E-Business and
E-Commerce
E-Commerce
Tradisional vs Elektronik
• Sulit promosi & akses pasar
• Harus Face-to-face
• Bersifat Paperwork
• Biaya tinggi & Birokrasi
• Prosedur manual
• Akses pasar mudah
• Penilaian independent
• Negosiasi & penawaran standard
• Bersifat Paperless
• Prosedur manual
• Pasar kurang kompetitif
• Butuh pegawai banyak
• Butuh lokasi fisik
• Alur informasi transparan
• Anywhere-anytime
• Keamanan?
• Bisa bersifat “maya”
E-Business
E-Business merupakan kegiatan berbisnis di Internet yang
tidak saja meliputi pembelian, penjualan dan jasa, tapi juga meliputi pelayanan pelanggan dan kerja sama dengan rekan bisnis (baik individual maupun instansi).
E – Business meliputi E-Commerce E – Business meliputi E-Commerce
EC can also be conducted via: •Private networks,
•Local area networks (LANs)
E-Commerce
• Penggunaan media elektronik untuk melakukan perniagaan / perdagangan
– Telepon, fax, ATM, handphone, SMS
– Banking: ATM phone banking, internet banking
• Secara khusus
• Secara khusus
– Penggunaan Internet untuk melakukan perniagaan
– Ada transaksi
• E-Commerce Perdagangan:
– Buy, sell, serving, transfer, exchange
• E-Commerce dimulai sejak 1970-an
EC model newcomers
• Blogers: blogspot, wordpress
• Chemistry: match.com
• Photo sharing: flickr.com
• Video Broadcast: Youtube.com
• Community: facebook dan friendster
• Radio online: swaragama, yogyastreamers.com dll
• Online encyclopedia: wikipedia.org
• Online encyclopedia: wikipedia.org
• E-book sharing: swook.com, flazx.com
• E-learning: ratemyprofessor.com, collegerecruting.com, powerstudents.com
• Job market: jobsdb.com
• Travel Service: expedia.com
• Iklan: Google AdSense & AdWord
E-Commerce Business Model
E
E
E
E-
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-Commerce
Commerce
Commerce
Commerce Application
Application
Application
Application
• ERP (Enterprise Resource Planning)
sistem informasi pendukung e-business, yg menyediakan berbagai macam kebutuhan
perusahaan seperti supply chain, CRM, marketing, warehouse, shipping, dan payment, serta mampu melakukan otomatisasi proses bisnis
melakukan otomatisasi proses bisnis
• CRM (Customer Relationship management)
sistem kustomisasi real time yang memanajemen kustomer dan melakukan personalisasi produk dan servis berdasarkan keinginan kustomer
E
E
E
E-
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-Business Application
Business Application
Business Application
Business Application
(lanjutan..)(lanjutan..)(lanjutan..)(lanjutan..)•
EAI (Enterprise Application Integration)
merupakan konsep integrasi berbagai
proses bisnis dengan memperbolehkan
mereka saling bertukar data berbasis
mereka saling bertukar data berbasis
message.
•
SCM (Supply Chain Management)
manajemen rantai supply secara otomatis
terkomputerisasi.
Customer service step
• Requirement: mengetahui kebutuhan customer, bs
didapat dari catalog / CD
• Acquisition: membantu customer memilih produk,
termasuk order online, nego, dan delivery termasuk order online, nego, dan delivery
• Ownership: support kepemilikan produk dari
customer, dgn forum, FAQ, renewal, mailing list
• Retirement: support ttg layanan purna jual, online
EAI system
integrating application
(contains the composition logic)
message broker, ex: CORBA, RMI
SmartQuotation DBMS
applications SmartForecasting XYZ
SmartQuotation adapter database adapter SmartForecasting adapter e-mail adapter XYZ adapter
Components of EC
• People: Sellers, buyers, intermediaries, information systems specialists and other employees, and any other participants
• Public policy: Legal and other policy and regulating issues, such as
privacy protection and taxation
• Marketing and advertising: Like any other business, EC usually
• Marketing and advertising: Like any other business, EC usually requires the support of marketing and advertising
• Support services: Many services are needed to support EC. They range from payments to order delivery and after sales services
• Business partnerships: Joint ventures, e-marketplaces, and partnerships are some frequently occurring relationships in e-business
A framework for E-commerce
Kemampuan E-Commerce
• OTOMATISASI, proses otomatisasi yang menggantikan proses
manual.(“enerprise resource planning” concept)
• INTEGRASI, proses yang terintegrasi yang akan meningkatkan
efisiensi dan efektivitas proses. (“just in time” concept)
• PUBLIKASI, memberikan jasa promosi dan komunikasi atas produk
dan jasa yang dipasarkan secara elektronik. (“electronic cataloging” concept)
concept)
• INTERAKSI, pertukaran data atau informasi antar berbagai pihak
yang akan meminimalkan “human error” (“electronic data interchange/EDI” concept)
• TRANSAKSI, kesepakatan antara 2 pihak untuk melakukan transaksi
yang melibatkan institusi lainnya (pihak ketiga) sebagai pihak yang menangani pembayaran (“electronic payment” concept)
Manfaat E-Commerce
•
Jenis bisnis baru
– Bisa menjual tanpa modal besar
•
Market exposure, melebarkan jangkauan
•
Memperpendek waktu product cycle
•
Memperpendek waktu product cycle
– Tidak perlu banyak tangan•
Meningkatkan customer loyality
•
Mengurangi biaya produksi dan promosi
Manfaat EC
• Mengurangi biaya komunikasi
• Hampir tidak terlihat perbedaan antara perusahaan besar dan kecil
• Memudahkan konsumen memilih barang, 24 jam nonstop
nonstop
• Mempercepat dan mempermudah transaksi, anywhere
Layanan E-Commerce Khas Indonesia
• Contoh layanan khas Indonesia – Wartel & Warnet
– SMS
– Berganti-ganti handphone (lifestyle?)
– Games, kuis
– Games, kuis
• Peluang bisnis baru yang khas Indonesia – SMS/Mobile-based applications
– nonton TV dengan chatting
– Games, kuis
– Sport (World Cup)
– Jual Buku online (bukabuku.com, bukukita.com)
Jenis E-Commerce
• Business-to-Consumer (B2C) – Electronic storefronts/mall • Business-to-Business (B2B) – Google/Amazon • Consumer-to-Consumer (C2C) • Consumer-to-Consumer (C2C) – Eceran / Lelang • Business-to-Employee (B2E)– Employee juga sebagai customer/supplier
• E-Government
– Layanan online pemerintah
Hambatan / Tantangan
• Infrastruktur telekomunikasi yang masih terbatas dan mahal • Delivery channel
– Pengiriman barang masih ditakutkan hilang di jalan.
– Ketepatan waktu dalam pengiriman barang
– Jangkauan daerah pengiriman barang
• Kultur dan Kepercayaan (trust) • Security
• Munculnya jenis kejahatan baru • Munculnya jenis kejahatan baru
– Penggunaan kartu kredit curian / palsu
– Penipuan melalui SMS, kuis
• Ketidakjelasan hukum
– Digital signature
– Uang digital / cybermoney
Faktor
Faktor
Faktor
Faktor-
-
-
-Faktor Penyebab Kegagalan
Faktor Penyebab Kegagalan
Faktor Penyebab Kegagalan
Faktor Penyebab Kegagalan
E
E
E
E-
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-Business
-
Business
Business
Business
• Tidak ada komitmen yang utuh dari manajemen.
• Penerapan e-business tidak diikuti proses change management.
• Tidak profesionalnya vendor teknologi informasi yang menjadi mitra bisnis
• Buruknya infrastruktur komunikasi
• Tidak selarasnya strategi TI dengan strategi perusahaan. • Tidak selarasnya strategi TI dengan strategi perusahaan. • Adanya masalah keamanan dalam bertransaksi
• Kurangnya dukungan finansial
• Belum adanya peraturan yang mendukung dan melindungi pihak-pihak yang bertransaksi (cyberlaw),
• Menggunakan target jangka pendek sebagai pijakan investasi e-business.
Kiat Membangun E
Kiat Membangun E
Kiat Membangun E
Kiat Membangun E-
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-Business
Business
Business
Business
• Membenahi terlebih dahulu sistem pengelolaan sumber
daya perusahaan secara terpadu.
• Membuat perencanaan investasi
teknologi secara mendetail dan komprehensif.
• Menentukan arah investasi teknologi
• Menentukan arah investasi teknologi
untuk menjawab kebutuhan jangka panjang.
• Membentuk struktur organisasi yang fleksibel dan adaptif terhadap perubahan.
• Melakukan kerjasama kondusif dengan berbagai mitra bisnis (vendor, pemasok barang, lembaga keuangan, dan lain sebagainya).
Jenis E-Payment
How e-credit cards work.
Auctions and Bartering
The major mechanism for buying and selling on the Internet is the electronic catalog.
There are two common mechanisms used in its implementation: electronic auctions and bartering online
• Electronic Auctions (e-Auctions): A market mechanism by which sellers place offers and buyers make sequential bids
• Forward auctions are auctions where sellers place items at sites for auction and buyers bid continuously for the items.
• Reverse auctions, have one buyer, usually an organization, that wants to buy a product or a service. Suppliers are
Mobile Commerce: Overview
•
Mobile commerce (m-Commerce,
m-Business)—any e-Commerce done in a
wireless environment, especially via the
Internet
Internet
– Can be done via the Internet, private communication lines, smart cards, etc.
– Creates opportunity to deliver new services to existing customers and to attract new ones
Contoh M-commerce
•
Pembayaran tagihan melalui mobile phones
•
Pengenalan suara melalui mobile phones untuk
membeli karcis bioskop
•
Pembelian tiket pesawat melalui mobile phones
•
Pembelian tiket pesawat melalui mobile phones
•
SMS informasi kuliah
•
Pembayaran uang kuliah
•
Transfer dana melalui mobile phone
•
Informasi kurs dan saham
m-Commerce Terminology
• Generations– 1G: 1979-1992 wireless technology
– 2G: current wireless technology; mainly accommodates text
– 2.5G: interim technology accommodates graphics
– 3G: 3rd generation technology (2001-2005) supports rich media (video clips)
Terminology and Standards
• GPS: Satellite-based Global Positioning System
• PDA: Personal Digital Assistant—handheld wireless computer
• SMS: Short Message Service
• SMS: Short Message Service
• EMS: Enhanced Messaging Service
• MMS: Multimedia Messaging Service
• WAP: Wireless Application Protocol
• Smartphones—Internet-enabled cell phones with attached applications
Tantangan m-commerce
•
Security, protocol, standards
•
Usability user interface
•
Heterogeneous Technologies
– Platform, programming language, databases, etc
– Platform, programming language, databases, etc
Usability Approaches
• Graffiti (Scaled-down handwriting recognition, Palm
devices)
• T9 Text Input (Word completion, most cell phones)
• Full alphanumeric keypad & scrollbar (Blackberry)
• Restricted VoiceXML grammars for better voice
• Restricted VoiceXML grammars for better voice recognition
• Careful task-based Graphical User Interface & Dialog Design
Limitations of m-Commerce
•
Usability Problem
– small size of mobile devices (screens, keyboards, etc)
– limited storage capacity of devices
– limited storage capacity of devices
– hard to browse sites
•
Technical Limitations
– lack of a standardized security protocol
Limiting technological factors
Networks •Bandwidth •Interoperability •Cell Range Localisation •Upgrade of Network •Upgrade of Mobile Devices Mobile Middleware •Standards •Distribution Mobile Devices •Battery •Memory •CPU •Display Size •Roaming •Precision Security •Mobile Device •Network •GatewayDi belakang Layar EC & MC
•
Teknologi Client Server
– Three tier layer (+ web)
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Teknologi Web Database (Database Layer)
– Oracle, MySQL, SQL server, Postgres– Oracle, MySQL, SQL server, Postgres
•
Teknologi Middleware
Application Layer Technologies
• Micro-browser based:
WAP/WML, HDML: Openwave iMode (HTML): NTT DoCoMo Web Clipping: Palm.net
XHTML: W3C
• Voice-browser based:
• Voice-browser based: VoiceXML: W3C
• Client-side:
J2ME: Java 2 Micro Edition (Sun) WMLScript: Openwave
• Messaging: