AN ANALYSIS OF STUDENTS’ ATTITUDE TOWARD
VOCABULARY GAMES IN THE EFL CLASSROOM
THESIS
Submitted in Partial Fulfillment
of the Requirements for the Degree of
Sarjana Pendidikan
Hana Dwi Herlina Irjayanti Kawab
112007003
ENGLISH DEPARTMENT
FACULTY OF LANGUAGE AND LITERATURE
SATYA WACANA CHRISTIAN UNIVERSITY
ii
AN ANALYSIS OF STUDENTS’ ATTITUDE TOWARD
VOCABULARY GAMES IN THE EFL CLASSROOM
THESIS
Submitted in Partial Fulfillment
of the Requirements for the Degree of
Sarjana Pendidikan
Hana Dwi Herlina Irjayanti Kawab
112007003
ENGLISH DEPARTMENT
FACULTY OF LANGUAGE AND LITERATURE
SATYA WACANA CHRISTIAN UNIVERSITY
iii
AN ANALYSIS OF STUDENTS’ ATTITUDE TOWARD
VOCABULARY GAMES IN THE EFL CLASSROOM
THESIS
Submitted in Partial Fulfillment
of the Requirements for the Degree of
Sarjana Pendidikan
Hana Dwi Herlina Irjayanti Kawab
112007003
Approved by:
C.M.T Fanny Novita A, MA-ELT Supervisor
iv COPYRIGHT STATEMENT
This thesis contains no such material as has been submitted for examination in any course or accepted for the fulfillment of any degree or diploma in any university. To the best of my knowledge and my belief, this contains no material previously published or written by any other person except where due reference is made in the text.
Copyright© 2012. Hana Dwi Herlina Irjayanti Kawab and C.M.T Fanny Novita A, MA-ELT
All rights reserved. No part of this thesis may be reproduced by any means without the permission of at least one of the copyright owners or the English Department, Faculty of Language and Literature, Satya Wacana University, Salatiga.
v
PUBLICATION AGREEMENT DECLARATION
As a member of the (SWCU) Satya Wacana Christian University academic community, I verify that:
Name : Hana Dwi Herlina Irjayanti Kawab royalty free right for my intellectual property and the contents therein entitled:
An Analysis of Students’ Attitude toward Vocabulary Games in the EFL Classroom
along with any pertinent equipment.
With this non-exclusive royalty free right, SWCU maintains the right to copy, reproduce, print, publish, post, display, incorporate, store in or scan into a retrieval system or database, transmit, broadcast, barter or sell my intellectual property, in whole or in part without my express written permission, as long as my name is still included as the writer.
This declaration is made according to the best of my knowledge.
Made in : Salatiga Date : 28 May 2012
Verified by signee,
Hana Dwi Herlina Irjayanti Kawab
Approved by
Thesis Supervisor
C.M.T Fanny Novita A, MA-ELT
Thesis Examiner
STUDENTS’ ATTITUDE TOWARD GAMES 1
AN ANALYSIS OF STUDENTS’ ATTITUDE TOWARD
VOCABULARY GAMES IN THE EFL CLASSROOM
Hana Dwi Herlina Irjayanti Kawab
Satya Wacana Christian University, Indonesia
Abstract
This study examines the students’ attitude toward the games used in learning vocabulary in EFL classroom. The study involved eighteen participants from English Club (EC), an extracurricular activity at SMA Laboratorium Kristen Satya Wacana Salatiga, to be the participants. The findings showed that the participants showed positive attitude in individual competitive games. The participants listened to the teacher’s explanation about the rules and did the games as instructed. No one disturbed others or violated the rules while playing the games. In group competitive games, there was only one representative needed from each group to do the games. The rest of the group members just sat and watched their representatives playing the games. The findings also showed that the participants showed negative attitude toward group competitive games. During the games, the rest of the groups showed unsupportive behavior such as rarely paying attention to the games, playing with their mobile phone, chatting with their friends, and refusing to play the games. This research is limited to the participants of EC that makes the findings probably inapplicable to other contexts. However, it is hoped that the findings of this research can serve as a guideline for EC tutors to select more appropriate vocabulary games to adjust to the classroom condition. It is also expected that this research can be a guideline for other English teachers working in senior high school context to design games based activities to teach vocabulary.