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The Role Of Playing Online Games In Teen’s Developing English Vocabulary

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THE ROLE OF PLAYING ONLINE GAMES IN TEEN’S DEVELOPING ENGLISH VOCABULARY

A THESIS

BY

RIDHO VANDI H AMBARITA REG. NO. 110705101

DEPARTMENT OF ENGLISH FACULTY OF CULTURAL STUDIES UNIVERSITY OF SUMATERA UTARA

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Approved by the Department of English, Faculty of Cultural Studies University of Sumatera Utara (USU) Medan as Thesis for the Sarjana Sastra

Examination.

Head, Secretary,

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Accepted by the Board of Examiners in Partial fulfillment of requirements for the degree of Sarjana Sastra from the Department of English, Faculty of Cultural Studies University of Sumatera Utara, Medan

The examination is held in Department of English Faculty of Cultural Studies University of Sumatera Utara on Friday, 10th July 2014

Dean of Faculty of Cultural Studies University of Sumatera Utara

Dr. H. Syahron Lubis, MA NIP. 19511013 197603 1 001

Board of examiners

Dr. H. Muhizar Muchtar, M.S _______________

Rahmadsyah Rangkuty, MA. Ph.D _______________

Dr. Roswita Silalahi, Dip. TESOL, M.Hum _______________

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AUTHOR’S DECLARATION

I, RIDHO VANDI H AMBARITA, DECLARE THAT I AM THE SOLE AUTHOR OF THIS THESIS EXCEPT WHERE REFERENCE IS MADE IN THE TEXT OF THIS THESIS. THIS THESIS CONTAINS NO MATERIAL PUBLISHED ELSEWHERE OR EXTRACTED IN WHOLE OR IN PART FROM A THESIS BY WHICH I HAVE QUALIFIED OR AWARDED ANOTHER DEGREE.

NO ANOTHER PERSON’S WORK HAS BEEN USED WITHOUT DUE ACKNOWLEDGEMENTS IN THE MAIN TEXT OF THIS THESIS. THIS THESIS HAS NOT BEEN SUBMITTED FOR THE AWARD OF ANOTHER DEGREE IN ANY TERTIARY EDUCATION.

Signed:

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COPYRIGHT DECLARATION

NAME : RIDHO VANDI HAPOSAN AMBARITA

TITLE OF THESIS : THE ROLE OF PLAYING ONLINE GAMES IN TEEN’S

DEVELOPING ENGLISH VOCABULARY QUALIFICATIONS : S-1/ SARJANA SASTRA

DEPARTMENT : ENGLISH

I AM WILLING THAT MY THESIS SHOULD BE AVAILABLE FOR REPRODUCTION AT THE DISCRETION OF THE LIBRARIAN OF DEPARTMENT OF ENGLISH, FACULTY OF CULTURAL STUDIES, UNIVERSITY OF SUMATERA UTARA ON THE UNDERSTANDING THAT USERS ARE MADE AWARE OF THEIR OBLIGATION UNDER LAW OF THE REPUBLIC OF INDONESIA

Signed :

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ACKNOWLEDGMENTS

All the praise, honor and glory be to Jesus Christ the Lord, the almighty, and the Savior who always gives the loves and strength through my life, especially during the Process of writing the thesis. Because of Him, I am able to finish it.

In this occasion, I would to express my deep gratitude and high appreciation to Dr. Roswita Silalahi, Dip. TESOL., M.Hum as the supervisor and Drs. Yulianus Harefa M.Ed. TESOL as the co-supervisor, for their useful aids and suggestion, and especially for their time in order to give me guidance in completing this thesis.

I would to express my gratefulness to the chairman and secretary of English Department, Dr. H. Muhizar Muchtar, M. S and Rahmadsyah Rangkuty, MA. Ph.D., for all facilities given to me that enable me to finish my study in this faculty. I feel indebted to all lecturers who given me their precious thoughts and knowledge.

I am profoundly grateful to my beloved parents, St. Ir. J. Ambarita and S. Situmorang, A.md, who always pray and advice me for my success also to my sisters and brothers for their attention.

I also express my amazing thanks to my beloved Verama Pakpahan, my closed friends in this campus Anna, Dani, Mesrani, Nova, Raja, Rinova, my sister in campus Herta, and all that I can’t mention.

Finally I do thanks very much to my old closed friends “PAR DESTINASI” Vicrus, Vito, Riana, Era, Meiska, Diana, and all that I can not mention.

Medan, 10 July 2015

The Writer

Ridho Vandy H Ambarita

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ABSTRAK

Skripsi yang berjudul “The Role of playing Online Games in Teens’

Developing Vocabulary” ini adalah studi mengenai pengaruh bermain game

online dalam perkembangan vocabulary bahasa Inggris remaja. Studi ini

menggunakan metode kualitatif. Miles dan Huberman (1994) mendefinisikan cara

penelitian kualitatif adalah untuk menemukan makna data berdasarkan tujuan

yang telah ditetapkan oleh peneliti. Studi ini diadakan di SMP Neg 45 Medan dan

sebagian muridnya yang menjadi pesertanya. Data adalah kata-kata yang terdapat

di Pointblank yang dijadikan pertanyaan untuk mengetahui artinya dalam bahasa

Indonesia. Sumber data studi ini adalah ‘online game Pointblank’. Untuk

mempermudah menemukan hasil penelitian, penulis menggunakan tabel dan

diagram. Hasil penelitian ini menunjukkan bahwa tingkat keseringan seseorang

bermain online games berpengaruh dalam pengertian Remaja akan kosakata

bahasa Inggris.

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ABSTRACT

This Thesis entitled "The Role of playing Online Games in Teens'

Developing Vocabulary" This is a study of the influence of online gaming in the

development of English vocabulary teenagers. This study using qualitative

methods. Miles and Huberman (1994) defined the way of qualitative research was

to find the meaning of data based on the goals stated by the researcher. This study

is held in the SMP Neg. 45 Medan and some of his students became participant.

Data from this study are the words contained in Pointblank who made inquiries to

find meaning in Indonesian. The data source of this thesis is online game

'Pointblank'. To make easy the finding of research results, the writer use tables

and diagrams. The results showed that, how frequently teenagers influential

within understanding the vocabulary contained in Pointblank.

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TABLE OF CONTENTS

CHAPTER IV ANALYSIS AND FINDINGS ……….. 20

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4.2 Findings ……….………. 34

CHAPTER V CONCLUSIONS AND SUGGESTIONS ………. 35

5.1 Conclusions ………...………….. 35

5.2 Suggestions ………...……….. 36

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