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EDUCATIONAL GAME FOR MOBILE PLATFORMS (Supervisor: Mr. Lo Hai Hiung)

by

Choong Meng Wei (Student ID: 10637)

Final Report December 2011

Electrical & Electronic Engineering Department Universiti Teknologi PETRONAS

Bandar Seri Iskandar 31750 Tronoh Perak Darul Ridzuan

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Approved by,

CERTIFICATION OF APPROVAL

Educational Game For Mobile Platforms

by

Choong Meng Wei

A project dissertation submitted to the Electrical and Electronic Engineering Programme

Universiti Teknologi PETRONAS in partial fulfilment of the requirement for the

BACHELOR OF ENGINEERING (Hans)

(ELECTRICAL AND ELECTRONIC ENGINEERING)

Lo Ha• Hiung lecturer

Ele<:tricoi . . . & Electronic Eng1neenn1 Un•ve,._t, T.:tknologi PETRONAS B•ndtlr.Sttrt Iskandar, 31750 Tronoh Perak Darul Ridzuan, Malaysia

Universiti Teknologi PETRONAS Tronoh, Perak

Dec 2011

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CERTIFICATION OF ORIGINALITY

This is to certify that I am responsible for the work submitted in this project, that the original work is my own except as specified in the references and acknowledgements, and that the original work contained herein have not been undertaken or done by unspecified sources or persons.

CHOONG MENG WEI

Ill

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ABSTRACT

Gaming can be a very effective tool for learning. Game-based-learning has been studied as an important alternative or supplement to traditional teaching. With people using their mobile devices for gaming so often and with such a favorable demographic split amongst sex and age, the time to introduce mobile gaming as a learning tool may already be here. Mobile game can teach education materials in a more effective and interactive way. Mobile platforms can differ in terms of size, function, brand and operating system, hence to create a universal educational game engine for multiple mobile platforms is not an easy task. This project is aiming to create a mobile educational game from scratch. From graphic design to programing, from non existent to an actual functioning game. It describes the game engine design that has the potential to be expanded in the future.

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ACKNOWLEDGEMENT

First of all, I would like to thank god for giving me the strength and health to do this project work until it done. Next I would like to express my greatest gratitude to my supervisor, Mr. Lo Hai Hiung. Without his assistance and guidance throughout the project, it is not possible for me to complete the project. We do face lots of difficulties during these two semesters, however, he patiently discuss the arising problems with me and give a clear vision for my project.

Besides that, I would like to thank my family member for providing me the support especially the crucial time of the project. For example, I really appreciate the Ipad that they gave to me as a birthday gift. Coincidentally, the lpad has became one of my most important tools in this project. Their support and encouragement inspired me to complete the project in a much better way.

Last but not least, not forgotten my friends who were helping me in this project. We brainstormed and designed the puzzle together. They were helpful that when we discussed together, the problems became easily solved. Thank you to all of you for helping me throughout the tough period of the project.

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TABLE OF CONTENTS

CERTIFICATION ABSTRACT.

ACKNOWLEDGEMENT LIST OF FIGURES . LISTOFTABLES .

CHAPTER 1: INTRODUCTION 1.1 Overview

1.2 Problem Statements 1.3 Objectives

1.4 Scope of Study

CHAPTER2: LITERATURE REVIEW

.

2.1 Characteristics of Mobile Game

2.2 Mobile Game Performance Optimization 2.3 Multiplatform Support

2.4 Educational Gameplay Design 2.5 Others •

CHAPTER 3: METHODOLOGY . 3.1 Stages of The Project . 3.2 Marmalade SDK 3.3 Software and Tools 3.4 Gantt Chart

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VIII VIII

1 1 2 3 4

5 5 6 7 8 9

10 10 13 15 16

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CHAPTER4: RESULTS AND DISCUSSION 17

4.1 Game Engine • 17

4.2 Hamster Circuit 19

4.3 Gameplay 20

4.4 Deployment 22

4.5 Game Review • 23

4.6 Potential Future Improvements. 23

CHAPTERS: CONCLUSION 24

CHAPTER6: REFERENCE 25

CHAPTER 7: APPENDIX . 26

VII

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LIST OF FIGURES

Figure I: Mannalade SDK Simulator ... 10

Figure 2: Designing 2D Sprite ... 11

Figure 3: Project Activities ... 12

Figure 4: Marmalade SDK Application Development Workflow ... 14

Figure 5: Gantt Chart ... 16

Figure 6: Game level design and game engine ... 17

Figure 7: Level example for basic circuit theory ... 19

Figure 8: Level example for ladder logic ... 20

Figure 9: Start screen ... 20

Figure 10: Level-choosing screen ... 20

Figure 11: Example of tip sequence ... 21

Figure 12: Gameplay in Iphone ... 22

Figure 13: Gameplay in Ipad ... 22

LIST OF TABLES Table 1: Game Engine Capabilities ... 18

Table 2: Future Potential Game Engine Capabilities ... 24

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