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This research aimed to improve students' vocabulary mastery at SMPN 8 Donggo Satu Atap by using board racing games. The population of the research was the eighth grade of SMPN 8 Donggo Satu Atap in the academic year 2020/2021. This means that board racing games have significant effect against students' vocabulary mastery in the term of verb and adverb.

Penelitian ini bertujuan untuk meningkatkan kefasihan siswa dalam teks prosedur siswa kelas VIII SMPN 8 Donggo Satu Atap dengan menggunakan permainan board racing.

Background

One of the games that can be used in the teaching and learning process is the Board Race Game. A racing board game is a fun game that has the board as the media and has two people or two groups or more to "race" each other according to a set of rules. Important from this game is the enrichment of students' vocabulary for every aspect of life.

According to the explanation above, researcher conducts a research titled "The Effectiveness of Use Board Race Game to Enhance the Students' Vocabulary Mastery".

Research Problem

Objectives of the Research

Significances of the Research

Scope of the Research

Previous of The Related Findings

Hidayati (2015) stated that there was an improvement in the writing skills of Grade X students in SMA Negeri 1 Pengasi after using board games in the teaching process. Saraswati (2015) conducted a research with the aim of whether the use of board game can improve students' mastery of grammar and how far the implementation of student's mastery of grammar of eighth grade students of SMPN 1 Bergas 2015 through board game. Thirty-three students of the eighth grade of SMPN 1 Bergas 2015 were instructed to improve their grammar through a board game.

They formed the focus of the study, the previous study focused on speaking.

Some Pertinent Ideas

  • The Concept of Vocabulary a. Definition of Vocabulary
  • The Concept of Verb and Adverb a. Definition of Verb
  • Kind of Verb
  • Kind of Adverbs a. Adverbs of Manner
  • The Concept Board Race Game a. Definition Board Race Game

Based on this explanation, teaching vocabulary is an activity where the teacher gives students knowledge about vocabulary and how to use it in everyday life. The board racing game can be a method that will give many advantages to the teacher and the students. Don't force students to use the language directly, just give them examples with gestures.

The researcher opens the lid on the questions simultaneously and asks the students to look at all the questions for 5 seconds.

Conceptual Framework

Hypothesis

Research Design

Pre-Test

Treatment

The researcher pasted the questions that are written on the board at the same time, but the questions are covered. The researcher opened the lid of the questions at the same time and asked the students to look at all the questions for 5 seconds. The researcher counted to 5. Of course, there is no time for the students to discuss the questions.

Then the students run to the board and answer the question they can based on their group lines. After answering the question, the student went back to his/her group and gave the mask to his/her next friend and his/her position was now at the end of the group line. The next student to receive the mask ran directly to the board and answered the question that he/she could.

Then he/she went back to the group and gave the marker to the next student in line. She/he may therefore only give the mark to the student who is next to her/his in the line group.

Post-Test

Research variable

Independent variable

Dependent variable

Population and Sample

Population

Sample

Instrument of the Research

Procedure of Data Collection

Post-Test

The purpose of this step was to determine the difference in students' vocabulary mastery scores for the two groups.

Table 3.2 Vocabulary scoring  No.  Rate of Scores     Categories
Table 3.2 Vocabulary scoring No. Rate of Scores Categories

FINDING

  • The Enhancement of Students’ Vocabulary Mastery
  • The Enhancement of students’ Vocabulary Mastery on Pre-test and Post-test
  • The Percentage and Frequency of Students’ Vocabulary Mastery in the term of Verb
  • The Percentage and Frequency of Students’ Vocabulary Mastery in the Term of Adverb
  • The Significant of Verb and Adverb in Vocabulary Mastery

The improvement of the students' vocabulary mastery in terms of verbs and adverbs can be seen in the average score and the improvement of the category in the pre- and post-test. In addition, the average score of students in the term of the adverb on the pre-test was 42.75 and the average score on the post-test was 69. Meanwhile, the average score of vocabulary mastery in term-verb and adverb in the post- test higher than 65, of which the average score of the verb is 78.5 and the adverb is 69.

Percentage and frequency of students' vocabulary mastery in verb term verb term. The table shows that in the pretest out of 20 students, there were no students with excellent, very good and good vocabulary, especially in the verb term. Meanwhile, in the post-test of 20 students, there were no very poor students in terms of vocabulary verb mastery.

In order to clearly see the percentage and frequency of the students' vocabulary mastery in the term of the verb, the graphic will be shown the students' percentage in the verb both in the pre-test and post-test. The percentage and frequency of students' vocabulary mastery in the byword term the adverb. The table shows that in the pretest from 20 students, there were no students who got excellent, very good, fairly good and good in the term of adverb of vocabulary mastery.

Meanwhile, in the post-test, table above shows that out of 20 students, there were no students who got excellent, fair and poor in the term of adverb of vocabulary mastery. This means that there was significant difference between the students' vocabulary mastery in the term verb and adverb before and after using board racing game.

Table  4.1  The  mean  score  and  improvement  of  students’  vocabulary  mastery
Table 4.1 The mean score and improvement of students’ vocabulary mastery

DISCUSSION

It is also the null hypothesis (Ho) was rejected and the alternative hypothesis (Hi) was accepted. It described that the students were good at understanding what the questions wanted and also good at answering the questions. Based on the results of the students' scores, the total mean score for the students' vocabulary mastery in the pretest was 37.5.

In addition, the mean score of students' vocabulary mastery in the term verb on the pre-test was 45.25. In addition, the average score of the students' vocabulary on the adverb on the pre-test was 42.75. From the result of the calculation, it is obtained that the value of students' vocabulary mastery t-test was 11.72, and the student's vocabulary mastery t-test value, both verb and adverb, was 11.62 and 13 .72 was with the degree of freedom (df) was 19 (obtained from N-1, where N=20).

The researcher used the 0.05 level of significance and the value of the level of significance was 2.093. If the test is compared with the value of the importance scales, the result for students' vocabulary mastery was 11.72 >2.093. In addition, based on the students' responses, most students found that learning English could be more fun by learning using a fun teaching and learning style, which were complemented in an interesting way with movement and made students t 'join the activity and also far from being monotonous. .

2019) also found that board racing games are a fun way to improve students' vocabulary because students were forced to remember and get used to the vocabulary while playing the game.

Conclusion

Suggestion

The use of board racing games can be as an alternative way in the teaching and learning process because it is effective in improving the students'. That is why it is suggested for the teacher to use wild boar betting game to improve students' vocabulary mastery. The effectiveness of using board games against students' speaking skills (a quasi-experimental study on tenth grade students in SMAN 1 Parung).

Jakarta: Department of English Education Faculty of Tarbiyahand Teacher Education State Islamic University Syarif Hidayatullah Jakarta. Improving students' vocabulary achievement through word games (A Action Research in the fifth grade classroom at Tarbiyatul Islamiyah Islamic Elementary School Lengkong Batangan Pati in the academic year 2015/2016). Poland: Department of English Language, Higher School of Foreign Languages ​​Name of Samuela Bogumila Lindego, 59 Św.

Using Board Race to Increase Students' Vocabulary Mastery at Uttayan Suksa Krabi School, Thailand. Enhancing English writing skills through board games for Grade X students in Semester 1 of SMA Negeri 1 Pengasih in the academic year 2014/2015. The Effectiveness of Using Board Race Game to Enhance Students' Vocabulary Mastery in Teaching English Concrete Noun (A Quasi-Experimental Research at the Eighth Grade Students of SMP Muhammadiyah Plus Salatiga in the Academic Year of 2019/2020).

Salatiga: English Education Department Teacher Training and Education Faculty State Institute of Islamic Studies (IAIN) Salatiga. Palopo: English Education Department, Teacher Training and Education Faculty State Institute of Islamic Studies (IAIN) Palopo.

Vocabulary Test

Lesson Plans

Kompetensi Dasar dan Indikator

Tujuan Pembelajaran

Materi Pembelanjaran

Kata kerja iklan adalah kata kerja yang menunjukkan atau menunjukkan suatu tindakan atau pekerjaan yang telah, sedang dilakukan, atau akan dilakukan. Kata keterangan atau adverbia adalah kata yang digunakan untuk menerangkan kata kerja, kata sifat, atau kata tambahan lainnya.

Kegiatan Pembelajaran Pertemuan Pertama

  • Penutup (10 menit)
  • Penutup (7 menit)
  • Adverb

Guru bertanya dan siswa menjawab pertanyaan dari guru tentang arti kosakata yang disebutkan guru baik dalam bahasa Indonesia-Inggris maupun Inggris-Indonesia. Setelah siswa mahir mengetahui dan memahami pengucapan dan makna kosakata, mereka ditantang untuk berlomba menjawab pertanyaan di papan tulis terkait kosakata dan maknanya bersama teman-temannya. Siswa meninjau kosakata yang dipelajari. Ajukan pertanyaan (bicarakan langkah-langkahnya) (2 menit).

Guru memberi amaran kepada murid dalam setiap kumpulan untuk tampil ke hadapan dan menjawab soalan dalam perlumbaan. Pelajar yang telah selesai menjawab soalan kembali ke barisan mereka dan memberikan penanda kepada pelajar seterusnya dalam kumpulan mereka mengikut susunan barisan untuk berlari ke hadapan dan menjawab soalan yang ada. Pelajar yang telah selesai menjawab soalan kembali ke baris mereka dan memberikan penanda kepada pelajar seterusnya dalam barisan, dan seterusnya sehingga semua soalan telah dijawab.

Guru melakukan pemantapan melalui koreksi kesesuaian kosa kata dan maknanya dalam permainan yang dilakukan siswa. Setiap siswa diminta memperhatikan kertas berisi kosa kata yang diberikan dan mengikuti cara guru mengucapkan kosa kata beserta artinya, kemudian mereka harus mengikutinya sampai kosa kata dan maknanya lengkap. Guru bertanya dan siswa menjawab pertanyaan guru tentang arti kosakata yang disebutkan guru dalam bahasa Indonesia-Inggris dan Inggris-Indonesia.

Mean pre-test and post-test score of students' vocabulary mastery in verb terms.

T-table

Documentations

Letters

Gambar

Figure 2.1 Conceptual Framework
Table 3.1 One Group Pre-Test and Post-Test Design  Pre-test  Independent
Table 3.2 Vocabulary scoring  No.  Rate of Scores     Categories
Table 3.4 Hypothesis testing
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