• Tidak ada hasil yang ditemukan

ComputerGamesForFunAndProfit.ppt 3299KB Jun 23 2011 12:34:04 PM

N/A
N/A
Protected

Academic year: 2017

Membagikan "ComputerGamesForFunAndProfit.ppt 3299KB Jun 23 2011 12:34:04 PM"

Copied!
16
0
0

Teks penuh

(1)

© 2004 IBM Corporation

Andrew Reynolds

IBM Hursley

(2)
(3)

The market

Subscriptions

Subscriptions

Pay per play

Pay per play

Advertising

Advertising

Casual gamers

Hardcore

(4)

The state of play

Games Industry business models evolving…

from unit sales to online revenue streams

from packaged product to episodic content

from PC to non-PC platforms

mobile phones, consoles, …

Global

online

revenue estimated $30B in 2008

Source: CITL, 2002

Rev

$B 39 40 37 34 39 56 61

Source: Datamonitor, 2001

(5)

New revenue streams

Units on

shelves

Monthly

subscription

In game tax

(revenue

splitting)

In-game

advertising

(6)

All images copyright of their respective owners

(7)

Atlantic Gardener's Association Plant Mall

The AGA Plant Mall consists of about 14 vendors … that are maintained and stocked by Atlantic Gardener's

Association members. As a group, AGA members have all the different kinds of plant types and colors. We conform to AGA pricing guidelines, so you'll always get the best price. Drop on by and take a look around!

All images copyright of their respective owners

(8)

ebay.com

All images copyright of their respective owners

Some statistics

EverQuest

(Sony)

stats from 2001

Norranth, population 430,000

Annual online trading = $5M

$139M GNP

≈ Bulgaria

79

th

richest nation on earth

eBay trading

now banned

…for EQ. Trades from other

games still going strong

(9)
(10)

juliandibbell.com

All images copyright of their respective owners

Name

Julian Dibbell

Age

41

Goal

To make the

sale of

imaginary

good his

primary source

of income

Profit (March -

April, 2004)

$3,917

(11)

Business Integration for Games

Business logic

and

game logic

require different expertise and have

a different lifecycle

Maintaining a clear separation of

concerns gives flexibility for both

Game logic needs to exploit

business logic in a seamless,

efficient way

(12)

Architecture

= Process Broker with extensible business logic

POP = Point of Presence on the network for the device

Embedded API layer of

Embedded API layer of

simplicity for secure;

simplicity for secure;

Payment Payment Shopping Shopping Trading Trading Messaging Messaging POP POP POP POP POP UDDI

UDDI DigitalDigital

Rights Rights Manager Manager Services Processes Service

(could be mobile network owner) Payment

Payment

Service

Service

(could be mobile

(could be mobile

(13)
(14)

Infrastructure brings new possibilities…

Pay-per-play models

charge users for content, time, or access to function within the game

In-Game Trading

players can buy/sell/auction items within the game environment

financial and asset transactions really bound to game function

e-Commerce

integration of purchase and e-distribution of content from online store within game

Digital Rights Management function controlled from game, but provided by third-parties

Revenue Sharing

Allow metered usage and dynamic splitting of revenue between partners and investors

(15)

…possibilities limited only by imagination!

Identity/Player Reputation

Acquire externally managed reputation information to assist in tournaments, player matching, cheat monitoring

Message/Event Distribution

Propagate game events to outside world • push tournament game stats out to

websites for aggregation

• use “presence service" to push game event messages to players current contact point

Propagate real-world events to game environment

• sports event telemetry data/statistics pulled into game e.g. F1 racing data live into game

• Real environmental data to affect game

(16)

References

IBM’s Business Integration for Games

http://alphaworks.ibm.com/tech/big

http://ibm.com/developerworks/webservices/library/ws-intgame

Articles

“Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier” http://papers.ssrn.com/sol3/papers.cfm?abstract_id=294828

“The Unreal Estate Boom”

http://wired.com/wired/archive/11.01/gaming.html “Interreality Buiness Machine”

http://wired.com/news/games/0,2101,62351,00.html

Other interesting sites

http://games.slashdot.org http://gamespy.com

http://gamingopenmarket.com http://havok.com

Referensi

Dokumen terkait

Hasil dari analisis kemampuan lahan terdapat dua kawasan, yang pertama kawasan pengembangan yaitu kawasan yang siap dikembangkan sesuai dengan peruntukannya, dan yang kedua

Dengan adanya Adventure of Flofa, diharapkan mampu membuat pengguna atau pemain lebih mengenali flora dan fauna khas Nusantara serta memberikan kesadaran bahwa

Praktik mengajar mandiri adalah praktik mengajar yang dalam pelaksanaan kegiatan pembelajaran, mahasiswa melaksanakan sendiri proses pembelajaran tanpa ditunggu

Apabila dalam proses menghubungkan sarana perangkat dari sistem informasi pendapatan daerah secara online ke dalam sarana dan sistem informasi pembayaran Pajak

Rumusan masalah pada penelitian ini adalah : Apakah Efikasi Diri dan Lingkungan Keluarga Berpengaruh Terhadap Minat Berwirausaha Mahasiswa Program Studi Ilmu Administrasi

Pencapaian Apakah program PAUD memiliki dokumen pencapaian perkembangan anak yang perkembangan dikelompokkan berdasarkan kelompok usia sebagai

Periode Lingual dini (early lingual period) yaitu suatu sistem perkembangan bahasa yang ditandai dengan kemampuan anak untuk membuat kalimat satu,dua atau

Identifikasi proses-proses kunci untuk perspektif CRM merupakan langkah yang penting sehingga perusahaan dapat mencapai tujuan penerapan strategi CRM