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Strategi dan Kiat menjadi

yang Tangguh

presented by

Dr. Ir. Richardus Eko Indrajit MSc. MBA

Chairman of Renaissance Research Center Indonesia

SEMINAR – WORKSHOP – JOB FAIR

Strategi Sukses memasuki Dunia Kerja di Tengah Krisis Ekonomi““ Manggala Wanabhakti

Jakarta, Indonesia

Thursday, September 20th 2001

Special Presentation on

(2)

What is Entrepreneur ?

  Entre” means ENTER

  “Pre” means BEFORE

  “Neur” means NERVE CENTER

  Entrepreneur means “someone who enters a business

– any business – in time to form a change substantially that business’s nerve center”

(3)

US

Silent Revolution

  In 1993, one in seven is self-employed

  In 2000, 12 million new business introduced

  1999-now, about 3.5 million new business per year

  The driver:

“Because of the GLOBAL MARKETPLACE and the INTERNET,

business and the REQUIREMENTS for SUCCESS are

RAPIDLY CHANGING”

(4)

What is e-Entrepreneurship Strategy ?

  How to become an entrepreneur in the virtual world

  How to develop a new business in the internet

  How to create a new job opportunity in the cyberspace

Simple definition:

HOW TO BECOME A RICH, FAMOUS, AND SUCCESS PERSON IN THE WORLD by TAKING ADVANTAGES

(5)

Creating Vision of Life

Part One

Preparing Journey to the New World

Part Two

Finding New Business Opportunities

Part Three

Learning from Success and Failure Stories

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Creating Vision of Life

(7)

No Dream, No Way !

  Entrepreneurship starts with a dream

  A dream is not limited or constrained by anything (sometimes a fantasy is needed as well)

  Create a vision based on BE WHAT YOU WANT TO BE”

principle

  Do not be afraid to the BLUE SKY and trapped on the PRAGMATIC WAY

(8)

What is Considered Entrepreneurship

  It is the way of life, not the type of job

  It is embedded in person’s mind

  It is enjoyable, bring the excitement and the satisfaction

  It can be learnt and motivated

  It is a process, not a goal

(9)

The

Rain Makers

  Entrepreneurs create value where there was none !

  Entrepreneurship is about setting out to achieve or discover something and SURPASS YOURSELF

  It is PERSONAL QUEST and ADVENTURE on which your business is a worldly opportunity to LIVE OUT YOUR STORY WITHIN

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Preparing Journey to the New World

(11)

OLD ECONOMY

NEW ECONOMY

Internet + Information Technology

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(13)

The Principle of

WEALTH MAXIMIZATION

G It requires strategy because of the scarce resources

G Resource = consist of atoms

which are limited by time and space

(14)

10010001

atom bits

text image audio voice video data information knowledge process real things abstract things

Bits characteristics: - easy to duplicate - cheap to produce - fast to restructure - good to represent

unlimited resources digital economy

(15)

Knowledge

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THEME ECONOMY ORGANISATION

Knowledge Knowledge becomes an important element of products Knowledge work becomes the basis of value, revenue, and profit

Digitization Products and services’’ forms are

transformed into ones and zeros format

Internal communication shifts from analog to digital

Virtualization relationship) can become virtual Physical things (institution and The business transformation into virtual corporations type company

Molecularization Replacement of the mass media into molecular media End of command-and-control hierarchy, shifting to team-based, molecular structures

Internetworking reach interconnections of economic Networked economy with deep and entities

Integration of modular, independent, organizational components for network

of services

Disintermediation Elimination of intermediaries and any stand between producers and consumers

Elimination of middle managers, internal agents, etc. who boost the

communication signals

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THEME ECONOMY ORGANISATION

Convergence communications, and content Convergence of computing, Convergence of organizational structures responsible

Innovation Innovation becomes the key driver of business success The only sustainable advantage is organizational learning

Prosumption Gap between consumers and producers blurs in a number of ways Consumers of information and technology become producers

Immediacy It is a real-time economy that occurs at the speed of light Required a new real-time enterprise that can adjust to changing business conditions

Globalization Knowledge knows no boundaries, there is only a world of economy The new enterprise enables time and space independence

Discordance Massive social contradictions are arising Profound organizational contradictions are arising

(18)

New Economy + Internet Development =

INTERNET

ECONOMY

INTERNET

ECONOMY

The Birth of e-Entrepreneurship

e-Entrepreneurship

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New World, New Game…

Power shift to customer

Global Sales Channel

Reduced Cost of Selling and Buying

Converging Touch Points

Always Open for Business Reduced Barriers of

Market Entry Demographics of the

Internet User Power Shift to Communities of

Interest Cybermediation Logistics and Physical

Distribution

Stock Market Behavior

Branding Acceptance Actions Everywhere

(20)

About the e-Entrepreneurship

1.  Do not have to BE BIG to BECOME BIG

2.  Low PHYSICAL CAPITAL, high INTELLECTUAL CAPITAL

3.  The winner is neither THE BIGGEST nor THE SMARTEST, but

the MOST DYNAMIC ONE

4.  THINK GLOBALLY, ACT GLOBALLY

5.  NETWORK is the key, PARTNERSHIP is a must

6.  TRUST is everything, PROFESSIONAL is the key

7.  VISION is the MEANS, not an END

8.  It is a 24/7 BUSINESS in a virtually FREE MARKET

9.  Focus always on the CUSTOMERS, not the other things

(21)

Finding New Business Opportunities

(22)

The Rule of Thumb

  Find the problems faced by the people

  Transfer the problem into a new business

  Determine the business model and system

  Define the resources required and procure them

  Develop partnerships

  Simulate the strategy

(23)

Population

Internet Users

Internet Business

B2B

B2C

C2C

1

2

3

(24)

Know the

(25)

1.  Flow of Physical/Digital Products

2.  Flow of Money/Financial Data

3.  Flow of Documents/Information

4.  Flow of Services and Other Resources

(26)
(27)

Step-by-Step Approach

BEGINNERS

INTERMEDIATES

EXPERTS

Level 3: Surfing Level 2: Email Level 1: Setup

Level 6: E-Culture Level 5: E-Business Level 4: E-Commerce

Level 9: Living Online

(28)

Seven Success Steps

1.  Getting Started

2.  Creating the Website

3.  Selecting Business Model

4.  Supporting Customers Online 5.  Constructing Search Engine 6.  Promoting Your Site

(29)

1. Getting Started

  What you will need

  Choosing an ISP

  An e-mail account

  Your own domain name

  Selecting a domain name

  A domain souffix

  Seeking investment

  Play your objectives

  Market researdch

(30)

2. Creating the Website

  Using an agency

  Working with HTML code

  Web design software

  Setting up shop online

  Secure server software

  Web design sites

  The 10 commandements of website design:

1.  Navigation is everything 2.  Planning offline

3.  Be familiar 4.  Less is more

5.  Consider different language 6.  Get to the point

7.  Avoid to many colours 8.  Consider download times 9.  Keep it simple

(31)

3. Selecting Business Model

  Selling your own products online

  Selling services online

  Becoming an online merchant

  Selling advertising space on your site

(32)

4. Supporting Customers Online

  Fulfilment

  Getting people to buy online

  Customer research online

  Building trust

(33)

5. Constructing Search Engine

  Keywords

  Finding the right keywords

  META tags

  Adding keywords to the main text

  Submitting your site

  Submitting keywords and descirptions

  Keyword help

  Beyond keywords

  Evaluate your success

(34)

6. Promoting Your Site

  Seek reciprocal links

  Contact the online media

  Contribute to newsgroup

  Adversitising

  Web rings

  Promoting at your site

(35)

7. Building Your e-Brand

  Brand power

  Information and interactivity

  Personalisation

(36)

Learning from Success and Failure Stories

(37)

1.New Business (products/services) 2.New Market (customers)

3.New Revenue (business model)

4.New Company (business transformation) 5.New Image (business community)

(38)

1.Loss market share (products and services) 2.Loss revenue (customers)

3.Loss competitive advantage (business model) 4.Loss trust (business community)

5.Loss resources (competition) 6.Loss opportunity (cost)

(39)

The Challenges

1. Difficult to maintain competitive advantage

2. Compete with a great number of players 3. Operate within a free market

environment

4. Work with other business partners

(40)

Common Mistakes

1.  Field of Dreams”” Syndrome

2.  Inadequate architecture

3.  Putting lipstick on a bulldog 4.  Islands of webification

5.  ““Me too”” strategies

(41)

Key Success Factors

1. Understand the principles of

new economy

2. Have a good vision

3. Excellence in working

stamina

4. Able to cope with change

5. Can manage people

6. Collaborate to compete

7. Combine professional with

(42)

C

(43)

Supply Site of eTechnology Customer Service Account Administration Billing Reporting

Site Security & Maintenance Database Service Storage Management / Capacity Planning Firewall & Installation Remote Firewall Management DNS Services FTP Email Browser Directory Basic Web Hosting, Cache, Staging Usenet Search Engnie Enhanced Directory Publishing Fax InfoXchange Paging Chat BBS/Forums Agents New Feeds Authentication Encryption IP Voice Realtime Audio/Video Page Generation

Audio/Video Streams URL Controls Call Centre Services MM Players Workflow Tools Collaboration Too va Plugins Inventory Management Document Archive MM Archive

Transaction Processing Commerce Fulfillment Webcasting

(44)

Richardus Eko Indrajit

http://www.indrajit.org

eko@indrajit.org indrajit@post.harvard.edu

Q

&

A

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