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AN UNDERGRADUATE THESIS 1440 H / 2019 M

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Nguyễn Gia Hào

Academic year: 2023

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In collecting data, the writer uses the test, which are pre-test and post-test, documentation and observation. The purposes of the pre-test and post-test are to know the students' vocabulary mastery before and when the treatment is given. The mean of pre-test and post-test II shows that there is an increase from pre-test and post-test II.

Jelas bahwa dari hasil pre-test dan post-test dapat dikatakan bahwa permainan memiliki peningkatan yang positif dalam pembelajaran kosa kata. Dalam pengumpulan data, penulis menggunakan tes yaitu pre-test dan post-test, dokumentasi dan observasi. Tujuan pretest dan posttest adalah untuk mengetahui penguasaan kosa kata siswa sebelum dan sesudah melakukan penelitian tindakan kelas.

Sedangkan nilai rata-rata pre-test dan post-test menunjukkan adanya peningkatan dari pre-test dan post-test. Jelas bahwa berdasarkan pre-test dan post-test, dapat dikatakan bahwa media game meningkatkan pembelajaran kosa kata secara positif.

INTRODUCTION

  • Background of the Problem
  • Identification of the Problem
  • Limitation of the Problem
  • Formulation of the problem
  • Objective of Study
  • Benefits of the research
  • Vocabulary
    • Concept of Vocabulary
    • Types of Vocabulary
  • Game
    • Concept of Game
    • Concept of Make Two Words Game
    • The Strengths of Make Two Words Games
    • The Weaknesses of Make Two Words
  • Concept of Increasing Vocabulary Mastery by Using Make Two
  • Procedures of Increasing Vocabulary Mastery By Using

Can the use of make two words game increase the students' vocabulary mastery under the seventh grade at MTs. Can the use of make two words game increase the students' learning activity under the seventh grade at MTs. To know if "the make two words game" can increase the students' vocabulary mastery under the seventh grade at MTs.

To know if the make two words game can increase the students' learning activity under the seventh grade at MTs. Amalia Nurmalinda in her research on "Using make two words game to improve vocabulary mastery". Increase the students' vocabulary Mastery by using Make two words game among the seventh grade at MTs.

The objectives of this research to determine whether two word games increase the students' ability. 5Amalia Nurmalinda, "The Use Of Make Two Words Game To Improve Vocabulary Mastery", Surakarta, an undergraduate thesis, 2010, p.

RESEARCH METHOD

Setting of Study

Research Design

Object of Study

Action Plan

The writer was teaching the game in the classroom, while my colleague sat in the back and observed the learning process of teaching. It will be used to make notes on activities in the process of increasing vocabulary mastery using the match two words game. In this case, I compared the score before and after using the game and compared their score in each cycle.

I point to the students, the students who are pointed to must repeat and I ask the other student to answer. The teacher asks the students to draw on the white board about vocabulary and direct the students to make the question or ask about the lottery result, then ask the other students to give an answer about the lottery result. The teacher reinforces the students by doing the activities over and over again until they are ready.

The teacher makes an evaluation in the form of a written test using make two word games.

Data Collection Methods

In this research, the writer will give students two tests, the pre-test and the post-test. The tests will give to recognize the achievements of the students before and after the learning process. Before the presentation of the treatments, a preliminary test will be performed to know how far the students' vocabulary is mastered.

The writer uses the objective test in the form of multiple choice, forget the name will be easier to measure. The score of each multiple-choice item is 10, so the total multiple-choice score is 100. The post-test will be conducted to recognize the progress of students' vocabulary mastery using the make-two-words game after the treatments.

The type of post-test is objective test in the form of multiple choices consisting of ten items. And the researcher interviews the officer to know the situation of the school and students.

The Data Analysis Technique

The result of the test of the students in post-test 1 was better than the test in pre-test before. The comparison of the percentage of completion score of the students on pre-test and post-test I. Based on the above result, the researcher indicated that the learning process in cycle II was successful because the activity percentage of the students got >70%.

From the table above, it can be seen that the scores of the students in the post-test II were different. The researcher hypothesizes that learning vocabulary by making two word games can increase students' vocabulary mastery. From the result of the pre-test, it showed that most of the students found it difficult to perform the test.

We can conclude that most students failed to achieve the material. c. Pupils' result after exam II. In addition, in II. cycle students. the average grade was higher than in the first cycle. The following is a table of illustrative results in I. and II. Based on the pre-test, post-test I and post-test II results, it was known that there was a positive significant increase in student scores.

Table 1: Condition of Teachers and Employers
Table 1: Condition of Teachers and Employers

The Indicator of the success

Gambar

Table 1: Condition of Teachers and Employers
Table 2: Recapitulation of Students in MTs. Raudhlatul Jannah  Natar
Table 3: Recapitulation Facilities in MTs. Raudhlatul Jannah Natar
Figure of Learning Activity in Cycle I and Cycle II

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