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Lampiran
Kode Program 1. Kode program untuk sound
awl.stop(); banten.stop(); dadali.stop(); jateng.stop(); majeng.stop(); curik.stop();
awl_mc = this.createEmptyMovieClip("awl_mc", this.getNextHighestDepth());
awl= new Sound(awl_mc); awl.attachSound("awl"); awl.setVolume(100); awl.start(1,20);
Kode Program 2
.Kode Program untuk tarian
stop();
//---Skrip buat jateng titik_Xjwb9=target9._x; titik_Yjwb9=target9._y; target9.onPress=function() { this.startDrag();
};
target9.onRelease=function(){ this.stopDrag();
//if(eval(this._droptarget)==sasaran9){ this._x=sasaran9._x;
this._y=sasaran9._y;
keterangan.text="Kamu Benar..!!"; des.text="Tari Gambyong";
this._height=160; this._width=120;
ye_mc = this.createEmptyMovieClip("ye_mc", this.getNextHighestDepth());
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//---Skrip buat jabar titik_Xjwb5=target5._x; titik_Yjwb5=target5._y; target5.onPress=function() { this.startDrag();
};
target5.onRelease=function(){ this.stopDrag();
if(eval(this._droptarget)==sasaran5){ this._x=titik_Xjwb5;
this._y=titik_Yjwb5;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!"; des.text="Tari Merak";
}else{
this._x=titik_Xjwb5; this._y=titik_Yjwb5;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!";
} };
//---Skrip buat banten titik_Xjwb1=target1._x; titik_Yjwb1=target1._y; target1.onPress=function() { this.startDrag();
};
target1.onRelease=function(){ this.stopDrag();
if(eval(this._droptarget)==sasaran1){ this._x=titik_Xjwb1;
this._y=titik_Yjwb1;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!"; des.text="Tari Topeng";
}else{
this._x=titik_Xjwb1; this._y=titik_Yjwb1;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!"; }
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//---Skrip buat madura titik_Xjwb13=target13._x; titik_Yjwb13=target13._y; target13.onPress=function() { this.startDrag();
};
target13.onRelease=function(){ this.stopDrag();
if(eval(this._droptarget)==sasaran13){ this._x=titik_Xjwb13;
this._y=titik_Yjwb13;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!"; des.text="Tari Rondhing";
}else{
this._x=titik_Xjwb13; this._y=titik_Yjwb13;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!"; }
};
//---Skrip buat bali titik_Xjwb17=target17._x; titik_Yjwb17=target17._y; target17.onPress=function() { this.startDrag();
};
target17.onRelease=function(){ this.stopDrag();
if(eval(this._droptarget)==sasaran17){ this._x=titik_Xjwb17;
this._y=titik_Yjwb17;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!"; des.text="Tari Pendet";
}else{
this._x=titik_Xjwb17; this._y=titik_Yjwb17;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!"; }
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Kode Program 3. Kode Program untuk rumah adat
titik_Xjwb10=target10._x; titik_Yjwb10=target10._y; target10.onPress=function() { this.startDrag();
};
target10.onRelease=function(){ this.stopDrag();
//if(eval(this._droptarget)==sasaran10){ this._x=sasaran10._x;
this._y=sasaran10._y; des.text="Rumah Joglo";
keterangan.text="Kamu Benar..!!"; this._height=220;
this._width=320;
ye_mc = this.createEmptyMovieClip("ye_mc", this.getNextHighestDepth());
ye= new Sound(ye_mc); ye.attachSound("ye"); ye.setVolume(100); ye.start(1,1); };
titik_Xjwb6=target6._x; titik_Yjwb6=target6._y; target6.onPress=function() { this.startDrag();
};
target6.onRelease=function(){ this.stopDrag();
if(eval(this._droptarget)==sasaran6){ this._x=titik_Xjwb6;
this._y=titik_Yjwb6;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!"; des.text="Keraton Kasepuhan Cirebon";
}else{
this._x=titik_Xjwb6; this._y=titik_Yjwb6;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!"; }
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titik_Xjwb2=target2._x; titik_Yjwb2=target2._y; target2.onPress=function() { this.startDrag();
};
target2.onRelease=function(){ this.stopDrag();
if(eval(this._droptarget)==sasaran2){ this._x=titik_Xjwb2;
this._y=titik_Yjwb2;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!"; des.text="Rumah Badui";
}else{
this._x=titik_Xjwb2; this._y=titik_Yjwb2;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!"; }
};
titik_Xjwb14=target14._x; titik_Yjwb14=target14._y; target14.onPress=function() { this.startDrag();
};
target14.onRelease=function(){ this.stopDrag();
if(eval(this._droptarget)==sasaran14){ this._x=titik_Xjwb14;
this._y=titik_Yjwb14;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!"; des.text="Rumah Situbondo";
}else{
this._x=titik_Xjwb14; this._y=titik_Yjwb14;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!"; }
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titik_Xjwb18=target18._x; titik_Yjwb18=target18._y; target18.onPress=function() { this.startDrag();
};
target18.onRelease=function(){ this.stopDrag();
if(eval(this._droptarget)==sasaran18){ this._x=titik_Xjwb18;
this._y=titik_Yjwb18;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!"; des.text="Gapura Candi Bentar";
}else{
this._x=titik_Xjwb18; this._y=titik_Yjwb18;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!"; }
};
Kode Program 4. Kode program untuk musik
titik_Xjwb12=target12._x; titik_Yjwb12=target12._y; target12.onPress=function() { this.startDrag();
};
target12.onRelease=function(){ this.stopDrag();
//if(eval(this._droptarget)==sasaran12){ this._x=sasaran12._x;
this._y=sasaran12._y;
keterangan.text="Kamu Benar..!!"; des.text="Alat Musik Gamelan";
ye_mc = this.createEmptyMovieClip("ye_mc", this.getNextHighestDepth());
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titik_Xjwb8=target8._x; titik_Yjwb8=target8._y; target8.onPress=function() { this.startDrag();
};
target8.onRelease=function(){ this.stopDrag();
if(eval(this._droptarget)==sasaran8){ this._x=titik_Xjwb8;
this._y=titik_Yjwb8;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!"; des.text="Alat Musik Angklung";
}else{
this._x=titik_Xjwb8; this._y=titik_Yjwb8;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!"; }
};
titik_Xjwb4=target4._x; titik_Yjwb4=target4._y; target4.onPress=function() { this.startDrag();
};
target4.onRelease=function(){ this.stopDrag();
if(eval(this._droptarget)==sasaran4){ this._x=titik_Xjwb4;
this._y=titik_Yjwb4;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!"; des.text="Alat Musik Gendang";
}else{
this._x=titik_Xjwb4; this._y=titik_Yjwb4;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!"; }
};
titik_Xjwb16=target16._x; titik_Yjwb16=target16._y; target16.onPress=function() { this.startDrag();
};
target16.onRelease=function(){ this.stopDrag();
if(eval(this._droptarget)==sasaran16){ this._x=titik_Xjwb16;
this._y=titik_Yjwb16;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!"; des.text="Alat Musik Saronen";
}else{
this._x=titik_Xjwb16; this._y=titik_Yjwb16;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!"; }
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titik_Xjwb20=target20._x; titik_Yjwb20=target20._y; target20.onPress=function() { this.startDrag();
};
target20.onRelease=function(){ this.stopDrag();
if(eval(this._droptarget)==sasaran20){ this._x=titik_Xjwb20;
this._y=titik_Yjwb20;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!"; des.text="Alat Musik Cengceng";
}else{
this._x=titik_Xjwb20; this._y=titik_Yjwb20;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!"; }