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AN ANALYSIS OF SPEECH ACTS USED IN RF ONLINE GAME

A THESIS

By:

Leonardo Chandra Thomas Student Number : 11.80.0038

ENGLISH LETTERS STUDY PROGRAMME FACULTY OF LANGUAGE AND ARTS SOEGIJAPRANATA CATHOLIC UNIVERSITY

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AN ANALYSIS OF SPEECH ACTS USED IN RF ONLINE GAME

A Thesis Presented as Partial Fulfilment of the Requirements to Obtain the Sarjana Sastra Degree in the English Letters Study Programme

By:

Leonardo Chandra Thomas Student Number : 11.80.0038

ENGLISH LETTERS STUDY PROGRAMME FACULTY OF LANGUAGE AND ARTS SOEGIJAPRANATA CATHOLIC UNIVERSITY

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A THESIS ON

AN ANALYSIS OF SPEECH ACTS USED IN RF ONLINE GAME

by

Leonardo Chandra Thomas Student Number : 11.80.0038

Approved by,

Antonius Suratno Ph.D September 16th, 2014

Major Sponsor

Cecilia Titiek Murniati Ph.D September 16th, 2014

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A thesis defended in front of the Board of Examiners on September 16th, 2014 and declared acceptable

BOARD OF EXAMINERS

Chairperson : Antonius Suratno Ph.D ... Secretary : Cecilia Titiek Murniati Ph.D ... Member : Emilia Ninik Aydawati, SP., M.Hum ...

Semarang, September 16th, 2014 Faculty of Language and Arts Soegijapranata Catholic University Dean,

Angelika Riyandari Ph.D

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ACKNOWLEDGEMENT

First of all, I would like to thank Jesus Christ for His blessing and guidance

so that I can finish my thesis. I know that I would never make this achievement

without His blessing.

Further, I would like to express my gratitude to my beloved father (Nurdin

Thomas), my beloved mom (Imelia Irwanto), and my beloved sisters (Eva, Alice,

Hallena). I will never be who I am now without them in my life.

My deepest gratitude also goes to my major sponsor Antonius Suratno, Ph.D

who has sincerely and patiently helped and guided me in this journey. He has

given me a lot of useful advices for my thesis improvement. He has helped me a

lot to improve my grammar. My sincere gratitude also goes to Cecilia Titiek

Murniati, Ph.D as the co-sponsor of this thesis. She has helped me correcting and

improving my thesis. She has helped me in my acknowledgement in using coding.

Both my supervisors encouraged me to finish my thesis. It is really a privilege for

me to work under their supervision.

Then, I would also like to express my gratitude and appreciation to all the

lecturers in Faculty of Language and Arts. They have given me a lot of valuable

knowledge. Especially for Ibu Ninik and Ibu Ekawati, I would like to thank you

for always willing to answer and respond to my questions, concerns and

difficulties.

Lastly, I would like to express my warmest gratitude to my best friend

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would also to deliver my gratitude to all my friends in the faculty. You guys are

making my academic years becoming fun and not boring, glad to know you all in

this dearest faculty.

Semarang, September, 16th 2014

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2.4.5.1 Promise 17

2.4.5.2 Threat 17

2.4.5.3 Refusal 17

2.4.5.4 Pledge 18

2.4 Rising Force Online Game 18

CHAPTER 3. RESEARCH METHODOLOGY 20

3.1 Data collection 21

3.1.1 Participants and Material 21

3.1.2 Instrument 21

3.1.3 Procedure 21

3.2 Data analysis 22

3.2.1 Coding 22

CHAPTER 4. DATA ANALYSIS AND INTERPRETATION 24

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4.1.3.3 Statement of like 31

CHAPTER 5. CONCLUSION AND SUGGESTION 44

5.1 Conclusion 44

5.2 Suggestion 44

BIBLIOGRAPHY 46

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LIST OF TABLES

Table 4.1: The number of each kind of speech acts 41

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LIST OF GRAPHS

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APPENDICES A. List of overall speech acts in RF online game.

B. The analysis of List of overall speech acts in RF online game.

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ABSTRACT

This thesis, entitled “An Analysis of Speech Acts used in RF online game”,

discusses the kinds of speech acts in the chat box in RF online game by using the

theory of Yule (1996). The problems that have been analyzed are (1) the speech

acts used in RF online game (2) the context each type of speech acts used in RF

online game (3) the most dominant of speech acts which appear in RF online

game. Analysis result obtained from 1048 utterances shows that the speech acts

used are declarations (17.75%), representatives (22.9%), expressives (4.2%),

directives (54.3%) and commissives (0.85%). Thus, the most dominant speech

acts in RF online game is Declarations because the game is about a war between

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ABSTRAK

Tesis ini berjudul “An Analysis of Speech Acts Used in RF Online Game”

membahas jenis-jenis dari speech act yang ada di kotak percakapan game RF

dengan menggunakan teori Yule (1996). Permasalahan yang telahdianalisa adalah

(1) the speech acts used in RF online game, (2) the context each type of speech

acts used in RF online game(3) the most dominant of speech acts which appear in

RF online game. Hasil analisa diperoleh dari 1048 ucapan menjelaskan jika

speech acts yang digunakan adalah declarations (17.75%), representatives

(22.9%), expressives (4.2%), directives (54.3%) and commissives (0.85%). Jadi,

speech act yang lebih dominan di dalam game RF adalah Declarations karena

game ini menceritakan sebuah kisah mengenai perang antara tiga bangsa

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Gyz : Guys

MMORPG : Massive Multiplayer Online Role-Playing Game

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Gambar

Table 4.2: The frequency of the most dominant of speech acts

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