THE EFFECTIVENESS OF GUESSING GAME IN TEACHING VOCABULARY (AN EXPERIMENTAL RESEARCH ON THE EIGHTH GRADE STUDENTS OF JUNIOR HIGH SCHOOL MA’ARIF NU 1 KEMBARANIN ACADEMIC YEAR 2016/2017) - repository perpustakaan
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Improving the Seventh Grade Students’ Vocabulary Achievement by Using Word Guessing Game Technique at SMP Negeri 1 Tempeh Lumajang in the 2013/2014 Academic Year; Laila
accomplish this bachelor thesis entitled “ The Effectiveness of Fly Swatter Game for Teaching English Vocabulary for Junior High School (An Experimental Study of Seventh
The aim of this study was to find out the effectiveness of Circle Game in teaching English vocabulary at the seventh grade students of MTs Muhammadiyah Rawalo in academic
THE EFFECTIVENESS OF RECIPROCAL TEACHING TO TEACH READING COMPREHENSION (An Experimental Study at the Eighth Grade Students of MtsMa’arif NU 1Jatilawangin Academic Year
Based on the research result, it was concluded that whispering game was effective for teaching vocabulary at the Eighth Grade students of SMP PGRI 1 Kuwarasan in the Academic
This research was aimed at investigating the effectiveness of using hangaroo game for teaching vocabulary at seventh grade of SMP N 3 Sokaraja in academic year
The Effectiveness Of Hangaroo Game In Teaching English Vocabulary (An Experimental Research on Seventh Graders of Junior High School in. Academic Year
Research Objective The purpose of this study is: To Discribe How The Implementation of Guessing Game to Improve The Students' Vocabulary Mastery of The Eight Grade Junior High School