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Definisi Computer Mediated Communication

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(1)

Computer

mediated

communicat

ion

(2)

Defnisi Computer Meediated

Communication

Cmc: komunikasi manusia yang terjadi melalui penggunaan

alat elektronik

• Melalui format seperti instant messaging, email, chat rooms, dll

(3)
(4)
(5)

CMeC TOOLS

EMAIL

EMAIL

INSTANT MESSAGING

INSTANT MESSAGING

CHAT

CHAT

BLOG

BLOG

SOCIAL NETWORKING SITES

SOCIAL NETWORKING SITES

(6)

CMeC AND INTERPERSONAL

COMeMeUNICATION

interpersonal communicati

on

user-generated

content

participati

on

(7)

ANALISIS KERJA CMeC

Digitalization and liberalization Digitalization and liberalization

economic growth economic growth

Modernization of information and infrastructure Modernization of information and infrastructure

innovation and difusion innovation and difusion

(phone- or web-based) media (phone- or web-based) media

(8)

Meedia Form

personal web pages

blogs, networking sites

(9)
(10)

ALAT-ALAT

CMC

Instant messaging

Social websites

Mobile communicati Chatting

(11)

Pendekatan Teori Untuk

Teknologi, Meedia Dan Komunikasi

Anonimi

tas

Privasi

Ruang

(12)

Pola Komunikasi CMeC

Tidak langsung.

Email, computer

conference, dll

Komunik

asi

asinkron

ous

Chatting, instant

messaging

Komunik

asi

Sinkronu

s

Online seminar,

virtual feld trips,

virtual experiments.

Virtual

simulatio

(13)

Social Capital

Kapital sosial: sumber daya yang terakumulasi

akibat hubungan dengan orang lain ata kelompok.

• Hubungan yang saling menguntungkan.

Misalnya mendapatkan pekerja atau kenaikan gaji.

Kerugian: mengurangi

tatap muka sehingga

social capital kurang.

Kelebihan:

interaksi online

(14)

Meodal sosial dan ikatan sosial

New media mendukung munculnya ikatan sosial.

• Muncul akumulasi modal sosial melalui new media. Jaringan

hubungan lebih luas.

(15)

Virtual sociability (gaul sosial)

Kemampuan individu membentuk kelompok melintas ruang dan

waktu menggunakan CMC = chat rooms, BBS, multi user context.

• Harus ada participatory engagement.

• Aktivitas partisipan.

• Ada aturan, norma, dan nilai di dunia virtual.

(16)

Pro dan kontra untuk Virtual

sociability

CMeC membuat

orang menjadi

miskin emosi dan

anti sosial

(Walther, Anderson,

and Park 1994),

Memiliki potensi

untuk memelihara

dan meningkatkan

komunikasi manusia

(17)

Virtual sociability

synchronicity, granularity, and

multimodality

technologic

al variables

the amount of time participants

spend online, the nature of

their relationship, and their

levels of motivation

social

variables

lack of physical reality and

context. Communication and

events are removed from

objects, bodies, and faces.

(18)

self-disclosure and intimacy

feeling of vulnerability

and risk on the part of

the individuals

absence of traditional stigmas such

as stuttering,

or visible shyness or

anxiety

prevent the establishme

nt of any

(19)

Online communications

make it easier for

users to fnd

others who share

our specialized

interests and

values, particularly

when there is a

lack of “real

world”

counterparts

users have more

control over one’s

side of the

interaction and

how one presents

(20)
(21)
(22)

Cyber crime

potential obstacles to establishing a

contact in cyberspace

uncertainty about the gender and age

of the contact

possibility of becoming a

victim of cybercrimes

(23)
(24)

pertanyaan diskusi kelompok

apakah yang dimaksud dengan modal sosial? bagaimanakah

peranan teknologi komunikasi dan informasi terhadap modal sosial!

• apakah yang dimaksud dengan gaul sosial? jelaskan hubungan

antara aturan, nilai, norma di dunia nyata dan dunia virtual untuk pergaulan. berikan contoh

• mengapa CMC membuat manusia menjadi miskin emosi dan

anti sosial? berikan solusinya.

• jelakan apakah yang dimaksud dengan self disclosure dan

(25)

to be

(26)

Technically-mediated

(27)

E-mail

people who kept in

contact with those

closest to them via

e-mail also had

more frequent and

intense exchanges

on the telephone

with them

e-mail users

received more

support from their

contacts, and even

more so if they

used multiple new

(28)

E-mail can be characterized

as “text talk”;

users type words to

(29)

Negative and positive about

email

NEGATIVE

In the typed text of e-mail

which goes by situated rule of conduct (Ziegler and Durscheid 2002), other people’s faces or voices are lost

POSITIVE

creative means were

developed to make up for this limitation, such as

secondary orality style of writing (Koch and

Osterreicher 1985).

• One graphically-realized

(30)
(31)

EMeAIL

Email: asynchronous. Time is

flexible. Minute, days, months.

• Carbon copy function as

feature to dyadic conversation into a group.

• Careful: conflicts. Eg. Prita

(32)

EMeAIL SHORTCOMeINGS

the notion of social and

information overload:

• people can be stressed by

the fast pace of incoming messages which are sent by diferent types of people with many diferent agendas, and are flled with all sorts of

information, some valuable, some useless.

Missing face-to-face cues

makes e-mails potentially ambiguous.

• Even sophisticated e-mail

(33)

Spam: a problem

• An e-mail message is a record of an exchange that can be accessed by, forwarded to, or

(34)
(35)
(36)

Chat communication

Chat rooms are forms of text-based communication that

allow individuals to interact with each other over the internet.

• casual face-to-face interactions and telephone conversations,

because it allows the exchange of short synchronous messages in real time (Beiswenger 2001; Herring 2006).

lacking certain types of information, including physical

(37)

Both visual anonymity and text-only communication

characterize chat communication and determine its content.

• chats are “written conversations”, applying verbal strategies

which can be characterized as secondary orality (Koch and Osterreicher 1985).

• to be a productive and creative form of technically-mediated

(38)
(39)

Instant messaging

the ability to identify

who is connected to

the shared space

between or among

friends

the ability to conduct

a text-based

conversation in real

time

The feeling of

closeness enforced

by simultaneous

online presence and

the limited amount of

(40)
(41)

Social networking sites

Social networking sites (SNSs) such as such as Facebook,

Friendster, MySpace, and the German StudiVZ, allow

individuals to present themselves, articulate their social networks, and establish or maintain contact to others

(Lenhart and Madden 2007).

• Social network sites enable individuals to articulate their

social connections visibly on the site, a practice that

supports individuals’ interest in pursuing self-presentational and social goals.

Friends-links ofer users a variety of social contacts, allowing

(42)

Social networking sites

• Facebook users engage more in “searching” for people with whom they

have an ofine connection already than in “browsing” for complete strangers to meet (bigge 2006; boyd 2006).

• But facebook has also been used for coordinating purposes by teachers in

(43)

online social network sites

Online social network sites support both the maintenance of

existing social ties and the formation of new connections.

• Online identities tend to raise individual consciousness

insofar as they enforce additional self-refection.

• The various risks, however, which users often take

unknowingly by uploading private photos (boyd 2006),

(44)

Meobile phone

communication

• Ubiquity, accessibility, immediacy, intensity of interaction.

(45)

Gue : W, Wa, Q, Qu, G Lo : U

Rumah : Humz, Hozz Aja : Ja, Ajj

Yang : Iank/Iang, Eank/Eang (ada juga yang iiank/iiang) Boleh : Leh

Baru : Ru

Ya/Iya : Yupz, Ia, Iupz

Kok : KoQ, KuQ, Kog, Kug Nih : Niyh, Niech, Nieyh Tuh : Tuwh, Tuch

Deh : Dech, Deyh Belum : Lom, Lum Cape : Cppe, Cpeg Kan : Khan, Kant, Kanz Manis : Maniezt, Manies Cakep : Ckepp

(46)

Potentials, Limits, And Defcits Of

Technically-mediated Communication

disadvantages

it lacks many face-to-face

cues, it is more prone to misunderstandings and interpersonal conflicts.

• to be interactively

incoherent due to

limitations imposed by

messaging systems on turn-taking and reference

advantages

to a large degree, liberate

relationships from the confnes of physical locality,

• thus creating opportunities

for new – and genuine – interpersonal

(47)

Traditional personal

relationship theory suggests that the relative lack of social cues and the

potential for feedback

delays lead to uncertainty as to how users should

and are expected to behave, and how

behavior can be explained.

Because people need to

manage uncertainty and develop relationships, they will adapt the textual

cues to meet their needs when faced with a

(48)

Where do we go from here?

Future developments

Possibility of communicating anytime anywhere is going

to increase

• On an interpersonal level we fnd it

difcult to achieve a sense of being in the same

“space”,

our proximity to one another is diferent when

technically-mediated than when we communicate face-to-face

• The popularity of technically-mediated communication will

(49)

Where do we go from here?

Future developments

Just as the telephone has altered the notion of conversation by

enabling a form of live talk between people in diferent geographical locations, the web, similarly, is now

broadening the concepts of immediacy, presence, and intimacy.

And with the onset of social websites and user-generated

(50)

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