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DAFTAR PUSTAKA

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Annetta, dkk. (2009a). Bridging Reality to Virtual Reality: Investigating gender effect and student engagement on learning through video game play in an elementary school classroom. International Journal of Science Education, 31(8), 1091-1113

Annetta, dkk. (2009b), Investigating the impact of video games on high school

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Berger, T. & U. Rockmann. (2006). Quality of e-learning products. In: Ehlers, U.-D. & J.M. Pawlowski (Eds.) Handbook on Quality and Standardisation in E-learning. Springer, Berlin/ Heidelberg New York.

Binkley, dkk. (2010). Defining 21st century skills. Assessment and teaching of 21st century skills draft white paper. The University of Melbourne.

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Cheng, dkk. (2013). An educational game for learning human immunology: What do students learn and how do they perceive?. British Journal of Education Technology. doi: 10.1111/bjet.12098.

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Downing, dkk. (2009). Self-efficacy and Metacognitive Development. The International Journal of Learning. Tersedia: http:/www.springerlink.com [10 Juni 2015]

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Hacker, D. J. (2006). Metacognition: Definitions and empirical foundations. <http://www.psyc.memphis.edu/trg/meta.htm> (retrieved February 6, 2006).

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Haynie, dkk. (2005). Informing entrepreneurial cognition: The role of metacognition and analogical training in strategic decisionmaking. . Retrieved from Babson College website: http://www.babson.edu/e ntre p/fer /FER_2004/webco ntent/Section%20XXII/P1/XXIIP1_Text.html

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Hug, dkk. (2005). Using innovative learning technologies to promote learning and engagement in an urban science classroom. Urban Education, 40, 446–472

Huggins, J. R. (2001). A qualitative investigation into the metacognitive processes of adult learners in an online distance learning program (Doctoral dissertation). Retrieved from ProQuest Dissertations and Theses database. (UMI No. 3026616)

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Ke, F. (2007). Computer-based game playing within alternative classroom goal structures on fifth-graders’ math learning outcomes: Cognitive, metacognitive, and affective evaluation and interpretation (Doctoral dissertation). Retrieved from ProQuest Dissertations and Theses database. (UMI No. 3229015)

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Khoerunisa, N.I. (2013). Pengaruh Pembelajaran Berbasis Masalah Terhadap Kemampuan Berpikir Kritis Dan Penguasaan Konsep Ekosistem. Tesis pada SPS UPI Bandung : Tidak diterbitkan

Kim, dkk. (2009). Not just fun, but serious strategies: Using meta-cognitive strategies in game-based learning. Computers & Education, 52(4) , 800-810.

Klisch, dkk.(2012). The Impact of a Science Education Game on Students’ Learning and Perception of Inhalants as Body Pollutants.J Sci Educ Technol, 21(2), 295-303.

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Luca, R., & McMahon, M. (2004). Promoting metacognition through negotiated assessment. In Proceedings of the 21st Australasian society for computers in learning in tertiary education (ASCILITE) conference (p. 563)

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Mayer, dkk. (2002). Pictorial aids for learning by doing in a multimedia geology simulation game. Journal of Educational Psychology, 94, 171-185.

Meluso, dkk. (2012), Enhancing 5th graders’ science content knowledge and self -efficacy through game-based learning. Computers & Education, 59(12), 497-504.

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Meijer, Veenman& van Hout-Wolters. (2006) . Metacognitive Activities in Text-Studying and Problem-Solving: Development of a taxonomy. Educational Research and Evaluation, 12(3), 209 – 237.

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Mokhtari, K., & Reichard, C. A. (2002). Assessing students’ metacognitive awareness

of reading strategies. Journal of Educational Psychology, 94(2), 249-259. doi:10.1037/0022-0663.94.2.249

Munir. (2008). Kurikulum Berbasis Teknologi Informasi dan Komunikasi. Bandung : SPS Universitas Pendidikan Indonesia

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Orr, dkk. (1994). Storyboard development for interactive multimedia training. Journal of Interactive Instruction Development, Winter, 18-31.

Partnership for 21st Century Skills. (2009). P21 framework definitions. Retrieved from http://www.p21.org/storage/documents/P21_Framework_Definitions.pdf

Perrotta, dkk. (2008). Preservice teacher’s perceptions of the environment: Does ethnicity and historical residential experience matter? Journal of EnvironmentalEducation, 39(2), 21–32.

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Schraw, G., & Dennison, R. S. (1994). Assessing metacognitive awareness. Contemporary Educational Psychology, 19(4), 460-475. doi:10.1006/ceps.1994.1033

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