ABSTRACT
Dalam tugas akhir ini saya membahas pendekatan linguistik pada
permainan kata yang terdapat dalam film kartun anak-anak berjudul The Many
Adventures of Winnie the Pooh.
Permainan kata adalah bermain dengan kata-kata dengan melanggar aturan
yang ada dengan tujuan untuk kesenangan baik diri sendiri maupun orang lain.
Permainan kata dapat menyangkut empat area linguistik yaitu morfologi,
fonologi, variasi grafologi dan semantik.
Dalam tugas akhir ini saya menganalisis kata-kata yang mengandung
permainan kata dalam film The Many Adventures of Winnie the Pooh. Permainan
kata yang paling sering dipakai dalam film ini adalah aspek linguistik fonologi
(asonansi). Asonansi adalah pengulangan bunyi vokal dalam kata-kata. Sedangkan
permainan kata yang paling jarang dipakai dalam film ini adalah aspek liguistik
fonologi, onomatopea. Onomatopea adalah pembentukan kata yang meniru suara.
Film kartun anak-anak The Many Adventures of Winnie the Pooh ini
dibuat hanya untuk kesenangan semata jadi tidak bertujuan untuk pendidikan. Hal
itu dibuktikan dari efek-efek yang dihasilkan oleh penggunaan permainan kata
Maranatha Christian University
CHAPTER I
INTRODUCTION
1.1Background of the Study
There are many kinds of movies, depending on whom they are for. There
are movies for adults, teenagers, and children. Movies for adults and teenagers are
usually about romance, politics, and daily life. Meanwhile, movies for children are
usually of educational content. This is because children are still in the learning
phase.
There are many ways for children to learn. One of the ways is through
watching cartoon movies. Children are easily bored in doing something, for
example, in learning new words. If they feel bored, they will refuse to learn. That
is why the makers of children’s movies should be able to make the movies as
interesting as possible. As a result, children will not feel bored and still they will
get the moral lesson as well as the educational messages by watching movies.
Many children like to watch cartoon movies because those movies are
funny and interesting. The funny and interesting things are reflected in the
characters, their voices, the music, and the pictures. One of the cartoon movies for
from Santa Clarita, CA, the United States gives a comment that Winnie the Pooh
is good for small children. The film is also good for pre-readers to early readers.
Small children and pre-readers to early readers will get a chance to follow the
words and the pictures through the characters, voices, and music in the movie.
(http://www.superkids.com/aweb/pages/reviews/1st_look/wtp/kids.shtml)
Besides the characters, their voices, and the music; language play can
make the movie funny and interesting, as David Elkind says:
. . . play provides a best defense against stress because it allows for
the flexibility a child needs while working out of his or her questions
about the perceived world. Play allows children to assimilate and
accommodate at a rate that is personally satisfying. If a child has found
learning to read to be stressful in any way, play is a way to help restore
cognitive flexibility as well as a positive attitude. These characteristics
contribute to complex nature of play and reveal the qualities that makes
language play capable of serving “use of mind”, as well as language and
literacy development.
(http://www.enc.adu/org/theachered/literacy/languageplayactivities.htm)
As Elkind says, language play helps children’s brains to improve in their
language, without their realizing it especially vocabulary or even their ability to
read and write.
The Many Adventures of Winnie the Pooh is one of the Winnie the Pooh
movies which are very popular among children. This movie contains the three
Maranatha Christian University
and the Blustery Day”, and “Winnie the Pooh and Tigger, Too.” By watching it,
children can learn new words. In the movie, Pooh creates songs and ditties about
the situations that he finds himself in and enjoyments in rhyming words. For
example, Pooh says to Christopher Robin, "aim me at the bees please" when he is
hanging from a balloon looking for honey. Similar to Pooh, children can also learn
to be creative by formulating their own words.
(http://www.superkids.com/aweb/pages/reviews/1st_look/wtp/kids.shtml)
I choose The Many Adventures of Winnie the Pooh as the source of my
data because this is one of the funniest and most interesting cartoon movies. The
funny and interesting things are shown through the characters, voices, music, and
pictures. Moreover, it contains language play.
According to David Crystal, language play is ‘an action of manipulating
the language by blending and breaking the rules’ (Crystal 1). Language play has
hidden purposes through bending and breaking the rules, for instance enjoyment
and relaxation (Cook 227). Crystal also says ‘When people tell each other jokes,
make puns, recite limericks, or put on silly voices, they are doing far more than
communicating ideas. They are enjoying the way in which the rules of language
can be manipulated for humor or entertainment’ (Crystal 464).
There are four aspects of linguistics which I will use in analyzing language
play. They are Morphology, Phonology, Graphology, and Semantics. Morphology
is ‘the study which focuses on the structure of words and word formations’
(Crane, Yeager, and Whitman 96). Phonology is ‘the study of how the speech
sounds are organized and how they function in language’ (Crane, Yeager, and
concerning such matters as spelling, capitalization, hyphenation, italicization, and
paragraphing’ (Leech and Short 131). Semantics is ‘the study of
word meaning’ (Crane, Yeager, and Whitman 129).
Language play in this movie helps children to learn new words. ‘It will
encourage them to do like Pooh does, for instance, think up words that rhyme with
one another. Rhymes are the building blocks to poetry and children can have a
great time thinking up simple rhyming words such as 'dog', 'log', 'fog' etc’.
(http://www.femail.com.au/learningthroughdisney.htm)
The significance of this analysis is to find out what kinds of effects are
produced on children as the movie watchers due to the use of language play in
The Many Adventures of Winnie the Pooh movie. As a result, children will be
aware not only of the story in this movie but also of the utterances which are used.
The utterances are an important means through which language play can be found.
1.2 Statement of the Problem
1. Which words in The Many Adventures of Winnie the Pooh movie contain
language play?
2. What kinds of language play are they classified into?
3. What is the effect of the use of language play on children?
1.3 Purpose of the Study
Based on the statement of the problem, the purpose of the study is:
1. To list the words in The Many Adventures of Winnie the Pooh movie which
Maranatha Christian University
2. To identify the kinds of language play.
3. To explain the effect of the use of language play on children.
1.4 Method of Research
For the process in gathering the data, I follow a number of steps. First, I
watch the movie while collecting the data which are appropriate for the analysis.
In addition to taking data from the movie, I take the data from the movie script on
the Internet. Second, I select the data based on the kinds of language play. Third, I
analyze the data which have been classified according to the statement of the
problem. Finally, I write the result of the analysis as a research report.
1.5 Organization of the Thesis
This thesis consists of four chapters. Chapter I, the Introduction, contains
Background of the Study, Statement of Problem, Purpose of the Study, Method of
Research, and Organization of the Thesis. Chapter II, Theoretical Background,
presents the linguistic theories used to analyze the language play in The Many
Adventures of Winnie the Pooh movie. Chapter III contains the analysis. Chapter
IV, the Conclusion, contains my personal opinion and comments on the
discussion. This thesis ends with the Bibliography and Appendices. The
Bibliography presents the list of the references I use in writing this thesis. The
CHAPTER IV
CONCLUSION
In this chapter, I would like to present some conclusions based on my
findings after analyzing the linguistic aspects and their effects related to the
language play in The Many Adventures of Winnie the Pooh movie. For my
analysis, I use twenty-one data from The Many Adventures of Winnie the Pooh
movie. Some data involve more than one linguistic aspect.
In The Many Adventures of Winnie the Pooh movie there are four
linguistic areas and twelve kinds of language play that are used. First, in
Phonology, there are thirteen (13) data of language play used. They are rhyming
pairs, minimal pairs, rhyming slang, onomatopoeia, alliteration, and assonance.
Second, in Morphology, there are nine (9) data of language play used. They are
suffixation, infixation, and alphabetism. Third, in Graphology, there are two (2)
data of language play used. Fourth, in Semantics, there are two (2) data of
language play used. They are mimes and antonym.
From the explanation above, we can see that the mostly-used linguistic
aspect in The Many Adventures of Winnie the Pooh movie is Phonology. There
are four (4) data of assonance; for example, in data 7, the vowel sound [aʊ] in the
Maranatha Christian University
alliteration; for example, in data 8, the consonant sound [θ] in the word think
[θɪŋk] is repeated in the word things [θɪŋz]. Two (2) data rhyming slang, for
example in data 4, Winnie the Pooh says the word suspect by spelling it
S-U-S-P-E-C-T. Furthermore, three (3) data rhyming pairs; for example, in data 2, the
words hefty [hæftɪ] and happy [hæpɪ] have the same final sound [ɪ]. The last is
one (1) data onomatopoeia; for example, in data 6, the words Dum Da Dum Pa
Rum Pa Rum imitates the sound of a drum.
There are nine kinds of effects on children which are caused by those
twelve kinds of language play as I have mentioned above. The first effect is to
create humor. I can find eight data that give these humorous effects. The second
effect is for enjoyment. There are five data that I find producing enjoyment
effects. To create humor and enjoyment has one main goal that is just for fun, so
that the children do not feel bored in watching this movie. These effects are
mostly felt by using rhyming slang and alliteration.
The third effect is to create a pleasant sound. I can find six data that give
this kind of effect. There are some purposes of this effect, namely to help children
to increase their new vocabulary, help them to memorize the new words easily,
and help them to learn new words. Besides, a pleasant sound can also make
children not feel bored in watching this movie. The pleasant sound is usually
found in the songs sung by the characters. This effect is mostly produced by using
rhyming pairs and assonance.
The fourth effect of the use of language play in this movie is to give a
language play that gives this effect is mimes. Meanwhile, the fifth effect is to help
children to spell the words. There are two data which produce this effect by means
of rhyming slang.
The sixth effect of language play in The Many Adventures of Winnie the
Pooh movie is to help children to pronounce words. Two data create this kind of
effect. Graphological variation is a kind of language play that produces this effect.
Then, the seventh effect is to help children be more confident in writing. I can
find two data that give this effect. The kind of language play that gives this effect
is graphological variation.
The last effect is to encourage children to learn pronunciation by showing
them that they are not the only ones who have difficulty in saying words which
consist of more than two syllables. Two data give this kind of effect by using
infixation.
After analyzing the twenty-one data I use to analyze the language play in
The Many Adventures of Winnie The Pooh movie, which involves twelve kinds
of language play, I can conclude that children between the ages of three and eight
who are in the process of learning new words through reading, listening, speaking,
and writing. Therefore, in my opinion, this Many Adventures of Winnie the Pooh
movie gives the positive and negative effects.
This movie gives positive effects because through the songs which involve
kinds of language play such as; alliteration, assonance, and rhyming pairs,
children can learn new words and increase their vocabulary. This movie also helps
them become more confident in writing. At their age, children usually make a lot
Maranatha Christian University
Besides positives effects, this movie gives the negative effects. I think it is
acceptable that children can learn about new words and increase their vocabulary
through the kinds of language play. However, the most significant effect of the
use of language play in this movie is to create humor. That is why, many words in
this movie are incorrectly spelled. In my opinion, The Many Adventure of Winnie
the Pooh movie is not classified into an educative movie. This movie is only made
for enjoyment.
There are still many kinds of language play that can be found in this
movie. I believe cartoon movies have a function not only for enjoyment but also
for education. Through cartoon movies, children will not feel bored in learning
because they do it while enjoying it. Therefore, do not underestimate cartoon
movies. Third, in my opinion, analyzing kinds of language play is very
interesting. The reason is that through language play I can apply the knowledge
that I have got from the previous semesters to analyze it. As a result, I can
understand better about the functions of the knowledge in language play which
have significant effects on children.
To end my thesis, I intend to give suggestion to other students who wish to
write about the same topic. Cartoon movies are usually dedicated to children. That
is why, we can find many language plays in them. In other words, it is easier for
those students to write about the same topic analyzing language play in cartoon
movies.
BIBLIOGRAPHY
References:
Bauer, Laurie. English Word-Formation. Cambridge: Cambridge University Press,
1987.
Cook, G. Language Play, Language Learning. ELT Journal, 227, 1997.
Crane, L. Ben, Edward Yeager, and Randal L. Whitman. An Introduction to
Linguistics. Boston: Little, Brown and Company. Inc., 1981.
Crystal, David. How Language Works. England: Penguin Books, 2005.
---, Language Play. London: Penguin Group, 1998.
---, The Cambridge Encyclopedia of Language. Australia: Cambridge University
Press, 1987.
Hornby, A.S. Oxford Advanced Learner’s Dictionary. United Kingdom: Oxford
University Press, 2000.
Huck, Charlotte S., et al. Children’s Literature in the Elementary School. Florida:
Harcourt Brace Javanovich, Inc., 1989.
Leech, Geoffrey N., and Michael H. Short. Style in Fiction. London and New
York: Longman Group, Inc., 1994.
Longman Essential Activator. England: Addison Wesley Longman Limited, 1999.
Maranatha Christian University
O’Grady, William, Michael Dobrovolsky, and Francis Katamba. Contemporary
Linguistics An Introduction. United Kingdom: Copp. Clark Pitman Ltd.,
1996.
O’Grady, William, et al. Contemporary Linguistics: An Introduction. New York:
St. Martin’s Press, 1993
Perrine, Laurence. Literature Structure, Sound, and Sense. New York: Harcourt
Brace Javanovich, Inc.,1978.
Widdowson, H.G. Linguistics. Oxford: Oxford University Press, 2000.
Website:
http://Topher’sCastle.org/movie-transcipt/ManyAdvofWinnieThePooh.html
http://www.superkids.com/aweb/pages/reviews/1st_look/wtp/kids.shtml
http://www.enc.adu/org/theachered/literacy/languageplayactivities.htm
http://www.femail.com.au/learningthroughdisney.htm
http://www.nobleworld.biz/images/Ogunsiji.pdf
http://www.newi.ac.uk/englishresources/workunits/alevel/lang/langatplay.html
http://ecrp.uiuc.adu/v5n2/johnson.html
http://education.umn.edu/ceed/publications/earlyreport/fall90.htm
http://www.abc.net.au/rn/linguafranca/stories/2007/1813887.htm
http://iteslj.org/Articles/McGlothlin-ChildLearn.html
http://www.sil.org/lingualinks/literacy/ReferenceMaterials/GlossaryOfLiteracyTer
Primary source:
DVD The Many Adventures of Winnie the Pooh
Secondary source: