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The researcher encountered several obstacles and problems from the beginning to the end of writing this thesis. Thanks to the invaluable help and suggestion of many people, the researcher could complete this thesis. Erwin Akib, S.Pd., M.Pd., Ph.D., Dean of the Faculty of Teacher Training and Education of Unismuh Makassar.

Ummi Khaerati Syam, S.Pd., M.,Pd., Head of English Education Department of FKIP UNISMUH Makassar. Asri Jumiaty, S.Pd., M.Pd, patiently guided and helped the researcher in completing this thesis by giving their suggestions, motivation and correction. My heartfelt thanks to all the staff of FKIP UNISMUH, especially the lecturers of the English Department, for their guidance during the researcher's year of study.

The researcher would like to express deep and loving thanks to her family for their prayer, support, advice, love, sacrifice and continuous understanding throughout my life.

Figure 2.1 Conceptual Framework ...........................................................
Figure 2.1 Conceptual Framework ...........................................................

INTRODUCTION

  • Background
  • Problem Statement
  • Objective of the research
  • Significance of the research
  • Scope of the Research

Based on the above description, the researcher is interested in conducting the research under the title "Students' Perception on the Use of Word Search Game Strategy in Learning English Vocabulary at SMPN 6 Tinngimoncong Satap Sanggiringan, Malino". What is the students' perception about using Word Search Game Strategy to learn English vocabulary at the Eight Grade of SMPN 6 Tinggimoncong Satap Sanggiringan Malino?”. Regarding the problem statement above, the purpose of the research is to find out the students' perception about Word Search game strategy in learning English vocabulary at the Eight Grade of SMPN 6 Tinggimoncong Satap Sanggiringan Malino.

This research can provide information for teachers about students' perception about Word Search game strategy that can inspire to teach English vocabulary in the classroom. This research can enable students to provide their perception about using Word Search Game Strategy. The scope of the research focused on students' perception about Word Search game strategy in learning English vocabulary at the Eight Grade of SMPN 6 Tinggimoncong Satap Sanggiringan Malino as the population and sample.

The research was limited to students' positive and negative perceptions through Word Search game strategy about learning English vocabulary.

REVIEW OF RELATED LITERATURE

Previous Related Research Findings

The previous research above with this research focuses on students' perception in learning vocabulary. While the difference was that the first researcher used the guessing game, the second researcher used Jumble Words, and this research applied Word Search Game as a strategy.

Some Pertinent Ideas

  • Concept of Vocabulary
  • Concept of Word Search Game
  • Concept of Perception

According to Ou (2017), perception is defined as: 1) The way you think about something and your view of how it is. 2) The way in which you see things using your senses of sight, hearing, etc. 3) Innate ability to understand or perceive information quickly. The theoretical framework shows that the teaching-learning process in learning English vocabulary focuses on the use of word search game strategy. Importance of obtaining authentic data about students' perception in learning English vocabulary through word search game.

The objective of this study was to identify students' perception of the Word Search Game Strategy in English vocabulary learning. The indicator of this research was the discovery of students' perception of using the Word Search Game Strategy in learning English vocabulary in terms of positive and negative perception. Data from the questionnaire was used to learn about students' perception of using word search game in English vocabulary learning.

The following tables show students' perception of the use of the word search game strategy in teaching vocabulary about positive statements. The following tables show students' perception of the use of the game strategy "Word Search" in learning vocabulary for negative statements. Mean grade of students' perception of using word search game in English vocabulary learning.

The table of level a perception shows that students have a positive perception of using Word Search Game to learn English vocabulary. This research aims to determine the students' perception of the use of Word Search game strategy in learning English vocabulary. Based on the data analysis, the mean score of students' perceptions about the use of Word Search game strategy in learning English vocabulary was 78.4 % of students had a positive perception.

The finding also showed that all students agreed with the Word Search Game Strategy implemented by. The above theory shows that students feel satisfied with the use of word search game in learning English vocabulary. They agreed that the word search game could help them memorize and spell ten words after playing the game.

The result of the data analysis shows that the students strongly agree that the Word Search Game can help them to remember and pronounce ten words after playing the game.

Figure 2.1 Theoretical Framework
Figure 2.1 Theoretical Framework

Theoretical Framework

RESEARCH METHOD

  • Research Design
  • Research Subject
  • Research variable and Indicator
  • Instrument of Research
  • Technique of Data Collection
  • Technique of Data Analysis

This means that the majority of students agree with the teacher on how to play the game. This means that students agree to find and match the letters became a word to play the game. This means that most students agree that they can remember and pronounce ten words after playing the game.

It means that most students agree that they felt that the benefits of the game could increase their vocabulary. It means that the majority of the students are neutral, while the teacher gives five minutes to complete the game. It means that the majority of the students agree that after playing the game they found five new words.

This means that most of the students agree and were happy when they could finish the game quickly. This means that most students strongly agree that the English vocabulary learning game is easy to play. This means that most students do not agree that they were bored while playing the game.

It means that the majority of the students do not agree that it is difficult to remember the words in the game. It means that the majority of neutral learners do not increase their vocabulary after playing the game. Most of the students also decided that the word search game could increase their vocabulary as the game is interesting and they could be excited about learning new words.

Most of the students also decided that the Word Search game could increase their vocabulary because the game is exciting and they could be excited to learn new words.

Table 3.2  Level of Perception
Table 3.2 Level of Perception

FINDING AND DISCUSSION

Finding

There were 20 participants who gathered and collected the data through the use of the questioner. Then the researcher analyzes it to determine the percentage, which is then presented on the table. The table above shows that the teacher used interesting media when teaching English vocabulary so that the students are easy to understand and shows that 2 (10%) students choose Strongly Agree (SA Agree (A), 4 (20%) neutral (N), none select disagree (D) and strongly disagree (SD).

Most of the students agreed when the teacher used interesting media to teach English vocabulary which is easy to understand. This means that most students agree that games are one of the media used by the teacher to teach English vocabulary. This means that the majority of students agree that the form of English vocabulary game is random.

The table above shows that students have to find and match the letters that made a word during the game, it shows that none of the students choose strongly agree (SA agree (A), 5 (25%) neutral (N), none choose to disagree (D) and strongly disagree (SD). It means that most of the students disagree that they felt frustrated when they cannot find the words quickly. Based on the analysis of the questionnaire data, it was found that the mean score of students' perceptions of using Word Search Game Strategy in English vocabulary learning is 78.4, which indicates that students have a positive perception of using Word Search Game Strategy in English vocabulary learning.

After calculating the average score, the researcher divides the students' perceptions into categories and assigns a level of perception score to each category.

Table 4.2 “Item 2”: Game is one of the media used by teacher in teaching  English vocabulary
Table 4.2 “Item 2”: Game is one of the media used by teacher in teaching English vocabulary

Discussion

Beste, in Fitriani 2010) The table of level a perception shows that students have a positive perception of using Word Search Game to learn English vocabulary. This is related to Shutterland (2009) who says that Word Search Game is one of the top games that are great for students to memorize and increase vocabulary. The students' positive response related to Robbins (2003) states that positive perception stems from an individual's satisfaction with a specific object, which becomes their source perception, and individual's knowledge and experience with the entity being perceived.

She concluded that based on the analysis and discussion of students' perceptions of learning vocabulary through jumbled word games, it was found that students interested in learning English vocabulary learn with enthusiasm. Naibaho and Ambrosia (2015) also conclude that most participants reported that playing the guessing game helped them learn new vocabulary. Data on students' interest in a guessing game used for vocabulary enrichment show that most students had a positive perception of learning vocabulary by playing a game.

Based on the results of previous research, this study has similarities because students have a positive perception of using a game as a strategy in learning English vocabulary. Therefore, the researcher concludes that the students of SMPN 6 Satap Sangaringan Malino in the eighth grade had a positive perception about the use of Word.

Conclusion

Suggestion

The Effectiveness of Teaching Vocabulary Using Cartoon Film for Vocabulary Mastery of EFL Students (Online). The use of educational media and technology in teaching and learning processes: a case of student teachers at the African university. The game is played by students with search and match the letters to become a word). say it's a large number of kata and menyatananya.

I have a hard time remembering the words in the game). permainan ini dalam waktu 20 menit.

Rpp

Instrument of the Research (Questionnaire)

The Result of Questionnaire

Surat Penelitian

LOA

Curriculum Vitae

Documentation

Gambar

Figure 2.1 Conceptual Framework ...........................................................
Figure 2.1 Theoretical Framework
Figure 3.1 Research design
Table 3.2  Level of Perception
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