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PRESERVING AMERICAN DOMINANCE THROUGH

GLOBAL CULTURE CONSTRUCTION IN

AVATAR: THE LAST AIRBENDER

THESIS

Submitted as a Partial Fulfillment of Requirement

for the SarjanaSastra Degree of the English Department

Faculty of Letters and Fine Arts

SebelasMaret University

by:

ARWAN WISNU PRADANA

C0306001

ENGLISH DEPARTMENT

FACULTY OF LETTERS AND FINE ARTS

SEBELAS MARET UNIVERSITY

SURAKARTA

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PRONOUNCEMENT

Name : ArwanWisnuPradana

NIM : C0306001

Hereby, it is stated that this thesis entitled “Preserving American Dominance

through Global Culture Construction in Avatar: The Last Airbender” is made and completed by the researcher. It is not plagiarism nor made by others.

Everything related to other people’s works are written in quotation and mentioned

within the bibliography. If it is then proved that this pronouncement is incorrect,

the researcher will be ready to take the responsibility.

Surakarta, 13 September 2012

The researcher

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MOTTO

Ora et labora

Where there's a will, there's a way

Today is always the most enjoyable day

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DEDICATION

The thesis is dedicated to:

Myself,

My beloved family,

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ACKNOWLEDGEMENT

First of all, I want to thank Allah SWT, for the blessing so that I can finish

this thesis. Thank you for giving me strength and showing me the right direction

in making a decision. So many support and helps are given to me so that this

thesis can be finished well. Therefore, I would like to say my deepest gratitude for

themall in this acknowledgement.

I want to thank Drs. RiyadiSantosa, M.Ed., Ph.D, the Dean of Faculty of

Letters and Fine Arts, and Drs. AgusHariWibowo, M.A., Ph.D, the Head of

English Department, for giving me permission to write the thesis. I want to

thank all English Department’s lectures, especially the American Studies’

lecturers, for giving me a lot of knowledge and understanding of American

Studies.

I give my deepest gratitude to FitriaAkhmertiPrimasita, S.S., M.A, as my

thesis advisor who gives her full support and time helping me in writing this

thesis. Thank you for being a patient advisor. Thank you for all knowledge and

advices have been given.

I thank the board of examiners: Dra. S.K. Habsari, M.Hum, Ph.D., Taufiq

Al Makmun, S.S., M.Si., and KaruniaPurna K, S.S., M.Si.for sharing their

precious criticism that contribute to this thesis.

Thanks for my beloved family. My Mom and Dad, my “Mr. and Mrs

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thank my little sister, you can always cheer me up with your absurd and silly acts.

After all, I am meaningless without them.

I specially thank Chindy and Wulan. This thesis is finished for you, Lan.

For Chindy, it has been finished then it is time to finish the other things. Both of

you are extraordinary for me. Thanks for the support, care, time and everything

have been given to me.

I gratefully thank all of my friends in English Department 06. It was an

amazing years with all of you guys. I want thank Kiki for the sharing knowledge,

the discussion, and your sharp-tongue.It will need agreat effort to finish this

thesiswithout your help. To Iyum, let get your thesisfinished. For Lala and Bimo,

Vadila and Vendra, be a happy couple. To Vika, Dila, Hamid, Susi, Pondra, Rena,

Herman,Fajar, and all my friends in ED 06 who I can not mention one by one,

thank for the friendship. It is wonderful to know you all.

I also want to say thank you to my friends in Cattleyaboarding house. For

Hanif, Singgih, Fiqi, Naja, Fikri, and Arnaz, it is nice to be part of you all.

Last but not least, I want to say thanks to everyone who has given

contribution inthe writing of the thesis whose name can not be mentioned here one

by one. Thank you very much.

Surakarta, 13 September 2012

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TABLE OF CONTENTS

TITLE ... i

APPROVAL OF THE ADVISOR ... ii

APPROVAL OF THE BOARD OF EXAMINERS ... iii

PRONOUNCEMENT ... iv A. Globalization and Global Culture ... 16

B. Asian culture…………...………... 20

C. Animation... 24

D. Semiotic Theory ... 31

CHAPTER III: DISCUSSION A. The Construction of Global Culture in Avatar: the Last Airbender ... 35

1. The Construction of Global Culture in the Setting of Place of

Avatar: the Last Airbender...

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2. The Construction of Global Culture in the Main Characters of

Avatar: the Last Airbender ... 42

3. The Construction of Global Culture in the Narration of Avatar: the

Last Airbender ... 61

B. The Domination of American culture in the Global Culture

Construction in Avatar: the Last Airbender…..………... 65

CHAPTER IV: CONCLUSION AND RECOMMENDATION

A. Conclusion ... 77

B. Recommendation ... 80

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ABSTRACT

ArwanWisnuPradana. C0306001. 2012. Preserving American Dominance through Global Culture Construction in Avatar: The Last Airbender. Undergraduate Thesis.English Department of Faculty of Letters and Fine Arts SebelasMaret University.

This research is purposed to explain how the global culture is constructed in the animation series and how the global culture construction preserves Americandominance, whether the creators respond to the changing course of global culture in construction of Avatar: the Last Airbenderortheypreserve the American culture in the construction of the global culture.

This research is a descriptive qualitative research which uses several episodes of Avatar: the Last Airbenderanimation seriesas its source of data. The primary data consists of dialogues, characters and characterization, and setting of place. It is supported with secondary data taken from of journals, internet articles and another animation series.

The research is conducted under the framework of American Studieswhich is an interdisciplinary study. Therefore, it involves some disciplines in the forms of theory and approach in analysing the animation series.In answering the research question, the researcher uses global culture theory, semiotic theory, and socio-cultural approach.

After conducting the research, it is found that Avatar: the Last Airbenderis constructed with global culture value that combines American and Asian culture. The construction of the main characters, setting of place, and the story showtheglobal cultureasa combination of American andAsian culture influence. However,the animation series still preservesAmerican culture dominancedespite its rich Asian culture influence.It can be said as American value in Asian package. This is an Americans’ response ofthe emergence of Asian rising power thatmakes a changing course of global culture.They try to find a way to welcome Asia as the new global culture and at the same time preserve their domination in the world's cultural contestation.

Keywords: global culture, popular culture, Asian culture, American dominance,

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CHAPTER I

INTRODUCTION

A. Research Background

Globalization has changed the world condition today. It influences many

aspects of life and relations of society in the world. Globalization has given a

strong impact to every part of human life. It changes the way people

communicate, changes cultures and even it can change the taste of food.

Globalization hasled to aprocess in making global culture of the world.

Globalization isnot only seen as a process but also a project, not only a realitybut

also belief. It is believed that global culture will emerge with the rise of

globalization (Wang and Yeh, 2005, p.176). Everything, especially products of

culture, nowadays seem to have the same taste. This phenomenon can be called as

global culture.

Global culture refers to the way globalization has undermined national and local cultures, with cultural products and ways of life in different countries of the world becoming more alike. It is a synergetic effect of market forces, technology, and freedoms of movement, a contemporary variant on the well-known theme of cultural diffusion, which for centuries has been a subject of study (Krzysztofek,2002, p. 4).

The society of the world has been entering the global economy where

people can have economic transaction andexchange technology and information

easily and globally. It also createswide marketplace for marketing any cultural and

consumer product.Global culture is often believed as American popular culture

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across the world and people seem to have one world culture.It is believed that the

world citizen will lose their cultural diversity and one culture will be experienced

by all people.

Global culture is believed as American culture (Barber, 1998, p. 1),

especially American popular culture. There are many American popular culture

products, for example music, fashion, fast food, and movie. Companies like

McDonald‟s, Coca Cola, Starbucks, and Nike are now symbols that are

recognized across the world, along with the consumer lifestyles and culture

associated with them.Another American popular cultures that widely spread all

over the world are American media empires with the movies and TV series.They

sell their television programs and program formats like Who Wants to be a

Millionaire?andAmerica’s Got Talent globally.

However these American popular culture products have no longer

dominated the world market.Another power emergesand erodes the American

domination. It is the rising of Asian power.China, Japan, India and South Korea

have arisen as the new economic power of the world.Now, their economic power

can be equalized with the United States‟ (Campbell, 2002, p. 61).This rising Asian

power has successfully penetrates global market with its commodities, especially

United States‟ market itself.The Asian cultures also spread along with these Asian

exported commodities. The Asian cultures, such as Asian food, fashion, or anime,

successfully take the people‟s interest. The rising Asian cultureseizes the

American culture position as the global culture (Tay, n.d.). Certainly, it changes

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The changing course of the global culture also changes the course of

American popular culture.This phenomenon brings a new development in

American popular culture, especially in the media industry. The American media

empires have noticed this phenomenon and tried to respond it. They try to

compromise with the changing course of global culture by modifying their

globalized products in order to preserve their existence and domination. One of

the compromises is employing and combining the rising culture, which is Asian

culture, into their product.As a globalized product, it requires adaptation to local

parameters of tastes and styles and may involve a level of coproduction between

corporations to share risk and attempt to maximize profit (Pagliassotti, 2009, p. 1).

The result ofthe changing course of American popular culture can be

seen in Avatar: the Last Airbender animation series. It can be regarded as one of

American TV series produced as a response to the emergence of global

culture.This animation is createddifferently from the other American famous

cartoon series and movies such as Disney‟s Micky Mouse, Warner Bros‟ Looney

Tunes, Scooby Doo or the other American cartoons. This animation series is

created with the combination of American and Asian culture influence.

The Asian cultures can be seen clearly in Avatar: the Last Airbender,

even it can be said that Asian culture plays a dominant role in the series(London

&Hamesley, n.d.). The character designs are heavily influenced by anime

(Japanese animation). This cannot be found inAmerican‟s animation movies and

series that have been mentioned before. There is another interesting aspect of

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series with Asian setting and culture influences. This animation series was also

produced by many crews coming from different background of culture

(www.avatarspirit.net). There are American, Chinese, Korean, Latin, and

Japanese. The production staff also employs an Asian cultural consultant.

Avatar: the Last Airbendertells a story about a 12-year-old boy named

Aang who was chosen to be an avatar, the world savior. Aang had to save the

world by defeating Fire Lord and his Fire Nation who wanted to dominate the

world. In the journey to save the world Aang met some friends who helped him in

his struggle to save the world, they were Katara, Soka, Toph, and Zuko. All of his

friends came from different background and culture, for instance Katara and Soka

were from Water Tribe, Toph came from EarthKingdom and Zuko came from Fire

Nation. Meanwhile Aang was an air nomad, he is the last and the only air nomad

in the world. In order to save the world, Aang must master the four elements

bending: air, water, earth, and fire bending. This story was ended with a happy

ending, Aang could master the four elements and finally he could defeat the Fire

Lord to save the world.

Avatar: the Last Airbenderis broadcastedfrom 2005 to 2008 by

Nickelodeon, an American cable television channel that specifically broadcasts

programs for children and tenageer. Avatar was set in Asian influenced

world.This animation series was co-created and produced by Michael Dante

DiMartino and Brian Konietzko. Michael Dante DiMartino is the executive

producer, co-creator, and story editor of Avatar series. He is an American

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n.d.). Brian Konietzko is an American executive producer and co-creator and for

Avatar: the Last Airbender, Brian is a storyboard artist and art director for the

Nickelodeon (ibid). This shows that both of Avatar: the Last Airbendercreators

are Americans. However, they could create a unique cartoon series with Asian

culture influence whichcan be regarded as a successful and popular animation

series (Tony, n.d.)

Avatar: the Last Airbenderis a successful animation series both in US

and outside US.Avatar is popular with both audiences and critics, gathering 5.6

million viewers on its best-rated showing and receiving high ratings in the

Nicktoons program lineup. This series has won many awards such as Pulcinella

Awards 2005 for the Best Action/Adventure TV Series and the Best TV Series,

Nickelodeon Kid's Choice Awards 2008: Favorite Cartoon, 2008 Peabody

Awards: "Unusually complex characters and healthy respect for theconsequences

of warfare", and many more (www.avatarspiritmedia.net).

Theuniqueness and successfulness of Avatar: the Last Airbendermake

this animation series interesting to be analyzed. Moreover, cartoon or animation

can reflect the anxiety within American culture.A study of animation also offers

insight into mytho-political, and indeed mytho-poetic zeitgeist of a nation (Wells,

1998, p. 6). For that reason, this research choseAvatar: the Last Airbenderas the

object of study. This research tried to find out how American, through Avatar: the

Last Airbenderanimation series, respond to the emergence of global culture. Do

the creators preserve the construction of global culture with the American culture

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Thus, it needs to find outhow global culture is constructed in Avatar: the Last

Airbender. The answer of this question leads to the next problem. It is about the

way global culture construction in Avatar: the Last AirbenderpreservesAmerica

dominance, as it is believed that American always maintain their dominance

especially in cultural contestation.

B. Scope of Study

This research focuses on the global culture that emerges recently and how

theAvatar: the Last Airbenderanimation series respondsto the emergence of global

culture. This research tries to analyze theconstruction of global culture in the main

characters, setting, and narration of Avatar: the Last Airbender. This research only

focuses onthe discussion of the three elements of the animation series.It does not

bring the discussion into further analysis of animation because this

researchonlyanalyzes the global culture that emerges in elements ofAvatar: the

Last Airbenderanimation series.

C. Research Questions

Based on the background above, this research formulates research

questions as follows:

1. How isglobal cultureconstructedin Avatar: the Last

Airbenderanimation series?

2. How does the global cultureconstruction in Avatar: the Last

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D. Objectives of the Study

Based on the research questions, the objectives of the thesis are:

1. To explain how global cultureis constructedin Avatar: the Last

Airbenderanimation series.

2. To explain how the global culture construction in Avatar: the Last

Airbenderpreserves American dominance.

E. Benefits of the Study

This research is conducted in the substances of:

1. Providing data and analysis about global culture especially that

emerges in Avatar: the Last Airbenderanimation series.

2. Giving knowledge about the American popular culture especially in

the scope of cartoon and animation series.

F. Research Methodology

1. Type of Research

The method of research employed in the study is descriptive qualitative.

Descriptive qualitative research is a research that collects descriptive data and the

written results of the research contain quotations from the data to illustrate and

give description of the report (Bogdan&Biklen, 1982, p. 27). The collected data

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commit to user 2. Data and Source of Data

This research uses two kinds of data. They areprimary data and supporting

data. The primary data refer to the firsthand observation and study by a researcher

(Berger, 2000, p. 23). The primary data consistsof dialogues, characters and

characterization, and setting of placecollected from the source of data.The source

of data of this research isall of the episodes of the animation series entitled Avatar:

the Last Airbender produced by Michael Dante DiMartino and Brian Konietzko.It

comprises all of the season of the series which totally consists of 61 episodes.

The supporting data arein the form of information related to the topic of

the research. The supporting data includes information of the socio-cultural

condition of American society, information related to Avatar: The Last

Airbenderanimation series,other animation series, journals,and internet articles

whichare obtained by browsing the internet and doing library studies.

3. Technique of Collecting Data

The research is started by watching the serial Avatar: the Last

Airbenderrepeatedly in order to understand the story well and collect the data. The

data are collected by watching the series repeatedly and cutting the scenes from

Avatar animation series. The scenes are cut into several still pictures to make the

analysis easier. Then, the scenes are selected to collect the scenes that contain the

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which areappropriated with the research objectives and contained important

information related to the research.

4. Technique of Analyzing Data

The main data are first selected and classified in order to make this

research stay focus on the research questions. After having classified, the data are

analyzed by using some theories. Interdisciplinary approaches are used in

conducting the analysis. The supporting data are also used in the analysis to give a

further information and understanding about the main data.The last step is making

the conclusion to complete the research.

G. Theoretical Approach

Thisresearchis conducted under the framework of American

Studies.American studies isthe study of American culture and it is a branch of

modern literate culture studies that requires knowledge of many discipline (Sykes,

1963, p.255). American Studies is an interdisciplinary study, it allows to enclose

multidisciplinary approaches in analyzing data. It means that several approaches

can be applied to analyze the data. It needs to employ several kinds of approaches

in order to conduct the analysis and answer the problem statement, especially in

analyzing text into context. Neil Campbell and Alasdair Kean state that the center

of an interdisciplinary enterprise is the relationship between text to be studied and

context from which they come (Campbell and Kean, 1997,p. 4). The text which is

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the respond of the emergence of global culture in the series is the context that is

tried to be exposed in the analysis.

One of the American studies‟ focus is on popular culture. Popular culture

can be defined as mass commercial culture that is produced in mass by profit

conscious creators (“Pop Culture”, n.d.). Nachbar and Lause state that popular

culture is a product of culture that has been accepted or approved of by large

numbers of people. Popular culture comes from the society and it reflects the

condition of the society in the form of beliefs and values (Nachbar and Lause,

1992, p. 12). Animation series or cartoon are popular culture products, they are

created by producer in order to gain profit and also enjoyed by large number of

people.

Avatar: the Last Airbender, the source of data in this research, is an

animation series and it is considered a product of American popular culture.

Therefore, popular culture theory can be used to analyze Avatar: the Last

Airbenderto reveal the context existingin it. From this background, hence studying

American‟s response to the emergence of global culture can be conducted through

studying animation series as American popular culture.

Since the object of study is animation, it needs to employ animation

theory to know the basic understanding of animation. The animation theory

studies the creation of animation. It studies how the creation of movement in

paper, manipulating clay, adjusting model and putting into the frames of film

(Wells, 1998, p. 10).However, animation is not just a giving motion to a drawing

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animation can carry important meaning and engage with social issues. This

research employs the theory developed by Paul Wells. He argued that studying

animation is about analyzing how meaning is generated by unique vocabulary

available to the animator which is not provided by live-action film-maker(ibid:

11). This is what makes animation different from movie.Movie presents the

construction of the narrative and visual environment by copying the real world, it

is tried to have a construction as similar as the real world.Meanwhile, animation

tends to transform the reality into the construction of its narrative and visual

environment (Holloway in Wells, 1998, p. 10).Therefore, analyzing animation is

different from analyzing movie.

Animation is created with the process of giving movement to an object

through process of drawing, manipulating and adjusting object, and many more.

However,animation is not only an art of movement drawing (Solomon in Wells,

1998, p. 10) but it also a drawing that represents human ideas (Bendazzi in Wells,

1998, p. 7). The creation process also involves the style and idea of the creator.

Therefore, it will produce a distinct feature that only possesses by animation. The

animation theory is used to identify the distinct feature of animation,so that it can

be conducted analysis through this distinct feature.

The research deals with animation series which isproduced through a

construction process. Therefore, it needs a semiotics supported with understanding

of animation theory in conducting the analysis.Semiotics is used as the main tool

to analyze the object of research and to explore how animation as a popular

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Semiotics has become the main instrument in cultural studies research.

Semiotics can be used for analyzing any product of human culture from pictures,

clothes, body language, including animation film and series. Semiotic is the

science of sign (Berger, 2000, p. 35). It is important to apply the semiotic because

the main data is an animation series that contains many signs.The theory of

prominent figure in semiotics, Roland Barthes, is applied in the analysis.Roland

Barthes‟ theory is based on semiology of Ferdinand de Saussure.Saussure divides

sign into signifiers and signified. The signifiers are the sounds and images, and

the signified are the concept brought by the sounds and images into our mind.

Both of them have an arbitrary relation (ibid:37).According to Barthez, there are

two level of signification; denotation stage andconnotation stage. The signifier

and signified are the first level of signification called as denotation.Behind the

first level of signification, there is secondary significationthat is called as

connotation.Barthezuses the concept of connotative semiotics to reveal the myth

behind a text (Noth, 1990, p. 312).

The animation scenes which are produced through construction process

will deliver denotative and connotative meaning. Therefore the animation scene

must not be interpreted as it is, since it contains connotative meaning. The

connotative meaning in series animation isconstructed in the elements such as

characters, setting, and narration.To understand the connotative behind the

construction, it needs the use of semiotics. However,discovering the connotative

meaning must consider the construction of the animation series element. It is

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construction of the character, it is found that an American animation character

constructed with Asian appearance and costume. Here, semiotics takes its role as a

tool to read the text.It is used to discover what is happened behind the employing

of Asian culture influence in American animation.

Besides the understanding of the signs in the animation and its

signification,it needs to understand social and cultural background of a society

where the animation series come from. Therefore, this

researchemployssosio-cultural approach.The socio-researchemployssosio-cultural approach is used to know how human social

and activity are organized through culturally constructed artifact (Lantolf, 2000:

1). The culturally constructed artifact here can be any product of human culture,

Moving picture, such as film and animation, can be categorized as artifact, or

product of culture, that is culturally constructed (ibid). In this research, the

socio-cultural approach is used to analyze the global culture phenomenon existing in the

animation series. It is used to know the influence of the social and cultural

condition toward the construction of global culture in Avatar: the Last Airbender,

especially in its relation to the globalization. The socio-cultural approach can be

applied in analyzing global culture since global cultureemerges from social

intercourse of different people and different cultures (Tomlison, n.d.)

Global culture as a part of globalization process is often believed as the

way of Americanization (Barber, 1998, p. 1). It is parallel with theory developed

by Benjamin R. Barber. It is believed to the ideathat lifestyles, cultures and

consumer behavior will be similar all around the world, which is

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world in the globalization. One of American‟s tools to achieve this is popular

culture. America adopted and „Americanized‟ local cultures and construct them

into their popular culture product containing American ideology. Then it is

exported to other parts of the world through free-market ideologies (Capcioglu,

2008, p. 11). This research argues that thisis what happens in the construction of

Avatar: the Last Airbender.Using global culture theory, this research tries to

analyze how America preserves the dominance through the construction of global

culture in Avatar: the Last Airbender.

H. Thesis Organization

This thesis is divided into four chapters and each chapter is divided into

some subchapters. Those chapters are Chapter I Introduction, Chapter II Literature

Review, Chapter III Discussion, and Chapter IV Conclusion and

Recommendation.

The first chapter, Introduction is divided into eight subchapters. These are

Research Background, Scope of Study, Research Questions, Objectives of the

Study, Benefits of the Study, Research Methodology, Theoretical Approach, and

Thesis Organization.

The second chapter, Literature Review, contains contextual and theoretical

review. It explains about globalization and global culture, Asian culture,

Animation which comprise American and Japanese animation, and Semiotic

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The third chapter, Discussion, contains the analysis of the research. It is

divided into two subchapters. The first subchapter discusses about the

construction of global culture in the main characters, setting and narration

ofAvatar: the Last Airbender animation series. The second subchapter describes

how the global culture representation in the series preserves America‟s attempt to

still dominate in the world cultural contestation.

The last chapter, Conclusion and Recommendation, provides explanation

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CHAPTER II

LITERATURE REVIEW

A. Globalization and Global Culture

The world is now experiencing a process called globalization, where

everything in the world becomes universal. Globalization refers to the process

which includes activities beyond a nation‟s border, and consolidation of group

within new time and space combination (Capcioglu, 2008, p.10). Globalization is

the result of the development in communication, transportation, and information

technologies. The growing of economy, politic, technology, and culture makesit

easier for the individuals, society, businesses, and governments around the world

to interact. It can be seen as a worldwide socio-cultural phenomenon that affects

every aspects of human culture in everyday life. It seems that the world has no

distanceanymore.

Globalization is mostly attributed to the improvement in

communications, information technologies, and transportations.The development

of communication device, such as cell phone and Internet, has made it much

easier for people togive and to accessinformation. The communications satellites

also allow global television channels to broadcasttheir programs and news all

around the world.Improvements in transportations are also part of globalization.

The advances of transportation vehicle make the world smaller because it only

needs a little time totravel to another place in the world.The advances of

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ship their products around the world.All of the improvements have influenced

social and cultural activity of the society all around the world.

For a long time, America has a bigcontribution in promoting

globalization.

US culture is now penetrating every continent through the dramatic growth of mass communications such as music, television, films and the Internet, as well as through the penetration of American corporations into foreign countries. From China to France to the Middle East, foreign leaders and activists have expressed fear that global culture may become too Americanized, destroying their own cultural, economic, and religious traditions.(Jaja, 2010, p. 117)

The worldwide spread and dominance of American culture becomes the most

controversial aspects of globalization. Many people fear that the spread of

American culture throughout the world will replace their cultural diversity and

globalization has been seen as Americanization.As stated by Wolfe, some

academics, journalists, and political activists see this as cultural uniformity and

consider it as an enemy (as cited in Heumann, n.d.). In fact, it can be seen that

many people in the world try to adopt and adjust toward American mores and

culture. Thus, this helps the spreading of American brands and commodity across

the world.

A debate about cultural globalization has emergedin social science.There

is always a debate between scholars whether globalization will bring uniformity

and homogenized culture or it will enrich the cultural differentiation by the

interaction between global and local culture. Featherstone states that research in

cultural globalization includes two rival hypotheses (as cited in Capcioglu, 2008,

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world. The most known theory is developed by Benjamin R. Barbercalled

“McWorld” theory.Barber argues that global culture is American.It is believed

that we live in “McWorld”, a world which is trapped within American culture.

McWorldrepresents anAmerican push into the future animated by onrushing economic, technological, and ecological forces that demand integration and uniformity and that mesmerize peopleeverywhere with fast music, fast computers, and fast food,MTV, Macintosh, and McDonald's -pressing nations into one homogeneous global culture, one McWorld tied together by communications, information, entertainment, and commerce.(Barber, 1998, p. 29).

Barber‟s theory emphasizes on how American culture exported to another place in

the world throughtheir popular culture product.US media and entertainment

industries, such as Disney and Hollywood, play a big role in exporting this

product of culture.

Nowadays, the popular culture industries believe on cultural integration of

the world. They also believe that cultures, lifestyle, and consumer behavior will

become similar all around the world.The process of globalization tends to

homogenize and make some parts of the modern social life universal. People have

accepted the globalization and they have experienced similar culture.

However, at the same time, they try to resist the globalization by

preserving and rebirthing their local and traditional culture. This leads to the

second theory that believes on complex interaction between global and local

culture. This theory emphasizes on how globalization process and local/national

culture become interrelated. Furthermore, thisinteraction can produce cultural

hybridization and cultural differentiation (Capcioglu, 2008, p. 12).Hybridization

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culture interacts with the global culture. Even, sometimes a mixture of culture

creates a new culture that can not be classified into a certain culture.

This research believed on the theory arguing that globalization has

produced one world culture or called as global culture.This is an impact of three

globalization basic dimensions which consists of economic globalization, political

globalization, and cultural globalization (Smith in Capcioglu, 2008, p. 11).

Theglobal culture is produced by cultural diffusion brought by cultural

globalization.Krzysztofek has defined global culture as the synergetic effect of

market forces, technology, and freedoms of movement; a contemporary variant on

the well-known theme of cultural diffusion, which for centuries has been a subject

of study (Krzysztofek, 2002, p. 4).

Cultural diffusion is the distinct character of global culture than can

spread cultural values and ideas across the universe.Moreover, it also promotes

eclectic forms and borrowings which lead to the development of a new species of

cultures (Canclini in Krzysztofek, 2002, p. 4).For example, it is possible that the

American popular culture compromises with local culture, such as McDonald‟s

burger served with French wine in Paris, Mickey speaking French at Euro-Disney,

or pop music accented with Reggae and Latino rhythms in the Los Angeles barrio

(Barber, 1998, p. 29). As can be seen in the example of the culture

compromise,American culture does not swallow local culture up, instead it keeps

the color and the distinction of local culture.However in the end, the products of

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Americanization happens.It seems like“an innocent Trojan-American horses

nosing their way into other nations' cultures” (Barber, 1998, p. 29).

United States,as a country which has a long time experience in promoting

their popular culture as a commodity, has seen the global culture phenomenon as a

promising trend to maintain their dominance. However, this condition has been

changing by the awakening of Asia.This can be called as a new era of

globalization.The new globalization is coming back to America in hybrid forms

that may include more influences from many sources, especially from the rising

Asia (Tay, n.d.).

Based on Simon Tay‟s argument, the new globalization is not as such

Americanization but is something that could be called "Global-as-Asian" (ibid)

Asia will more easily and increasinglyenter the global commerce and influence. It

can be seen by the increasing number of Asian immigrants in America and the

number of Asians studying in American universities.Popular cultures from Asia,

through Chinese food, Japanese anime, or Korean drama, areprogressively

spreading not only in America but also in some part of the world.However, this

does not mean that Asian influence and culture will fully replace the American‟s

that have spread globally.Asia will only take their place alongside the

Americanized global influences.

B. Asian Culture

Asia is the largest continent on earth. It is also considered as the most

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makes Asia rich in culture diversifications. Asia has many different and unique

cultures. Therefore, Asia can be divided into five areas based on its region and

culture. They are Central Asia, Southwest Asia, Southeast Asia, South Asia, and

East Asia.

Central Asia consists of formerly part of the Union of Soviet Socialist

Republics (USSR) such as Kazakhstan, Turkmenistan, and Uzbekistan. Southwest

Asia, or known as Middle East, consists of Afghanistan, Iran, Iraq, Turkey,and

Saudi Arabia.However, the cultures existing in Southwest Asian and Central

Asian countries cannot be considered Asian since they are influenced by Arabic

and Russian culture respectively.

While Southeast Asia, South Asia, and East Asia are considered as

regions that are predominantly Asia in culture. Some of Southeast Asia countries

are Thailand, Vietnam, Singapore, and Indonesia. South Asia includes India,

Bangladesh, and Pakistan. East Asia includes China, South Korea, and Japan.

Therefore, the term Asian culture in this research only refers to the culture that

comes from the regions that are predominantly Asian in culture, especially East

Asian and South Asian culture.

One of the regions that is predominantly Asian in culture is East Asia. East

Asia cultures mainly consist of Chinese, Japanese, and Korean culture. However,

Chinese culture is very dominant in this region, as the root of the culture in this

region came from Chinese civilization. China was East Asia‟s dominant

civilization in the ancient times. Koreans and Japanese could not avoid the strong

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culture, philosophy, government, technology, and written language (“China”,

Microsoft Encarta 2005). For example, Chinese culture influence can be seen in

most East Asian vocabulary and written languages that are often acquired from

Chinese language. There is a similarity that can be found among Chinese,

Japanese, and Korean letters.

Chinese culture has become the root of culture in East Asia region.

Chinese culture had influenced Korea since it was conquered by the Han dynasty

in 3rd century B.C (“China”, Microsoft Encarta 2005). Different from Korea,

Japan which is never conquered by China acknowledged the supremacy of

Chinese culture and adopted it to their culture. However, after a long regeneration

process, both Korea and Japan form their own culture without eliminating the

influence of Chinese culture.

The development of East Asian culture can not be separated from the

major religions that dominate this region. The major religions are Buddhism,

Taoism, Confucianism, Shinto, and Shamanism. Buddhism, Taoism, and

Confucianism are the traditional religions of China. Buddhism is a world major

religion and philosophy based on the teachings of Siddhartha Gautama. The most

dedicated followers of Buddhism were organized into the monastery. They are

usually called as Buddhism monks or bhikkus. They live simple ascetic lives of

religious contemplation in monasteries. They can be easily identified by their

shaved heads and their clothes made of unsewn orange fabric. Buddhism is split

up into several sects, one of the sects is Tibetan Buddhism developed in Tibet and

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the spiritual leader and the ruler of Tibet. The Dalai Lama is believed to be a

reincarnation of the Buddha. When he dies, his soul is thought to enter the body of

a newborn boy, who, after being identified by traditional tests, becomes the new

Dalai Lama. (“Dalai Lama”, Microsoft Encarta 2005).

Confucianism is a Chinese traditional philosophy founded by Confucius

which emphasizes on the moral duty of people to another. Basically,

Confucianism is a teaching that combines many elements of philosophy, religion,

and social interaction. Confucianism has influenced the Chinese attitude toward

life, set the patterns of living and standards of social value, and provided the

background for Chinese political theories and institutions. (“Confucianism”,

Microsoft Encarta 2005).Most of Chinese has adopted Confucianism philosophy

into their everyday life, it is like a religion for them. Although Confucianism is

not considered as religion, it has deeply influenced spiritual and political life in

China.

East Asian is also famous for its cuisine, especially Chinese food which is

famous all around the world. Chinese food has many variations, but rice and

noodles are still the staple food. People usually use chopsticks to eat the food. For

the beverage, tea is the most famous and favorite drink in East Asian.

East Asia is also known as the origin of most martial art. There is karate

and judo from Japan; tae kwon do form Korea; and kung fu form China. China is

one of the main birth places of Eastern martial arts and it is famous for the martial

arts called Kung fu. Kung fu does not employ weapons, it punches, strikes, kicks,

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Chinese. The northern styles employ soft movements that emphasize on the use of

the lower body. Baguazhang, Bajiquan, Chāquán and Eagle Claw are some

fighting steps from northern styles. On the other hand, southern style uses strength

movement from the upper body. Some fighting steps from southern styles are Chu

Gar, Hung Gar, Southern Praying Mantis, and so on (Miller, n.d).

C. Animation

The term “animation” is used to describe the process of giving the

illusion of film and computer graphics industries to describe the „animated‟ virtual

characters, avatars and cartoons (Foth, 2006, p. 641). The word “animation”

comes from the Greek/Latin “anima” which means “life” or “soul”. Literally, it is

used for describing the act of giving life or spirit to someone or something, or the

state of being alive. The EncyclopediaAmericana specifically defines “animation”

as follows:

Animated, a motion picture consisting of series of individual hand-drawn sketches, in which the position of gestures of the figures are varied slightly from one sketch to another. Generally, the series is film and, when projected on screen, suggest that figures are moving.

(EncyclopediaAmericana, vol. 5)

The term animation can be widely used; it does not only apply to creations of

motion pictures but also creations on film, video, computer software and even to

motion toys. Actually, animation is the same as movie. Both of them work based

on the principle of frames per second (the number of images needed to produce

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A movie usually runs at 24 frames per second, it means producing an

action in movie needs 18-24 frames in a second. In the animation, the animator

must make 24 images for each second of animation that he or she wishes to

create(Wells, 1998, p. 10). Basically, movie and animation consist of many

pictures that are placed on celluloid film and then played frame by frame in

sequences to get the motion picture. However, movie and animation are still

different. The difference is that movie is made from moving object that is

transformed into some still image in each frame of celluloid film. Whereas

animation is made from some pictures recorded frame by frame into celluloid film

to make motion picture.

Animation can be classified into three types according to the creating

technique. There are traditional animation, computer graphic animation and stop

motion animation (Animation, n.d.). The traditional animation is the most

common animation. It can be found in most Walt Disney‟s and Warner Bros‟

animation movies, such as Lion King, Aladdin, Looney Tunes, etc. The traditional

animation is created using hand drawn techniques, all of the pictures of the

character and the background are drawn manually. Avatar: the Last Airbender

animation series is one of animation series using this production technique. The

development of technology also has developed a new kind of animation which is

created using computer or known as computer graphic animation. This kind of

animation is created using computer software, and by using computer, the

animation character looks alive and more realistic. Toy story, Cars, Monster Inc,

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The other kind of animation is stop motion animation. It is created by

physically manipulating real‐world objects and photographing them into one

frame of film at a time to create the illusion of movement. It uses any media as the

animating object such as puppet, paper cutout and clay. This kind of animation is

also called as claymation, because the clay is often used in the creation. The

Nightmare Before Christmas and Chicken Run are two examples of the stop

motion animation.

There are some countries in the world which are known as good

animation producers. Two of them are Japan with its anime and America with its

Disney. America has developed animation since long time ago. The American

animation production began in the middle of 1850s, as the invention of optical

devices for producing the illusion of animation. Stop-action photography enabled

the production of cartoon films. Then, a famous American animator, Walt Disney,

developed innovative design and assembly techniques of animation industry. He

has produced many series of classic animated films, beginning with Snow White

and the Seven Dwarfs (1937). Beside Disney, there were also another animation

producers, such as the Fleischer brothers who produce Betty, Popeye the Sailor

and Superman (1941–1942) and Warner Brothers with Rin Tin Tin and Looney

Tunes (1930).

The animation industry had a good progress and it was well accepted by

the American society. The early of 1930s until 1940s was known as the Golden

Age of American animation (Animation, n.d.). America has produced many

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Carton Network, Nickelodeon, Pixar and many other animation companies.

However, Disney was the one that could achieve a big success in the animation

industry. Mickey Mouse, Cinderella, Snow White, Pocahontas are several

American animation movies and characters created by Walt Disney which are

very famous in whole part of the world. American animation and Walt Disney

were two things that can not be separated. Disney had very big influence in the

development of American animation.

In the late 20th century, the animation development increased rapidly

along with the implementation of computer animation, as seen in the first fully

computer-generated animated feature, Toy Story (1995). It had moved the

animation to a new level. Previously, the producers of motion-picture and

television animation rejected the using of computer in producing animation for

many years. They argue that using computer system was more expensive than

paying artists to draw the animation. However, today, computers are used

extensively throughout all aspects of the animation industry because the computer

software can help the animators to create their animation figure more

economically and effectively with a more realistic sense of movement.

American animation has developed a lot and it can be easily recognized

by people all around the world. American people regard and accept animation as

one of their precious cultures. It has become one of American popular culture that

widely spreads all over the world and it has special place in the American society.

American animation became an escape from realism (Gillespie, 1998, p. 2).

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the harsh world and depression. From here on, animation becomes a commodity

of popular culture.

The animation industry not only sells theatre seats and commercial spots,

but sells merchandise as well. The capitalist culture has transformed animation to

become a product of culture to gain profit (Artz, 2002, p. 40) and also media for

spreading American hegemony and ideology (Wells, 2002, p. 16). America almost

dominates the market share of animation in the world with its icon of animation.

However, after dominating the world market share for a long time,

American animation is facing cultural forces and economic pressures nowadays.

As stated by Jason Mittell in his book Genre and Television that “Cultural forces

and economic pressures transformed the generic discourse around American

animation throughout the middle of the 20th century” (as cited in Leonard, 2005,

p. 283). It is a big challenge for American animation industry, especially for the

producer and animation production house to keep the market share. Therefore

America animation has to respond to such condition to keep its existence.

Nowadays, it can be seen that there are a lot of animations and films

which are highly influenced by globalization. There can be found a lot of

animations and films that employ global culture as one of the course of

globalization. Some example of the global culture influence can be seen in the

American popular film and animation such as Disney‟sanimationMulan, Cartoon

Network‟s Samurai Jack and Nickelodeon animation series that become the main

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American animation industry recently is also challenged by the rising of

Japanese animation which is known as anime. There are a lot Japanese animations

entering American and global market. The anime industry has shown an

exponential growth in the United States (Leonard, 2005, p. 282). Japanese anime

such as Sailor Moon, Dragon Ball, PokemonandNaruto could gain large number

of fans in United States. Indirectly, it had given a quite serious threat to American

animation industry.

Anime is Japanese animation created initially for the Japanese market.

Anime is closely related to comic books called manga in Japan. Anime began to

blossom after World War II. In 1960‟s, the modern anime began as the creation of

Tetsuwan Atom or Astro Boy, the first animated television series in Japan. The

story of anime is very broad, the story ranges from light and humorous story to

serious content that involves deeper thematic and philosophical concerns

(Gillespie, 1998, p. 3). Most of anime are created for children entertainment but

there are also many anime containing adult theme such as sex and violence. This

characteristic makes Japanese anime different from American animation.

American animation usually employs simple story that is easy for kids to follow.

The character design of anime is also different from American cartoons.

Most of anime characters are realistic and based on the proportion of human body

(Gillespie, 1998, p. 3). It can be seen in Sailor Moon and Naruto, most of the

characters in both anime are human and they are designed as similar as possible to

real human. Meanwhile, the characters of American animation look more

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animation often uses animals or robots forthe characters,Mickey Mouse is one of

the characters in animal form. It is often found that the characters of American

animation do not have proportion of human body, for example, it can be seen in

Arnold(the main character of Nickelodeon‟s Hey Arnold) which has a head like a

rugby ball, or The Simpsons family which are bizarre yellow human.

However, the differences do not make any of both animations inferior to

one another. They are only distinctive features that distinguish one from another

and also guidance for the research analysis. Every cartoon and animation has its

own glory and also represents its era. Paul Wells, in his book Animation and

America, stated that cartoon and computer animated film can reflect the anxieties

within American culture, and offered insight into mytho-political, and indeed

mytho-poetic zeitgeist of a nation (Wells, 2002, p. 1).By studying and analyzing

American animation, it can be seen the spirit of the age experienced by American

society. By analyzing American animation, it can show the condition of the

society inside the nation. It has made animation as another research object to

study American culture.

However, the zeitgeist and the ideology embedded in the animation

sometimes can not be seen directly and clearly.The animation is a representation

of the creator‟s idea (Bendazzi in Wells, 1998, p. 7). This idea is expressed

through a drawing and the construction of animation.The drawing and the

construction of animation may contain a connotative meaning, thus it can be

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semiotics, as the tool to see the zeitgeist and ideology existingbehind the

animation since it constructed in the form of sign.

D. Semiotics Theory

Semiotics is the study of signs, it is a science to interpret the sign.

Semiotics is also referred to semiology and it is often confused between the term

semiotic and semiology. Semiotics is used to refer to the philosophical tradition of

the theory developed by Charles S. Pierce, while semiology refers to of the

linguistic tradition of theory of signs developed by Ferdinand de Saussure

(Sebeok in Noth 1990, p. 14). Today, semiotics is generally accepted as a more

general term which includes semiology as one of its branches (Noth 1990, p. 13)

The use of semiotics to the interpretation of culture was introduced by

Roland Barthes. He analyzes cultural product, especially popular culture products,

from professional wrestling to striptease, from toys to plastics, and many more.

His influential works were published in 1973 in a book entitled Mythologies.

Barthes bases his theory on Saussure‟s. For Saussure, semiology is „a science

which studies the role of signs as part of social life‟ (as cited in Chandler, n.d.).

Saussure‟ theory states that a sign is composed by sounds and images, which is

called as signifiers, and the concepts that bring to mind, which is called as

signified (Berger, 2000, p. 37).

Signifiers, composed by sounds and images, are something that can be

seen, touched, heard, smelt or tested and they can be easily found in everyday life.

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According to Saussure, the relation between signifiers and signifieds is arbitrary

and based on the convention (as cited in Berger, 2000, p. 38). For example, the

word „book‟ which means a set of written, printed, or blank sheets bound together

into a volume. The word „book‟ can be imagined as a notebook, a story book, or a

novel by people when they hear the word. The society has a convention about the

word „book‟, so it will not be imagined as lamp, chair or other things.

Barthes considers Saussure‟s model of sign as the first level of

signification, so he develops a second level of signification to Saussure‟s model of

sign. Sign is not only composed by signifier and signified, but there is also

inferred meaning behind the sign (Barthes, 1999, p. 115). Barthes' theory provides

two stages of signification; the first stage is denotation stage and the second is

connotation stage (Noth, 1990, p. 311). The stages of signification can be

illustrated like the scheme below:

1. Signifier 2. Signified

3. Sign

I SIGNIFIER II SIGNIFIED

III SIGN

The first stage is denotation stage, it shows the relation between the signifier and

the signified which delivers denotative sign. The denotative sign signifies a literal

meaning, which can be drawn directly from the image and the concept. For

example, a picture of a man means the man itself or literally means as adult male Language

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human. Saussure‟s model of signification just analyzes the sign in this stage, it is

only in the level of language or linguistic system.

According to Barthes, there is another level of signification, called as

connotation stage. In the second stage, the sign of the first stage becomes the

signifier. Then, the new signifier has the new signified and produces a new

sign.Barthes defines the secondary signification as „myth‟ which is described as a

dominant ideology of our time (Chandler, n.d). Myth is not defined as a form of

narrative, but as a phenomenon of everyday life. Myths can appear in advertising,

films, life, or the daily food of a given culture (Noth 1990, p. 376). The most

famous example of the workings from his essay is taken from the cover of the

French magazine Paris Match (1955).

I am at the barber‟s, and a copy of Paris Match is offered to me. On the cover, a young Negro in a French uniform is saluting, with his eyes uplifted, probably fixed on the fold of the tricolour. All this is the meaning of the picture. But, whether naively or not, I see very well what it signifies to me: that France is a great Empire, that all her sons, without colour discrimination, faithfully serve under her flag, and that there is no better answer to the detractors of an alleged colonialism than the zeal shown by this Negro in serving his so called oppressors. I am therefore faced with a greater semiological system: there is a signifier, itself already formed with a previous system (a black soldier is giving the French salute); there is a signified (it is a purposeful mixture of Frenchness and militariness); finally there is a presence of the signified through the signifier (Barthes in Storey, 2009, p. 119).

Barthes begins the analysis in the primary level of signification that signifies a

portrait a young Negro in a French uniform saluting the French flag. Then the

primary sign, the black soldier saluting the French flag, becomes the signifier and

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imperialism Finnaly, it can be concluded that Paris Matchmagazine tries to

represent a positive image of French imperialism (Storey, 2009, p. 119).

Barthes uses the concept of connotative semiotics to reveal the myth

behind the texts. And as Barthes suggests, „myth has a double function: it points

out and it notifies, it makes us understand something and it imposes it on us‟ (as

cited in Storey, 2009, p. 121). Therefore, by analyzing a sign and revealing the

myth, it can inform us what really happens and also what ideology that the sign

wants to be delivered.

Barthes argues that the orders of signification, denotation and connotation

stages combine to produce ideology. The ideology is transmitted into sign,

therefore by revealing on sign system it is possible to reveal the message existed

behind the sign (Chandler, n.d). The ideology comes from dominant groups in

society, as Barthes states that it is “a body of ideas and practices, which by

actively promoting the values and interests of dominant groups in society,

defending the prevailing structures of power” (Storey, 2009, p. 119). And, the

myth is used to hide the ideological function of signs and codes. Moreover signs

also have the potential to signify multiple meanings as each society has different

convention for the meaning of the sign (ibid). To understand the ideology behind

the sign, it needs an understanding about the society where the myth comes from

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35

CHAPTER III

DISCUSSION

This chapter contains the analysis of Avatar: the Last Airbenderanimation

series which answers the research questions: how global cultureis constructedin

Avatar: the Last Airbenderanimation seriesand how the global cultureconstruction

in the series preserves American domination in the realm of popular culture.

This chapter consists of two subchapters. The first analyzes how the

notion of global culture isconstructed in Avatar: the Last Airbenderanimation

series. This chapter is then divided into three points with each point analyzing the

main element of the animation series which is thecharacters, the setting and the

plot. The second subchapter analyzes how the global culture construction in the

animation series preserves American domination.

A. THE CONSTRUCTION OF GLOBAL CULTUREIN AVATAR: THE LAST AIRBENDER

Avatar: the Last Airbender is an animation series created by two American

animators. However, it differs from common American animation since it is rich

with influences of Asian culture. The influence, for instance, can be found in its

drawing: the animation series has more characteristics of anime or Japanese

animation. Hidayat and Zpalanzani (n.d) argues that American animators usually

draw their human characters as animal or unatural to be perceived as human.

Gambar

Figure 1. The comparison of Air Temple and Tibetan monastery
Figure 2. The buildings in the Earth Kingdom inspired by Chinese architecture
Figure 3. The Fire nation„s battleship and tank
Figure 4. The Boiling Rock prison inspired from Alcatraz prison
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