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Chapter 3

Computers and

Mobile Devices

Discovering Computers 2016

(2)

Objectives Overview

Describe the

characteristics and

uses of laptops,

tablets, desktops, and

all-in-ones

Describe the

characteristics and

uses of laptops,

tablets, desktops, and

all-in-ones

Describe the

characteristics and

types of servers

Describe the

characteristics and

types of servers

Differentiate among

POS terminals, ATMs,

and self-service kiosks

Differentiate among

POS terminals, ATMs,

and self-service kiosks

Describe cloud

computing and

identify its uses

Describe cloud

computing and

identify its uses

Describe the

characteristics and

uses of smartphones,

dig ital cameras,

portable and dig ital

media players,

e-book readers, and

wearable devices

Describe the

characteristics and

uses of smartphones,

dig ital cameras,

portable and dig ital

media players,

e-book readers, and

wearable devices

© 2016 Ceng ag e Learning ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

2 See Pag e 108

(3)

Objectives Overview

Describe the

characteristics of and

ways to interact with

g ame devices

Describe the

characteristics of and

ways to interact with

g ame devices

Identify uses of

embedded computers

Identify uses of

embedded computers

Differentiate a port

from a connector,

identify various ports

and connectors, and

differentiate among

Bluetooth, Wi-Fi, and

NFC wireless device

connections

Differentiate a port

from a connector,

identify various ports

and connectors, and

differentiate among

Bluetooth, Wi-Fi, and

NFC wireless device

connections

Identify safeg uards

ag ainst hardware theft

and vandalism and

hardware failure

Identify safeg uards

ag ainst hardware theft

and vandalism and

hardware failure

Discuss ways to

prevent health-related

injuries and disorders

caused from

technolog y use, and

describe ways to

desig n a workplace

erg onomically

Discuss ways to

prevent health-related

injuries and disorders

caused from

technolog y use, and

describe ways to

desig n a workplace

erg onomically

© 2016 Ceng ag e Learning ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

3 See Pag e 108

(4)

Computers and Mobile

Devices

Types of

computers

and

mobile

devices

include:

4

Pag e 108 or duplicated, or posted to a publicly accessible website, in © 2016 Ceng ag e Learning ®. May not be scanned, copied whole or in part.

Laptops, tablets,

and desktops

Laptops, tablets,

and desktops

Servers and

Servers and

terminals

terminals

Smartphones,

dig ital cameras,

e-book readers,

portable and dig ital

media players and

wearable devices

Smartphones,

dig ital cameras,

e-book readers,

portable and dig ital

media players and

wearable devices

Game devices

Game devices

Embedded

(5)

Mobile Computers and

Desktops

A

mobile computer

is a portable

personal computer, desig ned so that a

user easily can carry it from place to

place

A personal computer (PC) is a mobile

computer or desktop that can perform

all of its input, processing , output, and

storag e activities by itself and is

intended to be used by one person at a

time

5
(6)

Mobile Computers and

Desktops

6

Pag e 109 Fig ure 3-1

© 2016 Ceng ag e Learning ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in

(7)

Mobile Computers and

Desktops

A

laptop

, also called a notebook

computer, is a thin, lig htweig ht mobile

computer with a screen in its lid and a

keyboard in its base

7

Pag e 111 Fig ure 3-3

© 2016 Ceng ag e Learning ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in

(8)

Mobile Computers and

Desktops

A

tablet

is a thin, lig hter-weig ht mobile

computer that has a touch screen

8

Pag e 112 Fig ure 3-4

© 2016 Ceng ag e Learning ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in

(9)

Mobile Computers and

Desktops

A handheld computer is a computer

small enoug h to ft in one hand

9

Pag e 112 Fig ure 3-6

© 2016 Ceng ag e Learning ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in

(10)

Mobile Computers and

Desktops

A

desktop

, or desktop computer, is a

personal computer desig ned to be in a

stationary location, where all of its

components ft on or under a desk or

table

10

Pag e 114 Fig ure 3-7

© 2016 Ceng ag e Learning ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in

(11)

Servers

A

server

is a computer dedicated to

providing one or more services to other

computers or devices on a network

Rack server

Blade server

Tower server

11

Pag e 116 Fig ure 3-8

© 2016 Ceng ag e Learning ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in

(12)

Servers

12

Pag e 116 Table 3-1

© 2016 Ceng ag e Learning ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in

(13)

Servers

Virtualization is the practice of sharing

or pooling computing resources, such as

servers and storag e devices

Server virtualization uses software to

enable a physical server to emulate the

hardware and computing capabilities of one

or more servers, known as virtual servers

A server farm is a network of several

servers tog ether in a sing le location

Pag e 117 or duplicated, or posted to a publicly accessible website, in © 2016 Ceng ag e Learning ®. May not be scanned, copied

(14)

Servers

A mainframe

is a larg e, expensive,

powerful server that can handle

hundreds or thousands of connected

users simultaneously

14

Pag e 117 Fig ure 3-9

© 2016 Ceng ag e Learning ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in

(15)

Terminals

A terminal

is a computer, usually with limited

processing power, that enables users to send

data to and/or receive information from a server,

or host computer

A thin client is a terminal that looks like a desktop

but has limited capabilities and components

Most retail stores use a POS terminal to record

purchases, process credit or debit cards, and

update inventory

15

Pag es 117 - 118 Fig ure 3-10

© 2016 Ceng ag e Learning ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in

(16)

Terminals

An ATM

(automated teller machine) is a

self-service banking terminal that

connects to a host computer throug h a

network

16

Pag e 118 Fig ure 3-11

© 2016 Ceng ag e Learning ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in

(17)

Terminals

A self-service kiosk

is a freestanding

terminal that usually has a touch screen

for user interaction

17

Pag e 119 Table 3-2

© 2016 Ceng ag e Learning ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in

(18)

Supercomputers

A supercomputer is the fastest, most

powerful computer – and the most

expensive

Capable of processing many trillions of

instructions in a sing le second

Pag e 120 Fig ure 3-13

© 2016 Ceng ag e Learning ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in

(19)

Cloud Computing

Cloud computing

refers to an

environment that provides resources

and services accessed via the Internet

19

Pag e 121 Fig ure 3-14

© 2016 Ceng ag e Learning ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in

(20)

Mobile Devices

A

smartphone

is an Internet-capable

phone that usually also includes a calendar,

an address book, a calculator, a notepad,

g ames, browser, and numerous other apps

Many smartphones have touch screens.

Instead of or in addition to an on-screen

keyboard, some have a built-in mini

keyboard on the front of the phone or a

keyboard that slides in and out from behind

the phone

20

(21)

Mobile Devices

21

Pag e 123 Fig ure 3-15

© 2016 Ceng ag e Learning ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in

(22)

Mobile Devices

Pag e 124 or duplicated, or posted to a publicly accessible website, in © 2016 Ceng ag e Learning ®. May not be scanned, copied

(23)

Mobile Devices

A

digital camera

is a mobile device that

allows users to take photos and store the

photog raphed imag es dig itally

Smart dig ital camera

Point-and-shoot camera

SLR camera

23

Pag es 125 - 126 Fig ure 3-16

© 2016 Ceng ag e Learning ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in

(24)

Mobile Devices

24

Pag e 126 Fig ure 3-17

© 2016 Ceng ag e Learning ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in

(25)

Mobile Devices

Resolution

is the number of horizontal

and vertical pixels in a display

Pag e 127 Fig ure 3-18

© 2016 Ceng ag e Learning ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in

(26)

Mobile Devices

A

portable media player

is a mobile

device on which you can store,

org anize, and play or view dig ital media

26

Pag e 127 Fig ure 3-19

© 2016 Ceng ag e Learning ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in

(27)

Mobile Devices

A

digital media player

or streaming

media player is a device, typically used

in a home, that streams dig ital media

from a computer or network to a

television, projector, or some other

entertainment device

Pag e 128 Fig ure 3-20

© 2016 Ceng ag e Learning ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in

(28)

Mobile Devices

An

e-book reader

(short for electronic

book reader), or

e-reader, is a mobile

device that is used

primarily for

reading e-books

and other dig ital

publications

© 2016 Ceng ag e Learning ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

28

(29)

Mobile Devices

A

wearable device

or wearable is a

small, mobile computing device

desig ned to be worn by a consumer

Pag e 130 Fig ure 3-22

© 2016 Ceng ag e Learning ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in

(30)

Game Devices

A

game console

is a mobile computing

device desig ned for sing le-player or

multiplayer video g ames

A

handheld game device

is a small mobile

device that contains a screen, speakers,

controls, and g ame console all in one unit

Game controllers include g amepads,

joysticks and wheels, dance pads, and a

variety of motion-sensing controllers

30

(31)

Game Devices

31

Pag e 131 Fig ure 3-23

© 2016 Ceng ag e Learning ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in

(32)

Embedded Computers

An

embedded computer

is a

special-purpose computer that functions as a

component in a larg er product

32

(33)

Embedded Computers

33

Pag e 133 Fig ure 3-24

© 2016 Ceng ag e Learning ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in

(34)

Putting It All Together

34

Pag e 134 Table 3-3

© 2016 Ceng ag e Learning ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in

(35)

Ports and Connections

A

port

is the point at which a peripheral

device attaches to or communicates with a

computer or mobile device so that the

peripheral device can send data to or receive

information from the computer or mobile

device

35

Pag e 135 Fig ure 3-25

© 2016 Ceng ag e Learning ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in

(36)

Ports and Connections

A

connector

joins a cable to a port. A

connector at one end of a cable

attaches to a port on the computer or

mobile device, and a connector at the

other end of the cable attaches to a port

on the peripheral device

36

(37)

Ports and Connections

37

Pag e 135 Table 3-4

© 2016 Ceng ag e Learning ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in

(38)

Ports and Connections

A

USB port

, short for universal serial

bus port, can connect up to 127

different peripheral devices tog ether

with a sing le connector

Instead of connecting peripheral devices

directly to ports on a mobile computer,

some mobile users prefer the fexibility

of port replicators and docking stations

38

(39)

Ports and Connections

39

Pag e 137 Fig ure 3-26

© 2016 Ceng ag e Learning ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in

(40)

Ports and Connections

Instead of connecting computers and

mobile devices to peripheral devices

with a cable, some peripheral devices

use wireless communications

technolog ies

40

(41)

Protecting Hardware

To help reduce the chances of theft,

companies and schools use a variety of

security measures

Physical access controls

Alarm system

Physical security devices

Security or device-tracking app

Require identifcation

41

Pag e 139 Fig ure 3-27

© 2016 Ceng ag e Learning ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in

(42)

Protecting Hardware

Hardware can fail for a variety of

reasons: ag ing hardware; random

events such as electrical power

problems; and even errors in prog rams

or apps

Undervoltage

Overvoltage

or

power surge

42

(43)

Protecting Hardware

A

surge

protector

, also

called a surg e

suppressor, uses

electrical

components to

provide a stable

current fow and

minimize the

chances of an

overvoltag e

reaching the

computer and

other electronic

equipment

© 2016 Ceng ag e Learning ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

43

(44)

Protecting Hardware

An uninterruptible

power supply

(UPS) is a device

that contains surg e

protection circuits

and one or more

batteries that can

provide power during

a temporary or

permanent loss of

power

© 2016 Ceng ag e Learning ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

44

(45)

Health Concerns of Using

Technology

A repetitive strain injury (RSI) is an injury or

disorder of the muscles, nerves, tendons,

lig aments, and joints

Computer vision syndrome

(CVS) is a

technolog y-related health condition that affects

eyesig ht

Ergonomics

is an applied science devoted to

incorporating comfort, efciency, and safety into

the desig n of items in the workplace

Technology addiction

occurs when the

technolog y consumes someone’s entire social life

45

(46)

Health Concerns of Using

Technology

46

Pag e 144 Fig ure 3-32

© 2016 Ceng ag e Learning ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in

(47)

Summary

© 2016 Ceng ag e Learning ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

47

(48)

Chapter 3

Computers and

Mobile Devices

Discovering Computers 2016

Tools, Apps, Devices, and the Impact of Technology

Gambar

Fig ure 3-1
Fig ure 3-3
Fig ure 3-4
Fig ure 3-6
+7

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