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Implementasi Ruby Game Scripting System Pada Game Ludo

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(1)

xxxiv

Option Scene

SceneManager.call(MyOpt)

class MyOpt < Scene_MenuBase def start

super

create_kubu_window create_opt_window create_deskripsi_window end

def create_kubu_window

@KubuWindow = MyKubuWindow.new end

def create_deskripsi_window

@desk_window = DeskripsiWindow.new end

def create_opt_window

@opt_window = MyOptWindow.new

@opt_window.set_handler(:merah, method(:pilih1)) @opt_window.set_handler(:kuning, method(:pilih2)) @opt_window.set_handler(:hijau, method(:pilih3)) @opt_window.set_handler(:biru, method(:pilih4)) @opt_window.set_handler(:cancel, method(:pilih5)) end

(2)

xxxv

def pilih1

$game_switches[81] = true create_strategi_window end

def pilih2

$game_switches[82] = true create_strategi_window end

def pilih3

$game_switches[83] = true create_strategi_window end

def pilih4

$game_switches[84] = true create_strategi_window end

def pilih5

create_mulai_window end

def create_mulai_window

@mulai_window = MulaiWindow.new

@mulai_window.set_handler(:mulai, method(:bermain)) @mulai_window.set_handler(:kembali, method(:batal)) end

def create_strategi_window

@strag_window = StragWindow.new

@strag_window.set_handler(:komp1, method(:strag1)) @strag_window.set_handler(:komp2, method(:strag2)) @strag_window.set_handler(:komp3, method(:strag3)) @strag_window.set_handler(:komp4, method(:strag4)) @strag_window.set_handler(:komp5, method(:strag5)) @strag_window.set_handler(:komp6, method(:strag6))

(3)

xxxvi

@strag_window.set_handler(:cancel, method(:balik)) end

def bermain return_scene

$game_temp.fade_type = 0

$game_player.reserve_transfer(1, 8, 8, 0) end

def batal

@mulai_window.close @opt_window.activate end

def balik

$game_switches[81] = false $game_switches[82] = false $game_switches[83] = false $game_switches[84] = false @strag_window.close @opt_window.activate end

def strag1

if $game_switches[81] == true $line1 = "Komp 1"

$desk1 = "Go Out > Hit > Finish" $game_variables[81] = 0

end

if $game_switches[82] == true $line2 = "Komp 1"

$desk2 = "Go Out > Hit > Finish" $game_variables[82] = 0

(4)

xxxvii

end

if $game_switches[83] == true $line3 = "Komp 1"

$desk3 = "Go Out > Hit > Finish" $game_variables[83] = 0

end

if $game_switches[84] == true $line4 = "Komp 1"

$desk4 = "Go Out > Hit > Finish" $game_variables[84] = 0

end

$game_switches[81] = false $game_switches[82] = false $game_switches[83] = false $game_switches[84] = false @strag_window.close @desk_window.refresh @opt_window.refresh @opt_window.activate end

def strag2

if $game_switches[81] == true $line1 = "Komp 2"

$desk1 = "Go Out > Finish > Hit" $game_variables[81] = 1

end

if $game_switches[82] == true $line2 = "Komp 2"

$desk2 = "Go Out > Finish > Hit" $game_variables[82] = 1

end

(5)

xxxviii

if $game_switches[83] == true $line3 = "Komp 2"

$desk3 = "Go Out > Finish > Hit" $game_variables[83] = 1

end

if $game_switches[84] == true $line4 = "Komp 2"

$desk4 = "Go Out > Finish > Hit" $game_variables[84] = 1

end

$game_switches[81] = false $game_switches[82] = false $game_switches[83] = false $game_switches[84] = false @strag_window.close @desk_window.refresh @opt_window.refresh @opt_window.activate end

def strag3

if $game_switches[81] == true $line1 = "Komp 3"

$desk1 = "Hit > Go Out > Finish" $game_variables[81] = 2

end

if $game_switches[82] == true $line2 = "Komp 3"

$desk2 = "Hit > Go Out > Finish" $game_variables[82] = 2

end

if $game_switches[83] == true $line3 = "Komp 3"

$desk3 = "Hit > Go Out > Finish"

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$game_variables[83] = 2 end

if $game_switches[84] == true $line4 = "Komp 3"

$desk4 = "Hit > Go Out > Finish" $game_variables[84] = 2

end

$game_switches[81] = false $game_switches[82] = false $game_switches[83] = false $game_switches[84] = false @strag_window.close @desk_window.refresh @opt_window.refresh @opt_window.activate end

def strag4

if $game_switches[81] == true $line1 = "Komp 4"

$desk1 = "Hit > Finish > Go Out" $game_variables[81] = 3

end

if $game_switches[82] == true $line2 = "Komp 4"

$desk2 = "Hit > Finish > Go Out" $game_variables[82] = 3

end

if $game_switches[83] == true $line3 = "Komp 4"

$desk3 = "Hit > Finish > Go Out" $game_variables[83] = 3

end

if $game_switches[84] == true

(7)

xl

$line4 = "Komp 4"

$desk4 = "Hit > Finish > Go Out" $game_variables[84] = 3

end

$game_switches[81] = false $game_switches[82] = false $game_switches[83] = false $game_switches[84] = false @strag_window.close @desk_window.refresh @opt_window.refresh @opt_window.activate end

def strag5

if $game_switches[81] == true $line1 = "Komp 5"

$desk1 = "Finish > Go Out > Hit" $game_variables[81] = 4

end

if $game_switches[82] == true $line2 = "Komp 5"

$desk2 = "Finish > Go Out > Hit" $game_variables[82] = 4

end

if $game_switches[83] == true $line3 = "Komp 5"

$desk3 = "Finish > Go Out > Hit" $game_variables[83] = 4

end

if $game_switches[84] == true $line4 = "Komp 5"

$desk4 = "Finish > Go Out > Hit" $game_variables[84] = 4

(8)

xli

end

$game_switches[81] = false $game_switches[82] = false $game_switches[83] = false $game_switches[84] = false @strag_window.close @desk_window.refresh @opt_window.refresh @opt_window.activate end

def strag6

if $game_switches[81] == true $line1 = "Komp 6"

$desk1 = "Finish > Hit > Go Out" $game_variables[81] = 5

end

if $game_switches[82] == true $line2 = "Komp 6"

$desk2 = "Finish > Hit > Go Out" $game_variables[82] = 5

end

if $game_switches[83] == true $line3 = "Komp 6"

$desk3 = "Finish > Hit > Go Out" $game_variables[83] = 5

end

if $game_switches[84] == true $line4 = "Komp 6"

$desk4 = "Finish > Hit > Go Out" $game_variables[84] = 5

end

$game_switches[81] = false $game_switches[82] = false

(9)

xlii

$game_switches[83] = false $game_switches[84] = false @strag_window.close @desk_window.refresh @opt_window.refresh @opt_window.activate end

end

class MyKubuWindow < Window_Base def initialize

super(Graphics.width/2 - 230, Graphics.height/2 - 64, 100, 128) refresh

end

def refresh

change_color(merah_color) draw_text(0,0,100,24,"Merah") change_color(kuning_color) draw_text(0,24,100,24,"Kuning") change_color(hijau_color)

draw_text(0,48,100,24,"Hijau") change_color(biru_color) draw_text(0,72,100,24,"Biru") end

end

class DeskripsiWindow < Window_Base def initialize

$desk1 $desk2 $desk3

(10)

xliii

$desk4

super(Graphics.width/2 - 30, Graphics.height/2 - 64, 260, 128) refresh

end

def refresh contents.clear

draw_text_ex(0,0,$desk1 || "Go Out > Hit > Finish") draw_text_ex(0,24,$desk2 || "Go Out > Hit > Finish") draw_text_ex(0,48,$desk3 || "Go Out > Hit > Finish") draw_text_ex(0,72,$desk4 || "Go Out > Hit > Finish") end

end

class MulaiWindow < Window_Command def initialize

super(Graphics.width/2 - 130, Graphics.height/2 + 64) end

def visible_line_number return 1

end

def col_max return 2 end

def window_width return 200

end

def window_height return 48

end

(11)

xliv

def make_command_list mulai

end

def mulai

add_command("Mulai", :mulai) add_command("Batal", :kembali) end

end

class MyOptWindow < Window_Command def initialize

$line1 $line2 $line3 $line4

super(Graphics.width/2 - 130,Graphics.height/2 - 64) end

def make_command_list main

end

def window_width return 100

end

def window_height return 128

end def main

(12)

xlv

add_command($line1 || "Komp 1", :merah) add_command($line2 || "Komp 1", :kuning) add_command($line3 || "Komp 1", :hijau) add_command($line4 || "Komp 1", :biru) end

end

class StragWindow < Window_Command def initialize

super(Graphics.width/2 - 130,Graphics.height/2 + 64) end

def visible_line_number return 3

end

def col_max return 2 end

def make_command_list main

end

def window_width return 200

end

def window_height return 96

end

def main

(13)

xlvi

add_command("Komp 1", :komp1) add_command("Komp 2", :komp2) add_command("Komp 3", :komp3) add_command("Komp 4", :komp4) add_command("Komp 5", :komp5) add_command("Komp 6", :komp6) end

end

Mulai

@win = Window_Base.new(5,5,150,50) @text = "\\c[10]Merah Main"

@win.draw_text_ex(0,0,@text) wait(100)

@win.dispose

$game_switches[1] = true

$game_self_switches[[1, @event_id, 'A']] = true wait(5)

Roll dadu

$game_variables[18] = rand(6)+1

$game_variables[1] = $game_variables [18] $game_temp.reserve_common_event(1) wait(60)

$game_switches[2] = true $game_switches[1] = false wait(5)

gelap = Tone.new(-160,-160,-160,60)

$game_map.screen.start_tone_change(gelap, 60)

screen.pictures[1].show("1", 0, -100, 190, 100, 100, 255, 0)

(14)

xlvii

screen.pictures[1].move(0, 220, 190, 100, 100, 255, 0, 30) wait(60)

RPG::SE.new("KocokDadu", 100, 120).play wait(20)

while $game_variables[19] != 200 $game_variables[20]= rand(6)+1 if $game_variables[20] == 1

screen.pictures[1].show("1", 0, 220, 190, 100, 100, 255, 0) end

if $game_variables[20] == 2

screen.pictures[1].show("2", 0, 220, 190, 100, 100, 255, 0) end

if $game_variables[20] == 3

screen.pictures[1].show("3", 0, 220, 190, 100, 100, 255, 0) end

if $game_variables[20] == 4

screen.pictures[1].show("4", 0, 220, 190, 100, 100, 255, 0) end

if $game_variables[20] == 5

screen.pictures[1].show("5", 0, 220, 190, 100, 100, 255, 0) end

if $game_variables[20] == 6

screen.pictures[1].show("6", 0, 220, 190, 100, 100, 255, 0) end

wait(2)

$game_variables[19] += 2 end

if $game_variables[18] == 1

screen.pictures[1].show("1", 0, 220, 190, 100, 100, 255, 0) end

if $game_variables[18] == 2

(15)

xlviii

screen.pictures[1].show("2", 0, 220, 190, 100, 100, 255, 0) end

if $game_variables[18] == 3

screen.pictures[1].show("3", 0, 220, 190, 100, 100, 255, 0) end

if $game_variables[18] == 4

screen.pictures[1].show("4", 0, 220, 190, 100, 100, 255, 0) end

if $game_variables[18] == 5

screen.pictures[1].show("5", 0, 220, 190, 100, 100, 255, 0) end

if $game_variables[18] == 6

screen.pictures[1].show("6", 0, 220, 190, 100, 100, 255, 0) end

RPG::SE.new("Decision1", 100, 120).play $game_variables[19] = 0

cerah = Tone.new(0, 0, 0, 0)

$game_map.screen.start_tone_change(cerah, 60) wait(60)

screen.pictures[1].move(0, 550, 190, 100, 100, 255, 0, 30)

(16)

xlix

Quick Finish

(17)

l

(18)

li

Hit First

(19)

lii

(20)

liii

Go Out First

(21)

liv

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