() Overview
(Chapter 1)
Any Picture you think it can represent this chapter
Chapter (1)
1.6
SI UNIT
1.3
SYSTEM
1.2
VECTORS
Outline
WORKING WITH NUMBERS
What is a Vector ? (Difference between vector and scalar quantity)
Cartesian Coordinate System (2D &3D)
Vector addition using components
Multiplication of Vectors with a Scalar
Unit Vector (write a vector in a unit vector notation)
Vector Length and Direction
Vectors multiplication
(Scalar and vector product) Resolve vectors and find their components
After studying this chapter, you will be able to:
1. Convert decimal numbers to and from scientific notation using positive and negative exponents.
2. Recognize the SI units.
3. Identify and use Prefixes.
4. Convert between units.
5. Understand the Cartesian coordinate system.
6. Define vector quantity.
7. Differentiate between vector and scalar quantities.
8. Resolve any vector and find its components.
9. Calculate the magnitude and direction of vectors.
10. Identify the unit vectors ( magnitude and direction) on three axes.
11. Write a vector in a unit vector notation.
12. Add vectors by components.
13. Multiply vectors by a scalar (either +ve or - ve no.).
14. Calculate the scalar product of two vectors.
15. Calculate the cross product of two vectors.
Learning Outcomes
Working with numbers (Scientific Notation)
❑ Dealing with really big numbers or really small numbers can be difficult.
To deal with big and small numbers we use scientific notation:
Number = mantissa x 10exponent
⮚ The mantissa is usually chosen so that it has one digit preceding the decimal point, but not always.
e.g. 3.00x108.
❑ Multiplication and division are simplified using scientific notation:
e.g. (7x1027)(7x109) = 49x1036 1.2
3560000000.0 m 3.56x10
+9m
0.00000492 s 4.92x10
-6s
❑ Big number:
❑ Small number:
Extra Exercise
35.6x10+8 m
0.492x10-5 s 49.2x10-7 s
Express 0.00592 in scientific notation.
a) 5.92 × 10
3b) 5.92 × 10
−3c) 5.92 × 10
−2d) 5.92 × 10
−5e) 5.92 × 10
5Extra Exercise
SI Unit System
■ The international system of units is abbreviated SI:
– Used for scientific work around the world.
■ The seven base units are:
Based on the General Conference on Weight and Measurements in 1971
1.3
Derived Units
■ Units for all other physical quantities are derived from the seven base units.
– For example: velocity =length/time=m/s
■ Some derived units that are used often are given names.
– Often named for famous physicists
– For example: Force=mg= kg m/s2 = newton (N) 1.3
Prefix
Prefix Symbol Factor
Tera- T 1012
Giga- G 109
Mega- M 106
Kilo- K 103
Centi- c 10-2
Milli- m 10-3
Micro- μ 10-6
Nano- n 10-9
Pico- p 10-12
❑ Prefix represents a certain power of 10, to be used as a
multiplication factor.
❑ Attaching a prefix to an (SI) unit has the
effect of multiplying by the associated factor 1.3
Prefix Symbol Factor
Tera- T 1012
Giga- G 109
Mega- M 106
Kilo- K 103
Centi- c 10-2
Milli- m 10-3
Micro- μ 10-6
Nano- n 10-9
Pico- p 10-12
Extra Exercise
Unit conversion
Prefix Symbol Factor
Tera- T 1012
Giga- G 109
Mega- M 106
Kilo- K 103
Centi- c 10-2
Milli- m 10-3
Micro- μ 10-6
Nano- n 10-9
Pico- p 10-12
1.3
A section of a river can be approximated as a rectangle that is 20 m wide and 30 m long. Express the area of this river in square
kilometers.
a) 600 km2 b) 6 km2
c) 6 × 10−2 km2 d) 6 × 10−4 km2 e) 6 × 10+4 km2
Extra Exercise
On the Y- axis
origin 0 Positive direction
Negative direction
●
Cartesian Coordinate System
1.6
P = (3, 4)
P = (3, 4, 3)
Cartesian Coordinate System
1.6
PHYSICAL QUANTITIES
scalar Quantites
Vector quantities
magnitude
Example
Speed
Temperature time
Example
magnitude
Displacement Velocity
What is a Vector ?
(Difference between vector and scalar quantities)
direction
1.6
What is a Vector?
1.6
▪ Resolving a vector is the process of finding its components.
▪ A component is the projection of the vector on an axis.
⮚ for example is the component of vector a on (or along) the x axis and , is the component along the y axis.
Resolve a vector and find its components
Measuring the angle from x direction Measuring the angle from y direction
1.6
A more general way of finding vector components the angle is measured with respect to x-axis
Resolve a vector and find its components
1.6
More general ways of finding vector component Angle is measured with respect to y-axis
Resolve a vector and find its components
1.6
Resolve a vector and find its components
1.6
How to express a vector
How to express a Vector?
Magnitude-angle notation (Vector length and direction)
Unit vector notation
vector components 1.6
𝑎 = 𝑎𝑥 𝑥 + 𝑎𝑦 𝑦 + 𝑎𝑧 𝑧
Note also that a vector 𝑎 can be written using the Cartesian components notation as follows:
As written in the textbook is
Another famous unit vector notation is
■ Knowing the components of a vector, we can calculate its length and direction.
■ Vectors in 2 dimensions (most important case)
Vector Length and Direction
The direction The length
(using Pythagorean theorem)
1.6
ϴ + ϴ -
1.6
Vector Length and Direction
Direction
Exercise 1.77 (Page 30)
Extra Exercise
• Writing a vector in magnitude - angle notation
• Finding the components.
Vector resolving
1.6
Vector Length and Direction
Unit Vectors (write a vector in the unit vector notation)
1.6
1.6
Note for this representation : 𝑎 = 𝑎𝑥 𝑥 + 𝑎𝑦 𝑦 + 𝑎𝑧 𝑧
𝑥 = (1,0,0) 𝑦 = (0,1,0) 𝑧 = (0,0,1) the unit vectors are:
Unit Vector notation
Extra Exercise
1) The unit vector notation is represented as:
71°
63°
■ Adding vectors using the component method:
Note: this can also be applied to vector subtraction
Vector Addition using Components
1.6
Vector x-component y-component
64.9 37.5
– 56.7 19.5
– 15.3 – 19.7
80.19 – 40.85
Exercise: 1.68 (Page 30)
+ +
+ +
+ +
73.09 – 3.55
71°
63°
Vector x-component y-component
64.9 37.5
– 56.7 19.5
80.19 – 40.85
Exercise: 1.68 (Page 30)
+ +
201.79 – 22.85
– –
71°
63°
b)
71°
63°
Multiplication of a vector with a positive scalar
results in another vector that points in the same direction but has a magnitude that is the product of the scalar and the magnitude of the original vector.
Multiplication of a vector with a negative scalar
results in another vector that points in the opposite direction but has a magnitude that is the absolute value of the product of the negative scalar and the magnitude of the original vector.
Multiplication of a Vector with a Scalar
1.6
Multiplying a vector by a vector
Scalar product
(or Dot product) Vector product
(or Cross product)
will produce a scalar
will produce a new vector
Multiplication of a Vector with a Vector
1.6
■ It is sometimes called the dot product.
■ The scalar vector product is defined as:
■ In terms of Cartesian coordinates:
■ If the two vectors form a 90°angle, the scalar product is zero.
■ We can use the scalar product to find the angle between two vectors in terms of their Cartesian coordinates:
Scalar Product (dot product)
1.6
Exercise: 1.15 (Page 28)
Answer:
The two vectors are given in Cartesian Coordinate, and we do not have the angle between the two vectors, hence we will use;
Example: 1.5 (Page 23)
Vector product(cross product)
1.6
𝐶 = 𝐴 × 𝐵 =
𝑥 𝑦 𝑧 𝐴𝑥 𝐴𝑦 𝐴𝑧
𝐵𝑥 𝐵𝑦 𝐵𝑧 = 𝐴𝑦𝐵𝑧 − 𝐴𝑧𝐵𝑦 𝑥 − 𝐴𝑥𝐵𝑧 − 𝐴𝑧𝐵𝑥 𝑦 + (𝐴𝑥𝐵𝑦− 𝐴𝑦𝐵𝑥) 𝑧
Alternatively, we can simply use the determinant method
Vector product(cross product)
1.6
Exercise
1.6
𝑐 = 𝑎 × 𝑏 = 𝑖 𝑗 𝑘
3 −4 0
−2 0 3
= −4 × 3 − 0 × 0 𝑖 − 3 × 3 − 0 × −2 𝑗 + 3 × 0 − −2 × −4 𝑘
= −12 𝑖 − 9 𝑗 − 8 𝑘
Equation summary
Vector Notation
Vector Length and direction
Vector resolving, angle is measured from the xdirection
in first quadrant Dot
product
Angle between two vectors Vector resolving,
angle is measured from the ydirection in first quadrant
Vector product
𝐴 × 𝐵 =
𝑥 𝑦 𝑧 𝐴𝑥 𝐴𝑦 𝐴𝑧 𝐵𝑥 𝐵𝑦 𝐵𝑧
THE END CHAPTER OF
(1)