

Sumber energi

fossil dan

non-fossil.

[K1_Pengantar.p

pt &

K2_Energy&Sust

ainability.ppt ]

Ketepatan

membedaka

n jenis-jenis

sumber

energi.

Jumlah

jenis-jenis

energi yang

mempu

dijelaskan.

Kerjasama,

Keaktifitas

dalam tim.

Kuliah &

Brainstorming,

Diskusi kelompok,

[TM: 2x(4

x50”)]

(Tugas-1: Menyusun

Root Map TKE)

[BT+BM:4x(4

x50”)]

Reading

(textbooks and

online

hypertexts):

Share-ITS

Discussion

online

(Synchronous

(FB) /

Asynchronous

(Share-ITS)

Non-Tes :

Root Map TKE.

Makalah,

Slide presentasi.

5 %

3

Partisipan (mhs &

(18)

Lingkungan Moodle : SHARE-ITS

Edit course settings

Add a resource

Add an activity

Insert a label

Compose a text page

Compose a web page

Link to a filr or web site

Display a directory

Add an IMS Content Package

Assignments

Advanced uploading of files

Online text

Offline activity

Chat

Choice

Database

Flashcard-Trainer

Forum

Glossary

Lesson

Media

Mobile Learning Object

Mobile-Tag

Quiz

(19)

This revised Bloom’s Taxonomy

will assist you as you work to

improve instruction to ensure that

Standards, lessons, and

assessments are aligned.

Lessons are cognitively rich.

Instructional opportunities are

not missed.

1.REMEMBER:

retrieving relevant knowledge from long term memory 1. Recognizing 2. Recalling 2.UNDERSTAND: determining the meaning of instructional messages 1. Interpreting 2. Exemplifying 3. Classifying 4. Summarizing 5. Inferring 6. Comparing 7. Explaining 3. APPLY:

carrying out or using a procedure in a given situation Executing

Implementing

4. ANALYZE:

breaking material into its constituent parts and detecting how the parts relate to one another and to an overall structure or purpose 1. Differentiating 2. Organizing 3. Attributing 5. EVALUATE: making judgments based on criteria and standards 1. Checking 2. Critiquing

6. CREATE:

putting elements together to form a novel, coherent whole or make an original product 1. Generating 2. Planning 3. Producing

A. Factual Knowledge:basic elements that students must know to be acquainted with a discipline or solve a problem in it. a. Knowledge of terminology

b. Knowledge of specific details and elements

List

Reading

(textbooks and

online

hypertexts)

Summarize

Tests;

Search on

Internet

Classify

Order

Rank

Combine

A. Conceptual knowledge: the interrelationships among the basic elements within a larger structure that enable them to function together a. Knowledge of classification b. Knowledge of principles and

generalizations

c. Knowledge of theories, models and structures

Describe

Reading

(textbooks and

online

hypertexts)

Interpret

Concept maps

Experiment

Online tests

Explain

Assess

Plan

A. Procedural knowledge:

How to do something: methods of inquiry, and criteria for using skills, algorithms, techniques and methods a. Knowledge of subject specific skills and

algorithms

b. Knowledge of techniques and methods c. Knowledge of criteria for determining

when to use appropriate procedures

Tabulate

Reading

(textbooks and

online

hypertexts)

Predict

Discussion;

Communication;

Concept

mapping;

Online

collaboration

Calculate

Practice;

Resolve

well-structured

problems

Differentiate

Case studies

Conclude

Reflection

Compose

Resolve

ill-structured

problems

A. Metacognitive knowledge: knowledge of cognition in general as well as awareness

of one’s own cognition

a. Strategic knowledge

b. Cognitive tasks, including appropriate contextual and conditional knowledge c. Self-knowledge

Appropriate

Use

Reading (text

books and

onli-ne hypertexts)

Execute

Communication;

brainstorming

Construct

Making up

learning

strategy

Achieve

Activity record

study

Action

Reflection

Actualize

*SC SDE (Pat Mohr). Adapted from Lorin W. Anderson, David R. Krathwohl et al (Eds.) A Taxonomy for Learning, Teaching, and Assessing: A Revision of Bloom’s Taxonomy of Educational

(20)
(21)

L/O/G/O

development of

Mobile Learning

www.edutechsyam.com

What is Mobile Learning ?

(22)

What is Mobile Learning ?

Mobile learning

is

technology supported

learning

spontaneous, personal, portable,

lightweight, situated, handheld,

instant connectivity, context

sensitivity, informal, pervasive, low

(23)

L/O/G/O

development of

Mobile Learning

www.edutechsyam.com

Why Use Mobile Learning ?

(24)

Belajar dg m-Learning ...

Lebih personal,

informasi & pengetahuan lebih melimpah

untuk diakses kapan saja dan dimana saja,

kecepatan akses,

memungkinkan berkolaborasi dg siapa saja,

(25)

Digital Natives vs. Digital Immigrants

Digital Native Learners

Digital Immigrant Teachers

Lebih suka menerima informasi dengan

cepat dari berbagai sumber multimedia.

Lambat memilih dan mengendalikan

informasi dari sember informasi yang

terbatas

Memilih memproses informasi secara

paralel dan mengerjakan tugas ganda.

Memilih memproses informasi secara

tunggal dan berurut dari sumber yang

terbatas.

Memilih memproses informasi gambar,

suara dan video sebelum teks.

Memilih memproses informasi berupa teks

kemudian gambar, suara dan video.

Lebih memilih akses secara acak melalui

hyperlink informasi multimedia.

Lebih memilih menyediakan informasi yg

linier, logic dan serial.

Lebih memilih untuk berinteraksi / jaringan

bersamaan dengan banyak orang lain.

Lebih memilih untuk bekerja secara

independen daripada dari pada dalam

jaringan dan berinteraksi.

Lebih suka belajar "just-in-time".

Lebih memilih untuk mengajar

"just-in-case" (pada saat ujian).

Memilih kepuasan instan dan manfaat

instan.

Memilih kepuasan ditangguhkan dan

manfaat ditangguhkan.

Memilih pembelajaran yang relevan,

langsung bermanfaat dan menyenangkan.

(26)
(27)
(28)
(29)
(30)

L/O/G/O

development of

Mobile Learning

www.edutechsyam.com

Why we chose m-learning ?

(31)

C I N A U S A I N D I A J E P A N G B R A Z I L R U S I A J E R M A N I N D O N S I A I N G G R I S P E R A N C I S

1340 313,84 1200 127,37 193,94 142,5 81,3 248,64 63,04 65,63 538 254 137 101,2 88,4 67,9 67,4 55 52,7 52,2 40,1 70,1 11,4 79,5 45,6 47,7 83 22,1 83,6 79,6 22,4 10,2 5,7 4,2 3,7 2,8 2,3 2,2 2,2

10 NEGARA PENGGUNA INTERNET TERBESAR

Jml Penduduk (Jt) Pengguna Internet (Jt) % Penetrasi Pengguna Internet dari Jml penduduk % Pengguna Internet dunia

(32)
(33)

Frequency of participating in Facebook activities

(34)

L/O/G/O

development of

Mobile Learning

www.edutechsyam.com

How to Use Mobile Learning ?

(35)

Frame model of m-Learning

DA

(

Device Aspect

)

LA

(

Learning

Aspect

)

SA

(

Social Aspect

)

Mobile

Learning

Device

Usability

Social

Technology

(36)
(37)

The components of mobile devices

(38)
(39)
(40)

L/O/G/O

development of

Mobile Learning

www.edutechsyam.com

Research on m-learning, why not ?

(41)

Model Research Adoption of m-Learning

Watched

three video

clips:

1. what

mobile

learning,

2. mobile

learning

institute,

3. mobile

devices for

academic

uses.

(42)

Model Research Using of M-learning

Using

M-Learning

(Facebook)

1. Accessing

course

information,

2. Communicating

with lector,

3. Discussing

about course

content with

other students,

4. Accessing

course

contents(texts,

audio,

audio-visual,

5. Collaborating

on course projects

with other

students,

6.Taking a test or

exam.

Intention

Attitude

Subjective

Norm

Perceived Behavioral Control

H

10

H

11

AT-1 AT-2 AT-3 SN-1 SN-2 SN-3 BC-1 BC-2 BC-3 IT-1 IT-2 IT-3

External Beliefs Constructs

Attitudinal Constructs

Behavioral Intention

(43)

Lesson Plan of Fuzzy System Course

F2F

1

2

3

4

5

A-1

7

8

9

10

A-2

12 13 14 15 16 17 18

A-3

Kuliah ceramah & diskusi

Quis (lisan)

Kuliah ceramah &

diskusi

Presentasi hasil

program MATLAB

sederhana

Studi Kasus (dipilih secara mandiri) &

diskusi dlm JIGSAW

eL

1

2

3

4

5

A-1

7

8

9

10

A-2

12 13 14 15 16 17 18

A-3

FB

1

2

3

4

5

A-1

7

8

9

10

A-2

12 13 14 15 16 17 18

A-3

Diskusi konsep system

fuzzy

Review & resume journal

Melihat Video dan

memberikan komentar

Quis

Diskusi & Quis

Melihat link video

Tutorial MATLAB di

YouTube & membuat

program strudi kasus

sederhana.

Diskusi & Quis

(bisa menyertakan

attachment & link web)

Diskusi kelompok (bisa menyertakan

attachment & link web)

Unggah progress hasil pengembangan

hasil rancangan

(teks,foto,video,audio,dll)

1

2

3

4

5

A-1

7

8

9

10

A-2

12 13 14 15 16 17 18

A-3

Fakta & Konsep Sistem

Fuzzy dlm teori &

aplikasinya.

Prosedure & Analisis

Pengembangan

Arsitektur Sistem

Fuzzy.

Perancangan Sistem Fuzzy dalam

berbagai aplikasi teknik & non-teknik.

(44)

Soc

ial Net

work

ing

Too

ls

in

Educat

ion

facebook

The Wall

Messages INBOX

(and threads)

Pokes

Groups

Events

Photos & Videos

(with tagging)

Posted items

(text and URLs)

Shared

items

(45)
(46)
(47)
(48)

Description of the survey results

3,5 3,6 3,7 3,8 3,9 4 4,1 4,2 4,3 4,4

Ease of Use (EU)

Usefulness (UF)

Attitude (AT) Instructor Readiness (IR)

Student Readiness (SR)

Subjective Norm (SN)

Self-efficacy (SE)

Learning Autonomy (LA)

Behavioral Control (BC)

Intention (IT)

Chart diskripsi variabel2 berpengaruh pd niat penggunaan

m-Learning

Skor Variabel Rerata

Responden : 40 mhs peserta MK Sistem Fuzzy (smt-6), semester genap 2013, JTF-ITS

(49)

e-Learning

Vs

m-Learning

Responden : 40 mhs peserta MK Sistem Fuzzy (smt-6), semester genap 2013, JTF-ITS

1:Sangat tdk setuju, 2:Tidak setuju, 3:Ragu-ragu, 4:Setuju, 5:Sangat setuju

3,4 3,5 3,6 3,7 3,8 3,9 4 4,1 4,2 4,3 4,4

Ease of Use (EU)

Usefulness (UF)

Attitude (AT) Instructor Readiness (IR) Student Readiness (SR) Subjective Norm (SN) Self-efficacy (SE) Learning Autonomy (LA) Behavioral Control (BC) Intention (IT)

Chart diskripsi variabel2 berpengaruh pd niat penggunaan

e-Learning Vs m-e-Learning

(50)

Paradigm Shift in b-Learning

Controlled Learning by Teacher

Low

High

Level of Instructional Design

Low

High

Technology in Educational

High

Low

Information Access

High

Low

Education 1.0…………..………Education 2.0………....Education 3.0

Self Regulated Learning

High

Low

(51)

L/O/G/O

development of

Blended Learning

[email protected]; hp:081-2354-2233

www.edutechsyam.com; http://p3ai.its.ac.id

Syamsul Arifin

Anytime-Anywhere-Anything-Anyone

Referensi

Dokumen terkait

Website merupakan kumpulan halaman yang menampilkan informasi data teks, data gambar, data animasi, suara, video atan gabungan dari semuanya. Beragam

Setelah tahun 1980-an, multimedia didefinisikan sebagai penyampaian informasi secara interaktif dan terintegrasi yang mencakup teks, gambar, suara, video atau animasi

Informasi pariwisata yang disajikan kepada user tersebut tidak hanya berupa teks namun dapat pula berupa suara, gambar, video dan animasi memanfaatkan

Informasi pariwisata yang disajikan kepada user tersebut tidak hanya berupa teks namun dapat pula berupa suara, gambar, video dan animasi memanfaatkan

Website adalah kumpulan-kumpulan halaman yang menampilkan berbagai macam informasi teks, data, gambar diam maupun bergerak, data animasi suara, video maupun

Dari gambar 3.4 diatas terlihat informasi input yang digunakan terdapat empat jenis yaitu video, teks, citra, dan suara yang dimana keempat informasi input

karena multimedia dapat menyajikan informasi secara bersamaan berupa teks, gambar, suara, video, dan animasi. Sementara AR merupakan perkembangan dari teknologi

Multimedia merupakan suatu konsep dan teknologi baru bidang teknologi informasi, dimana informasi dalam bentuk teks, gambar, suara, animasi, dan video disatukan