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Option Scene
SceneManager.call(MyOpt)
class MyOpt < Scene_MenuBase def start
super
create_kubu_window create_opt_window create_deskripsi_window end
def create_kubu_window
@KubuWindow = MyKubuWindow.new end
def create_deskripsi_window
@desk_window = DeskripsiWindow.new end
def create_opt_window
@opt_window = MyOptWindow.new
@opt_window.set_handler(:merah, method(:pilih1)) @opt_window.set_handler(:kuning, method(:pilih2)) @opt_window.set_handler(:hijau, method(:pilih3)) @opt_window.set_handler(:biru, method(:pilih4)) @opt_window.set_handler(:cancel, method(:pilih5)) end
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def pilih1
$game_switches[81] = true create_strategi_window end
def pilih2
$game_switches[82] = true create_strategi_window end
def pilih3
$game_switches[83] = true create_strategi_window end
def pilih4
$game_switches[84] = true create_strategi_window end
def pilih5
create_mulai_window end
def create_mulai_window
@mulai_window = MulaiWindow.new
@mulai_window.set_handler(:mulai, method(:bermain)) @mulai_window.set_handler(:kembali, method(:batal)) end
def create_strategi_window
@strag_window = StragWindow.new
@strag_window.set_handler(:komp1, method(:strag1)) @strag_window.set_handler(:komp2, method(:strag2)) @strag_window.set_handler(:komp3, method(:strag3)) @strag_window.set_handler(:komp4, method(:strag4)) @strag_window.set_handler(:komp5, method(:strag5)) @strag_window.set_handler(:komp6, method(:strag6))
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@strag_window.set_handler(:cancel, method(:balik)) end
def bermain return_scene
$game_temp.fade_type = 0
$game_player.reserve_transfer(1, 8, 8, 0) end
def batal
@mulai_window.close @opt_window.activate end
def balik
$game_switches[81] = false $game_switches[82] = false $game_switches[83] = false $game_switches[84] = false @strag_window.close @opt_window.activate end
def strag1
if $game_switches[81] == true $line1 = "Komp 1"
$desk1 = "Go Out > Hit > Finish" $game_variables[81] = 0
end
if $game_switches[82] == true $line2 = "Komp 1"
$desk2 = "Go Out > Hit > Finish" $game_variables[82] = 0
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end
if $game_switches[83] == true $line3 = "Komp 1"
$desk3 = "Go Out > Hit > Finish" $game_variables[83] = 0
end
if $game_switches[84] == true $line4 = "Komp 1"
$desk4 = "Go Out > Hit > Finish" $game_variables[84] = 0
end
$game_switches[81] = false $game_switches[82] = false $game_switches[83] = false $game_switches[84] = false @strag_window.close @desk_window.refresh @opt_window.refresh @opt_window.activate end
def strag2
if $game_switches[81] == true $line1 = "Komp 2"
$desk1 = "Go Out > Finish > Hit" $game_variables[81] = 1
end
if $game_switches[82] == true $line2 = "Komp 2"
$desk2 = "Go Out > Finish > Hit" $game_variables[82] = 1
end
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if $game_switches[83] == true $line3 = "Komp 2"
$desk3 = "Go Out > Finish > Hit" $game_variables[83] = 1
end
if $game_switches[84] == true $line4 = "Komp 2"
$desk4 = "Go Out > Finish > Hit" $game_variables[84] = 1
end
$game_switches[81] = false $game_switches[82] = false $game_switches[83] = false $game_switches[84] = false @strag_window.close @desk_window.refresh @opt_window.refresh @opt_window.activate end
def strag3
if $game_switches[81] == true $line1 = "Komp 3"
$desk1 = "Hit > Go Out > Finish" $game_variables[81] = 2
end
if $game_switches[82] == true $line2 = "Komp 3"
$desk2 = "Hit > Go Out > Finish" $game_variables[82] = 2
end
if $game_switches[83] == true $line3 = "Komp 3"
$desk3 = "Hit > Go Out > Finish"
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$game_variables[83] = 2 end
if $game_switches[84] == true $line4 = "Komp 3"
$desk4 = "Hit > Go Out > Finish" $game_variables[84] = 2
end
$game_switches[81] = false $game_switches[82] = false $game_switches[83] = false $game_switches[84] = false @strag_window.close @desk_window.refresh @opt_window.refresh @opt_window.activate end
def strag4
if $game_switches[81] == true $line1 = "Komp 4"
$desk1 = "Hit > Finish > Go Out" $game_variables[81] = 3
end
if $game_switches[82] == true $line2 = "Komp 4"
$desk2 = "Hit > Finish > Go Out" $game_variables[82] = 3
end
if $game_switches[83] == true $line3 = "Komp 4"
$desk3 = "Hit > Finish > Go Out" $game_variables[83] = 3
end
if $game_switches[84] == true
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$line4 = "Komp 4"
$desk4 = "Hit > Finish > Go Out" $game_variables[84] = 3
end
$game_switches[81] = false $game_switches[82] = false $game_switches[83] = false $game_switches[84] = false @strag_window.close @desk_window.refresh @opt_window.refresh @opt_window.activate end
def strag5
if $game_switches[81] == true $line1 = "Komp 5"
$desk1 = "Finish > Go Out > Hit" $game_variables[81] = 4
end
if $game_switches[82] == true $line2 = "Komp 5"
$desk2 = "Finish > Go Out > Hit" $game_variables[82] = 4
end
if $game_switches[83] == true $line3 = "Komp 5"
$desk3 = "Finish > Go Out > Hit" $game_variables[83] = 4
end
if $game_switches[84] == true $line4 = "Komp 5"
$desk4 = "Finish > Go Out > Hit" $game_variables[84] = 4
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end
$game_switches[81] = false $game_switches[82] = false $game_switches[83] = false $game_switches[84] = false @strag_window.close @desk_window.refresh @opt_window.refresh @opt_window.activate end
def strag6
if $game_switches[81] == true $line1 = "Komp 6"
$desk1 = "Finish > Hit > Go Out" $game_variables[81] = 5
end
if $game_switches[82] == true $line2 = "Komp 6"
$desk2 = "Finish > Hit > Go Out" $game_variables[82] = 5
end
if $game_switches[83] == true $line3 = "Komp 6"
$desk3 = "Finish > Hit > Go Out" $game_variables[83] = 5
end
if $game_switches[84] == true $line4 = "Komp 6"
$desk4 = "Finish > Hit > Go Out" $game_variables[84] = 5
end
$game_switches[81] = false $game_switches[82] = false
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$game_switches[83] = false $game_switches[84] = false @strag_window.close @desk_window.refresh @opt_window.refresh @opt_window.activate end
end
class MyKubuWindow < Window_Base def initialize
super(Graphics.width/2 - 230, Graphics.height/2 - 64, 100, 128) refresh
end
def refresh
change_color(merah_color) draw_text(0,0,100,24,"Merah") change_color(kuning_color) draw_text(0,24,100,24,"Kuning") change_color(hijau_color)
draw_text(0,48,100,24,"Hijau") change_color(biru_color) draw_text(0,72,100,24,"Biru") end
end
class DeskripsiWindow < Window_Base def initialize
$desk1 $desk2 $desk3
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$desk4
super(Graphics.width/2 - 30, Graphics.height/2 - 64, 260, 128) refresh
end
def refresh contents.clear
draw_text_ex(0,0,$desk1 || "Go Out > Hit > Finish") draw_text_ex(0,24,$desk2 || "Go Out > Hit > Finish") draw_text_ex(0,48,$desk3 || "Go Out > Hit > Finish") draw_text_ex(0,72,$desk4 || "Go Out > Hit > Finish") end
end
class MulaiWindow < Window_Command def initialize
super(Graphics.width/2 - 130, Graphics.height/2 + 64) end
def visible_line_number return 1
end
def col_max return 2 end
def window_width return 200
end
def window_height return 48
end
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def make_command_list mulai
end
def mulai
add_command("Mulai", :mulai) add_command("Batal", :kembali) end
end
class MyOptWindow < Window_Command def initialize
$line1 $line2 $line3 $line4
super(Graphics.width/2 - 130,Graphics.height/2 - 64) end
def make_command_list main
end
def window_width return 100
end
def window_height return 128
end def main
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add_command($line1 || "Komp 1", :merah) add_command($line2 || "Komp 1", :kuning) add_command($line3 || "Komp 1", :hijau) add_command($line4 || "Komp 1", :biru) end
end
class StragWindow < Window_Command def initialize
super(Graphics.width/2 - 130,Graphics.height/2 + 64) end
def visible_line_number return 3
end
def col_max return 2 end
def make_command_list main
end
def window_width return 200
end
def window_height return 96
end
def main
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add_command("Komp 1", :komp1) add_command("Komp 2", :komp2) add_command("Komp 3", :komp3) add_command("Komp 4", :komp4) add_command("Komp 5", :komp5) add_command("Komp 6", :komp6) end
end
Mulai
@win = Window_Base.new(5,5,150,50) @text = "\\c[10]Merah Main"
@win.draw_text_ex(0,0,@text) wait(100)
@win.dispose
$game_switches[1] = true
$game_self_switches[[1, @event_id, 'A']] = true wait(5)
Roll dadu
$game_variables[18] = rand(6)+1
$game_variables[1] = $game_variables [18] $game_temp.reserve_common_event(1) wait(60)
$game_switches[2] = true $game_switches[1] = false wait(5)
gelap = Tone.new(-160,-160,-160,60)
$game_map.screen.start_tone_change(gelap, 60)
screen.pictures[1].show("1", 0, -100, 190, 100, 100, 255, 0)
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screen.pictures[1].move(0, 220, 190, 100, 100, 255, 0, 30) wait(60)
RPG::SE.new("KocokDadu", 100, 120).play wait(20)
while $game_variables[19] != 200 $game_variables[20]= rand(6)+1 if $game_variables[20] == 1
screen.pictures[1].show("1", 0, 220, 190, 100, 100, 255, 0) end
if $game_variables[20] == 2
screen.pictures[1].show("2", 0, 220, 190, 100, 100, 255, 0) end
if $game_variables[20] == 3
screen.pictures[1].show("3", 0, 220, 190, 100, 100, 255, 0) end
if $game_variables[20] == 4
screen.pictures[1].show("4", 0, 220, 190, 100, 100, 255, 0) end
if $game_variables[20] == 5
screen.pictures[1].show("5", 0, 220, 190, 100, 100, 255, 0) end
if $game_variables[20] == 6
screen.pictures[1].show("6", 0, 220, 190, 100, 100, 255, 0) end
wait(2)
$game_variables[19] += 2 end
if $game_variables[18] == 1
screen.pictures[1].show("1", 0, 220, 190, 100, 100, 255, 0) end
if $game_variables[18] == 2
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screen.pictures[1].show("2", 0, 220, 190, 100, 100, 255, 0) end
if $game_variables[18] == 3
screen.pictures[1].show("3", 0, 220, 190, 100, 100, 255, 0) end
if $game_variables[18] == 4
screen.pictures[1].show("4", 0, 220, 190, 100, 100, 255, 0) end
if $game_variables[18] == 5
screen.pictures[1].show("5", 0, 220, 190, 100, 100, 255, 0) end
if $game_variables[18] == 6
screen.pictures[1].show("6", 0, 220, 190, 100, 100, 255, 0) end
RPG::SE.new("Decision1", 100, 120).play $game_variables[19] = 0
cerah = Tone.new(0, 0, 0, 0)
$game_map.screen.start_tone_change(cerah, 60) wait(60)
screen.pictures[1].move(0, 550, 190, 100, 100, 255, 0, 30)
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Quick Finish
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li
Hit First
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Go Out First
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