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THE IMPROVEMENT OF STUDENT’S ABILITY IN MASTERING

VOCABULARY BY USING A GUESSING GAME TECHNIQUE IN SDN

067690 MEDAN

A THESIS

BY

FACHRUNI ADLIA Z

REG. NO. 110705008

DEPARTMENT OF ENGLISH

FACULTY OF CULTURAL STUDIES

UNIVERSITY OF SUMATERA UTARA

MEDAN

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THE IMPROVEMENT OF STUDENT’S ABILITY IN MASTERING

VOCABULARY BY USING A GUESSING GAME TECHNIQUE IN SDN

067690 MEDAN

A THESIS

BY

FACHRUNI ADLIA Z

REG. NO. 110705008

SUPERVISOR CO-SUPERVISOR

Dr. Hj. Nilzami Raswief, M. Hum

DEPARTMENT OF ENGLISH

FACULTY OF CULTURAL STUDIES

Drs. Yulianus Harefa, MEd TESOL

NIP. 195103131974122001 NIP. 196107031986011001

Submitted to Faculty of Cultural Studies University of Sumatra Utara Medan in

partial fulfillment of the requirements for the degree of Sarjana Sastra from

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Approved by the Department of English, Faculty of Cultural Studies University

of Sumatra Utara (USU) Medan as thesis for the Sarjana Sastra Examination.

Head, Secretary,

Dr. H. Muhizar Muchtar, MS. Rahmadsyah Rangkuti, M.A., Ph.D.

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Accepted by the Board of Examiners in partial fulfillment of requirements for

the degree of Sarjana Sastra from the Department of English, Faculty of

Cultural Studies University of Sumatra Utara, Medan.

The examination is held in Department of English Faculty of Cultural Studies

University of Sumatra Utara on Thursday February 18th, 2016

Dean of Faculty of Cultural Studies

University of Sumatra Utara

Dr. H. Syahron Lubis, MA

NIP. 19511013 197603 1 001

Board of Examiners

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AUTHOR’S DECLARATION

I, FACHRUNI ADLIA Z, DECLARE THAT I AM THE SOLE AUTHOR OF

THIS THESIS EXCEPT WHERE REFERENCE IS MADE IN THE TEXT OF

THIS THESIS. THIS THESIS CONTAINS NO MATERIAL. PUBLISHED

ELSEWHERE OR EXTRACTED IN WHOLE OR IN PART FROM A

THESIS BY WHICH I HAVE QUALIFIED FOR OR AWARDED ANOTHER

DEGREE. NO OTHER PERSON’S WORK HAS BEEN USED WITHOUT

DUE ACKNOWLEDGEMENTS IN THE MAIN TEXT OF THIS THESIS.

THIS THESIS HAS NOT BEEN SUBMITTED FOR THE AWARD OF

ANOTHER DEGREE IN ANY TERTIARY EDUCATION.

Signed :

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COPYRIGHT DECLARATION

NAME : FACHRUNI ADLIA Z

TITLE OF THESIS : THE IMPROVEMENT OF STUDENT’S ABILITY IN

MASTERING VOCABULARY BY USING A

GUESSING GAME TECHNIQUE IN SDN 067690

MEDAN

QUALIFICATION : S-1/SARJANA SASTRA

DEPARTMENT : ENGLISH

I AM WILLING THAT MY THESIS SHOULD BE AVAILABLE FOR

REPRODUCTION AT THE DISCRETION OF THE LIBRARIAN OF

DEPARTMENT OF ENGLISH, FACULTY OF CULTURAL STUDIES,

UNIVERSITY OF SUMATERA UTARA ON THE UNDERSTANDING THAT

USERS ARE MADE AWARE OF THEIR OBLIGATION UNDER THE LAW

OF THE REPUBLIC OF INDONESIA.

Signed :

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ACKNOWLEDGEMENT

I am so grateful for all those who have contributed in completion of this

thesis. Firstly, I want to express my greatest thanks to Allah SWT, for His loves,

mercy, and blessings because of Him I can accomplish this thesis.

I am so grateful to Dr. Syahron Lubis, M. A., the Dean of Faculty of

Cultural Studies, Dr. H. Muhizar Muchtar, M. S., the Head of Department of

Englih, Rahmadsyah Rangkuti, M.A., Ph.D., as Secretary of Department of

English, University of Sumatera Utara. Thanks for all facilities that has been given to

me during my study period.

My sincere thanks also to my supervisor, Dr. Nilzami Raswief, M. Hum and

my co-supervisor Drs. Yulianus Harefa, MEd TESOL who have devoted times to

share their ideas, corrected the mistakes in my writing, and many others. I am so

thankful to both of them in giving more their contribution in accomplishing my

thesis.

Furthermore, my heartful thanks go to Hj. Deli Kesuma, S.Pd, M.Si as a

Headmaster of SDN 067690 Medan who has allowed the writer to do a research in

the school. And special appreciation to Suci Dirma Ayu, S.Pd as English teacher in

the school who has given her time to share some ideas and help during the research.

The deepest gratitude to my parents, Zulfadli Harpin (alm) and Nuraida, you

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my cousins, Cutek, Kak Ayu and all of my family who always be my motivation. I

love you so much guys. I am so proud to have you in my life.

Special thanks also go to my lovely friends, Mama Armen, Bunda Poniman,

Mimi Kasem, Ima Korang Tanjung Bale, Nande Ayak, Verina, Anggi Purba, Buntel,

Hafsah, Rissa, Afak, Prayog, Ridho Kuzunoha, Sinta, Habil, Elvi, Kitin, Emak Evi,

Dewi, DJ, Maya S, Vivi, Hanna, Anna, Sola, Nova, Karina, Ririn, Febby, Aprizal,

Ridwan, Maya A, Mahdi, Naldi, Mail, and much more. And all of my friends that I

can’t mention one by one, thanks for spending our amazing times together and give a

cheerfulness in my life..

Last but not least, there is no perfection in writing of this thesis, however, I

would expect suggestions and comments from the readers for the betterment of this

thesis. And I hope this research will be useful as a reference especially for classroom

action research about English education.

Medan, February 18th, 2016

FACHRUNI ADLIA Z

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ABSTRAK

Skripsi yang berjudul “ THE IMPROVEMENT OF STUDENT’S ABILITY IN

MASTERING VOCABULARY BY USING A GUESSING GAME

TECHNIQUE IN SDN 067690 MEDAN” merupakan suatu penelitian untuk

mengetahui tentang peningkatan kemampuan siswa dalam menguasai kosa kata

Bahasa Inggris. Dalam penelitian ini, peneliti menggunakan sebuah teknik, yaitu

teknik permainan tebak-tebakan. Dimana siswa mengambil peran di dalam

permainan tersebut. Seperti yang kita tahu, bahwa siswa sekolah dasar sangat suka

bermain. Sehingga peneliti menggabungkan teknik belajar dengan permainan.

Melalui teknik ini, siswa dapat lebih termotivasi di dalam belajar bahasa Inggris.

Dalam mengerjakan skripsi ini, peneliti menggunakan sebuah metode (Penelitian

Tindakan Kelas), yang mengambil data dari hasil uji tes pada sesi I dan sesi 2. Dan

dituliskan ke dalam bentuk data kualitatif dan kuantitatif. Peneliti mengambil satu

kelas VA sebagai objek penelitian yang terdiri dari 34 siswa.

Hasil dari penelitian ini menunjukkan bahwa ada peningkatan penguasaan

kosa kata bahasa Inggris pada siswa melalui penggunaan teknik permainan tebakan.

Hal tersebut dapat dilihat melalui hasil nilai rata-rata siswa. Pada sesi I, 70.74 dan

meningkat menjadi 82.65 pada sesi II.

Kata kunci: Peningkatan kemampuan siswa, Penguasaan kosa kata, Teknik

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ABSTRACT

This thesis entitled “ THE IMPROVEMENT OF STUDENT’S ABILITY IN

MASTERING VOCABULARY BY USING A GUESSING GAME

TECHNIQUE IN SDN 067690 MEDAN” is a research to know about the

improvement of students’ ability in mastering vocabulary of English. In this research,

the researcher use a technique, guessing game where the students take a role exactly

in that game. As we know that elementary students love to play games. So that, the

researcher combine between study method and games. Through this technique,

students can be more motivated in learning English. In this thesis, the researcher

uses a method (Classroom Action Research), that take the data from a result of test in

Cycle I and Cycle II. And the results is written in qualitative and quantitative data

form. The researcher took one class VA as an object of this research that consist of

34 students. The results of this research has shown that there are improvements in

student’s vocabularies mastery by using guessing game. It shows by the result of

mean score of students. In cycle I, 70.74 and be increase 82.65 in cycle II.

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TABLE OF CONTENTS

AUTHOR’S DECLARATION ... v

COPYRIGHT DECLARATION ... vi

ACKNOWLEDGEMENT ... vii

CHAPTER II REVIEW OF LITERATURE 2.1 Conceptual Framework ... 6

2.1.1 Definition of Vocabulary ... 6

2.1.2 Teaching Vocabulary ... 6

2.1.3 Types of Vocabulary ... 8

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2.1.6 Games for Teaching Vocabulary ... 11

2.1.7 Principles of Games Selection ... 12

2.2 Definition of Guessing Game ... 14

2.2.1 Kinds of Guessing Game ... 16

2.2.2 The Benefits of Use Guessing Game ... 18

2.3 Testing Vocabulary ... 19

CHAPTER III METHODOLOGY 3.1 Research Design ... 21

3.2 Population and Sample ... 21

3.3 Intruments of Collecting Data ... 22

3.3.1 Vocabulary Test ... 22

3.3.2 Observation Sheet ... 22

3.3.3 Diary Notes ... 22

3.4 Procedure of Collecting Data ... 22

3.4.1 Cycle I ... 23

3.4.2 Cycle II ... 25

3.5 Technique of Collecting Data ... 25

3.6 Technique of Analyzing Data ... 26

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4.1.3 The Scoring of the Test ... 33

4.2 Research Findings ... 37

4.3 Discussions ... 37

CHAPTER V CONCLUSIONS AND SUGGESTIONS

5.1 Conclusions ... 39

5.2 Suggestions ... 39

REFERENCES ... 41

APPENDICES

APPENDIX A : Lesson Plan

APPENDIX B : Diary Notes

APPENDIX C : Observation Sheet

APPENDIX D : Materials of Guessing Game

APPENDIX F : Test Lesson Cycle I

APPENDIX G : Test Lesson Cycle Ii

APPENDIX I : A Letter of Research Permission from the Dean

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