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Institutional Repository | Satya Wacana Christian University: Multimodality in Simulation Games: Vocabulary Learning Through Visual Novel

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Multimodality in Simulation Games: Vocabulary Learning through Visual Novel

Wenda Insani Wangi

ABSTRACT

This research was an analysis to find out the types of multimodes in simulation game, especially visual novel that can be used in English vocabulary learning. This research was done due to several claims that learning vocabulary through video game is effective. The theory that was used to analyze this research was the theory of Multimodal Learning Environment (Sankey, Birch & Gardiner, 2010), which promote multimodes (visual, aural, and textual) in multimedia as a tool in learning. The researcher used descriptive approach to find out participants’ actions in making use of the multimodes in dealing with unknown vocabulary while playing visual novel, with using Stimulated Recall Protocol method and interview as the instrument. There were 3 students of batch 2011 from Satya Wacana Christian University’s Faculty of Language and Literature as the participants. It was found that the participants could make use of multimodes in visual novel in vocabulary learning, although not all of the learning process resulted in correct meaning. This research may give an insight for the readers to consider using visual novel as one of multimedia to learn vocabulary and promote video games as a tool in multimodal learning environment.

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