Revi Aprialdi, 2014
Perencanaan multimedia interaktif menggunakan metode serum berdasarkan metode belajar self directed learning untuk membantu pembelajran merakit personal computer siswa SMK Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu
74
DAFTAR PUSTAKA
Ahamed, R.(2010), „Project Planning An Analysis‟ International Journal of
Engineering Science and Technology, Sathak Institute of Technology,
Ramanathapuram,India, [ONLINE]. Tersediadi :
http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.154.160&rep=rep1 &type=pdf[Dilihat23 Mei 2013].
BadanPusatStatika, (2013). “Pengangguran Terbuka MenurutPendidikanTertinggi
yang Ditamatkan 2004 – 2013”. [ONLINE]. Tersediadi
:http://www.bps.go.id/tab_sub/view.php?kat=1&tabel=1&daftar=1&id_suby ek=06¬ab=4. [Dilihat 24 Mei 2013].
Brookfield, S 2009, “Self-directedlearning”. [ONLINE]. Tersediadi :http://link.springer.com/chapter/10.1007/978-1-4020-5281-1_172. [Dilihat 5 Juni 2013]
Brownn, Abbie& D. Green Timothy 2002, “Multimedia ProjectsintheClassroom”, Corwin Press, Inc., ThousandOaks, California 91320
Cahaya, H. (2011). “PerancanganSistemInformasiPemasaranRumahPada PT.
WahanaAdiwidia Bandung”. [ONLINE]. Tersediadi
:http://elib.unikom.ac.id/files/disk1/526/jbptunikompp-gdl-rdhendraca-26274-6-unikom_r-i.pdf. [Dilihat 20 Juni 2013].
Dharma, S., (2008) “Pendekatan, JenisdanMetodePenelitianPendidikan”,[ONLINE] Tersediadi
:http://staff.uny.ac.id/sites/default/files/PENELITIAN%20PENDIDIKAN.pd f. [Dilihat 08 April 2013].
Featherly, K 2003, „Multimedia‟, in S Jones (ed.), Encyclopedia of new media,
SAGE Publications, Inc., ThousandOaks, CA, pp. 330-5,[ONLINE] Tersedia di : doi : 10.4135/9781412950657.n170[Dilihat5 Juni 2013].
Gloger. (2010). TheImportance of ScruminSoftwareEngineering, [ONLINE]. Tersediadi :http://borisgloger.com/en/2010/07/06/the-importance-of-scrum-in-software-engineering-an-account-of-the-business/ [Dilihat18 Mei 2013].
Guglielmino, Lucy M. (2012). International Journal of Self-Directed Learning. [ONLINE]. Tersediadi :http://www.sdlglobal.com/IJSDL/IJSDL9.1.pdf. [Dilihat 03 Juni 2013].
Harsono (2010). “BukuPanduanPelaksanaanStudent Center Learning (SCL) Dan
Student Teacher Aesthetic Role-Sharing (STAR)”. [ONLINE]. Tersediadi
:http://ppp.ugm.ac.id/wp-content/uploads/bukupanduanpelaksanaanscl-star.pdf. [Dilihat 5 Juni 2013].
Hicks, M. dan Foster, J.S. (2010). “Adapting Scrum to Managing a Research
Group”. [ONLINE]. Tersediadi
:http://www.cs.umd.edu/~mwh/papers/score.pdf. [Dilihat 18 Juli 2014].
KBBI. “Animasi”. [ONLINE]. Tersediadi :http://kamusbahasaindonesia.org/animasi. [Dilihat 06 Juni 2013].
KBBI. “Video”. [ONLINE]. Tersedia di http://kamusbahasaindonesia.org/video. [Dilihat 06 Juni 2013].
Kusuma,Yahya S., (2010), “KEMANDIRIAN BELAJAR: APA, MENGAPA, DAN
BAGAIMANA DIKEMBANGKAN PADA PESERTA DIDIK”
[ONLINE],Tersedia di: http://math.sps.upi.edu/?p=61&cpage=2. [Dilihat 10 Januari 2014].
Lewis Jane, Phillips Fran,‟ User Interface Guidelines‟,International Business
Machines Corporation Systems Integration Division System Technology and Products User Interface Center of Competence 18100 Frederick Pike
Gaithersburg, MD 20879, [ONLINE]. Tersediadi
:http://www.deepsloweasy.com/HFE%20resources/IBM%20UI%20Guide% 201988.pdf[Dilihat12 Januari 2014].
Lince Napitupulu, Ester, (2012) , “Jumlah SMK TerusDitambah”, [ONLINE].
:http://edukasi.kompas.com/read/2012/08/29/20190521/Jumlah.SMK.Terus. Ditambah[Dilihat18 Mei 2013].
Lowry, C. Meredith 1989, „Supporting and Facilitating Self-Directed
Learning.‟.[ONLINE]. Tersediadi
:http://www.eric.ed.gov/PDFS/ED312457.pdf. [Dilihat 03 Juni 2013].
Mayer, Richard E (2005), „Introduction to Multimedia Learning‟, Cambridge
University Press, © Cambridge University Press. [ONLINE]. Tersediadi :http://assets.cambridge.org/97805218/38733/excerpt/9780521838733_excer pt.pdf [Dilihat 04 Juni 2013].
Mardapi D., Prof. Ph.D MITA CNDIKIA Press, Jogjakarta, jl.Ringroad Selatan, BalongLor, Potorono, Bantul, Jogjakarta
Milanov, G.danNjegu, A. (2012).“Using Scrum in Master Data Management
Development Projects”. [OLINE]. Tersediadi :http://www.cisjournal.org/journalofcomputing/archive/vol3no11/vol3no11_ 1.pdf. [Dilihat 18 Juli 2014].
Munassar, Nabil Mohammed A. danGovardhan, A. (2010), “A Comparison Between
Five Models Of Software Engineering” dalamInternational Journal of
Computer Science Issue [ONLINE], Vol 7, 8 tersedia di:
http://www.ijcsi.org/papers/7-5-94-101.pdf. [Dilihat 10 Juni 2013].
Munir, Dr, M.IT 2010, „KurikulumBerbasisTeknologiInformasidanKomunikasi‟, CV.
Alfabeta – Bandung
OxfordDictionaries. Design. [ONLINE]. Tersediadi
:http://www.oxforddictionaries.com/definition/english/design. [Dilihat19 Desember 2013].
Phillingane, E (2005), „Graphics‟, in RL Heath (ed.), Encyclopedia of
publicrelations, [ONLINE]. Tersediadi : SAGE Publications, Inc., ThousandOaks, CA, pp. 373-4,doi: 10.4135/9781412952545.n188. [Dilihat 5 Juni 2013].
Prasetyo, Zuhdan K. (2012), “Research and
DepelopmentPengembanganBerbasisPenelitian” [ONLINE]. Tersediadi
Putra Nusa, Dr. ,S.Fil., M.Pd, 2012, „Research & Development
PenelitiandanPengembangan :SuatuPengantar’, PT RAJAGRAFINDO PERSADA, Jl. Leuwinanggung Raya No. 112, Kel. Leuwinanggung, Kec. Tapos, Kota Depok 16956.
RagerKathleen B. (2009). “I FEEL, THERFORE, I LEARN: THE ROLE OF
EMOTION IN SELF-DIRECTED LEARNING”. [ONLINE]. Tersediadi
:http://files.eric.ed.gov/fulltext/EJ905789.pdf. [Dilihat 11 Juni 2013].
Rusman, 2005, Model-model Multimedia InteraktifBerbasis Komputer,P3MP,UPI.
S. Bloom, B., F. Madaus, G., dan Hastings, J.T (1981) Evaluating to Improve
Learning. New York: McGraw-Hill Book Company.
Sudarsono. (2005) Flowchart. [ONLINE]. Tersediadi
:http://sdarsono.staff.gunadarma.ac.id/Downloads/files/16512/Flowchart.pdf (16. [Dilihat 13 Desember 2013].
Sudaryono, GuritnoSuryo, danRahardjaUntung, 2011, „Theory and Application of IT
Research‟ ANDI OFFSET, JlBeo 38-40 Yogyakarta 55281.
Sugiono, 2009, „Memahami Penelitian Kualitatif‟, ALFABETA.CV, Jl. Gegerkalong Hilir No. 84 Bandung
Szalvay, Victor, (2004), “AnIntroductiontoAgileSoftwareDevelopment. [ONLINE]. Tersediadi :http://www.danube.com/docs/Intro_to_Agile.pdf. [Dilihat 03 Juni 2013].
T.Azuma, R., (1997), A Survey of AugmentedReality. [ONLINE]. Tersedia di : http://www.cs.unc.edu/~azuma/ARpresence.pdf, [Dilihat02 Juni 2013].
Van Langeveld, M.(2010). „Storyboarding Added Value in Pre-Production‟, The
University of Utah, [ONLINE]. Tersediadi
:http://www.eng.utah.edu/~cs3660/LecturesPDF/Storyboards2010.pdf[Dilih at 10 Januari 2014].
Wahono, Romi, S. (2006). “AspekdanKriteriaPenilaian Media Pembelajaran”.
[ONLINE]. Tersediadi :http://romisatriawahono.net/2006/06/21/aspek-dan-kriteria-penilaian-media-pembelajaran/. [Dilihat 30 Mei 2014].
Ltd, London, pp. 146-54, viewed 5 June 2013, doi: 10.4135/9781446269077.n25.
Widiaty, S. (2010). “SDL (Self Directed Learning) Through e- Learning Based on e-
Pedagogy Principals for Pre-Service Teacher in TVET”. [ONLINE].
Tersediadi
:http://fptk.upi.edu/tvet-conference/download/TVET%20Conference%20Proceedings/Papers_Theme 1/67_isma-DONE.pdf. [Dilihat 10 Juni 2013].
Wikipedia. Design. [ONLINE]. Tersediadi :http://en.wikipedia.org/wiki/Design. [Dilihat 11 Juni 2013].
Wikipedia. Sound. [ONLINE]. Tersedia di : http://en.wikipedia.org/wiki/Sound. [Dilihat 06 Juni 2013].
Wikipedia. Video. [ONLINE]. Tersedia di : https://en.wikipedia.org/wiki/Video. [Dilihat 06 Juni 2013].
Wisegeek. “What is Animation”. [ONLINE]. Tersediadi
:http://www.wisegeek.org/what-is-animation.htm. [Dilihat 07 Juni 2013].
Schwaber K. danSchwaber, J. (2013), “Scrum Guides” [ONLINE]. Tersediadi
:www.scrum.org/Scrum-Guides. [Dilihat 19 Juli 2013].
YunantoWiji, U. (2001). Augmented Reality SolusiIklanMasaDepan. [ONLINE]. Tersediadi