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Institutional Repository | Satya Wacana Christian University: Game Media Ajar Kerangka Binatang Herbivora, Karnivora, Dan Omnivora

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Game Media Ajar Kerangka Binatang Herbivora,

Karnivora, Dan Omnivora

1)

Roy Kurniawan, 2)Jasson Prestiliano

Fakultas Teknologi Informasi Universitas Kristen Satya Wacana Jl. Diponegoro 52-60, Salatiga 50771, Indonesia Email: 1)[email protected], 2) [email protected]

Abstract

IPA (IlmuPengetahuanAlam) is a science knowledge about learning ofnatural environment systematically. At elementary school, IPA learned with conventional learning method which not supported by appropriate learning media. It is a learning method which only use textbook as learning media. As a result, primary school student cannot completely understand about the subject. Because of that, a learning media which can increase the students interest and the understanding of IPA is needed. Based on the problem, a learning media for animal skeleton classification based on the type of food using flash technology has been made. This research using prototype method to develop the learning media. From this learning media, primary school student can learn more about animal skeleton classification based on the type of food.

Keywords : Learning, Science, Animal, Skeleton.

Abstrak

IPA adalah ilmu yang berhubungan dengan cara mempelajari alam secara sistematis. Salah satu kendala pembelajaran IPA di sekolah dasar adalah cara belajar konvensional yang tidak didukung dengan media pembelajaran yang tepat. Proses belajar yang hanya mengandalkan buku sebagai media pembelajaran. Hal ini mengakibatkan siswa kurang menguasai materi yang disampaikan, untuk itu diperlukan media pembelajaran yang dapat meningkatkan minat belajar dan pemahaman materi pembelajaran IPA. Berdasarkan masalah tersebut dibuat media pembelajaran penggolongan kerangka binatang berdasarkan jenis makanan menggunakan teknologi flash. Penelitian ini menerapkan metode prototype dalam proses pengembangan media pembelajaran ini. Melalui media pembelajaran inilah siswa dapat lebih memahami materi penggolongan kerangka binatang berdasarkan jenis makanan.

Kata Kunci : Pembelajaran, IPA, Binatang, Kerangka.

1)

Mahasiswa Fakultas Teknologi Informasi Jurusan Teknik Informatika, Universitas Kristen Satya Wacana Salatiga.

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