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OReilly PC Hardware In A Nutshell 3rd Edition Jul 2003 ISBN 059600513X

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D3D (Direct3D)

DAE (digital audio extraction)

daily copy backup

daily full backup

DAO (Disc-at-Once)

DAO recording

DAT (Digital Audio Tape)

Data Communications Equipment (DCE)

Data Terminal Equipment (DTE)

data transfer modes, USB

data transfer rate [See DTR]

DCE (Data Communications Equipment)

DD (Double-Density)

DDR-II SDRAM

DDR-SDRAM (Double Data Rate SDRAM) 2nd 3rd

DDS (Digital Data Storage)

definition of PCs

PC 2001 System Design Guide PC 99 System Design Guide

deflection yoke

design of processors

device drivers organizing

diagnostic utilities chipsets, identifying

differential backup

differential SCSI

digital audio extraction (DAE)

Digital Audio Tape (DAT)

Digital Data Storage (DDS)

Digital Millennium Copyright Act (DMCA)

DIMMs (Dual Inline Memory Modules) installing

removing

DIP (Dual Inline Pin Package)

DIP chip inserter/puller, avoiding

DIP switches/jumpers, setting

Direct Memory Access [See DMA]

direct over-write (DOW)

direct resellers, versus retail computer stores

Direct3D (D3D)

DirectInput drivers

Disc-at-Once (DAO)

disk mirroring

disk striping with parity

display settings, video adapters

DisplayMate utility

(2)

troubleshooting problems

Distribution Media Format (DMF)

DLS (downloadable sounds)

DMA (Direct Memory Access) 2nd conflicts

DMA channel assignments, table of

DMA controller, chipset support for DMA modes

DMCA (Digital Millennium Copyright Act)

DMF (Distribution Media Format)

DOS boot diskette

Double Data Rate SDRAM [See DDR-SDRAM]

Double Data Rate SDRAM (DDR-SDRAM)

Double-Density (DD)

Double-Sided, Double-Density (DSDD)

DOW (direct over-write)

downloadable sounds (DLS)

DPMA (Dynamic Power Management Architecture)

DRAM (Dynamic RAM) asynchronous packaging

DRAM (Dynamic Random Access Memory)

drive bays

drive letters, assigning

DriveCopy utility

(3)
(4)

installing/configuring

DSDD (Double-Sided, Double-Density)

DTE (Data Terminal Equipment)

DTR (data transfer rate) CD writers

CD-ROM drives hard drives

Dual Inline Memory Modules (DIMMs)

Dual Inline Pin Package (DIP)

DVD writable/rewritable formats writable DVD drive, selecting

DVD+R discs

DVD+RW discs

DVD-R (Recordable) discs

DVD-R Authoring (DVD-RA) drives

DVD-RA (DVD-R Authoring) drives

DVD-RAM discs

DVD-Recordable (DVD-R) discs

DVD-Rewritable (DVD-RW) discs

DVD-ROM discs

DVD-RW (Rewritable) discs

Dynamic Power Management Architecture [See DPMA]

Dynamic RAM [See DRAM]

Dynamic Random Access Memory [See DRAM]

(5)

Brought to You by

(6)

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16-bit ISA/PCI standard IRQ assignments

168-pin Rambus RIMMs, memory slots

168-pin SDRAM DIMMs, memory slots

184-pin DDR-SDRAM DIMMs, memory slots

184-pin Rambus RIMMs, memory slots 3.5-inch

1.44 MB diskette drive 2.88 MB diskette drive 720 KB diskette drive hard drive form factor

30-pin SIMMs

32-bit ISA/PCI standard IRQ assignments 5.25-inch

1.2 MB diskette drive 160/180 KB diskette drive 320/360 KB diskette drive hard drive form factor

72-pin SIMMs

(7)

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absolute time in pregroove (ATIP)

Accelerated Graphics Port [See AGP]

accessing memory

ACPI (Advanced Configuration and Power Interface)

ACR (Advanced Communication Riser)

ACR slot

active-matrix panels

ADR (Advanced Digital Recording)

ADR drives, key selection criteria

Advanced Communication Riser (ACR)

Advanced Configuration and Power Interface [See ACPI]

Advanced Digital Recording (ADR)

Advanced Intelligent Tape (AIT)

Advanced Power Management [See APM]

Advanced System Buffering (ASB)

Advanced Transfer Cache (ATC)

AGP (Accelerated Graphics Port) 2nd 3rd

AIT (Advanced Intelligent Tape)

ALi chipsets, USB HCI issues

antistatic wrist strap

antivirus utility

APM (Advanced Power Management)

application programs bundled software CD writer software

(8)

architecture, extensibility of

archive bit, in backup strategy

ASB (Advanced System Buffering) asynchronous

frame types

serial communications serial framing

asynchronous DRAM

asynchronous motherboards

AT Attachment (ATAsee IDE) 2nd

AT form factor cases

systems that use, turning off power

AT Main Power Connector

AT power supply, motherboard connector pinouts

ATA (AT Attachmentsee IDE)

ATA interface

ATAPI parallel drives, preparing when building a PC

ATAPI tape drives installing/configuring

ATAPI Zip, as boot device

ATC (Advanced Transfer Cache)

ATIP (absolute time in pregroove)

ATX form factor cases

systems that use, turning off power

systems that use, turning off power switch

ATX Main Power Connector

ATX Optional Power Supply Connector

ATX power supplies, recommended power distribution

ATX/ATX12V Auxiliary Power Connector

ATX/ATX12V power supply specifications

ATX12V power supplies, recommended power distribution

ATX12V Power Supply Connector

Audio Modem Riser (AMR)

Aureal A3D

automatic shutdown of BPS average access time

CD writers CD-ROM drives

(9)

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Baby AT form factor form factor)) [See BAT (Baby AT]

Back Side Bus (BSB)

backup power supply [See BPS] backups

balanced transmission bandwidth

needs of peripherals, changes in sharing/allocation, USB devices

base addresses

Basic 4-bit cable

Basic Input/Output System [See BIOS]

BAT (Baby AT) form factor cases

batteries, replacing

BEDO (Burst Extended Data Out)

BEDO DRAM

bidirectional 8-bit parallel port

Big Drive Interface Initiative

BIOS (Basic Input/Output System) 2nd updating

upgrading

blackouts, protection against

Blue Book CD standard

boot devices, considering when selecting motherboards

BPS (backup power supply)

branch predictor

brownouts, protection against

BSB (Back Side Bus)

Buffer UnderRuN-Proof (BURN-Proof) buffers, size of

considering when selecting CD writers considering when selecting CD-ROM drives

(10)

"smoke test," performing

BURN-Proof (Buffer UnderRuN-Proof)

BurnInTest program

Burst Extended Data Out (BEDO)

bus interfaces

Byte Mode, parallel transmission mode

(11)

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(12)

cartridge-based removable hard drives 2nd

CAV (Constant Angular Velocity)

CD burners [See CD writers]

CD writers

CD-DA format (Compact Disc-Digital Audio format)

CD-Mount Rainier Writable (CD-MRW)

CD-MRW (CD-Mount Rainier Writable)

CD-MRW drives 2nd [See also CD writers] media

(13)

CD-R (CD-Recordable)

packet-writing compatibility problems

writing to (see CD writers, recording methods

CD-R drives

CD-R media 2nd capacities

CD-Recordable [See CD-R]

CD-Rewritable [See CD-RW]

CD-ROM discs, organizing/protecting

CD-ROM drives 2nd

CD-RW (CD-Rewritable)

CD-RW discs archival stability erasing

labeling

packet-writing compatibility problems preparing

channels, sound cards

chassis [See cases]

CheckIt Diagnostics Suite

CheckIt program

chipsets 2nd 3rd ALi, USB HCI issues

AMD-750 "Irongate" chipset, USB HCI issues bridges

considering when selecting motherboards CPUs and

family support

(14)

embedded features

CISC (Complex Instruction Set Computer)

Clamping Area, CD-R disc

CLV (Constant Linear Velocity) CMOS

configuring during motherboard installation memory

CMOSViewer utility

CNR (Communications and Networking Riser)

CNR slot

communication ports/devices

Communications and Networking Riser (CNR)

Compact Disc-Digital Audio format (CD-DA format)

Compatibility Mode, parallel transmission mode

Complex Instruction Set Computer (CISC)

components, buying

(15)

under Windows 9X/2000/XP

Constant Angular Velocity (CAV)

Constant Linear Velocity (CLV)

control transfers

controllers, floppy disk drive

cooked mode

cooling fans

copy-protected CDs copying

disk contents partitions

cordless mice

(16)

optimizing selecting

recommendations troubleshooting upgrading versus FPDs

(17)

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ECC memory

ECP (Extended Capabilities Port) cable

ECP Mode, parallel transmission mode

ED (Extra-Density)

edge-card connectors [See card-edge connectors]

edge-sensitive interrupts

EDO (Extended Data Out)

EDO DRAM (Extended Data Out DRAM) 2nd

EHCI (Enhanced Host Controller Interface)

EISA (Extended Industry Standard Architecture)

El Torito specification

electrical current, considering when selecting hard drives

electron guns

Electrostatic Discharge [See ESD]

embedded power connections, USB devices

embedded sound/video, motherboards and

emergency boot/repair diskette

Emergency Repair Disk [See ERD]

Enhanced Host Controller Interface (EHCI)

Enhanced Parallel Port (EPP)

EPP (Enhanced Parallel Port)

EPP Mode, parallel transmission mode

ERD (Emergency Repair Disk)

ergonomic keyboards

ESD (Electrostatic Discharge) minimizing problems with

ESP (Estimated Selling Price)

Estimated Selling Price (ESP)

execution unit

Extended Capabilities Port [See ECP]

Extended Data Out (EDO)

Extended Data Out DRAM [See EDO DRAM]

Extended Industry Standard Architecture (EISA)

extensibility

external hard disk drives, uses for

Extra-Density (ED)

(18)

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Fast Page Mode (FPM)

Fast SCSI transfer rate

Fast-160DT SCSI transfer rate

Fast-20 SCSI transfer rate

Fast-40 SCSI transfer rate

Fast-80DT SCSI transfer rate

FAT 16

FDDs (floppy disk drives), high-capacity drive letter assignment problems

ferro-resonant SPS

file attributes, in backup strategy

FireWire interface

firmware

fixed-length packets

Flash BIOS, upgrading 2nd

flat-panel displays [See FPDs]

flat-panel LCD

(19)

cases

floating point units [See FPUs]

floppy disk drives [See FDDs]

floppy diskette standard formats

FM synthesis

formatting hard drives FAT 16

FAT 32

converting FAT 16 volume to NTFS

FPDs (flat-panel displays) 2nd [See also displays][See also displays]3rd characteristics

FPUs (floating point units) processor architecture and

frame/carrier-based removable hard disk drives 2nd

frequency response 2nd

Front Side Bus (FSB)

front-panel LEDs, motherboards and

FSB (Front Side Bus) 2nd

Full Speed USB peripherals

full-duplex sound cards

(20)

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game controllers characteristics gameport interface installing

selecting

recommendations troubleshooting upgrading

gameport interface signals and pinout

GDDR-II

GDDR-III SDRAM (Graphics DDR-SDRAM)

GFS (Grandfather-Father-Son)

GFS tape rotation method

Grandfather-Father-Son (GFS)

graphics accelerators

graphics adapter [See video adapter]

Graphics DDR-SDRAM (GDDR-III SDRAM)

graphics processor

Green Book CD standard

gyroscopic mice

(21)

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half-duplex sound cards hand tools

PC toolkits, recommended Swiss Army knife

hard disk drives [See HDDs]

hard disk interfaces IDE

hardware acceleration

hardware components availability of

hardware flow control

HCI (Host Controller Interfaces) 2nd

header-pin connectors

(22)

headphones, selecting recommendations

Hi-Speed USB peripherals

high-capacity FDDs

drive letter assignment problems recommendations

selecting types uses for

High-Density (HD)

High-Voltage Differential SCSI (HVD SCSI)

hold time

home automation/security

home network, resource server

host bus speeds flexible

Host Controller Interfaces (HCI)

hot swapping USB devices

HVD SCSI (High-Voltage Differential SCSI)

Hyper Page Mode DRAM

(23)

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IA (Information Area), CD-R disc

IAPC (Instantly Available PC)

IBM PC standard

IDE/ATA standards/implementations

IDE parallel drives, preparing when building a PC

identifying chipsets

AMD Athlon characteristics

Intel seventh-generation characteristics Intel sixth-generation characteristics

IEEE-1284 parallel port

IEEE-1394 FireWire standard

incremental backups

Industry Standard Architecture [See ISA]

Information Area (IA), CD-R disc

input devices [See keyboards/mouse]

(24)

power supplies

Instantly Available PC (IAPC)

Integrated Drive Electronics [See IDE]

integrated functions, motherboards

integration of components, building a PC and Intel

Celeron processors chipsets for CPU connectors

Celeron systems, memory upgrades chipset characteristics

(25)

IDE [See IDE]

interrupt data transfers

Interrupt Request [See IRQ]

Interrupt Request Line

ISA interrupts vs. PCI interrupts juggling ISA IRQs

PCI Bus IRQ Steering

interrupt sharing, USB devices

Iomega Zip drive selecting Zip100 Zip250 Zip750

IRQ (Interrupt Request) 2nd [See also Interrupt Request Line][See also Interrupt Request Line]

IRQ Steering [See PCI Bus IRQ Steering]

ISA (Industry Standard Architecture)

ISA expansion slots

ISA sound adapters, avoiding

ISA/PCI standard IRQ assignments

ISO-9660 variants

isochronous data transfers

(26)

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JBOD (Just a Bunch Of Drives)

JEDEC SDRAM

Jensen catalog toolkits

Joliet format

joysticks

jumper blocks

jumperless configuration of motherboards

jumpers/DIP switches, setting

Just a Bunch Of Drives (JBOD)

(27)

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keyboard buffer

keyboard controller

programmable functions, support for

keyboards 2nd cleaning configuring ergonomic interfaces AT keyboards PS/2 keyboards USB keyboards selecting

recommendations styles

switch types

troubleshooting/repairing

(28)

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-reduced motherboards, lacking parallel ports expansion cards, installing

level 1 cache (L1 cache)

level 2 cache (L2 cache) 2nd 3rd

level-sensitive interrupts

LFN (long filenames)

line-boost SPS

line-interactive UPS Linux

motherboards, replacing [See also motherboards, installing]2nd packet-writing support for CD-RW media

system resources, viewing

local I/O bus

long filenames (LFN)

Low Speed USB peripherals

Low-Voltage Differential SCSI (LVD SCSI)

LPX form factor cases

LVD SCSI (Low-Voltage Differential SCSI)

(29)

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magnetic storage devices, disadvantage of

MAP (Minimum Advertised Price)

mask types of

MCA (MicroChannel Architecture)

McAfee VirusScan

Mean Time Between Failures , ignoring when selecting hard drives [See MTBF]

Mean Time to Repair (MTTR), ignoring when selecting hard drives

mechanical mice

considerations when selecting motherboards determining how much

Memory Translator Hub (MTH)

mice

(30)

selecting

recommendations troubleshooting versus trackballs

microATX form factor, cases

MicroChannel Architecture (MCA) Microsoft

Mini-ATX form factor, cases

Mini-ITX form factor cases

Minimum Advertised Price (MAP)

monitors [See CRT monitors]

motherboards

Mount Rainier packet-writing technology CD-RW/CDMRW drives

support for

MTBF (Mean Time Between Failures), ignoring when selecting hard drives

MTH (Memory Translator Hub)

MTTR (Mean Time to Repair), ignoring when selecting hard drives

MultiRead/MultiRead2

(31)

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Narrow SCSI transfer rate

National Committee on Information Technology Standards (NCITS)

NCITS (National Committee on Information Technology Standards)

Network Associates McAfee VirusScan

Nibble Mode, parallel transmission mode

NLX form factor, cases

NLX Main Power Supply Connector NLX power supply

specifications

voltage rails/tolerances/power distribution

Northbridge 2nd 3rd

Norton AntiVirus

Norton Utilities (NU)

NTFS

NU (Norton Utilities)

nVIDIA nForce/nForce2 chipsets, USB HCI issues

(32)

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OEM components, versus retail-boxed components

off-line power supply

OHCI (Open Host Controller Interface)

on-line UPS

184-pin DDR-SDRAM DIMMs, memory slots

184-pin Rambus RIMMs, memory slots

168-pin Rambus RIMMs, memory slots

168-pin SDRAM DIMMs, memory slots

OPCA (Optimal Power Calibration Area)

Open Host Controller Interface (OHCI)

OpenGL

operating systems distribution discs

installing software when building a PC SMP support

optical drives [See CD-ROM drives DVD drives]

optical mice

optical phase change technology

Optimal Power Calibration Area (OPCA)

Orange Book CD standard

output waveform

overburning CDs 2nd

overload protection of BPS

(33)

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P-CAV (Partial CAV)

PA (Program Area)

packet-writing technology

CD-R/CD-RW discs, compatibility problems

Parallel ATA [See PATA]

parallel communications

parallel drives, preparing when building a PC

parallel interface parallel ports

parity in serial communications

parity memory

Partial CAV (P-CAV)

partition boot sector

Partition Magic

partitioning

assigning drive letters

passive-matrix panels

PATA (Parallel ATA)

PC toolkits 2nd [See also software tools for working on PCs][See also software tools for working on PCs]

(34)

PCI (Peripheral Component Interconnect)

PCI Bus IRQ Steering

PCI expansion slots, handling interrupts

PCI video adapter

PCI/ISA standard IRQ assignments PCs (Personal Computers) building a PC PC toolkits upgrading, rules for]

procedures

Peripheral Component Interconnect [See PCI]

peripherals [See also parallel ports serial ports USB ports][See also parallel ports serial ports USB ports]

Personal Computers [See PCs]

petabytes [See PB]

Pin 1, locating

PIO (Programmed I/O) 2nd ATA modes

pipelining, CPU architecture

Plug and Play [See PnP]

PMA (Program Memory Area)

PnP (Plug and Play) chipset support for USB and

point-to-point connections, parallel/serial ports

polyphony

(35)

Power Calibration Area (PCA)

power management, motherboards and

power spikes, protection against

power supplies 2nd

power surges, protection against

Prefetch and Decode Unit

premastering software prices

procedures for working on PCs preliminaries

(36)

socketed

products, researching

Program Area (PA)

Program Memory Area (PMA)

Programmable ROM (PROM)

Programmed I/O (PIO) 2nd

PROM (Programmable ROM)

Promise Technology

properietary form factors

PS/2 mice

PWR_OK delay

(37)

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QBM (Quad Band Memory)

QIC (Quarter Inch Cartridge)

Quad Band Memory (QBM)

Quarter Inch Cartridge (QIC)

Quick Format option

(38)

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RAID (Redundant Array of Inexpensive Disks) ATA

stacked

RAM (Random Access Memory) 2nd [See also memory][See also memory] types of

Rambus RDRAM

RAMDAC (Random Access Memory Digital-to-Analog Converter)

Random Access Memory (RAM)

Random Access Memory Digital-to-Analog Converter (RAMDAC)

raw mode

Read-Only Memory BIOS (ROM-BIOS)

read/write errors, tape drives

Red Book CD standard

Reduced Instruction Set Computer (RISC)

redundancy

Redundant Array of Inexpensive Disks [See RAID]

refresh rate, FPDs

removable hard disk drives cartridge-based

removing/replacing cover AT-style cases

clamshell cases side panel cases tool-free cases

tower/mini-tower cases

repairing keyboards

researching products/vendors resolution

CRT monitors FPDs

resource conflicts

(39)

restocking fees, avoiding retail computer stores

boxed components versus OEM components versus direct resellers

ribbon cables

round ribbon cables

RIMMs installing removing

RISC (Reduced Instruction Set Computer)

rise time/fall time, FPDs

Rock Ridge format

ROM-BIOS (Read-Only Memory BIOS)

Romeo format

rotation rate, hard drives

round ribbon cables

run time of BPS

(40)

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sampling rates, sound cards

Sandra Professional program

SAO (Session-at-Once)

SAO recording

SATA drives, preparing when building a PC

screws, varieties used in PCs

SCSI (Small Computer System Interface) 2nd

SE SCSI (single-ended SCSI)

secondary cache memory security

home system as use for old PCs

using removable hard drive to secure data

(41)

recommendations

Serial ATA hard drives, power connectors

Serial ATA Working Group

serial communications asynchronous

serial data transmission

serial port hardware, installing/configuring

serial ports

(42)

ease-of-use issues resource demands

troubleshooting problems

servers, resource on home network

Session-at-Once (SAO)

setting jumpers/DIP switches

72-pin SIMMs

SFF (Small Form Factor) 2nd

SFX Baseboard Connector

SFX Control Connector

SFX power supply, typical power distribution SFX/SFX12V

power connectors

power supply specifications

power supply voltage rails/tolerances

SFX12V power supply, typical power distribution

SGRAM (Synchronous Graphics RAM)

shock rating, ignoring when selecting hard drives

shutdown, automatic of BPS

signal-to-noise ratio

SIMMs (Single Inline Memory Modules) installing/removing

selection guidelines

Simple Network Management Protocol (SNMP)

Single Inline Memory Module [See SIMMs]

Single Inline Pin Package (SIPP)

single-conversion on-line UPS

single-ended SCSI (SE SCSI)

single-jumper configuration of motherboards

Single-Sided, Double-Density (SSDD)

SIPP (Single Inline Pin Package)

SiS chipsets, USB HCI chipsets

SiSoft Sandra

16-bit ISA/PCI standard IRQ assignments

slot covers for expansion cards

Small Computer System Interface [See SCSI]

Small Form Factor (SFF) 2nd

Small Outline DIMM (SODIMM)

SmithMicroSoftware CheckIt

SMP (symmetric multiprocessing)

SNMP (Simple Network Management Protocol

SNMP manageability of BPS

Socket 370 CPU slots

SODIMM (Small Outline DIMM)

software components 2nd [See also software tools for working on PCs][See also software tools for working on PCs]

software flow control

(43)

sound adapters 2nd

sound cards [See sound adapters]

Southbridge 2nd 3rd

Specialized Products catalog toolkits

speeds, USB devices relabeling of

SPP (Standard Parallel Port)

SPS (standby power supply) [See also BPS][See also BPS]2nd 3rd

SRP (Suggested Retail Price)

SSDD (Single-Sided, Double-Density)

stacked RAID

Standard cable

Standard DMA

Standard Parallel Port (SPP)

standard SPS

standards compatibility, sound cards

standby power supply [See SPS]

static electricity [See ESD]

Static RAM [See SRAM]

STR (Suspend to RAM)

stripe pitch CRT monitors

SUA (System Use Area), CD-R disc

Suggested Retail Price (SRP)

SuperDisk drive as boot device selecting

(44)

support, building a PC and

Suspend to RAM [See STR]

Swiss Army knife

Symantec Norton AntiVirus

Symantec Norton Utilities

symmetric multiprocessing [See SMP]

synchronization range, CRT monitors

Synchronous DRAM [See SDRAM]

Synchronous Graphics RAM (SGRAM)

synchronous motherboards

synchronous, serial communications

synthesis type, sound cards

System ID Byte

system management, motherboards and

system resources DMA

I/O ports

Interrupt Request Line ISA vs. PCI

juggling ISA IRQs PCI Bus IRQ Steering memory ranges

reserving with Windows 9X viewing

under Linux Windows 9X

with Windows 2000/XP

System Use Area (SUA), CD-R disc

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[ Team LiB ]

tape rotation methods, choosing

technologies

telephone automated system as use for old PCs

testing memory

TFX12V Main Power Connector

TFX12V power connectors TFX12V power supply

32-bit ISA/PCI standard IRQ assignments 3.5-inch

1.44 MB diskette drive 2.88 MB diskette drive 720 KB diskette drive hard drive form factor

throughput, video adapters

tick

transfer rate, CD writers

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troubleshooting CD writers CRT monitors display problems DVD drives FPDs

game controllers keyboards

memory installation/operation mice

power supplies SCSI CD-ROM drives installation on Windows serial port problems sound adapters tape drive problems USB

proactively reactively video adapters

true UPS

TrueX drives

tube geometry, CRT monitors

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[ Team LiB ]

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [Y] [Z]

UCM (Universal Cable Module)

UDF (Universal Disc Format) versions of

UDMA (Ultra Direct Memory Access)

UDMA/100 (Ultra DMA/100)

UDMA/133 (Ultra DMA/133)

UHCI (Universal Host Controller Interface)

Ultra Direct Memory Access (UDMA)

Ultra DMA/100 (UDMA/100)

Ultra DMA/133 (UDMA/133)

Ultra SCSI transfer rate

Ultra2 SCSI transfer rate

Ultra3 SCSI transfer rate

Ultra320 SCSI transfer rate

UMA (Upper Memory Area)

unbalanced transmission

unidirectional 4-bit parallel port

uninterruptable power supply [See UPS]

Universal Cable Module (UCM)

Universal Disc Format [See UDF]

Universal Host Controller Interface (UHCI)

Universal Serial Bus [See USB]2nd [See USB]

upgrade kits, worthiness of

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checking/rechecking before power-up

Upper Memory Area [See UMA]

UPS (uninterruptable power supply) [See also BPS]2nd line-interactive

USB Host Controller Interfaces issues

types

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[ Team LiB ]

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [Y] [Z]

VA (Volt-Ampere) rating

variable-length packets

vendors, researching

VESA Local Bus (VLB)

VIA chipsets, USB HCI issues

Victorinox CyberTool Swiss Army knife

video adapters 2nd

AGP interfaces and signaling voltages AGP Pro

voice mail automated system as use for old PCs

Volt-Ampere (VA) rating

voltage

Voltage Regular Modules [See VRMs]

VRAM (Video RAM)

VRMs (Voltage Regular Modules)

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[ Team LiB ]

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [Y] [Z]

Wake-on-LAN [See WOL]

Wake-on-Ring [See WOR]

wakeup functions, considerations when selecting motherboards warranties

waveguide synthesis

wavetable synthesis

weekly full with daily differential backup

White Book CD standard

Windows diagnostics programs, limitations of

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configuring

Windows Me, configuring video adapters Windows NT

configuring parallel ports

Windows diagnostics programs, limitations of Windows NT 4

motherboards, replacing [See also motherboards, installing]2nd tape backups, long filenames and

Windows diagnostics programs, limitations of

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WOL (Wake-on-LAN) 2nd

WOR (Wake-on-Ring) 2nd

working on PCs

installing expansion cards

managing internal cables/connectors locating Pin 1

ribbon cables procedures preliminaries

removing expansion cards removing/replacing cover AT-style cases

clamshell cases side panel cases tool-free cases

tower/mini-tower cases setting jumpers/DIP switches tools [See tools for working on PCs]

WRAM (Windows RAM)

writable CD formats logical formats ISO-9660

Universal Disc Format physical formats

Write-Many discs

Write-Once discs

WTX form factor, cases

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[ Team LiB ]

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [Y] [Z]

Yellow Book CD standard

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[ Team LiB ]

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [Y] [Z]

Z-CLV (Zoned CLV)

Zoned CLV (Z-CLV)

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15.1 Video Adapter Characteristics

The following sections describe the important characteristics of video adapters.

15.1.1 2D Versus 3D

The first graphics accelerators were 2D models, designed to provide hardware acceleration for common display tasks

(drawing and moving windows, scaling fonts, and so on) when running standard business applications under Windows. 2D accelerators essentially treat your display as a flat, two-dimensional workspace. Although one window may overlay another window, the top or foreground window always has focus.

Conversely, 3D accelerators treat your display as though it has depth. For example, when you play a 3D computer game, an onscreen character may walk in front of a table. The video adapter must determine the relative positions of the character and the table as seen from the viewer's position and display that portion of the character that is in front of the table rather than the portion of the table that should be concealed by the character. 3D video cards also support a variety of supplemental functions to enhance realismfor example, adding textures to the surface of concrete or adding reflections to a pool of standing water. Adding these minor but visually important enhancements consumes a great deal of memory and processor power, so

high-performance 3D video adapters are relatively expensive devices, with typical street prices of $125 to $300 or more.

Midrange 3D video adapters, those that are 12 to 18 months behind the current generation, sell for $50 or so, and provide all the 3D

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replacement for his primary desktop system in April 2003. He used an Intel D875PBZ motherboard, an 800 MHz FSB Pentium 4/3.0G

processor, a Plextor DVD+RW DVD writer, and two Seagate Serial ATA Barracuda V hard drives, all top-of-the-line products at the time. If this had been a gaming system, Robert would have installed a $400 ATI RADEON 9800 Pro. But because Robert doesn't play intensive 3D games on that system, he instead bought a $50 RADEON 7500 video adapter.

Note that 3D performance is merely a matter of degree. That is, even an elderly 2D-only adapter can be used to play 3D games, but because it does not incorporate 3D acceleration features in hardware, the main system CPU itself must do all of the

calculations that would otherwise be done by a 3D adapter. The result is very high CPU utilization (with the associated system sluggishness) and jerky or poorly rendered 3D video without the modeling nuances provided in hardware by the 3D

accelerator.

In fact, pure 2D accelerators haven't been manufactured for years. In the early 1990s, two distinct types of video adapters were available: moderately priced ($50 to $200) 2D

accelerators intended for mainstream use with standard

Windows programs, and very expensive ($500 to $2,000) 3D adapters intended for niche markets such as animation and video production. As 3D applications (particularly games) became more common, old-line 2D manufacturers such as

Matrox and ATI incorporated a limited subset of 3D functions in their mainstream adapters. There it stood until a few years ago, when upstart companies such as 3dfx and nVIDIA caught the old-line makers napping by releasing graphics accelerators with a full range of 3D functionality.

That led to the current situation, where 3D performance is the only aspect of a graphics card that interests most people.

Reviews talk of little but how video cards compare in various 3D benchmarks. That's unfortunate because in reality 3D

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last consideration when choosing a video card. Such factors as 2D display quality and availability of stable drivers are actually much more important for most users.

All video cards and embedded video chipsets currently available provide at least minimal 3D support. The important thing to remember is this: just as there is not much absolute

performance difference between a $75 processor and a $300 processor, neither is there much real difference between a $75 video card and a $300 one. Benchmarks aside, the $75 card does everything that 99% of users are likely to need. Yes, there are differences, just as there are between processors, but

unless you push your hardware to the limit you're not likely to notice much difference in day-to-day use.

15.1.2 Components

A video adapter comprises the following components:

Graphics processor

Rather than depending on the main system CPU to create each video frame, a graphics accelerator contains a graphics processor, which is optimized to perform in hardware low-level video functions such as transferring bitmaps, doing color and pattern fills, scaling fonts, sizing and positioning windows, and drawing lines, polygons, and other graphics primitives. An accelerated video adapter also requires much less data to be transferred between the system bus and the video adapter. For example, to draw a circle with a frame grabber, the system CPU must create a bitmap of that circle and transfer it to the frame grabber. Conversely, given only the center and radius of the circle, a graphics accelerator can render the circle directly.

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operations, which are still most important when running standard business and personal software such as word processors and web browsers. More recent accelerators, including all current models, provide 3D acceleration, which is primarily useful for playing 3D graphics-intensive games. Unfortunately, some recent 3D adapters, particularly nVIDIA models, are so heavily optimized for 3D that they provide mediocre 2D performance. We have several venerable Matrox video adapters, for example, that are useless for playing 3D games, but provide better 2D video quality than any current 3D accelerator.

Video memory

Video adapters use memory for several purposes. A portion of video memory called the frame buffer stores the image as it is constructed by the graphics processor and before it is sent to the monitor. Available memory not occupied by the frame buffer caches fonts, icons, and other graphical elements to improve video performance. Some video

adapters also allocate memory not being used by the main frame buffer as a second frame buffer, allowing the next frame to be created in the background while the current frame is being displayed. The most important characteristics of video memory are its size, type, and speed. Video

adapters use one of the following memory types:

DRAM (Dynamic Random Access Memory)

First- and some second-generation graphics

accelerators used standard DRAM, which was not ideal for the purpose. DRAM is no longer used in video

adapters because it is so slow, mainly because it is

single-ported, which means that it does not allow data to be read and written simultaneously.

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EDO provides higher bandwidth than standard DRAM, can run at higher speeds, and manages read/write access more efficiently. EDO is single-ported, typically operates with 50 to 60 ns access times, is usually 64 bits wide, and yields overall bandwidth of 400 MB/s. EDO was commonly used in video adapters before the advent of SDRAM and the various specialized types of video memory described later in this list, and continued to be used until mid-2000 in some of the

least-expensive video adapters. Nowadays, even the

cheapest video adapters use something faster than EDO DRAM.

VRAM (Video RAM)

A special type of DRAM, VRAM is used only in video adapters and is designed to overcome the limitations of the single-ported arrangement used by DRAM and EDO. VRAM is dual-portedwhich allows the next frame to be written while the last frame is being readoperates at 50 to 60 ns access times, is typically 64 bits wide, and yields overall bandwidth of 400 MB/s. Because it

requires less-frequent refreshing than DRAM or EDO, it is much faster, and correspondingly more expensive. VRAM was commonly used in mid- to high-end video adapters through about 1997, but has been superseded by SDR-SDRAM and DDR-SDRAM, described later in this list.

WRAM (Windows RAM)

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SDRAM (Synchronous DRAM)

A step up from EDO, SDRAM runs the memory and graphics processor on a common clock reference, allowing faster access times and higher throughput. SDRAM is single-ported, operates at 8 to 15 ns access times, is typically 64 bits wide, and yields overall

bandwidth of 800 MB/s at 100 MHz. SDRAM is now used only in inexpensive video adapters. SDRAM is now

sometimes described as Single Data Rate SDRAM (SDR-SDRAM) to differentiate it from DDR-SDRAM.

SGRAM (Synchronous Graphics RAM)

SGRAM is an enhanced form of SDRAM, used only on video adapters, that supports write-per-bit and block writes, both of which improve performance over SDRAM when used with graphics accelerators that explicitly

support SGRAM. SGRAM video memory is single-ported, operates at 6 to 10 ns access times, is typically 64 bits wide, and yields overall bandwidth of 800 MB/s. SGRAM was formerly used on midrange and high-end video adapters, but has now largely been replaced by DDR-SDRAM, described next.

DDR-SDRAM (Double Data Rate SDRAM)

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video adapters used DDR-SDRAM. In addition to the speed of their graphics engines, video adapters are

differentiated by the amount and speed of their onboard memory, as well as by the width of their memory

interfaces. A low-end adapter may have 64 MB of DDR-SDRAM operating at 500 MHz on a 64-bit interface. A midrange adapter may have 128 MB of DDR-SDRAM operating at 750 MHz on a 128-bit interface. A high-end adapter may have 256 MB of DDR-SDRAM operating at 1,000 MHz on a 256-bit interface. Each jump in memory speed or interface width increases the bandwidth

available for video operations.

GDDR-II and GDDR-III SDRAM (Graphics DDR-SDRAM)

As standard DDR-SDRAM approaches its performance limits, video adapter makers are designing chipsets for enhanced forms of SDRAM called Graphics DDR-SDRAM (GDDR-DDR-SDRAM). GDDR-II is a variant of the next-generation DDR-II memory, with point-to-point signaling support added for improved graphics

performance. nVIDIA backs GDDR-II, which is regarded by many as a transitional standard. ATI favors GDDR-III, which is a graphics-specific variant of DDR-GDDR-III, the follow-on to DDR-II. The price, performance, and

scalability of GDDR-II and GDDR-III are uncertain, so most makers are trying to hedge their bets. Either standard might prevail, and it is quite possible that the two will coexist.

nVIDIA uses GDDR-II in the GeForce FX, and seems determined to force acceptance of that standard. Unfortunately, as of July 2003 JEDEC had not yet

established a GDDR-II standard. Three slightly different and incompatible types of GDDR-II exist, which means chipset makers must design interfaces that are

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produced engineering samples using GDDR-II, but its production video cards use standard DDR memory. ATI hopes that using fast DDR-I memory with a 256-bit interface will provide sufficient bandwidth until GDDR-III chips are widely available at reasonable prices. 500 MHz DDR-I memory on a 256-bit interface yields 32 GB/s bandwidth, so we think that's a reasonable approach.

RAMDAC (Random Access Memory Digital-to-Analog Converter)

The RAMDAC examines video memory many times per second, using a look-up table to translate the digital values it finds in memory to the analog voltages that the monitor requires to display the corresponding colors. The RAMDAC contains three Digital-to-Analog converters (DACs), one each for the red, green, and blue signals that the monitor uses to display the full spectrum that it supports. The architecture and speed of the RAMDAC (along with the graphics processor itself) determine the combinations of resolutions, color depths, and refresh rates that the video adapter supports. All other things being equal, an adapter with a faster RAMDAC outperforms an adapter with a slower RAMDAC. Some video adapters are sold in two versions

which differ only in the speeds of the RAMDAC and in the type and amount of memory installed. The faster versions, often described as "Ultra," "Max," or "Pro," usually sell at a substantial premium, run hotter, and provide no real benefit for most users.

Drivers

Drivers translate the display data generated by an

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processor. That means that a mediocre graphics processor with an excellent driver may outperform an excellent

graphics processor with a mediocre driver, so the availability of robust, well-optimized drivers for whatever operating system you run is a crucial factor in choosing a video adapter. Drivers are often optimized for particular

combinations of resolution and color depth, so it's often worthwhile to experiment with different settings.

In the past, video drivers had to be written for a specific application running on a specific operating system using a specific video adapter. If you wanted to run UltraCAD 5.1 on a FastPix SuperVGA adapter with a 2.03 BIOS under ABC-DOS 3.3, you had to have a driver written specifically for that combination of hardware and software. The flood of 3D software titles and 3D accelerators made that situation

untenable. The solution was to use an intermediate hardware abstraction layer (HAL) to isolate the graphics processor from the operating system and applications, and to develop standardized APIs to communicate with that HAL. Because applications need to understand only how to communicate with one or a few APIs rather than with every graphics processor available, they can run on any video adapter that supports an API that they understand how to communicate with. Two 3D APIs are dominant in the PC environment:

OpenGL

OpenGL was originally developed by Silicon Graphics Inc. (SGI) as a general-purpose 3D API. OpenGL found its first niche in high-end CAD systems running on Unix X-terminals, and was later implemented on PC

workstations running CAD and other 3D

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developers because it offers better low-level control over 3D graphics operations and was perceived as being an easier API to write to than the competing Microsoft standard. OpenGL support can be implemented in two ways: Mini Client Drivers (MCDs) are relatively easy to write, but provide limited functionality. Installable Client Drivers (ICDs) are much more difficult to write, but

provide additional functionality. The importance of OpenGL, particularly to the gaming community, is

waning as Microsoft DirectX increasingly dominates 3D applications, but OpenGL remains important for

professional graphics applications.

Direct3D (D3D)

D3D is the 3D acceleration part of DirectX, Microsoft's umbrella multimedia standard, which also includes DirectDraw (2D acceleration), DirectSound (audio), DirectInput (support for joysticks and similar input devices), and DirectPlay (Internet gaming). Versions through 5.0 were slow, buggy, and feature-poor when compared to OpenGL and proprietary 3D APIs. Microsoft refined and tuned D3D by reducing dependence on the main system CPU and incorporating OpenGL features. With version 6.0 D3D could finally compete on a

reasonably equal basis with OpenGL and proprietary APIs, although it was still somewhat slower and less feature-laden. Although 3D software manufacturers had been burned by D3D 5.0, they recognized the

improvements in 6.0, and most incorporated D3D 6.0 support immediately. The convergence between D3D and OpenGL continued with versions 7.0, 8.0, and 9.0, and applications that support only D3D are no longer at a significant disadvantage relative to those that support OpenGL and/or proprietary APIs.

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games and other 3D applications. Many 3D applications, including some games, also support OpenGL for its higher performance and additional functionality, so ideally the card you choose should also have an OpenGL ICD. Support for the proprietary 3dfx Glide API, which dominated 3D gaming through about 1999, is no longer important because nearly all current games support D3D and/or OpenGL and because 3dfx has been subsumed by nVIDIA.

In March 2003, Microsoft resigned from the OpenGL Architecture Review Board (ARB), the group that governs the OpenGL standard. Clearly, Microsoft intends to focus on its Direct3D standard, although OpenGL applications are so ubiquitous that we think it unlikely that Microsoft will abandon OpenGL in the near future.

15.1.3 Interface

Early video adapters, including the first generation of graphics accelerators, used the ISA bus, which soon proved inadequate to carry the high volume of video data required by graphics-based operating systems and applications. VESA Local Bus

(VLB) adapters, shipped with many 486 systems and a few early Pentium systems, greatly improved throughput. ISA and VLB video adapters are obsolete but remain in limited

distribution, although they are now difficult to find and use video chipsets that are several generations out of date. Any system so old that it accepts only an ISA or VLB video adapter is too old to be worth upgrading. Current video adapters use one of the following interfaces:

PCI

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heavy transfers of video data reduce the bandwidth available to other PCI peripherals, such as hard disk

controllers and network cards. This concern is still largely theoretical because PCI bus saturation is very rare with current systems and software.

AGP (Accelerated Graphics Port)

Intel's concern about PCI throughput limitations and the increasing amount of data that new generations of 3D video adapters would demand led it to introduce AGP. Although AGP supports 2D operations, it provides no real benefit over PCI in 2D. As the name implies, AGP is a port rather than a bus, which means that it connects only two devices. AGP provides a direct unshared channel between the AGP video adapter and the system chipset, which allows the CPU to transfer data to the AGP card without the 133 MB/s

limitation of the PCI bus.

AGP X1 transfers 32 bits per clock cycle at 66 MHz, for total peak base throughput of 264 MB/s. AGP X2 mode, called 2X AGP, transfers data on both rising and falling edges of the clock cycle to yield peak throughput of 528 MB/s. 4X AGP, introduced with the AGP 2.0 specification, doubles throughput again to just over 1 GB/s by transferring data four times per clock cycle. AGP 8X, the basis of the AGP 3.0 specification, doubles throughput again to just over 2 GB/s. Motherboards and video adapters with AGP 8X support began shipping in late 2002. The

additional bandwidth of 8X AGPor 4X AGP, for that matter, is of little practical importance because nearly all AGP adapters use local video memory rather than main system memory. Even the 2 GB/s bandwidth of 8X AGP pales compared to the 32 GB/s bandwidth of a 256-bit video memory interface using local DDR-SDRAM. AGP 8X is essentially just a marketing gimmick.

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Sideband Addressing, a process that allows queuing up to 32 commands and allows data and commands to be sent

simultaneously. One highly touted benefit of AGP is Direct Memory Execute (DIME), which allows the AGP adapter to use system memory as though it were locally installed video

memory. DIME is implemented with a device called a Graphics Aperture Remapping Table (GART), which can claim small, widely distributed areas of main memory and present them to the adapter as a large, contiguous area of virtual "local" video memory. In theory, DIME allows an AGP adapter with limited local memory to store large texture bitmaps and other graphical elements in main memory. In practice, DIME is of little real

benefit because high-performance video adapters (PCI or AGP) have enough memory to store textures locally. Also, although DIME is faster than accessing main memory across the PCI bus, DIME is still slower than accessing local memory on the video card, particularly if that local memory is DDR-SDRAM memory, which high-performance video cards use. (See Figure 15-1 for a picture of AGP and PCI slots.)

Figure 15-1. An AGP slot (top) with two PCI slots

below it

In short, AGP remains a solution in search of a problem, particularly for those who use primarily 2D applications.

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Windows 95. Windows 95 OSR2 or higher, Windows 98/98 SE/Me, Windows 2000/XP, and of course Linux have operating system support for AGP.

Despite its lack of real advantages over PCI, AGP is the best choice if your motherboard has an AGP slot. At the low end, AGP adapters cost less than comparable PCI adapters. At the midrange and high end, AGP is the only option. AGP is now the dominant interface, so manufacturers have ceased development of PCI adapters. That means the latest video chipsets are

available only with AGP adapters, and any PCI adapter you can find is at least a couple of generations out of date.

1X AGP cards are no longer sold, and only obsolescent adapters use 2X AGP. Mainstream video adapters are now produced only in 4X and 8X AGP versions. Although there's nothing wrong with 8X AGP, neither does it make sense to pay extra for it if an

otherwise suitable 4X AGP card is available. You may have little choice but to buy 8X AGP, however. Video card makers are

abandoning 4X AGP in favor of 8X AGP as they introduce new models.

Embedded video adapters may be either PCI or AGP. If you buy a motherboard with embedded video, keep in mind that you may one day want to upgrade the video in that system. Doing that requires both that you can disable embedded video, which is not possible on all motherboards, and that you have an

available slot for the new video card. Choose a motherboard with embedded AGP video circuitry that also contains an available AGP slot. Ideally, that AGP slot should be 4X or 8X. Note that some motherboards with embedded AGP video have no AGP slot. These can be upgraded only by installing a PCI video adapter. That wasn't a problem in the past, when PCI

video adapters were still widely available, but high-performance video cards are no longer available with PCI interfaces.

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There are three versions of the AGP specification, as follows:

AGP1.0

AGP1.0 specifies an interface that supports 1X and 2X speeds with 3.3V signaling and a keyed 3.3V connector. AGP1.0 supports DIME, pipelined transactions, source-synchronous clocking, texturing, and sidebanding.

AGP2.0

AGP2.0 specifies an interface that supports 1X, 2X, and 4X speeds with 1.5V signaling. AGP2.0-compliant interfaces and adapters may use either a 1.5V keyed connector, which accepts only 1.5V devices, or a universal connector, which accepts 1.5V or 3.3V devices interchangeably. AGP2.0 adds Fast Writes to the protocols supported by AGP1.0.

AGP3.0

AGP3.0 specifies an interface that supports 4X and 8X speeds with 0.8V signaling. AGP3.0 uses the same 1.5V keyed connector or universal connector used by AGP2.0. AGP3.0 adds several protocol elements to those supported by AGP2.0, and removes support for some AGP2.0 features. There are six types of AGP interfaces, and six corresponding types of AGP adapters, as follows:

AGP3.3V

AGP3.3V interfaces and adapters support 1X or 2X

operation at 3.3V only, using a 3.3V connector. An AGP3.3V adapter can be installed in an AGP3.3V, UAGP, or UAGP3.0 interface. An AGP3.3V interface accepts an AGP3.3V, UAGP, or UAGP3.0 adapter.

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AGP1.5V interfaces and adapters support 1X, 2X, or 4X operation at 1.5V only, using a 1.5V connector. An AGP1.5V adapter can be installed in an AGP1.5V, UAGP (described next), U1.5VAGP3.0, or UAGP3.0 interface (the latter two described later in this list). An AGP1.5V interface accepts an AGP1.5V, UAGP, U1.5VAGP3.0, or UAGP3.0 adapter.

Universal AGP (UAGP)

Universal AGP (UAGP) interfaces and adapters support 1X, 2X, or 4X operation at 3.3V or 1.5V, using a universal

connector. A UAGP adapter can be installed in an AGP3.3V, AGP1.5V, UAGP, U1.5VAGP3.0, or UAGP3.0 interface. A UAGP interface accepts an AGP3.3V, AGP1.5V, UAGP, U1.5VAGP3.0, or UAGP3.0 adapter.

AGP3.0

AGP3.0 interfaces and adapters support 4X or 8X operation at 0.8V only, using a 1.5V connector. An AGP3.0 adapter can be installed in an AGP3.0, U1.5VAGP3.0, or UAGP3.0 interface. An AGP3.0 interface accepts an AGP3.0,

U1.5VAGP3.0, or UAGP3.0 adapter.

Universal 1.5V AGP3.0 (U1.5VAGP3.0)

Universal 1.5V AGP3.0 (U1.5VAGP3.0) interfaces and adapters support 1X, 2X, 4X, or 8X operation at 1.5V or 0.8V, using a universal connector. A U1.5VAGP3.0 adapter can be installed in any AGP interface except the AGP3.3V interface. A U1.5VAGP3.0 interface accepts any AGP

adapter except AGP3.3V adapters.

Universal AGP3.0 (UAGP3.0)

Universal AGP3.0 (UAGP3.0) interfaces and adapters

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in any AGP interface. A UAGP3.0 interface supports any AGP adapter.

AGP3.3V interfaces and adapters are obsolete. Recent motherboards and adapters may use any of the other AGP types. Note that compatibility does not imply optimum

operation. For example, although a recent 4X UAGP3.0 adapter functions when connected to an old AGP3.3V interface, the older interface limits the adapter to 2X performance.

AGP interfaces and adapters use specific determination pins to identify themselves and their capabilities. More specifically, the states of the MB_DET pin on the interface and the GC_DET and TYPEDET pins on the adapter identify the AGP level and voltage supported. Table 15-1 lists the compatibility of various AGP interfaces and adapters. It includes only those combinations that are physically compatible. For example, it does not list the AGP3.3V interface with an AGP1.5V adapter because that

interface does not physically accept that adapter. A combination listed as Illegal/Not Supported means that the adapter

physically fits the interface connector but does not function. If the interface and adapter are designed properly, no damage occurs.

Table 15-1. AGP compatibility by interface type and adapter type

Interface Adapter MB_DET GC_DET TYPEDET Mode Speed

AGP3.3V AGP3.3V Doesn't care Open Open AGP3.3V 1X, 2X

AGP3.3V UAGP Doesn't care Open Ground AGP3.3V 1X, 2X

AGP3.3V UAGP3.0 Doesn't care Open Ground AGP3.3V 1X, 2X

AGP1.5V AGP1.5V Open Open Ground AGP1.5V 1X, 2X, 4X

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AGP1.5V AGP3.0 Open Ground Ground Illegal Not supported

AGP1.5V U1.5VAGP3.0 Open Ground Ground AGP1.5V 1X, 2X, 4X

AGP1.5V UAGP3.0 Open Ground Ground AGP1.5V 1X, 2X, 4X

UAGP AGP3.3V Doesn't care Open Open AGP3.3V 1X, 2X

UAGP AGP1.5V Open Open Ground AGP1.5V 1X, 2X, 4X

UAGP UAGP Open Open Ground AGP1.5V 1X, 2X, 4X

UAGP AGP3.0 Open Ground Ground Illegal Not supported

UAGP U1.5VAGP3.0 Open Ground Ground AGP1.5V 1X, 2X, 4X

UAGP UAGP3.0 Open Ground Ground AGP1.5V 1X, 2X, 4X

AGP3.0 AGP1.5V Ground Open Ground Illegal Not supported

AGP3.0 UAGP Ground Open Ground Illegal Not supported

AGP3.0 AGP3.0 Ground Ground Ground AGP3.0 4X, 8X

AGP3.0 U1.5VAGP3.0 Ground Ground Ground AGP3.0 4X, 8X

AGP3.0 UAGP3.0 Ground Ground Ground AGP3.0 4X, 8X

U1.5VAGP3.0 AGP1.5V Ground Open Ground AGP1.5V 1X, 2X, 4X

U1.5VAGP3.0 UAGP Ground Open Ground AGP1.5V 1X, 2X, 4X

U1.5VAGP3.0 AGP3.0 Ground Ground Ground AGP3.0 4X, 8X

U1.5VAGP3.0 U1.5VAGP3.0 Ground Ground Ground AGP3.0 4X, 8X

(73)

UAGP3.0 AGP3.3V Doesn't care Open Open AGP3.3V 1X, 2X

UAGP3.0 AGP1.5V Ground Open Ground AGP1.5V 1X, 2X, 4X

UAGP3.0 UAGP Ground Open Ground AGP1.5V 1X, 2X, 4X

UAGP3.0 AGP3.0 Ground Ground Ground AGP3.0 4X, 8X

UAGP3.0 U1.5VAGP3.0 Ground Ground Ground AGP3.0 4X, 8X

UAGP3.0 UAGP3.0 Ground Ground Ground AGP3.0 4X, 8X

Heed this warning. With modern PCs, there are very few cases in which installing a nondefective PC peripheral that physically fits can damage the peripheral or the system. One big exception is motherboards that use the Intel 845 or 850 chipset or the nVIDIA nFORCE chipset. Due to improper design and keying, a few AGP adapters that are actually 3.3V devices are keyed such that they can fit a 1.5V slot. Furthermore, they handle the A2 line incorrectly. The upshot is that installing one of these cards in an Intel 845, Intel 850, or nVIDIA nFORCE motherboard may destroy the AGP adapter and/or motherboard. The following AGP adapters have been reported to exhibit this problem:

Some nVIDIA Riva TNT2 adapters All nVIDIA Vanta and Vanta LT adapters All SiS 6326 and SiS 305 adapters

Gambar

Table 15-1. AGP compatibility by interface type and adapter type
Table 9-3 lists the key characteristics of DDS and AIT drives.Other than one off-brand ATAPI DDS model, all DDS and AITdrives we know of use some form of SCSI interface
Table 3-2. Intel 4-series sixth-generation chipset characteristics
Table 3-3 lists the characteristics of obsolescent and current
+7

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