ATTACHMENT 2 (e) Course Specifications
Kingdom of Saudi Arabia
The National Commission for Academic Accreditation &
Assessment
Course Specifications
INDSG 332R- 3D Drawings with Computer
(CS)
Course Specifications
Institution University of Dammam Date: 6-6-2013
College/Department
College of Design - Interior Design Department A. Course Identification and General Information
1. Course title and code:
INDSG 332R- 3D Drawings with Computer 2. Credit hours: 3hrs.
3. Program(s) in which the course is offered.
(If general elective available in many programs indicate this rather than list programs) 3rd year –Interior Design – College of Interior Design
4. Name of faculty member responsible for the course Dr. Zeinab Ahmed Elmoghazy
5. Level/year at which this course is offered Level 6- 3rd year- 2nd semester
6. Pre-requisites for this course (if any) DSGN 232- 01- Cad Application II
7. Co-requisites for this course (if any) None 8. Location if not on main campus Main Campus College of Design- Room 204 – Computer LAB 9. Mode of Instruction (mark all that apply)
a. traditional classroom What percentage?
b. blended (traditional and online) What percentage?
c. e-learning What percentage?
d. correspondence What percentage?
f. other What percentage?
Comments:
100%
B Objectives
1. What is the main purpose for this course?
Introduce the students to the industry standard 3d drawing and rendering software (3D MAX) to be able to draw and render 3d drawings or projects professionally.
2. Briefly describe any plans for developing and improving the course that are being
implemented. (e.g. increased use of IT or web based reference material, changes in content as a result of new research in the field)
Self-learning is encouraged, any new information brought by any student is discussed in class, and extra marks are given to encourage further research in the field.
Use of the latest version of the software.
Use of web-based tutorials
C. Course Description (Note: General description in the form used in Bulletin or handbook) Course Description:
After finishing the CAD courses, this course introduces the students to the industry standard 3d rendering software (3dsmax) to help them present and visualize their projects in a professional manner. It will help to further development of the students’ modeling and rendering skills. The software can be utilized to model interiors, assign materials, plan lighting and place cameras to create multiple views, and create animations to present their concepts and designs.
This will be achieved through a series of tutorials and exercises and the students are expected to do a final project that reflects what they learned in the course.
By the end of this course the students will be able to know different modeling techniques and to modify them, export drawings from CAD to 3dsmax, apply materials with sense of colors and size of patterns, creating different light techniques to reach realistic renderings, adjust camera views with no distortion, and use basic techniques of animation.
1. Topics to be Covered
List of Topics No. of
Weeks
Contact hours 1- Introduction to examples of projects rendered with 3dsMax
2- Units setup + 3dsmax Interface
3- Creating and editing primitive models (Standard Primitives + Extended Primitives)
4- Cloning and transforming objects 5-Moving, Scaling & rotating,
1 3
II. Modelling
1-Creating and editing 2D-splines and shapes
2- Modifying shapes and Modifiers (taper-bend- skew- squeeze- noise-stretch- twist-mesh smooth-turbo smooth)
3- Modifiers (Extrude – Lathe – slice – FFD – Lattice-Shell) 4- Compound Objects (Boolean + Loft)
5- Stairs
6- Conversion from AutoCAD into 3dsmax (Import + File Link Manager)
1 3
1- Tools (Array + spacing Tools +Align + Mirror) 2- Edit mesh
III. Materials
3- Materials 1:Colors + Bitmaps
4- Quick Render (view + selected + region)
1 3
1- Cameras
2- Backgrounds 1 3
1- Materials 2 (maps (Reflection + bump + diffuse) + output)
2- UVW maps
3- Application on chosen example
1 3
2- Extra maps(Checker + gradient + mix)
2- Opacity Map+ Materials (Matte/shadow + Multi sub Objects)
3- Sunlight
4-Application On term Example
1 3
IV. Lights I
2- Lights (Standard Lights) 2- Shadows
3- Foliage
1 3
Lights II
2- (exclude –parameters) 2- Light Lister
3- Light effects/Glow
1 3
V. Rendering 1- Rendering 2- Merge
1 3
VI Animation 1 (Time Track + Key Frames + Make Preview)
Animation 2 ( Path Constraint + Walkthrough) + Movie Maker 2 6
Total 11 33 hours
2. Course components (total contact hours and credits per semester): 28 Lecture Tutorial Laboratory
or Studio
Practical Other: Total Contact
Hours 9 24 computer
Lab
12 quizzes and exams
45
Credit 9 24 12 45
3. Additional private study/learning hours expected for students per week.
4. Course Learning Outcomes in NQF Domains of Learning and Alignment with Assessment Methods and Teaching Strategy
On the table below are the five NQF Learning Domains, numbered in the left column.
First, insert the suitable and measurable course learning outcomes required in the appropriate learning domains (see suggestions below the table). Second, insert supporting teaching strategies that fit and align with the assessment methods and intended learning outcomes. Third, insert appropriate assessment methods that accurately measure and evaluate the learning outcome. Each course learning outcomes, assessment method, and teaching strategy ought to reasonably fit and flow together as an integrated learning and teaching process. (Courses are not required to include learning outcomes from each domain.)
Code
#
NQF Learning Domains And Course Learning Outcomes
Course Teaching Strategies
Course Assessment Methods 1.0 Knowledge
1.1 Recognize Basic and advanced interface of 3dsMax
In class tutorials and exercises Quizzes, assignments and exercises
1.2 Identify different viewpoints of 3d forms 1.3 Identify menus, icons and shortcuts in 3d
mode.
1.4 Recognize camera corrected views based on given examples.
2.0 Cognitive Skills
2.1 Model forms and objects in 3D Max based on given specifications that are
proportionate
In class exercises are given that intentionally develop students mentioned cognitive skills
Quizzes, exercises and tests
2.2 Place cameras to create interesting and
3 hours.
comprehendible views of the 3d form or space without distortion
2.3 Apply appropriate materials to objects and forms with consideration to scale and colour harmony
2.4 Place selected lights to increase the quality of the interior space and illuminate the overall 3d form
2.5 Design Different successful and creative interior light modes
3.0 Interpersonal Skills & Responsibility 3.1 Write notes and interpretations of class
tutorials and feedback to record information for future use and study.
Ten minutes are left after the
explanation of every command for try and error to check if it works as explained. Then the student writes her own interpretation of the command and its effect and how it works.
Submission of Notebooks
3.2 Practice individually any explained commands and feedback to develop their modeling skills.
In class exercises Pop questions and exercises to test previous understanding of commands.
3.3 develop time management skills in assignments and quizzes
Tutorials explaining MAX tricks that speed up accurate drawings.
Exercises and quizzes 4.0 Communication, Information Technology, Numerical
4.1 Create a viable animation of the 3d forms to communicate their design ideas and concepts
In class tutorials and exercises Quizzes, assignments and exercises
4.2 Generate a workable distribution of jobs in an animated film according to specified times.
4.3 Generate archived folders of finished designed 3ds for submission
5.0 Psychomotor
5.1 Develop speed of using the mouse and keyboard for commands shortcuts.
In class tutorials and exercises that stress the use of shortcuts
Quizzes, assignments and exercises 5. Map course LOs with the program LOs. (Place course LO #s in the left column and program LO #s across the top.)
Course LOs #
Program Learning Outcomes
(Use Program LO Code #s provided in the Program Specifications)
1.1 1.2 1.3 1.4 1.5 1.6 2.1 2.2 2.3 2.4 2.5 2.6 3.1 3.2 3.3 3.4 3.5 4.1 4.2 4.3 4.4 4.5 5.1 5.2 5.3 5.4
1.1 1.2
1.3 1.4 2.1 2.2 2.3 2.4 2.5 3.1 3.2 3.3 4.1 4.2 4.3 5.1
6. Schedule of Assessment Tasks for Students During the Semester Assessment task (e.g. essay, test, group project, examination,
speech, oral presentation, etc.)
Week Due Proportion of Total Assessment 1 Assignments (should be submitted as a max file, archive file,
and jpg of rendered views)
Week 3,6,12
15%
2 Quizzes Week 4,14 15%
3 Mid Term Week 9 20%
4 Final project Week 14 15%
5 Notebook Several 5%
6 Final Exam Week 17 30%
D. Student Academic Counseling and Support
1. Arrangements for availability of faculty and teaching staff for individual student consultations and academic advice. (include amount of time teaching staff are expected to be available each week)
Office hours for each instructor are announced and can be contacted through email and blackboard.
E Learning Resources 1. List Required Textbooks
Murdock, Kelly L., 3ds Max 2011 Bible, Wiley, 2010
Gerhard, Mark, Mastering Autodesk 3ds Max Design 2011, Sybex, 2010 2. List Essential References Materials (Journals, Reports, etc.)
3. List Recommended Textbooks and Reference Material (Journals, Reports, etc)
4. List Electronic Materials, Web Sites, Facebook, Twitter, etc.
http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=12754609&linkID=9241175 www.autodesk.com/3dsmax-tutorials
5. Other learning material such as computer-based programs/CD, professional standards or regulations and software.
Latest 3dMAX software F. Facilities Required
Indicate requirements for the course including size of classrooms and laboratories (i.e.
number of seats in classrooms and laboratories, extent of computer access etc.) 1. Accommodation (Classrooms, laboratories, demonstration rooms/labs, etc.) Computer Lab. with continuous maintenance.
2. Computing resources (AV, data show, Smart Board, software, etc.) Data show attached to instructor computer and projector screen.
Smart Board
3. Other resources (specify, e.g. if specific laboratory equipment is required, list requirements or attach list)
Printer.
G Course Evaluation and Improvement Processes
1. Strategies for Obtaining Student Feedback on Effectiveness of Teaching Course Evaluation done by faculty admin.
Lecturing skills evaluations biannually
2. Other Strategies for Evaluation of Teaching by the Instructor or by the Department The percentage of students getting high grades in exams and quizzes.
Students feedback to department heads in student council meetings 3. Processes for Improvement of Teaching
Being updated with new techniques in CAD drawing and new versions of 3D MAX Attending learning and teaching workshops
4. Processes for Verifying Standards of Student Achievement (e.g. check marking by an independent member teaching staff of a sample of student work, periodic exchange and remarking of tests or a sample of assignments with staff at another institution)
Check marking by other members of staff
5. Describe the planning arrangements for periodically reviewing course effectiveness and
planning for improvement.
Review specifications and course content every 2 years.