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i SKRIPSI

THE USE OF HANGAROO GAME TO TEACH VOCABULARY MASTERY FOR THE FIFTH GRADE STUDENTS OF SD N 2 RAGUKLAMPITAN JEPARA IN ACADEMIC YEAR 2014/2015

BY:

NILA RAHMAWATI

201132261

ENGLISH EDUCATION DEPARTMENT

TEACHER TRAINING AND EDUCATION FACULTY

MURIA KUDUS UNIVERSITY

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THE USE OF HANGAROO GAME TO TEACH VOCABULARY

MASTERY FOR THE FIFTH GRADE STUDENTS OF SD N 2

RAGUKLAMPITAN JEPARA IN ACADEMIC YEAR 2014/2015

SKRIPSI

Presented to the University of Muria Kudus in Partial Fulfillment of the Requirements for Completing the Sarjana Program in English Education

By

Nila Rahmawati

NIM 201132261

ENGLISH EDUCATION DEPARTMENT

TEACHER TRAINING AND EDUCATION FACULTY

MURIA KUDUS UNIVERSITY

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MOTTO AND DEDICATION

MOTTO

 Tranquility can be found when we are with God.

 The more we are grateful, the more happiness we get.

 Nothing is impossible, Anything can happen as long as we believe.

 Never give up, fix mistakes, and keep stepping.

DEDICATION

This skripsi is dedicated to:

 Allah SWT

 My beloved parents thanks for your

supports.

 My beloved young brother.

 My beloved special one thanks for all

his love and support.

 My best friends thanks for all her and

his support.

 All of my friends in English

Education Department from UMK

that are kept in my deepest heart.

Thanks for all sweet memories that

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ACKNOWLEDGMENT

Alhamdulillahirobbil’alamin, the writer would like to express her high

gratitude to Allah SWT for blessing and guidance, so the writer can finish her

skripsi entitled “The Use Of Hangaroo Game To Teach Vocabulary Mastery For

The Fifth Grade Students Of Sd N 2 Raguklampitan Jepara In Academic Year

2014/2015”.

This skripsi would never be completed without assistance of others.

Therefore, the writer would like to express her deep gratitude to:

1. Dr. Slamet Utomo, M.Pd, as the Dean of Teacher Training and Education

Faculty of Muria Kudus University.

2. Diah Kurniati, S.Pd, M.Pd, as the Head of English Education Department

and as the writer’s first advisor who was giving in valuable guidance,

showing the appropriate references, and helping her in all of the

difficulties. Moreover, for her kindness and helpfulness corrections to this

final project until its completion.

3. Atik Rokhayani, S.Pd, M.Pd. as the second advisor who has read this final

project carefully and given many useful suggestions and also corrections

for its improvement.

4. All of lecturers and staff of English Education Department Teacher

Training and Education Faculty.

5. Paijo, S.Pd.as the head master of SD N 2 Raguklampitan Jepara who has

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6. Anik widya, S.Pd as the English teacher of SD N 2 Raguklampitan Jepara

who gave her time in helping this research.

7. The fifth grade students of SD N 2 Raguklampitan Jepara in academic

year2014/2015 for their corporation.

8. Writer’s beloved parents (Mr. Bisri and Mrs. Sripah) and her young

brother (M. Afi Firman N) for their love, pray, support and do the best for

writer.

9. Writer’s close friends;Fitria, Testi, Mbak Indah (Nuna), Lina, Sulis, Nurul,

Titha, Sukamto.

10. Writer’s special one (M. Adib Luthfi) for his love, care, patience, support

and the best for writer.

There is no greatest obstacle in writing this skripsi than avoiding the

temptation of being perfect. Therefore, suggestion from the reader will be fully

appreciated and always awaited. The writer do expects that this research will be

useful for those, especially who are in the field of education.

Kudus, June 2015 The Writer

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ix ABSTRACT

Rahmawati, Nila. 2015. The Use of Hangaroo Game to Teach Vocabulary Mastery for the Fifth Grade Students of SD N 2 Raguklampitan Jepara in Academic Year 2014/2015. Skripsi. English Education Department, Teacher Training and Education Faculty. Muria Kudus University. Advisor : (1) Diah Kurniati, S.Pd, M.Pd., (2) Atik Rokhayani, S.Pd, M.Pd.

Key words: Vocabulary, Hangaroo Game

One of the part in creating and understanding the language is vocabulary mastery. People cannot express their opinion and ideas in English without knowing their vocabulary. In fact, the English teacher in SD N 2 Raguklampitan Jepara stated that the fifth grade students still have difficulties to master vocabulary. They are difficult to use the correct vocabularies in sentences. So the technique that the teacher used that is conventional is also less satisfied in teaching learning process. Because of the reason, the writer would like to use interesting technique in teaching vocabulary mastery, the technique is Hangaroo Game. Hangaroo game is a kind of games by filling the blank. Hangaroo game can be used as one of teaching media to make teaching English vocabulary more interesting. With the application of this media, the students will be interested and felt enjoyable during the teaching and learning process.

The purpose of this research is to find out whether there is a significant difference between the Mastery of Vocabulary for the Fifth Grade Students of SD N 2 Raguklampitan Jepara in the Academic Year 2014/2015 before and after being Taught through Hangaroo Game.

The method of this research used an experimental research with one group pre-test post-test. The population used by the writer is the of Fifth Grade Students of SD N 2 Raguklampitan Jepara in the Academic Year 2014/2015. The writer used a test as instrument of the research. The kind of the test was multiple choice test. The test consists of 22 questions.

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xi ABSTRAK

Rahmawati, Nila. 2015. Penggunaan Hangaroo Game untuk Mengajar Kemampuan Kosa Kata pada Siswa Kelas Lima SD N 2 Raguklampitan Jepara Tahun Ajaran 2014/2015. Skripsi. Program Studi Pendidikan Bahasa Inggris, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Muria Kudus. Pembimbing (I) Diah Kurniati, S.Pd, M.Pd. (II) Atik Rokhayani, S.Pd, M.Pd.

Kata kunci : Kosa kata , Hangaroo Game

Salah satu bagian dalam menciptakan dan pemahaman bahasa adalah penguasaan kosa kata. Seseorang tidak bisa mengutarakan pendapat mereka dan ide dalam bahasa inggris tanpa mengetahui kosa kata mereka. Pada kenyataanya, guru bahasa inggris di SD N 2 Raguklampitan Jepara mengatakan bahwa siswa kelas lima masih kesulitan untuk menguasai kosa kata. Mereka kesulitan untuk menggunakan kosa kata yang benar dalam sebuah kalimat. Jadi teknik yang digunakan oleh guru adalah teknik yang biasa yang juga kurang menyenangkan pasa proses belajar mengajar. Karena alasan tersebut, penulis ingin menggunakan teknik yang menarik dalam mengajar penguasaan kosa kata, teknik tersebut adalah Hangaroo Game. Hangaroo game adalah salah satu permainan dengan mengisi bagian yang kosong. Hangaroo Game dapat digunakan sebagai salah satu media pengajaran untuk membuat pembelajaran kosa kata Bahasa Inggris lebih menarik. Dengan aplikasi media tersebut, siswa akan lebih tertarik dan mmenikmati selama proses belajar mengajar.

Tujuan dari penelitian ini adalah untuk mengetahui apakah ada perbedaan yang signifikan antara kemampuan kosa kata pada siswa kelas V SD N 2 Raguklampitan Jepara di tahun ajaran 2014/2015 sebelum dan sesudah menggunakan Hangaroo Game.

Penelitian ini menggunakan sebuah penelitian eksperimental dengan satu kelompok pre-test post-test. Populasi yang digunakan oleh penulis adalah siswa kelas V SD N 2 Raguklampitan Jepara di tahun ajaran 2014/2015. Penulis menggunakan tes sebagai instrumen penelitian. Jenis tes yang digunakan adalah tes pilihan ganda. Tes ini terdiri dari 20 pertanyaan.

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TABLE OF CONTENTS

Page

COVER ... i

LOGO ... ii

PAGE OF TITLE ... iii

MOTTO AND DEDICATION ... iv

ADVISORS’ APPROVAL ... v

EXAMINERS’ APPROVAL ... vi

ACKNOWLEDGEMENT ... vii

ABSTRACT ... ix

ABSTRAK ... x

TABLE OF CONTENTS ... xii

LIST OF TABLES ... xiv

LIST OF FIGURES ... xv

LIST OF APPENDICES ... xvi

CHAPTER I INTRODUCTION 1.1 Background of the Research ... 1

1.2 Statement of the Problems ... 3

1.3 Objectives of the Research ... 4

1.4 Significances of the Research ... 4

1.5 Limitation of the Research... 4

1.6 Operational Definition ... 5

CHAPTER II REVIEW OF RELATED LITERATURE AND HYPOTHESIS 2.1. Teaching English for Young Learners ... 7

2.1.1. The Characteristics of Young Learners ... 8

2.2. Teaching English in SD N 2 Raguklampitan Jepara ... 10

2.2.1. Curriculum of Teaching English in SD N 2 Raguklampitan Jepara ... 11

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Jepara ... 12

2.2.3. Material of English Teaching in SD N 2 Raguklampitan Jepara ... 13

2.3. Vocabulary Mastery ... 13

2.3.1.Types of vocabulary ... 14

2.4. Games ... 15

2.4.1. The Advantages of Using Games ... 16

2.5. Hangaroo Games ... 16

2.5.1. The Advantages of Using Hangaroo Games ... 18

2.5.2. Teaching Vocabulary Mastery by Using Hangaroo Game ... 18

2.6. Review of Previous Research ... 19

2.7. Theoritical Framework ... 20

2.8. Hypothesis ... 21

CHAPTER III METHODOLOGY OF THE RESEARCH 3.1. Research Design ... 22

3.2. Population and Sample ... 23

3.3. Instrument of the Research ... 24

3.4. Data Collection ... 27

3.5. Data Analysis ... 28

CHAPTER IV RESEARCH FINDING 4.1 Finding of the research ... 32

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4.1.2. The Mastery of English Vocabulary of Fifth Grade Students of

SD N 2 Raguklampitan Jepara in academic year 2014/2015 after

being taught by using Hangaroo Game. ... 34

4.1.3 The Difference of the Mastery of English Vocabulary of Fifth Grade Students of SD N 2 Raguklampitan Jepara in academic year 2014/2015 before and after being taught by using Hangaroo Game ... 37

4.2 Hypothesis Testing ... 37

CHAPTER V DISCUSSION 5.1 Discussion ... 42

CHAPTER VI CONCLUSION AND SUGGESTION 6.1 Conclusion ... 48

6.2 Suggestion ... 49

BIBLIOGRAPHY ... 50

APPENDICES ... 52

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LIST OF TABLES

Table Page

3.1. The Criteria of English Vocabulary Mastery ... 29

4.1 The Score of The Mastery of English Vocabulary of Fifth Grade Students of SD N 2 Raguklampitan Jepara in academic

year 2014/2015 before being taught by using Hangaro ... 33

4.2 Frequency Distribution of The Mastery of English Vocabulary of Fifth Grade Students of SD N 2 RaguklampitanJepara in academic year 2014/2015 before

being taught by using Hangaroo Game ... 33

4.3 The Score of The Mastery of English Vocabulary of Fifth Grade Students of SD N 2 RaguklampitanJepara in academic

year 2014/2015 after being taught by using Hangaroo Game ... 34

4.4 Frequency Distribution of The Mastery of English Vocabulary of Fifth Grade Students of SD N 2 Raguklampitan Jepara in academic year 2014/2015 after

being taught by using Hangaroo Game ... 36

4.5 The Summary of T-test Result of the Mastery of English Vocabulary of Fifth Grade Students of SD N 2 Raguklampitan Jepara in academic year 2014/2015 before and after being taught by using Hangaroo

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LIST OF FIGURES

Figure Page

3.1. The Design of Experimental of Single Group Using Pretest-Posttest ... 23

4.1 The Bar Diagram of the Mastery of English Vocabulary of Fifth Grade Students of SD N 2 Raguklampitan Jepara in academic year 2014/2015 before being taught by using Hangaroo

Game……… ... 34

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LIST OF APPENDICES

Appendix Page

1. Syllabus ... 52

2. Lesson Plan Hangaroo Game ... 61

3. Students Worksheet ... 69

4. The Pre Test Score of Vocabulary Mastery Test before Taught by

Using Hangaroo Game ... 78

5. The Calculation of Mean and Standard Deviation of the Mastery

of English Vocabulary of Fifth Grade Students of SD N 2

RaguklampitanJepara in academic year 2014/2015 before being

taught by using Hangaroo Game ... 79

6. The post test score Vocabulary Mastery Test after Taught by

Using Hangaroo Game ... 81

7. The Calculation of Mean and Standard Deviation of the Mastery

of English Vocabulary of Fifth Grade Students of SD N 2

Raguklampitan Jepara in academic year 2014/2015 after being

taught by using Hangaroo Game ... 82

8. The Calculation of t-observation (to) of of the Mastery of English

Vocabulary of Fifth Grade Students of SD N 2 Raguklampitan

Jepara in academic year 2014/2015 taught by using Hangaroo

Game ... 84

9. List of students’ five grade students ... 86

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